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Dippa

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Reputation Activity

  1. Like
    Dippa reacted to LegionA2 in Battleye disabled but RPH isn't launching   
    glad i can help!
  2. Like
    Dippa got a reaction from LegionA2 in Battleye disabled but RPH isn't launching   
    Thanks for the heads-up!
  3. Love
    Dippa reacted to Cyan in 12 years?!?!   
    Only seen this topic now, but:
     
    You have a good point! We definitely need badges going back much much longer considering how long we've been around for at this point! I'll look into making epic shiny badges for some greater milestones
     
    It's hopeful to think about how LSPDFR and this site have inspired careers in law enforcement, and even otherwise, that people have had fun with us over the years!
     
    Here's to many more!
  4. Like
    Dippa reacted to PorkSoda in 12 years?!?!   
    Noticed I received my one year in badge the other day. I'm curious though, where is my 12 years in badge? 😉 Joking. 

    Jokes aside it's so nice to see this community still around and cool to still see some names I recognize from the lcpdfr days. I can only imagine how many dreams this mod inspired and facilitated, and if you wanna go deeper how many lives the mod has saved? Here's to those that have been around since the olden days, one for the ones here now, one for the ones who didn't make it to today, and one for the future supporters. 

    Godspeed fellow humans! 
  5. Like
    Dippa reacted to BejoIjo in List of Low Poly Real Car Mods for Traffic   
    Hi,
     
    I just want to share my list of real car mods which I use for traffic.
    When selecting the car mods, I always pay attention to the polygon/vertices number for minimum performance effect on GTA V.
     
    Please open the following link to google sheet: https://docs.google.com/spreadsheets/d/1EArntMc5tW2llV8Ik9dPqBhqB2FdPa_8LWZPbbUVsyo/edit?usp=sharing

    Please let me know if you have suggestions for other car models or if you have any questions.
     
    BR.
  6. Like
    Dippa reacted to macky1878 in LSPDFR Crash   
    Well, I have a fix...delete the update folder each time the game crashes and verify the files. The only fix I can find unfortunately, thanks for your help though, I wasted too much of your time!
  7. Like
    Dippa reacted to macky1878 in LSPDFR Crash   
    Quick reply after the first attempt, crashed on startup, white box saying it crashed came up. I'll do a few more.
    launcher.log
    After it finally stop crashing on startup, it didn't crash on duty. Guess that's wittled that down, so I'll just do trial and error here. One final thing, and I'm sorry so for this, but I've noticed my gun sounds, blood mod and weapons aren't loaded in the game, yet replaced vehicles are, this isn't even after the update as I was playing it this morning, it's been as I've brought back LSPDFR. Any clue why?
  8. Like
    It doesn't load forever. When the game starts I'm standing on the street in my uniform and nothing loads and when I hit F4 it says LSPDF has crashed. It's just like I'm in the normal GTA V game except I'm in my cop character. And then nothing. Nothing is loading or anything. 
     
    I will try to update that file if I can figure out how to do this. I'm still pretty much new to all of this. I really don't know how to update this file. I can't find anything.
     
    I got a feeling I'm gonna need to do a complete re-install of the game.
  9. Like
    Dippa reacted to Cyan in Ragepluginhook.exe disappears   
    Windows Defender. 
  10. Like
    Dippa got a reaction from Ferretbk in Ai using default cop models.   
    What if you want to keep using the standard ai models for backup officers? In 03.b I changed aall the officers to wear a certain uniform and now I don't see them spawn, just the free mod ones with all blue uniforms?
  11. Like
    Dippa reacted to Sam in LSPDFR 0.4.2 - Now Available!   
    20 June, 2019 - We have released a minor update (Build 7110) for LSPDFR 0.4.2 to fix a couple of issues that have been reported to us.
     
