Everything posted by LMS
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Override standard animations when aiming
If you cannot edit them, you might be out of luck. What happens when you delete the specific ycd? Does the game crash or just not use the animations?
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Override standard animations when aiming
Where are the animations located?
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Does not detect game running
Can you post your vfs.log file here?
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Can not extract LSPD First Response file, unknown file type
Please note that LSPDFR is not supposed to be installed via LML which is mostly focused on file modifications such as vehicles.
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Override standard animations when aiming
I have no idea unfortunately, haven't dealt with animations much.
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Override standard animations when aiming
Perhaps you could duplicate a clipset and then override the animations in there.
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Override standard animations when aiming
There are clipsets related to movement and weapons iirc but you will not be able to specify individual animations. That is handled by the game engine itself. You could try replacing the animations with OpenIV and see if that magically makes it work.
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Does LCPDFR work with the complete edition of gta 4 on steam?
I think the latest update after the initial Complete Edition release has broken LCPDFR again. I might have another look, but cannot promise anything.
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No sirens
Usually the audio name hash determine whether a vehicle has an audible siren or not. It is in vehicles.meta.
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New LSPDFR Homes To Live In.
Yes and no - they are mostly the same, but sometimes an action needs some more fixup, for instance camera angles.
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is there a chance we could live in other houses next lspdfr update?
I replied to your topic regarding this. As a general answer to the other questions in this topic: We will definitely add more houses in the future!
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New LSPDFR Homes To Live In.
It is hardcoded since the interiors are also linked with actions inside the apartment, such as showering or drinking. I could possibly allow you to override to just spawn inside an interior, but not sure if supporting custom actions is also viable.
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Red Dead Redemption First Response Trailer
Just half a year late, we are happy to release our official trailer for RDRFR! We hope to make the mod available publicly soon™ Thank you to all of our Patreon subscribers for the support and special thanks to willpv23 for the trailer. Check it out here:
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Can't control cop ped with combat
I can confirm that I see the same issue. The root cause is an interesting one, though: While LSPDFR makes ambient cops less aggressive, in your case they should still attack since they take previous crimes (shooting at an officer is one) into account. However, the Christmas update (?) must have changed the memory offset which we use to retrieve the attacked entity and it was always null - hence no ped was aware of it being damaged and no crime was generated. You can tell since there are no "x was damaged by y" in the log, which used to show up. Good find! That being said, I will add an override for cops to ignore any ambient settings and just always fight to the next API update.
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Download Watchdog Error
Can you please link me to the thread with the suggestions you have tried?
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ZLIB Crash Replacing Vehicle
I can confirm that the issue is the filesize for replacements and can be solved by using addon cars. I do not yet have the same workaround in place for replacements, but hopefully I can add that soon. Trimming down the ytd below 16MiB did work fine for me, though (I can then use it as a replacement).
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Ped Pursuit Attributes
You get the ped's attributes using the API, which returns an instance of the class you posted initially. Then you edit the stats on that instance.
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LSPDFR 0.4.6 API Update
There are several tutorials by community members, but at the time we do not have an official tutorial.
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LML - Update/Check Version Installed Mods
No, there is no update check currently. It is certainly something I am interested in adding, but not on my immediate to-do.
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ZLIB Crash Replacing Vehicle
Can you link me to the vehicle so I can try for myself?
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LML loader corrupted game files
A lot of the mods you have installed are script mods (more specifically callout mods). These are not the intended use case for LML which is mostly aimed at making file modding easy. Hence these mods do not work as expected, it is best to manually install them. Coastal Callouts and Police Tape are loaded from what I can tell, but if you are still having trouble I'd recommend to post your issues in the relevant thread.
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LML loader corrupted game files
Could you tell me how you fixed the first issue please? I'd like to best understand how your game is set up. Also please now attach your vfs.log and ModManager.log to so I can check what is going on with the mods.
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Can't control cop ped with combat
Would it be enough for me to just spawn a ped and a cop and make them fight to see the issue or is there more to it?
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Can't control cop ped with combat
That log makes me wonder if it is actually LSPDFR interfering. The entered/left combat messages are purely diagnostical and do not actually start/end any kind of combat, they merely listen for a change in the flag. What surprises me is the delay between entering and leaving, our code would immediately abort any combat it deems "illegal". I presume if you test a similar code piece without LSPDFR loaded it works, though?
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Ped Pursuit Attributes
They are documented in the XML and here: