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Stealth22

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Everything posted by Stealth22

  1. Sam, the features page talks about a separate API documentation. Where can I find this? The documentation PDF on the 0.2 download page says 0.1 Beta in it. Your download failed before the complete file could be downloaded. You need to download the 0.2 zip again. You need to download the latest version of Script Hook V. Does the Unblock Files prompt come up each time you start the Rage Plugin Hook? If so, the files are not getting unblocked properly. I had this too on my laptop, running Windows 8 (blegh). To fix it, open the folder where you saved the Rage Plugin Hook zip file when you downloaded it (or download it again). Then right click on the zip file (BEFORE EXTRACTING ANYTHING), click Properties, and click Unblock. Then, extract the Rage hook files into your GTA V folder. Your Rage hook should now launch normally.
  2. I would hope that this post is not going to be necessary, but folks... Please, please, PLEASE... If you are having issues downloading LSPDFR 0.2, or are experiencing slow download speeds, please refrain from posting about it in this thread over and over. The download server is being hit repeatedly with requests, and we all know that it is overloaded and downloads are slow. As someone who works with computers for a living, I am impressed that it hasn't completely crashed. (EDIT: As I say that...lol) Also, if your download is failing or timing out, please don't flood the server with download requests, as that will only make the problem worse. Best thing to do is, really, leave it for an hour or two, and come back later. Maybe go have some dinner, or watch TV. The server can only take so many requests at once, so its best that we all download it in stages. The download files are not going anywhere, they will still be here later on.
  3. Oh my god, there's an API!
  4. Its an ongoing issue, there has been a discussion about it in the previous pages of the comments. I believe it has to do with the new update for GTA V, but I unfortunately have not had much time to debug it yet. I'm working on it though.
  5. GreenMan Gaming had a 25% off site-wide coupon code, which is what I used to buy GTA V. Came out to like $45. It wasn't 50% off, but better than no discount at all. Those who do not have GTA V yet, and would like to keep their eyes peeled for a discount, check here: http://isthereanydeal.com/#/page:game/info?plain=grandtheftautov GreenMan Gaming has a 20% off code right now...
  6. As I have mentioned, I am working on it. But the investigation work I have done so far leads me to believe that this problem stems from Rockstar's latest update, build 393, AKA Ill Gotten Gains Part 2. I am looking at what I can do from a code standpoint to fix the lag issues. Unfortunately, GTA doesn't offer any customization in regards to the ped reactions. Its an all-or-nothing sort of deal. Either they panic and run scared, destroying anything in their path if they are in a vehicle, or they ignore danger that happens around them. Some drivers do seem to drive off in a calm manner though.
  7. I have found that if I use the trainer to set my police cruiser as my "saved car", it doesn't disappear. I've only been able to test that in two patrols, but previously, it would despawn if I went too far away, or got into another car.
  8. Thanks for the update, Sam, and hats off to all of you guys for all of your hard work! ** (Im)patiently waits for an API... ** Hey, speaking of which, I know you can't release 0.2 or the SDK itself, but would there be any chance of releasing a PDF that outlines the use of the API? I would like to read about it, if you could share any details. Just to help planning some...stuff.
  9. There is a discussion going on in the Comments section of the download page. I am definitely aware of the freezing issues that have cropped up. I just posted the following comment on the download page regarding my thoughts on the issue. I'll be sure to post an update once I have had a chance to modify the code and test again.
  10. I'll see if there is anything that can be done from a code standpoint. But I have a feeling that most of these freezing issues stem from the changes Rockstar made in the 393 update. I deliberately have not updated to 393 yet, just because of the issues I have been reading about. I do not have the Steam version, so I just turn off the wifi adapter before starting GTA. The game starts up in Offline Mode, no update. I imagine you could do something similar with the Steam version, but it sucks for those that wish to play online as well. Personally, I bought GTA V when I found it on sale, solely for the purpose of playing LSPDFR. So I have zero issues with not updating my install. It sounds like the lag and framerate issues are appearing in vanilla installs of GTA V as well, with people who have no mods installed at all. So it appears that Rockstar's changes may have had an undesired effect on performance across the board. If that's the case, I would expect another update coming relatively soon. Until then, I'm sticking to build 372. But again, I will definitely see if there is anything I can do...I have a couple of ideas that I can try. When I have another version for you guys to play around with, I will definitely upload it. EDIT: All that being said, I did have a chance to play LSPDFR for a couple hours yesterday. I didn't have any freezing issues (which makes me think its definitely build 393 causing this), and the mod kept the Los Santos public nice and calm as I went about arresting bad guys.
  11. Wait a minute...are you all running Build 393 of GTA? I'm still on 372! That has to be it. LSPDFR is having performance issues in 393...that's gotta be it.
