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Ferretbk

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  1. SOLVED! Basically the engine was spawning the models with random components and textures causing them to be invisible. I had to disable/remove EUP and add comp lines to the agency xml to force the game to spawn with the correct upper and lower components. Now all I have to do I figure out which comp items to add or tweak so that the sandtroopers spawn with their packs and pauldrons
  2.    Ferretbk reacted to a post in a topic: Ai using default cop models.
  3. *sigh maybe my brain is fried from staring at and trying to mod LSPDFR for the last few days Not a lot of sleep, or maybe I’m just thick or slow or have just seen /read one too many tutorials and have gotten confused as there really aren’t any that state the basic facts just a lot of “here, this is how to install this!”. I honestly just need this dumbed down for me and need some clarification. <awaits deafening sound of eye rolls> *ahem Ok: EUP: Does the EUP menu and police locker provide the same function, provided the EUP outfits are correctly installed? Does EUP the menu or the locker change only your outfit or the outfit for that entire agency? Basically when you select confirm for an outfit and change yours and move on to another agency does the outfit selection for the previous agency get saved and “distributed to the rest of the agency”? if it only changes your outfit how do you change the outfits for the responding/back up units? How do you change the regular ambient ped officer outfits? Does the above question require you to just edit the agency/cop_preset/outfits xml files or make changes to the models in the rpf files in the EUP folder? where are the models/outfit/texture files for the EUP uniforms reside? Is EUP basically overriding the Components and texture settings and xml files in the base lspdfr “data” file? If I uninstall EUP will the game just base the spawned models for backup/ambient peds solely on the basic models (ie s_m_y_cop_01) with no extra components that are designated in the agency xml file and The model files “saved” in the mod folder In the game accessible via Open IV? Do I sound like a moronic lunatic? Provided I’m using EUP how do I add additional uniforms to the selection menu? Place the model files in the EUP custom folder? If so how do I need to add the outfits’ names to the metadata for the EUP menu? If so how? Is there really any other jelly other then grape? I mean really? Why can’t a Condorman reboot movie be added to the MCU? Thanks for indulging what to some of you probably sound like “DUH!” questions.
  4. Ferretbk changed their profile photo
  5. Also after some more research: could the existence of EUP and it attempting to overwrite some of the components of the model cause the issues with the upper,lower, or head components getting assigned the wrong texture thus making them either “invisible” or completely wrong (the texture in the model with actually change and flicker as I walk around or look around the model)?
  6. Didn't seem to work, still waiting for some clarity
  7. ARG!! I think I figured this out after watching a random video, I have to adjust the component features of the ped to spawn with the correct items. Am I correct?
  8. So this is the issue I am trying to resolve. I've already tried disabling the individual Component textures in the cop_presets_outfits and outfits files and have rescaled the texture files to a smaller size. Any assistance would be great!
  9. Actually have been doing a LOT of reading and learning. I see now that I needed to edit the agency and outfits files
  10. Thanks! I found a better model the game doesn't crash anymore, however, only a portion of the model appears when backup local swat arrives
  11. I'm trying to use Outer Rims mods' Stormtrooper and Shadowtrooper as police officers and swat, however, if I replace the regular s_m_y_cop_01.ydd or swat models and call in local swat (LSPDR) it causes a game crash or I have changing colors and missing parts for NOOSE SWAT. Any suggestions would be appreciated.
  12. Hey, Very new to this whole modding thing. Trying to update the models for my swat and it seems that when I do and call them it causes the game to crash. Is there limitations on what type of models can be used? How would I know which ones? To be honest I’m trying to set up a Star Wars Imperial Police force so I was trying to set up a shadow trooper as swat. Is this what’s causing my issues?

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