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Ammo Count

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I'm a firm believer that the right way to play a game is best achieved by playing in whichever way makes you happy. I am however curious about one thing...

 

I've been watching LSPDFR videos recently of people who claim to play immersively yet their ammo count is anything but. I personally play with with minimal ammo for the handful of weapons I actually use* and even have a mod that forces to me to manually reload before I can fire again. Reloading before its necessary to results in wasted ammunition so I feel this is a very immersive mod. I guess what I'm asking is why? Why do so many of you play with 9999 ammunition? Is it laziness? Is it because 'its just a game'? Is it because you don't know how? Why? I mean, if you're going to do this, why not just set unlimited ammo?

 

Again, you play in whichever way makes you happy - I'm just genuinely curious 🙂

 

*I looked up how much ammo a LEO carries on average and used that as my in-game total.

 

PFA:

1.jpg.370bf1dd7e20bfa7cb12bed1ac88065c.jpg

I agree with this. I actually ran out of ammo during a shootout and had to run for cover while backup had to do the job. I also carry the amount LEOs usually carry. One magazine in the Glock 17 and two magazines on my person. Also three magazines for my patrol rifle. 😄

"This asshole must be on PCP. We're losing him!" - Generic Los Santos County Sheriff Deputy

 

Gtavdeputykirman.jpg.b95eafcd2b5222720ac78534a823f414.jpg

 

 

  • Author
2 hours ago, Nighthawk1624 said:

I agree with this. I actually ran out of ammo during a shootout and had to run for cover while backup had to do the job. I also carry the amount LEOs usually carry. One magazine in the Glock 17 and two magazines on my person. Also three magazines for my patrol rifle. 😄

I think my default loadout is about the same plus a handful of shotgun cartridges. Glad to hear backup was there when you needed them most. I've had to duck out the way and pick up what ammo/weapons I could scavenge from more than a few gang territories before. Never realized just how much ammo you could expend in one place!

 

2 hours ago, Sniper296 said:

I like the idea of carrying realistic amount of ammo. But do the AI have limited ammo? If not, they need limiting too.

Come to think of it, I don't recall ever seeing an NPC run out of ammo. I mean I've seen them reload but never run out completely. I'm not sure if something like that could even be implemented, but it would be a welcome addition, at least in my book.

11 minutes ago, LostBoyLazarus said:

Come to think of it, I don't recall ever seeing an NPC run out of ammo. I mean I've seen them reload but never run out completely. I'm not sure if something like that could even be implemented, but it would be a welcome addition, at least in my book.

 

loadouts.meta looks like it would be the best method. In fact, RDE's loadouts.meta appears to limit cops and gangs to more realistic amounts (other than infinite ammo pistols).

 

The ammo definitions in weapons.meta might also affect AI. Another (dis)advantage it would have is limiting the ammo dropped by AI to pickup.

<Item type="CAmmoInfo">
  <Name>AMMO_PISTOL</Name>
  <Model />
  <Audio />
  <Slot />
  <AmmoMax value="250" />
  <AmmoMax50 value="1000" />
  <AmmoMax100 value="9999" />
  <AmmoMaxMP value="250" />
  <AmmoMax50MP value="1000" />
  <AmmoMax100MP value="9999" />
  <AmmoFlags />
</Item>

 

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2 hours ago, Sniper296 said:

 

loadouts.meta looks like it would be the best method. In fact, RDE's loadouts.meta appears to limit cops and gangs to more realistic amounts (other than infinite ammo pistols).

 

Based on my experiences, they still appear to have endless supplies.

0uYcObx.jpg

On 6/13/2019 at 1:50 PM, Sniper296 said:

 

loadouts.meta looks like it would be the best method. In fact, RDE's loadouts.meta appears to limit cops and gangs to more realistic amounts (other than infinite ammo pistols).

 

The ammo definitions in weapons.meta might also affect AI. Another (dis)advantage it would have is limiting the ammo dropped by AI to pickup.


<Item type="CAmmoInfo">
  <Name>AMMO_PISTOL</Name>
  <Model />
  <Audio />
  <Slot />
  <AmmoMax value="250" />
  <AmmoMax50 value="1000" />
  <AmmoMax100 value="9999" />
  <AmmoMaxMP value="250" />
  <AmmoMax50MP value="1000" />
  <AmmoMax100MP value="9999" />
  <AmmoFlags />
</Item>

 

What do these numbers mean? I'm trying to set realistic ammo but like where it says ammomax value=250

 

Or ammomax50mp

 

What r these values?

 

I'm using a Glock 17 as my combat pistol. It holds 17 rounds. I'm thinking average person has atleast 3-4 mags. That's 68 rounds

  • Author
7 hours ago, X.Gona.Git.Ya said:

What do these numbers mean? I'm trying to set realistic ammo but like where it says ammomax value=250

 

Or ammomax50mp

 

What r these values?

 

I'm using a Glock 17 as my combat pistol. It holds 17 rounds. I'm thinking average person has atleast 3-4 mags. That's 68 rounds

So, my settings are currently:

PistolAmmo = 48
MGAmmo = 0
ShotgunAmmo = 24
RifleAmmo = 90
SniperAmmo = 0
HeavyAmmo = 0
ThrowableCount = 0

The numbers represent how much ammo you should have for that weapon class in game. So, in the case of the pistol, I'll have a magazine of 12 rounds loaded with 3 spare magazines. The shotgun has 8 shells loaded with 16 in reserve. Does that make sense?

 

Yes because that's what I'm trying to do. It's just the above numbers confuse me. Ammomax50, ammomax50mp, etc assuming mp is multiplayer. The only one I should b changing is AmmoMax, correct?

Edited by X.Gona.Git.Ya

  • Author
54 minutes ago, X.Gona.Git.Ya said:

Yes because that's what I'm trying to do. It's just the above numbers confuse me. Ammomax50, ammomax50mp, etc assuming mp is multiplayer. The only one I should b changing is AmmoMax, correct?

I use Easy Loadout. When installed, navigate to plugins\LSPDFR\EasyLoadoutContinued and open the file EasyLoadoutContinued. You'll then see:

 

PistolAmmo = 48
MGAmmo = 0
ShotgunAmmo = 24
RifleAmmo = 90
SniperAmmo = 0
HeavyAmmo = 0
ThrowableCount = 0

 

part the way through (with different numbers.) All you want to do is to set those amounts to the amount of ammunition you want to have.

4 hours ago, LostBoyLazarus said:

I use Easy Loadout. When installed, navigate to plugins\LSPDFR\EasyLoadoutContinued and open the file EasyLoadoutContinued. You'll then see:

 

PistolAmmo = 48
MGAmmo = 0
ShotgunAmmo = 24
RifleAmmo = 90
SniperAmmo = 0
HeavyAmmo = 0
ThrowableCount = 0

 

part the way through (with different numbers.) All you want to do is to set those amounts to the amount of ammunition you want to have.

I understand what u are saying but... I am writting my own meta for ammo. I want all the peds, me, police, gangs, etc to have this set value. I am going thru it now but those number above confused me. AmmoMax, AmmoMax50, AmmoMax50mp. Like I said the mp is Multiplayer just dont know what ammomax50 is since you write a value after it. Also trying to get my ammo count right and extended clip ammo right. I am using the figure from the GTA5 wiki site to make sure all weapons are accurate. 

 

I am also working on the heli fix for no snipers at wanted levels 1-3 and trying to spawn a news heli at level 1-3 to chase u as a news helo would do.

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