    We're happy to announce that the latest update of LSPDFR, version 0.4.2, is now available.  LSPDFR 0.4.2 brings with it a couple of snazzy new features including protective ballistic shields and the ability to flash your police badge.  Aside from this, 0.4.2 not only fixes a number of bugs that have been reported, but also introduces sweeping changes and improvements to the LSPDFR 0.4 API, giving plugin developers more access and power than ever.
     
    Additionally, we've made a massive improvement to the Pause Menu which, in something of a first for a GTA mod, now lets you seamlessly configure your LSPDFR keybinds in-game, using the same system as the game itself.
     
    LSPDFR 0.4.2, along with full release notes, can be found here: https://www.lcpdfr.com/files/file/7792-lspd-first-response
     
     
    Please also see our updated Wiki articles detailing some of the new features in LSPDFR 0.4.2: 
    https://www.lcpdfr.com/wiki/lspdfr/04/features/
  12. Like
    Dippa reacted to Cyan in Website running VERY slow   
    Thanks for your feedback. We'll log this with our providers for them to investigate the problem.
  13. Like
    Dippa reacted to DeputyJake in Website running VERY slow   
    Same for me. Takes around 2.5 minutes to load images and I often can't even access the site sometimes. Thanks Cyan for looking into it!
  14. Like
    agreed its almost like you pick components that are tagged to the folder its in but i cant even find those like i do not understand where its pulling this texture from.
    i even changed the ped in patchday and all my officers who are npcs half are changed to new outfit half are in the lspd one lol its a right weird thing really lol
  15. Like
    i have looked everywhere in openIV and i want to use a different police outfit for lspd.
    I want to change it in the lspdfr 4.0 outfit menu and i cant find it anywhere to replace the textures .....anyone have any idea? see photo for description.
     
     

  16. Like
    Dippa got a reaction from CaptConfuzed in Turning off in-vehicle radio?   
    What I did was use my trainer and set the radio station in my trainer to off, then click the button that allow you to have a special radio station when in game. Then go to the set trainer ini to save it and it will be off everytime you log in.
  17. Like
    Dippa reacted to Deactivated Member in LSPDFR 0.4 - Coming February, 2019   
    That is exactly true. BejoIjo is an absolute beast! The ambient events and the speed radar is all I use Traffic Policer for. 
  18. Like
    Dippa reacted to Reddington in LSPDFR 0.4 - Coming February, 2019   
    I gotta say, Bejoljo is quickly taking over.  Stop The Ped pretty much does everything AM does.  The only things keeping Traffic Policer relevant are ambient events, the callouts, and its speed radar.
  19. Like
    Dippa reacted to BejoIjo in LSPDFR 0.4 - Coming February, 2019   
    excited with the hype! 🙂
  20. Like
    Dippa reacted to Sam in LSPDFR 0.4 - Coming February, 2019   
    So, it's been a while since we've provided an update on LSPDFR 0.4.  As you might've guessed from the title, though, there's a good reason for this...  It has taken us a lot of work to get to this point, and in the last couple of months alone we've made hundreds and hundreds of changes.  Anyway, here we are - who knows how many months late - but we're here.  No riddles, no treasure hunts, no @MSA (at least I'm pretty sure they're not here), but straight to the point!  We can now confirm that we'll be releasing LSPDFR 0.4 in February, 2019.  
     
    Anyway... with the scary part out of the way, I wanted to take the opportunity to explain ourselves a little.  No, @LMS wasn't renditioned to an IAA black site, no I didn't fall victim to the Orbital Cannon, and no...  the ghost of @ineseri didn't drive a train into us.  Perfectly plausible scenarios given our silence about 0.4 as of late, but we're actually still alive.  Instead, we've been pretty busy rushing to the finish line as far as 0.4 is concerned, and to complement the big news above, we thought we'd throw in a couple of sweeteners below to show just how much 0.4 is going to change things. 
     