  12. Hmm...my first thought was that maybe some of your guys' computers couldn't keep up with the demand. But most of you have equal or better specs than I do! I have a desktop which is more powerful, but I mostly play LSPDFR on my laptop, which has an i7 4700HQ, 12GB of RAM, and a GTX 760M. Granted, I have only played one "full shift" with this plugin...I have mostly just tested around with it a little here and there. I haven't seen any freezing at all. Can some of you try turning down your game settings a little, just to test with, and to see what happens? My settings are mostly around "High", I have MSAA set to 2X, and my resolution is 1920x1080. I will definitely see what I can do about the freezing though. I think its because its being called too often. I'll play around with it and see what I can come up with. Give me a couple days, I'm pretty sure I can tackle this.
  13. I'll see what I can do about the freezing. Can you guys post your computer specs? Specifically CPU and RAM.
  14. No can do, my friend. R* was lazy with the texturing on this car. The texture is only mapped to one side of the car, and it is mirrored for the other side. So the round LSPD logo would appear on the front of the car on one side, and on the back door on the other side of the car. So it would look pretty silly. (At least that's what I think the situation is. Someone can correct me if I'm wrong)
  15. Uploaded a new version...the debugger lines should not appear in the console anymore. Also, I compiled it with the new RAGE Plugin Hook, so you will need to download that.
  16. Oy...I thought I disabled those notifications and console outputs. I'll fix that, hopefully Sunday or Monday.
  17. Thanks! Let me know how it works out! RAGE is actually improving some of the vehicle detection in an upcoming update. I am not sure if its this next one or not, but I remember reading something about it. Hopefully this will at least minimize this happening as much as possible.
  18. Thanks, haha. Please let me know how it works for you. I have not yet tried it in a real patrol. I just ran around with a gun shooting in the air and at random vehicles. It seemed to have more of an effect on drivers than pedestrians on foot, which is probably good enough in most cases. Some cars still panic though, especially if they spawn while the script is already in the process of "calming" other drivers. My hope is that it at least minimizes these panic attacks as much as possible. One or two chaotic people is better than 100, haha. GTA V is always deleting peds and respawning new ones, so its nearly impossible to keep up with their pre-programmed functions.
  19. So we've all had it happen. A traffic stop subject has an outstanding warrant, or we need to arrest a suspect at the end of a pursuit. So we get them out of the car, and aim our sidearm at the suspect. Then it happens. All hell breaks loose. Cars hitting anything that moves. Officers shooting at random civilian vehicles. Pigs flying through the air. Enter an effort to put an end to all of this. This is an experimental feature of my Traffic Control mod, but I have separated it into a different plugin, and tried to make the code as stable as possible. This plugin runs in the background, and continuously tries to keep the people of Los Santos calm, so that they don't instantly have a panic attack at the sight of a police officer making an arrest. And for those wondering, yes, this feature is now separated from Traffic Control, so it will be removed from that plugin in the next update. Unfortunately, it is not 100% working. GTA V does not always provide access to every pedestrian and vehicle in the area, and some peds may spawn AFTER the "calming" function has already been triggered. It runs in the background continuously, but each ped has to be modified individually, and if a new ped spawns, he won't be "calmed" until the next pass. As a result, some drivers and pedestrians may still panic in the event of gunfire. This may improve as new versions of the RAGE Plugin Hook are released. This plugin has been released as a public beta test, and is intended to minimize the panic attacks experienced by the AI. The panic attacks will NOT be eliminated completely, however, this plugin should hopefully minimize them enough to make the game more enjoyable. The main intent with this plugin is to not have drivers run officers over when they are in the middle of making an arrest after a pursuit. I decided to release it in an effort to allow other players to at least reap SOME benefit. Enjoy, and please report any bugs or crashes!
