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Custo

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Everything posted by Custo

  1. Custo posted a gallery image in GTA IV Galleries
  2. It looks like you have the head textures for the normal cops in for the new cops.
  3. I agree with you! ...
  4. Custo commented on Custo's gallery image in GTA IV Galleries
  5. Custo commented on Custo's gallery image in GTA IV Galleries
  6. Custo posted a gallery image in GTA IV Galleries
  7. Non of this is possible, for the they need to be in some sort of group. Which seems to be hard coded into the game its self, no file can tell which cop to spawn with NOOSE weapons or normal cop weapons. Same with what vehicle they spawn in after 2 stars. You could always use Traffic Spawner if you would like cops spawning is special vehicles. Especially if they're added into the game.
  8. Not sure what bulk does, don't think it does anything. But I notice for the police only, they always have that set to 1, not sure why. No idea what MAT1, RES1A, RES1B, RES2A, or RES2B does. I think it does have something to do with telling clothing to only spawn with other clothing, don't quote me on that. Audio ID tells the game what noise that should be making. Like if the hat hits the ground, what should it sound like? If your guy walks, what should his shoes sound like? Most hats are set to 0 for that, so they make little to no noise when their hats fall to the ground. This is what I know from looking at other peds setup. p_head, Audio ID: No sound, 0. Helmet sound, 1. feet, Audio ID: Normal shoe sound, 1. Sneakers sound, 2. Dress shoes sound, 3. Heels sound, 4. Boots sound, 6. That's all I know for the sound ID's.
  9. Rear view mirror. It couldn't be backwards because of that mirror, naaaah.
  10. Custo posted a gallery image in GTA IV Galleries
  11. My favorite car in real life is the Vapid Police Cruiser.
  12. Custo posted a gallery image in GTA IV Galleries
  13. I'm sure there is a way to do that. I think it has something to do with the last 4 values before the Audio ID value. I've never played with it, for there's not alot of peds that really use those values. It's something I'll play with another time, or you can if you're willing to.
  14. I've seen someone working on something like that. EDIT: I looked around, there is some sort of fire fighter mod in the make, release date is unknown... from what I can find.
  15. Here's something I've said before, might or might not help. Take a read through if you like: Anyways, if you are adding hats to a ped that doesn't use hats, you will need to activate it via peds.ide. M_Y_pmedic, null, MEDIC, move_m@bness_a, GESTURES@MALE, GESTURES@M_PHONE, FACIALS@M_LO, visemes@m_lo, 0, move_m@bness_a, null, -1,-1, PED_TYPE_PLAYER, M_Y_PMEDIC, VOICE_PLY_CR You will need to replace the null after M_Y_pmedic with the hat model you would like. If you added in a name called M_Y_pmedic_p, then use that. M_Y_pmedic, M_Y_pmedic_p, MEDIC, move_m@bness_a, GESTURES@MALE, GESTURES@M_PHONE, FACIALS@M_LO, visemes@m_lo, 0, move_m@bness_a, null, -1,-1, PED_TYPE_PLAYER, M_Y_PMEDIC, VOICE_PLY_CR Now, if the hat is just 1 hat, then you will need to add in p_head (or what ever you named the hat) into pedVariations.dat. Don't forget to update the value next to the model name, or your game could crash. Refer to the spoiler section for more information. M_Y_Pmedic, 7 #slot geometry BULK JOB SUNNY WET MAT1 RES1A RES1B RES2A RES2B AUDIO ID feet, 0, 0, 1, 0, 0, 0, -1, -1, -1, -1, 1 head, 1, 0, 1, 0, 0, 0, -1, -1, -1, -1, 10 head, 2, 0, 1, 0, 0, 0, -1, -1, -1, -1, 10 head, 0, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6 uppr, 0, 0, 1, 0, 0, 0, -1, -1, -1, -1, 2 lowr, 0, 0, 1, 0, 0, 0, -1, -1, -1, -1, 1 p_head, 0, 0, 1, 0, 0, 0, -1, -1, -1, -1, 0 end As a note, I have no idea how the game spawns the medics. I know how they do with cops and firemen. No idea about medics. My guess, is they are force spawned, since the medics don't seem to want to get into your vehicle when spawned as bodyguards. But I could be wrong. If the bots are force spawned (when being spawned by the game, not by the player or scripts), the chances of the bots ever spawning with hats/glasses is never. Unless the hat model is added to the peds model its self via SUSE. So, if the bots do spawn naturally and follow the job rule (since medic is their job), set the job value to 1 and when ever the medics spawn they should have the hat. There's still two different versions of natural spawning peds. The civilian ped, the job ped. Now, if the medic is spawned as a civ ped, the job value should be set to 0 or it could restrict the medics from spawning with that hat since he should only have it when on the job. If the medic is spawned as a job ped, he must have the job value for the hat set to 1 or he will never spawn with the hat unless spawned as a civ ped. Hope this helps out. I don't really plan on testing out how this will work on the medic ped, for I don't plan on adding hats to him at all. So it's up to you people to trial and error this. Hope this answered any questions and helps you out with this. :) EDIT: Added some extra information.
  16. What the hell are you talking about? Got screenshots of it?
  17. Never heard of cab2.dat. If you have a Steam version of GTA4, validate your files. If you have a CD version of GTA4, try uninstalling then reinstall it. After that, do not install any mods untill you are able to start the game up to Single Player with the game fully patched to the latest patch. You can do this via Games for Windows LIVE, or from Rockstars website: http://support.rockstargames.com/entries/484496-grand-theft-auto-iv-patch-7-title-update-v-1-0-7-0-english-1-0-6-1-russian-1-0-5-2-japanese
  18. I'm not sure what you are trying to say here. If your account is not linked (even if it is), try (re)linking it. http://socialclub.rockstargames.com/ ...
  19. Make sure the music files you want playing are in mp3 format and located here: C:Users<user>DocumentsRockstar GamesGTA IVUser Music (If you have XP, My Documents>Rockstar Games>GTA IV>User Music Once in-game, pause, and go to audio. Make sure you pick the Complete Scan option. On the right, it will say something like, searching for new songs 1/10. The number will increase untill it's fully done scanning.

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