    We've talked a lot about our Character system in LSPDFR 0.4.  It's one of the biggest changes to the mod, but we also think it represents an entirely new direction in general.  I say this because, not only does it allow us to have a bunch of really cool stuff natively integrated into the mod, like customizing a character, but it also lets us have a bunch of other really cool stuff natively integrated into the mod!  Having your own character dials up the immersion quite substantially, but we wanted to take things to another level.  We thought, for example, wouldn't it be cool if instead of spawning as Franklin in Franklin's house, you could instead, say, I don't know?  Actually spawn as your own character, in their house.  Or maybe, instead of switching to Trevor and your camera panning down to him being pursued by the LSPD, you could switch to one of your other characters, and "Google Earth" down to them being the LSPD. 
     
    LSPDFR 0.4 introduces a fully functional GTA Online Apartment to single-player, complete with transition sequences, working interactions and more Steve Haines than you can handle.
     
    It's not just that, though, we really wanted to dial it up.  Having your own character, them having an apartment, switching, customizing, it's all cool, right?  But you might be thinking, what's the point?  These are "multiplayer features".  And sure, LSPDFR is and most likely always will be a single-player mod, but that doesn't mean we can't think outside of the box every once in a while. 
     
    Recently, @Cyan, in addition to all of her work on the website, has also been developing an all new framework called LSPDFR Sync.  LSPDFR Sync lets you connect up to your LSPDFR.com account in-game, and you can then synchronize your LSPDFR characters with your LSPDFR.com profile.  To top it off, we've brought back statistics too.  Ever wanted to know how many shots your character has fired?  It's as simple as taking a look at your character's profile on the site - which, we should add, you can actually edit.
     

     

     
    LSPDFR Sync provides all-new, seamless connectivity with your LSPDFR.com profile.
     
    And frankly, it doesn't even end there.  When I said before that we wanted to dial the immersion up to the max, I guess I lied.  What I actually meant to say was that we'd just ripped the dial clean off the controls, strapped it to a rocket, and sent the damn thing up to the moon.  Not only can you now create a character, customize them, share them, spawn as them...  You can actually do things as them too!  Like, actual game things.  Ever wanted to run the triathalon as your LSPDFR Character?  Now you can.  Or, how about practicing with your sidearm down at the range?  Yep, got that too.  Simply want a can of sprunk from a vending machine?  No problem.
     

     
    With the introduction of a new innovative system by @LMS, it's now possible to do many of the single-player minigames while playing as your LSPDFR Character.
     
    Of course, with the Character system, and all of the features that come with it, being such a huge part of LSPDFR 0.4 it'd be easy to forget that this is a police mod.  Indeed, I think we almost did given the grotesquely gargantuan amount of work that has gone into it.  Fear not, though, as we have also been working on some incredible new gameplay features too, including massive improvements to interaction with suspects and people that you arrest.
     
    LSPDFR 0.4 introduces, in a game-changing way, the ability to take hold of and drag arrested suspects.  Yes, we know that there's some great API mods which have held the fort, and we're grateful for that, but this is something we wanted to get absolutely right, and indeed, we think the result is simply stunning.  The possibilities are pretty far-reaching too and encompass just about everything from shoving suspects up against cruisers, to personally escorting them into their cells.  
     

     

     
    No, these aren't cutscenes.  No, they're not edited screenshots.  With 0.4, this is real.
  21. Like
    Dippa reacted to Albo1125 in Open-Sourcing Albo1125's Mods & 'Retirement'   
    Dear all, 
     
    As many of you will have noticed, my activity in the LSPDFR scene has decreased significantly over the past few months. There are many reasons for this, the details of which I won't bore you with. It mostly comes down to being busy with other things in my life, as well as LSPDFR becoming less interesting for me having played it for so long and the introduction of frameworks allowing modded GTA5 multiplayer environments.
     
