Everything posted by F5544
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Chargers 4 lyfe
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[Research/WIP] Custom Light Patterns through carcols.ymt
I tested the multiple lights but I think it was just a glitch. I am sorry. Was to exited with reporting before testing. If you have for example 2 siren1 dummies. The game only uses one of the 2. If we just can select which dummy. Then you can use it in rph. One as direction bar and one as siren lights.
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[Research/WIP] Custom Light Patterns through carcols.ymt
just copy one of the sirens and the export.
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[Research/WIP] Custom Light Patterns through carcols.ymt
now you can duplicate objects without zmod error. before you export was impossible.
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[Research/WIP] Custom Light Patterns through carcols.ymt
not more than 1 duplicate for now
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[Research/WIP] Custom Light Patterns through carcols.ymt
yes tested it, and it uses the same properties as the original sirenlight.
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cant reply on phone. using chrome android.
Hey guys, When i am on my phone i cant reply the typing window is just filled with the "drag files"window. regards, Frank
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[Research/WIP] Custom Light Patterns through carcols.ymt
zmodeler accepts duplicate siren nodes. so you can use siren 1 twice for example. i will test it further and will explain everything since i discovered it yesterday by accident.
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[Research/WIP] Custom Light Patterns through carcols.ymt
it is now possible to make extra sirenlights in zmod. you can now duplicate siren1 till siren 20 in zmod. these work under the same siren carcols setting as the original. time to make more lights on the cars:D
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5413
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can'tthinkofatitleforthis.jpg
did you got permission from ironic to have the converted 2015 charger? since i converted it and didn't got permission to give it unlocked to others.
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5413
since te taillights are made by me. because i am really eager to release the 2015 charger unlocked as dev. but dont have permission from ironic.
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[Research/WIP] Custom Light Patterns through carcols.ymt
this line will make the corona flash 360 degrees: <faceCamera value="true"/> instead of false and use this line to improve the light size <size value="4.10000000"/> still busy with testing further
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[Research/WIP] Custom Light Patterns through carcols.ymt
yes, i saw it. then we need to wait for it ;)
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[Research/WIP] Custom Light Patterns through carcols.ymt
That's one of my concerns we need to make a vehicle standard for the lights. so every siren applies to one sirensetting. than every vehicle modder can use the same settings.
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[Research/WIP] Custom Light Patterns through carcols.ymt
nice work, this has oleg from zmod told me: Re: exploring siren lights carcols.ymt Sent: Wed Aug 17, 2016 11:44 am by Oleg Hi.siren21 should be Ok (no space before "21"). However, siren_glass21 will not work. I don't have a code that generates part ID given its name, so you can code a game script to deal with part named "siren 21 or anything", and the game will deal with a part by its hash/ID value (game will compute it at script compilation time). However, I can't compute this hash/ID as I don't know how the game does this. The filter/exporter collects name <-> hash pairs during loading of files, so it can use name <-> hash pairs later on export. It can't generate proper IDs for parts that you wish to have some specific task in game. I suspect guys at OpenIV probably know the hash code, as they can dig in application's assembly, and this name<->hash was first found by them in Max Payne 3 probably. But I can't be quite sure on this, and not sure how this could be solved to the moment. exploring siren lights carcols.ymt Sent: Tue Aug 16, 2016 5:31 am by f5544 Hi Oleg, I want to test for adding more police lights. I want to add for example siren 21. in carcols.ymt i made siren 21. But zmodeler is saying "Using random ID: it might not work correctly in game script" do you know where the game scripts are. so that i can add siren 21 to the car and it enables siren 21. Regards, Frank
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[Research/WIP] Custom Light Patterns through carcols.ymt
it depends, this is what oleg told us: each siren part is assigned an id, and the game configuration files will assign the animation. so maybe there is another file who assigns the vehicle part ids and decides which part id does what. download gta_parts.xml and open it. there are 29 siren id's http://forum.zmodeler3.com/viewtopic.php?f=31&t=7343
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[Research/WIP] Custom Light Patterns through carcols.ymt
currently investigating the option to add more siren lights to the setup. if that is possible we can use more than 20 siren lights. and the possibilities are incredible. made contact with oleg(zmodeler) asking for the id scripts of the siren lights
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but then there is no room for the baton. with the taser pepperspray and flashlight or i need to place the taser on the vest or above the gun
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i am busy with the taser flashlight and pepper i am putting the taser on the front next to the baton
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From the album: WIP
better external mic? or the old one?