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Global Callout Suggestion's Topic (FIND and POST Callout Idea's Here)

Featured Replies

This is a global topic for people of the community to post callout idea's for callout developers to take into consideration when developing their plugins.

 

Use this form to post callout idea's, in a reply to this topic, so it is easier for developers to gain information from:

Quote

Callout Name: 
Callout Location (if applicable; otherwise random): 
Law Enforcement Division to Receive Call (if applicable; for example LSPD, Sheriff's Office, SWAT, FIB, etc): 
Callout Information (describe in detail to the best of your ability): 

 

35 minutes ago, ToastinYou said:

This is a global topic for people of the community to post callout idea's for callout developers to take into consideration when developing their plugins.

 

Use this form to post callout idea's, in a reply to this topic, so it is easier for developers to gain information from:

 

I will say that I've always had an idea for a callout (though I have no knowledge regarding how that's done). It would be a callout that doesn't actually have an "end" to it. Once accepted, information will be provided, and then it will end itself without knowledge to the player. Here's a brief idea.

 

It would be based on a Wanted Suspect (here me out). I got the idea from the show "The First 48".

 

Dispatch would inform the player that a suspect is wanted for (insert reason here). They would then give a description (of a random NPC in game) and location they're known to be around. This is because NPC types are locked to specific zones. There would be no waypoint, or marker on any pedestrian. It would simply be up to the player to keep an eye out for someone matching that description as they patrol and take other calls. Example below based off of my own testing with finding NPC's and their varying descriptions (because they do spawn with different clothing options)

 

Black Male

Yellow/Purple Basketball Jersey

Blue Jean Shorts

Brown Boots

Ballas Gang Member

Frequents Strawberry and Rancho areas

 

Players could then search for this pedestrian whenever they're available (in between callouts). It would also assist those who are looking to play a "Detective". Just my thoughts. In any case, thank you for posting this topic here.

-Proud Texan-

  • Author
21 minutes ago, Steele1925 said:

I will say that I've always had an idea for a callout (though I have no knowledge regarding how that's done). It would be a callout that doesn't actually have an "end" to it. Once accepted, information will be provided, and then it will end itself without knowledge to the player. Here's a brief idea.

 

It would be based on a Wanted Suspect (here me out). I got the idea from the show "The First 48".

 

Dispatch would inform the player that a suspect is wanted for (insert reason here). They would then give a description (of a random NPC in game) and location they're known to be around. This is because NPC types are locked to specific zones. There would be no waypoint, or marker on any pedestrian. It would simply be up to the player to keep an eye out for someone matching that description as they patrol and take other calls. Example below based off of my own testing with finding NPC's and their varying descriptions (because they do spawn with different clothing options)

 

Black Male

Yellow/Purple Basketball Jersey

Blue Jean Shorts

Brown Boots

Ballas Gang Member

Frequents Strawberry and Rancho areas

 

Players could then search for this pedestrian whenever they're available (in between callouts). It would also assist those who are looking to play a "Detective". Just my thoughts. In any case, thank you for posting this topic here.

The thing here is it is very difficult to implement any sort of accurate clothing-description functions, but it is possible with some serious effort. Thanks for the suggestion and your contribution, maybe someone will make something like this! :)

18 minutes ago, ToastinYou said:

The thing here is it is very difficult to implement any sort of accurate clothing-description functions, but it is possible with some serious effort. Thanks for the suggestion and your contribution, maybe someone will make something like this! :)

Well as far as "accuracy" goes, it would only throw you a description based (as my example above) on a possible outcome of an NPC in a zone. The NPC I mentioned is able to be found, in the exact outfit described. But it's a 1 in 3 chance on average of GTA V to pull that one from the pool each time you drive down one of the streets in that area. So it would be an off time sort of thing. Anywho, thanks for taking interest!

-Proud Texan-

7 hours ago, ToastinYou said:

Callout Name:  Narcotics activity
Callout Location (if applicable; otherwise random): Strawberry, etc.
Law Enforcement Division to Receive Call (if applicable; for example LSPD, Sheriff's Office, SWAT, FIB, etc):  LSPD, Sheriff
Callout Information (describe in detail to the best of your ability):  911 caller reports seeing 2 individuals engaged in possible narcotics activity.  Caller stated seeing what appeared to be a narcotics buy but could not determine who was buyer and seller, or type of drug transacted.  Caller provided description of subjects and location.  Both individuals are still in the area.  Officers must respond to location, identify subjects and investigate.  

 

Obviously it would be helpful if the callout worked with ped search mods like "SearchWarrant."  It would be great if dispatcher relayed additional information as the player responds to the location, such as: transaction turned violent and now one has the other at gunpoint; buyer decides to 'spark one up' at location etc.  This callout has the potential to be nothing at all, or one of those 'panic button' situations where half the department ends up on scene.

 

I couldn't code if it was necessary to save my own life so I have utterly no idea if what I'm describing is plausible.  It is just an idea.

  • 3 weeks later...
On 4/8/2017 at 7:01 PM, ToastinYou said:
Quote

Callout Name: Traffic Stop Assistance
Callout Location (if applicable; otherwise random): 
Law Enforcement Division to Receive Call (if applicable; for example LSPD, Sheriff's Office, SWAT, FIB, etc): LSPD, Sheriff's Office
Callout Information (describe in detail to the best of your ability): A fellow officer has made a traffic stop on a vehicle for a minor traffic offence.  The Officer advises the driver is refusing to identify themselves and is demanding a supervisor on scene.  Maybe your presence will calm them down or maybe the situation would go south quick and the driver gets violent.  So many ways to go.

 

 

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