    How times have changed since when I joined the community in 2015, from me taking an interest in learning to code in C# to having multiple plugins released on the site. It's been one heck of a journey here. I recall well the first 'mod' I uploaded for the LSPDFR community, which was called 'More Jail Points' at the time. This was first published for RAGEPluginHook 0.20. This later evolved into 'More Jail Points & Prisoner Transporter' and is now known as the all-so-familiar Arrest Manager. When I was contacted by @dbock1989, who was so enthusiastic about my More Jail Points & Prisoner Transporter plugin at the time, I couldn't quite believe it. He had been so kind as to create a variety of images related to the plugin (see below)! It frankly couldn't have been a more exciting moment at the time and, alongside other overwhelmingly positive and welcoming feedback, served as a major motivation factor for me to continue learning to code and create plugins.

     
    Following this, I was looking to give more purpose to the LSPDFR traffic stop system. And so, Traffic Policer was born - a plugin originally intended to add a few ambient events related to traffic offences. This has now grown into one of my most feature-packed plugins to date. By this time, some YouTubers started using my plugins in their videos. Not only was this a great way for me to obtain feedback on my mods' user experience, I also watched @Zachary Houseknecht with great pleasure while my ANPR Hit AI lit many of his police vehicles on fire... An absolute howler: https://youtu.be/4D8HshZzWMQ?t=606
     
    Some weeks on and Assorted Callouts was next in line. This was originally created out of a callout idea by  @CaptainSugarFree  and turned into what is now known as the Pacific Bank Heist. This took about 4 weeks of intensive development to fully complete (and am I shocked at the code quality looking back at it now... works though). As the first of its kind, the callout featured voice-overs and an intense, detailed SWAT based LSPDFR callout. I was incredibly proud for this to be featured on @Jeff Favignano's channel and I see now that the video in question has amassed over 1.9 million views... breathtaking. https://www.youtube.com/watch?v=eIXKvUyzylA
     
    Moving on again. At this point, @FinKone had managed to get me into YouTube. After having released British Policing Script, longing for an LSPDFR experience closer to home for me, many longed a version of the plugin for international and American users to incorporate the traffic stop improvements and a court system. With that, I released LSPDFR+ by doing my first ever YouTube live stream, which was quite the experience. After this, I released Siren Mastery, PoliceSmartRadio and a variety of other tools and smaller plugins. Many hours of coding, effort, stress, giving support and obtaining feedback had been put in by this point. I was absolutely chuffed to then achieve one million downloads on my published files...
    This figure has since risen to over five million.
     
    Following some negative coverage of LSPDFR in some of the Australian media, I'm also very happy that Wired UK decided to publish an overwhelmingly positive article on the whole GTA5 police modding scene: https://www.wired.co.uk/article/gta-5-mods-lsdpfr-british-police?utm_content=buffer9ca53
     
    After PoliceSmartRadio's release - with the infamous April FoolsRadio download giving four thousand people a perhaps frustratingly good laugh - I placed the whole modding scene lower in my priority list. As mentioned previously, this has since been pushed far further down.
     
    Some thoughts on the community's development over time
    I would describe the LSPDFR community as healthy. @Sam @LMS and all the other contributors have created something very special for all the right reasons and this is largely reflected in the attitudes of the staff & moderation team and community members. With publishing mods on a popular website like this, unfortunately, comes some drama and negativity - and while I have not always agreed with the way and speed the moderation team dealt with my reports relating to me and my work, they have done a good job overall. The few issues that I experienced were all resolved. From my experience in the plugin side of the modding scene, this continues to be the case now.
     
    One thing I noted during the months that passed is that both experienced but particularly newer modders are now frequently treated with disdain in the scene. The modding scene has grown massively since when I first started and unfortunately, in this area, it shows. Everyone starts somewhere and the fact someone is spending their free time creating something for all of you to download, for free, has become massively underappreciated and taken for granted. Sure, a new modders' release may be full of bugs and be nowhere near as feature-rich as more developed plugins, but this takes time to solve. Had I received the negative feedback I've seen on many a new modder's release page back in 2015, you can rest assured I wouldn't have continued my development here. When providing feedback, by all means, point out the issues, but do so in a friendly, constructive manner, not in an entitled, toxic one. Have a look at the first few comments on my Arrest Manager download page to see what that is like - this was a major factor for me to consider continuing development! It is essential for the development of the LSPDFR modding community that this attitude is changed back to what it was in the 'good old days'.
     
