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LtKeller

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Everything posted by LtKeller

  1. No, ELS flashes the coronas in the same location as the headlight and tailights (which every vehicle already has). You just need to enable headlight and tailight coronas in your vehicle's configuration file located in the ELS folder. [ CORONAS ] Headlights = off, 0, white, white Taillights = off, 0, red, red IndicatorsF = off, 0, white, white IndicatorsB = off, 0, red, red Reverselights = off, 0, white, white
  2. Please ensure that: An ASI Loader, ScriptHook and AdvancedHook are present. Make sure you have all dependencies installed. You can check this by running the LCPDFR diagnostics tool, located in the "LCPDFR" folder at the GTA IV root directory. Post all .log files if the problem continues.
  3. Interestingly, R* does consider them to be seperate games. It's possible that with the release of the pc version, they may be designed differently as well.
  4. GTA IV never "supported" modding, but development of scripthooks and resource modification allowed for GTA IV modding to become as developed and diverse as it is now. It's likely simple modifications, such as modeling and spawning objects will work, but complex scripts (like "LSPDFR") will take more time. Our modern LCPDFR relies on scripthooks that were developed for GTA IV, but "LSPDFR" may be able to function without dependencies. Of course, no one knows untill GTA V comes out.
  5. Delete AdvancedHookInit.asi, and install taser manually. Instructions can be found here: '?do=embed' frameborder='0' data-embedContent>> If this does not solve your problem, please reply with your AdvancedHook, ScriptHook, and Diagnostics logs.
  6. Please post which modifications you are using, your advancedhook, scripthook, and diagnostics logs.
  7. Most of the textures of the bilbord are located in pc/data/maps. Each folder represents the general area of textures, while each texture representsd a specific object. However, it can be a pain to find the texture your looking for. Sometimes, the texture may have "police," "cop," or "station" in them, but others are completely random. cp702 did post some info on this a while back ('?do=embed' frameborder='0' data-embedContent>>); He may be able to help you.
  8. Install manually. Instructions can be found here: '?do=embed' frameborder='0' data-embedContent>>
  9. Enabling Large Address Aware (LAA) may help with memory issues and instability.
  10. That's normal with ELS' default configuration. Like it says in the manual, pressing J will cycle through the different stages of LSTG: 1, 2, and 3. You can still change this by: Enabling ELS Express mode by pressing Ctrl+Backspace in game. This will make ELS behave just like the vanilla GTA Siren, where pressing G will turn on all lights and siren with 1 keypress. Pressing Alt+J to jump to LSTG 3, then pressing G to enable siren, and pressing T or using number keys 1-3 to cycle through sirens. Changing the LstgActivationType to another setting. More details in the ELS Manual. (Only avaliable in ELS 8.5)
  11. Are you using LCPDFR 1.1, and ELS 8.5? Older versions commonly have this problem.
  12. Are you using LCPDFR 1.1, and ELS 8.5? Older versions commonly have this problem.
  13. Can you elaborate on your problem?
  14. Post all .log files please. Despite you having enough memory, GTA IV is poorly designed. In some cases, this "memory leak" would lead to world textures dissipearing. By default, GTA IV can't even use more than 4gb of ram. You can rectify this problem by installing Large Address Aware. In adition, try to: Remove/Replace/Reinstall any traffic modifications; These may cause conflict with LCPDFR's spawning engine. Remove any high poly (models with lots of polygons) models. This may also put a strain on GTA IV. Tone down graphics settings, in particular view/detail distance and resolution.
  15. Please ensure that an ASI Loader, ScriptHook and AdvancedHook are present. Also, make sure you have all dependencies installed. You can check this by running the LCPDFR diagnostics tool, located in the "LCPDFR" folder at the GTA IV root directory.
  16. Please ensure that an ASI Loader, ScriptHook and AdvancedHook are present. Also, make sure you have all dependencies installed. You can check this by running the LCPDFR diagnostics tool, located in the "LCPDFR" folder at the GTA IV root directory.
  17. Actually, your problem is you haven't installed Microsoft Visual C++ Redistributable 2005, 2010, and 2012 (one of these should solve your problem).
  18. Please post all .log files. This seems like a problem with dependencies to me.
  19. Both xlive and dsound generally interract the same way with LCPD:FR. So yes, xlive is stable.
  20. This problem is called "Texture Loss," caused by GTA IV thinking it dosen't have enough resources. There are several ways you can combat this: Use Large Address Aware to give GTA IV more resources. Use commands to try and combat GTA IV's stubborness. See http://gtaforums.com/topic/384473-ultimate-gtaiv-performance-fix/ for more details. Uninstall resource intensive scripts and models. Turn down graphics settings.
  21. ELS is problably the problem; see http://www.lcpdfr.com/page/tutorials/index.action/_/script-data-file-modification-tutorials/troubleshooting-crashes-r112.
  22. "The Native function named SWITCH_RANDOM_TRAINS " and "VehStructInstance false" errors are caused by vehicles. Corrupt vehicles are due to: Bugged Modified Vehicles; Replace with originals and reinstall one at a time to find problem. LCPD:FR was installed incorrectly; Completely uninstall LCPD:FR and anything related. Vehicles are saved in parking spot; Use different save or uninstall modified vehicle. Bad mods are causing problem (as already stated), install each mod one at a time and validate with 30 minutes of gameplay. ELS AdvancedHook incompatability; install LCPD:FR manually and delete AdvancedHookInit.asi GTA IV's scenery is corrupted, reinstall GTA IV.
  23. Could you please elaborate on the problem?
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