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Stealth22

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Everything posted by Stealth22

  1. You need to gain a basic level of understanding of C# first. Otherwise, you won't get anywhere, and the simplest of programming concepts will confuse you. Once you're comfortable with programming, then you'll know what it is you're looking at when you open one of the Rage documentation pages. The "how to use it" part comes with programming experience. Any programmer can look at a Software Development Kit and get a feel for how the API works. That being said, there are a lot of useful examples in the Rage SDK to get you going. If you want to develop an LSPDFR plugin, Luke has created an excellent API example project to work from. It, along with many other examples and resources, can be found on the GitHub repository: https://github.com/LMSDev/LSPDFR-API Programmers that are new to an SDK or API, like I was when I first started modding for GTA, do, in fact look at code examples a lot. The first step is learning the structure of the API and getting a feel for where all the classes and functions are. Then I personally looked at the examples, and started off coding a simple plugin that would simply start up and display a message...known as a Hello World program in the software development world. And it's snowballed from there...I've now got three active plugins that I've released and are improving each day. Now that being said, I do this stuff for a living, so I'm a fairly experienced developer. But once you learn C#, start looking at the MSDN documentation, and learn how the documentation itself is structured. Guess what? The Rage docs are structured in the exact same way. That's what I meant when I said that a .NET developer can look at the API and almost immediately get a feel for where everything is. For example, when I first started, the first classes I noticed were Ped and Vehicle. Each have their own properties and functions, and both inherit the Entity class. For example, if you want a Ped to enter a vehicle, the Tasks property of the Ped class is where you want to look. Ped.Tasks is just an instance of the TaskInvoker class...inside TaskInvoker, you'll find functions like EnterVehicle, CruiseWithVehicle, etc. The Object Browser in Visual Studio is very useful in helping you map out the structure of the Rage SDK. The code examples then show you what a complete plugin looks like, so you can then put your own plugin together. None of what we're saying is going to help you just jump in and make your first mod in 15 minutes. Its impossible to do that. When you learn to drive, you can't just hop into a Bugatti Veyron and rip around a racetrack. Or even a Honda Civic down your local streets. First you need to learn where the pedals are; where to keep your hands on the steering wheel; how to change gears, etc. Similarly, you can't dive in head first and have your own plugin ready in half an hour. Baby steps, my friend. Once you learn to crawl, then you can learn to get up and walk and run.
  2. You're running Code 3 Callouts v0.2, which is not compatible with the newer version (1.2) of the Stealth.Common DLL. Update back to v0.3 and you should be good.
  3. I still need your log file, @officerAMR. That's the only way to tell what exactly the issue is.
  4. Need a pastebin of your log file in order to tell what the issue is.
  5. Can I haz my Ford Crown Vic nao? On a serious note though, this is really exciting news!! I can't wait to see the cars that get released soon!! Now then...where's my Crown Vic?
  6. VERSION 0.3.0 HAS BEEN RELEASED! Compiled with RPH v0.22 (RPH 22 is now required)Please note that the Stealth.Common DLL has been updatedDon't just say, "Oh I already have this file, I don't need to install it again!"YOU NEED TO INSTALL IT AGAIN.Hit and RunSearch area no longer expandsWhen the suspect travels too far away from the search area, it is automatically movedThis is roleplayed in many different ways, including, but not limited to...The suspect's vehicle was seen on a traffic cameraThe vehicle was spotted by another unit, but the officer lost visualA civilian called 911 to report a damaged vehicle driving around, and the description/license plate matchedUnknown Trouble"Investigate the area" - A search area has been addedYou may or may not find anything... (i.e. Its no longer always going to be a false call...)General fixes and code optimizations
  7. VERSION 0.5.0 HAS BEEN RELEASED! Compiled with RPH v0.22 (You will need to update RPH if you haven't already!)Added the ability to change both the radius of the roadblocks, as well as the 20 MPH speed limit!This can be done via the config fileMade a change to the "Stop All Traffic" modeA BIG change!!Ready for it? Drum roll please...Emergency vehicles, including police cars, fire trucks, ambulances, and tow trucks and coroner vans will no longer be affected when you stop all traffic!!!And yes, this works with FinKone's tow trucks and coroner vansAlbo's prisoner vans? Well, yeah, obviously...those are POLICE vehicles, but yesThis mode will also limit the speed of nearby traffic to 30 MPH or lessThe bad news? It's still experimental, and can be a tad iffy at times. But I still wanted to include itAs such, this feature is disabled by default.To enable it, go into the config file, and change the value of PoliceIgnoreRoadblocks from 0 to 1. Code optimizationsAnd, sorry guys, as I was typing this (after I uploaded the new version), I realized I forgot to "un-hardcode" the CTRL modifier key and make it customizable! Sorry folks, next update, I promise!NOTE: If you have my Code 3 Callouts plugin, YOU MUST UPDATE IT TO v0.3.0!! THIS VERSION HAS JUST BEEN RELEASED TODAY (AUG 13, 2015) IF YOU DO NOT UPDATE CODE 3 CALLOUTS, LSPDFR WILL CRASH IF YOU USE THIS VERSION OF TRAFFIC CONTROL!! YOU HAVE BEEN WARNED!!