    With all that said, I also hope the release of LSPDFR 0.4 kicks a breath of fresh air into the now somewhat stale core LSPDFR modification. With over 2 years having passed since the latest update of the core modification, I'm sure we all agree that an update would be a very welcome step. From the various preview posts released by the development team, it looks that we all have something great to look forward to there.
     
    'Retirement'? So does that mean you're permanently done with the LSPDFR modding scene?
    No, but I won't be actively developing plugins for LSPDFR any more. To be fair, nothing's really changing much now compared to the past few months. I intend to remain as a member of the LSPDFR Testing Team and I'm sure I'll be drawn back in at some point to explore some of the new development options in the 0.4 API. I'll also stay around on my discord and occasionally the forums and I intend to continue publishing occasional videos on my Youtube channel. If my time and motivation levels allow, I may publish some minor updates to my current mods before 0.4 is released. The fact remains, however, that I would currently classify myself as 'inactive' in the scene. With so much other stuff going on, I simply don't have the time to commit that I used to. It would be a pity to say the least to let all my work slowly deteriorate and waste away. Therefore, I've decided to publish the source code to some of my plugins to https://github.com/Albo1125/. At the very least, I would like it to be a learning resource for other ambitious plugin developers in the scene. At best, I hope other developers will take it upon themselves to improve the code where necessary (yes it is very necessary!) and create pull requests to share those improvements. These can then be merged and released, with credits obviously included for contributors.
     
    Back when I started developing for LSPDFR, very few learning resources were available bar the great example project by @LukeD . This hasn't really changed since, despite the creation of the LSPDFR API repository by LMS (https://github.com/LMSDev/LSPDFR-API) and some posts aiming to document the LSPDFR functions by myself in the API development subforum. A noteable step was the creation of the LSPDFR Developers Discord server thanks to  @Stealth22 A full post with current development resources can be found here: 
    I'm planning to publish the source code to a number of my plugins one-by-one to improve this and give something to the community:
    Arrest Manager: https://github.com/Albo1125/Arrest-Manager  Assorted Callouts: https://github.com/Albo1125/Assorted-Callouts Albo1125.Common: https://github.com/Albo1125/Albo1125-Common Traffic Policer: https://github.com/Albo1125/Traffic-Policer LSPDFR+: https://github.com/Albo1125/LSPDFRPlus British Policing Script: https://github.com/Albo1125/British-Policing-Script  
    By no means do I claim that any of the code I post is perfect or amazing - on the contrary, far from it. With the experience I have now gained, reading through some of my old code makes me want to tear my hair out. This is only to be expected, though - most of my plugins were created as part of my learning experience of C#. Prior to this, I had no coding experience or knowledge. It's fascinating to see how the quality of my code has evolved over time by looking at my various different plugins in order of initial release date.
     
    Wrapping up. I hope this post provides some clarification and closure for those of you wondering where on earth I've been over the past few months. It's been an absolute blast and a pleasure. To all of you who were a part of my journey here, thank you.
     
  22. Like
    Dippa reacted to Sam in Our Community - What we stand for & How to get involved   
    Just to clarify as I don't want to mislead, that was just an example of how much it would cost if we used AWS (which we don't as Cyan is a systems administration extraordinaire).
    Still, a website as big as ours doesn't come cheap.  There's a lot of other things like software licensing and costs for mitigation when people hit us with denial of service attacks. 
     