    • 209,692 downloads
    • Version 1.0.0
    Keep Calm Plugin for GTA V Copyright (C) 2015 Stealth22. All rights reserved. Any unauthorized modification, reverse engineering, or distribution (including re-uploading of any kind) is strictly prohibited. PLEASE DO NOT PM ME WITH SUPPORT REQUESTS, OR POST A NEGATIVE REVIEW WITHOUT ADDRESSING THE ISSUE WITH ME FIRST. FOR ANY SUPPORT RELATED ISSUES, PLEASE POST A COMMENT ON THIS PAGE, OR POST IN THE KEEP CALM FORUM TOPIC. ** NOTE REGARDING RPH CRASHES ** If your GTA V crashes to the desktop, and RPH says that the crash was most likely caused by Keep Calm...to put it simply, it most likely was not caused by Keep Calm. RPH tries to detect which plugin caused the crash by calculating which plugin was running at the time of the crash. Keep Calm runs constantly in the background, so naturally, RPH will think that Keep Calm is the culprit whenever you have a game crash. GTA V can CTD for any number of reasons. Keep Calm does not do anything heavy enough to cause a game crash...I am not saying that it will never happen, but it has never happened in the history of Keep Calm's development. Anyone who has reported a CTD crash so far has had their issues stemming from elsewhere. If you get an RPH crash that says Keep Calm was the cause, try un-installing Keep Calm, or disabling it from starting in the RPH settings. If the crashes persist, your issues are being caused by something else. If the crashes go away, then re-install Keep Calm by downloading the latest release from LCPDFR.com. If the crashes then return, we need to diagnose the issue further, and you should post a comment here (or in the forum topic) so we can look into it. ** IMPORTANT NOTE REGARDING THE ENTITY PERSISTENCE MOD!! ** If you use the Entity Persistence mod by FtDLulz, you need to do ONE of two things... If ped persistence is enabled, ensure that it is set to only 'persist' dead peds, not live ones (this is the default setting, to my knowledge) OR...Disable ped persistence entirely If ped persistence is enabled, and set to 'persist' LIVE peds, then Keep Calm will have NO effect at all!! (Not to mention that you will have performance issues if you do that!) YOU HAVE BEEN WARNED!!! Requirements You must have at least version v0.41 of the RAGE Plugin Hook installed, LSPDFR v0.3.1, as well as v1.6.0.1 of the Stealth.Common DLL, which is packaged with this release. Keep Calm will check these versions on startup, and will refuse to run if older versions are installed. You must have a fully legal, non-pirated version of GTA V. Installation - Copy the Keep Calm.dll and Keep Calm.ini files into the Plugins folder of your GTA V directory. - Copy the Stealth.Common.dll file into your main/root GTA V directory. Features - Nearby drivers and pedestrians should not panic in the event of gunfire (police officers are excluded) - Some customization is available via the config file - Peds spawned by LSPDFR and LSPDFR plugins are excluded, to eliminate conflicts with callout plugins Usage - Press the toggle keybind (CTRL + 9 by default) to start/stop Keep Calm - Keep Calm will start on it's own by default, unless the auto-start is disabled in the config file Known Issues Please note that GTA V does not always provide access to every pedestrian and vehicle in the area, and some peds may spawn AFTER the "calming" function has already been triggered. It runs in the background continuously, but each ped has to be modified individually. As a result, some drivers and pedestrians may still panic in the event of gunfire. This may improve as new versions of the RAGE Plugin Hook are released. This plugin has been released with the intent of minimizing the panic attacks experienced by the AI. The panic attacks will NOT be eliminated completely, however, this plugin should hopefully minimize them enough to make the game more enjoyable. The main intent with this plugin is to not have drivers run officers over when they are in the middle of making an arrest after a pursuit.
  20. I'll try, but I can't promise anything. If anyone else wants to make a video and post it here, by all means, be my guest.
  21. This is not a checkpoint mod, so there are no plans to add any barriers at this time. If you wish to place barriers in the road, you might want to check out the Police Radio plugin by FinKone. http://www.lcpdfr.com/files/file/7866-coroner-tackle-suspect-tow-plate-checker-pit-request-barrier-police-radio-early-version/
  22. If anyone happens to use this plugin, this is going to come up, so I wanted to mention it. I have not had a chance to test in detail how the AI police and other support vehicles (namely the tow truck and coroner spawned by FinKone's police radio) react when we stop or slow down traffic with this plugin. That is actually the next thing I want to test, but I have a feeling that the tow truck and coroner will do exactly as the AI traffic will. If this is indeed the case, and this mod interferes with the police radio support vehicles, here is a workaround, for now: - Close the road completely (stop all traffic) only if necessary. Clean up the scene as best as you can, and move all vehicles to the side of the road. Try to only block one (or max, two) lane of traffic, so that the other lanes are kept open. - Then, let the traffic flow again, and limit their speed to 20 MPH if desired. If there is a lot of traffic, the tow truck or coroner will take longer to arrive, but they will definitely get there eventually. Any other feedback or bug reports are appreciated. Thanks! EDIT: I have tested this plugin with other vehicles involved, including a tow truck, coroner van, and backup police units. ALL OF THEM obeyed the speed restrictions, including POLICE units that were responding Code 3 to a backup call...which is frustrating. I have spoken to FinKone (since his tow trucks and coroners are included in this problem) and we are both working to find a solution. But for now, there is no known fix. The only workaround is to do as I suggested above. Only stop traffic completely if ABSOLUTELY necessary. Instead, clear the scene as quickly as possible, and allow traffic to flow through at a limited speed of 20 MPH.

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