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howellp12

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  1. Like
    howellp12 got a reaction from harrison90 in Him1250's New Mexico Top Secret Atomic Mods   
    As a note this was bought for another model lol hope everyone likes this and also this model will be in a upcoming project of mine as well 
  2. Like
    howellp12 got a reaction from harrison90 in Him1250's New Mexico Top Secret Atomic Mods   
    As a note this was bought for another model lol hope everyone likes this and also this model will be in a upcoming project of mine as well 
  3. Like
    howellp12 got a reaction from Slushy in Check out ELS for V!   
    i was thinking about the structure that albo used to allow as many siren setups as we needed for cars like some using federal signal siren tones and others using whelen tones ect.... i've used ELS for IV and i've watched the video previews but one thing that ELS iv had was only 4 tones and you were restricted to 4 tones and so if you had whelen lighting on 3 models then the other 4 models having federal signal lighting and you used a whelen siren it wasn't very realistic for roleplay purposes but siren mastery has that option to where you could have 3 different siren tones in at once and then you setup a xml file to use those tones for those models for an example look at the atached image thats what im geting at if ELS siren control had these features of customization 
    yes ive seen the videos and all im saying is that ELS have a customizable ui control like if we want a Feniex 4200 siren head or a whelen cencom or a federal signal head ect.... we could change a few texture files and also have buttons for on or off for features like left arrow cuise lights ect... as well as the light stages on and off thats all 

  4. Like
    howellp12 got a reaction from Officer27 in (WIP) LSPDFR/ELS Driving Simulator (Featuring a working console setup)   
    dude one easier way of linking these together because i have given this avenue a lot of though when ELS for IV was at its height one praytel is the fact that in your pic it looks like essentially like this DSD Button box for sim racing they sell just the board where you can hook up switches rotory encoders (dial siren selection) and buttons up to 64 buttons on a single board but you have a small problem here "as GTA V can only detect one controller at a time" essentially you would need a program x360ce to detect this then imo the best way to do this is a program called xpadder the reason is keyboard to controller binding for use of access because you need to map the controls from the .ini of els siren mastery ect... plus the radio at this time not feasible no way to incorporate it just yet a button box more feasible
     
    just a little thought plus the program xpadder sells for $10 and the reason for x360ce is the fact that GTA V can only use one controller at a time unless in the x360ce you set it to combine controllers into one so you have two controllers acting as one just some thought and as for a simple console box  http://www.digikey.com/product-detail/en/bud-industries/PC-11491/377-1960-ND/439698 their is a box that would encompass switches and buttons all together
     
     
    To each is his own i thought about this project back when IV had ELS7.0 as i patrol with a wheel (G27) and for walking a basic controller i thought about using a button box and all that i listed above was the way i was going to do it but just note that if you choose that box that i linked you'll need some time of mounting solution just a thougth


  5. Like
    howellp12 got a reaction from Jinja in Check out ELS for V!   
    Also the fact of the matter is that their is the system we used in GTA IV look how long it took to get perfect and V is no different plus decoding sound banks RDE and working around that aspect of coding personally i took programming classes myself and its no easy task to get right the first run out of the box impatience and "when is it released comments will greatly show that the community has 0 appreciation for all the hard work that it takes to make any mod for the gta franchise also number 2 here ya its been a year but i personally would wait till it comes out as bug free as possible do to the fact that rockstar had to complicate the hierarchy of the installation of gta v where everything is all over the dang place rde helped with vehicle slots eup uniforms lights ELS each and every mod for the gta v has had to undergo a new form of scripting method and zmoding method to get in game functioning with zero to few crashes as possible GTA IV crash city GTA 5 extremely rarely and the future of modding for gta v is going to be a project in its self and that my friends is the truth if your one of the people that is constantly asking when its being released i challenge you "to make one script mod for GTA' and trust me when i say that you will not have a bug free mod the first try and i'm talking not a little one like change car color or wash a vehicle i mean one that overhauls the game like ta to work with vehicle paths to move traffic over on a highway ect..... just so you have an idea how much work is envolved in the "ELS PROJECT"  
     
     
     
