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LMS

Management Team
  • Joined

Everything posted by LMS

  1. Exactly the same issue. See how the error code is still 0x94 and offset is 0x4BEEB4.
  2. Could be boats, but I'm not sure. Yes, more logs might help clearing it up. Problem here is, they use a value which is parsed from the model itself and without further checking divide by it. If a model is bad, this can result in a division by zero, though they probably didn't expect anyone to mess with those values.
  3. Please update to the hotfix released yesterday. If it's still not working, please explain exactly what happens.
  4. Partners normally don't do anything to chase suspects, have you ordered them to tase? My best bet would be taser hit and busted animation kick in at about the same time and abort each other so it starts all over again. About arresting, yes this is sort of intentional. Once you have released the suspect, arresting for partners will work. When you stopped them, partner can only hold at gunpoint. This is due to the nature of how we handle ownership of peds and while it may seem a little tedious, there's no way around that yet. About backup, we thought it would be a good idea to lower AI presence to reduce 5 cars crashing into you every time. Adding an .ini option so you can adjust it to your play style might be worth a shot though.
  5. Please run the Diagnostics Tool and post the log here to find the missing dependency.
  6. Great to hear, you're welcome! I'm afraid I'm not Sam though :P
  7. I've uploaded a patch for 1.0d which should fix your issue. Would be great if you could report back.
  8. I've uploaded a small patch, please redownload 1.0d. Changes made: 1.0d #2 Improved QAM for partners a little by adding help boxes and a text telling you when your partner is too far away for an action (when aiming at someone) Fixed bugs with partner arresting and holding at gunpoint Fixed a few crashes thanks to your reports Improved performance a little The multiply key can now be used to (un)mute your siren Fixed issues with NOOSE vehicles set as suspect transporter models in settings Several small fixes Diagnostics Tool now shows status of link (if present) Error Reporter will show a help button now when no savegame has been found to address confusion Attempt to detect previous crash during restore which will bring up an option to cancel restoring (Error Reporter)
  9. Explained here: '?do=embed' frameborder='0' data-embedContent>>
  10. You still have 0.95 installed somewhere.
  11. I'm afraid, I can't help you then.
  12. Yeah, so am I. It happens in a subcall of one of the main vehicle spawning loops, which creates random boats, police units when player is wanted etc. so I guess it's either a ped model or a vehicle model. But I have no idea why they divide by zero and what they are doing at that point, sorry.
  13. Do you have a file called Savegame.fr in your game root folder? That's created by the savegame feature, just want to be sure it really does not save.
  14. Fix here: '?do=embed' frameborder='0' data-embedContent>>
  15. Check this: '?do=embed' frameborder='0' data-embedContent>>
  16. See this: '?do=embed' frameborder='0' data-embedContent>>
  17. As you figured for yourself, it's not LCPDFR related, the load it causes probably just worsens the crashing. Luckily I could shed some light on your issue though: It is definitely model/texture related. R*'s code divides by zero which your CPU refuses to do (error 0x94) here: .text:008BFEB4 218 idiv dword ptr [edi+9Ch] EDI holds a model info, though I'm not sure whether it's a ped or vehicle or something entirely different. However your best bet is to restore files.
  18. You are missing the .NET Framework 4.5. Get it here: http://www.microsoft...s.aspx?id=30653
  19. Sure it does! :) @lcpdsergeant: Amazon "pays" us a small amount for encouraging people buying there, but this won't raise any price.
  20. Yeah as will said, log clearly shows LCPDFR works and it seems you even have been playing already.
  21. No, you want that option to appear since it means LCPDFR knows you are in MP and can apply special fixes to your game then. If it doesn't pop up in MP, type "reload scripts" in the console. I doubt it's related to your account, that's probably just a temporary server issue.
  22. We reached out to a few companies, but they weren't interested. But you're right, maybe we should try it again.
  23. The issue is within our code. See when you request a prisoner transport, it looks for a random model with the Police and SuspectTransporter flag set. NSTOCKADE however, while having the SuspectTransporter flag set, doesn't have the police but the NOOSE flag set in addition. So LCPDFR can't find a single model. I hope I can get this fixed somehow.
  24. No you only have to edit the .ini value inside the /lcpdfr/ folder where the game is. The first option makes LCPDFR recognize other models, like BANSHEE as cop vehicles. I will have to test it on my end with only one car name and see how it goes. Thanks so far.
  25. Most recently you seemed to have this >issue. Not sure if you fixed that. About the issues you had before, I've noted all of them and will see what I can do about them.

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