  8. So, just a general update here... Some of you may have noticed that I updated both Code 3 Callouts (v0.3) and Traffic Control (v0.5) today. In this mini-barrage of updates, there was also supposed to be version 0.6 of Keep Calm. Unfortunately, it was not working as well as I had hoped in testing, so the release has been delayed. Keep Calm in general has been very hit-and-miss ever since Build 393 of GTA V was first released. The issues which were limited in Build 372, are a lot more obvious in Build 393. As such, there is a possibility that this mod may be abandoned/discontinued in it's current state, albeit still available for people to download and use. I still want to do some digging to see if there is another way to fix things. Now that Code 3 Callouts and Traffic Control have been updated, my focus can turn to Keep Calm for the moment. If any developers are reading this (namely LMS, Luke, FinKone, or Stray), I may contact you a couple of you guys about something. Stay tuned.
  9. So, just a general update here... Some of you may have noticed that I updated both Code 3 Callouts (v0.3) and Traffic Control (v0.5) today. In this mini-barrage of updates, there was also supposed to be version 0.6 of Keep Calm. Unfortunately, it was not working as well as I had hoped in testing, so the release has been delayed. Keep Calm in general has been very hit-and-miss ever since Build 393 of GTA V was first released. The issues which were limited in Build 372, are a lot more obvious in Build 393. As such, there is a possibility that this mod may be abandoned/discontinued in it's current state, albeit still available for people to download and use. I still want to do some digging to see if there is another way to fix things. Now that Code 3 Callouts and Traffic Control have been updated, my focus can turn to Keep Calm for the moment. If any developers are reading this (namely LMS, Luke, FinKone, or Stray), I may contact you a couple of you guys about something. Stay tuned.
  10. VERSION 0.5.0 HAS BEEN RELEASED! Compiled with RPH v0.22 (You will need to update RPH if you haven't already!)Added the ability to change both the radius of the roadblocks, as well as the 20 MPH speed limit!This can be done via the config fileMade a change to the "Stop All Traffic" modeA BIG change!!Ready for it? Drum roll please...Emergency vehicles, including police cars, fire trucks, ambulances, and tow trucks and coroner vans will no longer be affected when you stop all traffic!!!And yes, this works with FinKone's tow trucks and coroner vansAlbo's prisoner vans? Well, yeah, obviously...those are POLICE vehicles, but yesThis mode will also limit the speed of nearby traffic to 30 MPH or lessThe bad news? It's still experimental, and can be a tad iffy at times. But I still wanted to include itAs such, this feature is disabled by default.To enable it, go into the config file, and change the value of PoliceIgnoreRoadblocks from 0 to 1. Code optimizationsAnd, sorry guys, as I was typing this (after I uploaded the new version), I realized I forgot to "un-hardcode" the CTRL modifier key and make it customizable! Sorry folks, next update, I promise! NOTE: If you have my Code 3 Callouts plugin, YOU MUST UPDATE IT TO v0.3.0!! THIS VERSION HAS JUST BEEN RELEASED TODAY (AUG 13, 2015) IF YOU DO NOT UPDATE CODE 3 CALLOUTS, LSPDFR WILL CRASH IF YOU USE THIS VERSION OF TRAFFIC CONTROL!! YOU HAVE BEEN WARNED!!
