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IronicRainbow

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Everything posted by IronicRainbow

  1. IronicRainbow commented on JewishBanana's gallery image in GTA IV Galleries
  2. IronicRainbow commented on JewishBanana's gallery image in GTA IV Galleries
  3. How would I go about doing that? Also, I am trying to import multiple Whelen 500 series lights, and they also use emerglights.png, so would I do the same for those?
  4. I'm currently working on an Explorer NYPD car, and I am using the FedSig Vector, which uses emerglights.png for its texture. I also want to use the NYPD rambar, but it also uses emerglights.png as its texture. How do I work around this? I cannot import multiple of the same texture. As you can see, the lightbar is fine, as I imported this first. The rambar, however, is completely white.
  5. IronicRainbow commented on ErinLindsay's gallery image in GTA IV Galleries
  6. I may be able to make the FPIU if I can recieve permission to release it. Not sure on that, yet. As for the FPI, I don't have a model for that, or even know where to begin looking for one.
  7. Thank you very much! XBR actually helped me out with the LOD problem, but still, same exact answer, so again, thank you. I know about connecting all the .wft's, I just got done putting all the parts together into that model when i ss'd my hierarchy.
  8. I've tried renaming the extras and their corresponding LOD's to seperate names and it still gives me the error. Can I just rename them to whatever or do I need to make it something specific? And to answer your question, there are just a lot of extra_1's on the equipment i'm using :P ANOTHER UPDATE!: I think I fixed the extras, as it isn't giving me errors with those any longer. It is, however, giving me an LOD error. "Part multiple instances of LOD:0 of part "extra_1" found."
  9. Just got done remaking the model because zmodeler likes to crash from time-to-time :) So i'm leaving the hierarchy like this to be safe: UPDATE: This is how I am mapping my extas and this is my exact error: "Duplicate instances of part "extra_1" found. file:GTAIVExport.cpp line:369"

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