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Thehurk's WIP Thread

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  • 2 weeks later...

@Thehurk I have no clue how ZModeler really works but is there any way to include slicktop versions of all the cars if we wanted them without making completely separate cars? I've been looking for a red/blue slicktop ELS '15 Tahoe forever, and you've always came through with flying colors in the past.

"Lead a peaceful life, but be skilled in the ways of violence."

  • Author
1 hour ago, JClem said:

@Thehurk I have no clue how ZModeler really works but is there any way to include slicktop versions of all the cars if we wanted them without making completely separate cars? I've been looking for a red/blue slicktop ELS '15 Tahoe forever, and you've always came through with flying colors in the past.


Well it depends on what the setup of the vehicle is. The way ELS actually works, is that it spawns the extras and hides them. With limitations in game i cant have more then 12 extras on one vehicle.

You have no idea how hyped I am for this ELS CHP pack. I'm still using your old CHP pack, it's great, and this looks very promising! Nobody has nailed them like you did, very glad you're making an ELS version, so that I can try out ELS too! :)

 

Keep it up! :D

Edited by mikaelgranli

Beta tester for Realism Dispatch Enhanced by The Realism Team & Emergency Uniforms Pack by the EUP Team

https://twitter.com/MikaelGranli

On 2/17/2017 at 0:08 PM, Thehurk said:


Well it depends on what the setup of the vehicle is. The way ELS actually works, is that it spawns the extras and hides them. With limitations in game i cant have more then 12 extras on one vehicle.

This is true,  but couldn't you use components, like the mod menu to enable lightbars and copy of extras that you can switch on and off to have both in one model? 

Edited by NightSt4lker

6 minutes ago, NightSt4lker said:

This is true,  but couldn't you use components, like the mod menu to enable lightbars and copy of extras that you can switch on and off to have both in one model? 

Components = extras

 

 

#FuckyouTakeTwo

oppd.png

For the CHP pack I really hope to see the same awesome components like the cameras on top! :)

Will there be better handling lines for the vehicles than last time? Not to be demanding but I felt like it was kind of hard to drive some of them :p

Beta tester for Realism Dispatch Enhanced by The Realism Team & Emergency Uniforms Pack by the EUP Team

https://twitter.com/MikaelGranli

  • Author
4 hours ago, mikaelgranli said:

For the CHP pack I really hope to see the same awesome components like the cameras on top! :)

Will there be better handling lines for the vehicles than last time? Not to be demanding but I felt like it was kind of hard to drive some of them :p


Handling lines are all your game, with my game, I use GTA Redux, so my handling is completely different.

Yeah same here if you a want use a handling mod like killatomatoe or redux and make driving much smoother less choppy. Also if you can use xbox ps4 controller make driving much better

12 hours ago, motive007 said:

Yeah same here if you a want use a handling mod like killatomatoe or redux and make driving much smoother less choppy. Also if you can use xbox ps4 controller make driving much better

Xbox controller works via xinput as PlayStation when plugged into the pc uses direct input 2 different detection methods if your going to use any controller other then Xbox controller you need x360ce 64bit to change from direct input to xinput as gta only recognizes xinput 

 

thanks again rockstar for your inability to design a different controller detection method 

[img]http://www.lcpdfr.com/crimestats/user/49566/sig.jpg[/img]

  • Author
1 hour ago, Dom315 said:

@Thehurk Are you going to release the '2014 charger to the public like you did with the '2016 charger ?


Yes as it says in the first post of this topic

 

 

 

I've gone an updated my original post for this topic!

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