    It's not really something that we want to make a big deal about as we'd rather just get on with things, though.  
  23. Like
    I've never thought that the cost of running LSPDFR.COM is this much.
    Kudos to the site owner and management to keep this wonderful site up and running!
  24. Like
    Dippa reacted to Sam in Our Community - What we stand for & How to get involved   
    With all the talk about LSPDFR 0.4, it's been a little while since we've provided a general update on our community.  Of course, LSPDFR 0.4 is our main priority at the moment and we'll have more to say about it shortly, but we thought it important to also address and announce a couple of things regarding our community.
     
    What our Community stands for
     
    Before anything else, I'd like to take a moment to reflect on who we are, as people that run this website, and as a community.
     
    LCPDFR was founded, back in 2009, simply because I thought it'd be a fun thing to do.  To play as the police in GTA IV.  It was an idea, ambitious for its time, and nothing more.  I worked on LCPDFR because it was fun, I published it because I thought others might also enjoy it.  LCPDFR has come a long way since then, it has evolved from one person's topic on a forum, to its own website, to its own forum, to its own community.  We've spanned two games, our reach has grown massively, our community is approaching 300,000 registered members.  The amount of work that goes into developing LSPDFR alone is staggering - the time that we've spent on it is measured not in days, weeks or months, but years.  Likewise, the effort required to keep our website online is vastly underestimated - in the past month we've served around 30 terabytes of download traffic alone, and have done all of this despite persistent, targeted denial of service and hacking attacks against us.  To put this in context, if you were to serve 30 terabytes of data through Amazon Web Services, it'd cost you $3,000 a month - and that's just one month of download traffic. 
     
    Why do we do this?  Because it's fun.  We love developing our community, we love developing our mod, and we love that other people - complete strangers, from all over the world, from countries you've probably never heard of, from all walks of life... we love that they love LSPDFR.  Our community has achieved incredible things: we've created an entire gaming phenomenon and we've developed things that nobody ever thought would be possible.  Our members have done more than simply play games or make mods: we've fought hand-in-hand against corporate giants (and won), we've transformed peoples' entire lives by sparking new careers and we've been covered everywhere from massive YouTube channels to mainstream media publications.  Heck, we've even triggered out of touch government ministers in Australia.
     
    That's not the whole story, though.  Sometimes we are the story.  Sometimes we make mistakes.  We've had catastrophes, like the time where we had a hyped countdown on the website only to reveal a private testing version of LCPDFR that nobody could access.   Our first ever livestream had to be rescued by Steve and Jeff after it started with Prophet driving a train around Los Santos and infamously stating "this is not the preview for LSPDFR 0.3" while our community manager could do nothing but watch helplessly after being accidentally disconnected.  We've messed up releases, we've announced things too quickly, and sometimes we've not announced things at all.   
     
    Yet, despite all of this.  Nine years later, we're still here.  We're still making mods, we're still developing this community, and we've stuck true to our principles the entire time:
    Our community is open to all. We treat members equally regardless of their status. Everything is completely free of charge, with no catches.  
    Why?  It's not about fame, it's not about money, it's not about status.  It's about love.  We love LCPDFR, we love LSPDFR, and we love our community.  We don't think that modding should be hidden in private Discord servers.  We don't think that modding should be something people pay for.  We don't think that modding should be an ego boost.
     
    We just think that modding should be fun.  It should be open, and it should be free.  That's what we stand for, and that's what we do.
     
    How you can get involved
     
    Last year, we opened up applications to join our Community Team for the first time.  This resulted in a couple of new faces joining our moderation team and upon reflection, we think it's a good change in approach from previously handpicking staff members ourselves.  We've decided to open these applications again, and would invite anyone who is interested in volunteering some of their free time to moderating our community to apply by following the link below.  Our volunteer Community Moderators are a vital part of everything that we do, and it wouldn't be possible to maintain the community without them.
     
    To find out more and to submit an application, please visit: http://lcpd.fr/staffapp
  25. Like
    Dippa got a reaction from Chris B. in [REL] LPCallouts [EOL]   
    @LowRid3R congratz on finally getting that feature your mod deserves bro.

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