    NOW THAT BEING SAID
     
     
     
    Thanks Lt. Caine Prophet buggs123 for all of the work that you do and keep it up           
  6. Like
    howellp12 got a reaction from Jinja in Check out ELS for V!   
    Also the fact of the matter is that their is the system we used in GTA IV look how long it took to get perfect and V is no different plus decoding sound banks RDE and working around that aspect of coding personally i took programming classes myself and its no easy task to get right the first run out of the box impatience and "when is it released comments will greatly show that the community has 0 appreciation for all the hard work that it takes to make any mod for the gta franchise also number 2 here ya its been a year but i personally would wait till it comes out as bug free as possible do to the fact that rockstar had to complicate the hierarchy of the installation of gta v where everything is all over the dang place rde helped with vehicle slots eup uniforms lights ELS each and every mod for the gta v has had to undergo a new form of scripting method and zmoding method to get in game functioning with zero to few crashes as possible GTA IV crash city GTA 5 extremely rarely and the future of modding for gta v is going to be a project in its self and that my friends is the truth if your one of the people that is constantly asking when its being released i challenge you "to make one script mod for GTA' and trust me when i say that you will not have a bug free mod the first try and i'm talking not a little one like change car color or wash a vehicle i mean one that overhauls the game like ta to work with vehicle paths to move traffic over on a highway ect..... just so you have an idea how much work is envolved in the "ELS PROJECT"  
     
     
     
    NOW THAT BEING SAID
     
     
     
    Thanks Lt. Caine Prophet buggs123 for all of the work that you do and keep it up           
  7. Like
    howellp12 got a reaction from Jinja in Check out ELS for V!   
    Also the fact of the matter is that their is the system we used in GTA IV look how long it took to get perfect and V is no different plus decoding sound banks RDE and working around that aspect of coding personally i took programming classes myself and its no easy task to get right the first run out of the box impatience and "when is it released comments will greatly show that the community has 0 appreciation for all the hard work that it takes to make any mod for the gta franchise also number 2 here ya its been a year but i personally would wait till it comes out as bug free as possible do to the fact that rockstar had to complicate the hierarchy of the installation of gta v where everything is all over the dang place rde helped with vehicle slots eup uniforms lights ELS each and every mod for the gta v has had to undergo a new form of scripting method and zmoding method to get in game functioning with zero to few crashes as possible GTA IV crash city GTA 5 extremely rarely and the future of modding for gta v is going to be a project in its self and that my friends is the truth if your one of the people that is constantly asking when its being released i challenge you "to make one script mod for GTA' and trust me when i say that you will not have a bug free mod the first try and i'm talking not a little one like change car color or wash a vehicle i mean one that overhauls the game like ta to work with vehicle paths to move traffic over on a highway ect..... just so you have an idea how much work is envolved in the "ELS PROJECT"  
     
     
     
    NOW THAT BEING SAID
     
     
     
    Thanks Lt. Caine Prophet buggs123 for all of the work that you do and keep it up           
  8. Like
    howellp12 got a reaction from Nutt in [W.I.P.] Nutt's Available and Upcoming Law Enforcement Liveries (Part II)   
    nice job are you also making the cars to go with the skins? in other words are you makeing models as well as the skins in a pack?
  9. Like
    howellp12 got a reaction from MichaelV in Taking Ideas for Scripts [A51D]   
    how bout a traffic script that responds to the traffic advisor say for example you make a traffic stop and you set the ta (traffic advisor) on L-01 and it lights up from right to left and approtching traffic moves over out of your way just a thought
  10. Like
    howellp12 got a reaction from MichaelV in Taking Ideas for Scripts [A51D]   
    how bout a traffic script that responds to the traffic advisor say for example you make a traffic stop and you set the ta (traffic advisor) on L-01 and it lights up from right to left and approtching traffic moves over out of your way just a thought
  11. Like
    howellp12 got a reaction from MichaelV in Taking Ideas for Scripts [A51D]   
    how bout a traffic script that responds to the traffic advisor say for example you make a traffic stop and you set the ta (traffic advisor) on L-01 and it lights up from right to left and approtching traffic moves over out of your way just a thought
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