  11. Version 0.3.0 has been released! It includes a fix for the Hit and Run issue. VERSION 0.3.0 Compiled with RPH v0.22 (RPH 22 is now required) Please note that the Stealth.Common DLL has been updatedDon't just say, "Oh I already have this file, I don't need to install it again!"YOU NEED TO INSTALL IT AGAIN. Hit and Run Search area no longer expands When the suspect travels too far away from the search area, it is automatically movedThis is roleplayed in many different ways, including, but not limited to... The suspect's vehicle was seen on a traffic camera The vehicle was spotted by another unit, but the officer lost visual A civilian called 911 to report a damaged vehicle driving around, and the description/license plate matched Unknown Trouble"Investigate the area" - A search area has been addedYou may or may not find anything... (i.e. Its no longer always going to be a false call...) General fixes and code optimizations
  12. Ok, thanks for the report. I'll upgrade my install to RPH 0.22 and see if I can reproduce it. I was already working on an update anyways for the Hit and Run search area thing, lol. So I'll compile it with RPH 0.22.
  13. RPH v0.22 should work just fine, should it not? As for LSPDFR 0.2b, its definitely compatible. You just need AT LEAST 0.2a in order for it to work. I have not yet updated to RPH v0.22...does it not work properly? I was under the impression that 0.22 would be backwards compatible with mods built for 0.20. Let me know if there are issues with it, and I'll post an update ASAP.
  14. I've added an example to the repo on using inheritance/base classes. https://github.com/LMSDev/LSPDFR-API/tree/master/API Examples/InheritanceExample
  15. Good question. My first thought was that D3 wasn't a valid key (https://msdn.microsoft.com/en-us/library/system.windows.forms.keys(v=vs.110).aspx), but it is. Not sure why it can't parse D3, but have you tried a different key? Do any errors appear in the RagePluginHook.log file?
  16. I'm finding that the entire mod in general has been a lot more hit-and-miss than it was with Build 372 of GTA. Perhaps Rockstar changed something with their updates, or I'm missing something. I'll need to investigate it more when I get some time.
  17. You're right, the search area should definitely not be that huge. In your case there, it appears the suspect made it on the freeway (I'm guessing), and just booked it. I hadn't seen the search area expand by that much before. I'll definitely be approaching that call from a different angle in an update. I actually thought I had spawned the car away from the scene, but I don't have the code in front of me, so I'm not sure. I would love to have other cops help in the search. That was on my list of things to explore in the future. I didn't agree with everything you had to say, if I'm honest. But you brought up a lot of good points too, and I appreciate the time you took to test. Let me take a look at the code next time I'm free. I might be in touch with you via PM later as well.
  18. Sometimes police officers don't get a whole lot of information. Sometimes they get none at all and just have to roll up and see if there is anything going on. The Unknown Trouble call actually has a few different variations, the false 911 call being one of them. Which variation you get is based on random chance/luck. That being said, I'll see if there is anything I can do with that particular variation of that call.
  19. +1, I don't see anything in the native functions either. Doubt they are controllable.
  20. You could just play another anim. One of the idle anims or something. Not sure if LSPDFR would override it though. What exactly are you trying to do with the uncuffed ped?
  21. Stealth22PD.
  22. Uncuff as in, you want to stop the "handcuffed" animation, or you want to physically uncuff the suspect and let them walk away?
  23. I declared my own boolean called pursuitInitiated. That only works if you trigger the pursuit in code though.
  24. Is that a widespread bug, or is it something thats isolated to Rage development? We use VS2013 at my workplace...we haven't talked about an upgrade to 2015 yet, but it might be worth mentioning to my boss, lol.
  25. I got that call last night. The guy asked if he could borrow my gun. I ran his name, did the whole 9 yards. Ended up giving him a citation for misusing 911. Upon remembering that story right now, I probably should have arrested him. Conspiracy to commit murder maybe... Ding ding ding! Version 0.1 requires NAudio.dll. Version 0.2 does not. Make sure you're downloading the correct ZIP file. I've kept the older version here for convenience. The version numbers are in the file names.

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