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adding peds to GTA V

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after spending an hour searching the internet and with trial and error, i've come to a complete loss. 

Would anyone know of how (or link to instructions on how to) add peds to GTA V? I'm looking to add a law enforcement peds (mainly some LSSD SWAT and some others that RDE uses).

Also, I know i could just use RDE but if i'm honest adding a ton of models just to use 5 models seems a bit to excessive so i'm avoiding using the RDE mod itself (apart from using some models from the download/.rpf file) 

Any help will be greatly appreciated! :D 

If you want to me reply as soon as possible, then either quote or @CouthInk4  me as i'll be notified, a general reply will not notify me

Check out my YouTube channel!https://www.youtube.com/channel/UCXj0EXXJfERhPJTROHY6Ma

 

Untitled.png

 

Use this and add to the Heist peds.meta, change name. props, and voice to what you want (If we ever get access to the original peds.ymt, it can be more refined, but that's still in the future):

 

<Item>
            <Name>S_M_M_Dick_01</Name>
            <PropsName>S_M_M_Dick_01_p</PropsName>
            <ClipDictionaryName>move_m@generic</ClipDictionaryName>
            <BlendShapeFileName>null</BlendShapeFileName>
            <ExpressionSetName>expr_set_ambient_male</ExpressionSetName>
            <ExpressionDictionaryName>null</ExpressionDictionaryName>
            <ExpressionName>null</ExpressionName>
            <Pedtype>COP</Pedtype>
            <MovementClipSet>move_m@tool_belt@a</MovementClipSet>
            <StrafeClipSet>move_strafe@cop</StrafeClipSet>
            <MovementToStrafeClipSet>move_ped_to_strafe</MovementToStrafeClipSet>
            <InjuredStrafeClipSet>move_strafe_injured</InjuredStrafeClipSet>
            <FullBodyDamageClipSet>dam_ko</FullBodyDamageClipSet>
            <AdditiveDamageClipSet>dam_ad</AdditiveDamageClipSet>
            <DefaultGestureClipSet>ANIM_GROUP_GESTURE_M_GENERIC</DefaultGestureClipSet>
            <FacialClipsetGroupName>facial_clipset_group_gen_male</FacialClipsetGroupName>
            <DefaultVisemeClipSet>ANIM_GROUP_VISEMES_M_LO</DefaultVisemeClipSet>
            <SidestepClipSet>CLIP_SET_ID_INVALID</SidestepClipSet>
            <PoseMatcherName>Male</PoseMatcherName>
            <PoseMatcherProneName>Male_prone</PoseMatcherProneName>
            <GetupSetHash>NMBS_SLOW_GETUPS</GetupSetHash>
            <CreatureMetadataName>null</CreatureMetadataName>
            <DecisionMakerName>COP</DecisionMakerName>
            <MotionTaskDataSetName>STANDARD_PED</MotionTaskDataSetName>
            <DefaultTaskDataSetName>STANDARD_PED</DefaultTaskDataSetName>
            <PedCapsuleName>STANDARD_MALE</PedCapsuleName>
            <PedLayoutName />
            <PedComponentSetName />
            <PedComponentClothName />
            <PedIKSettingsName />
            <TaskDataName />
            <IsStreamedGfx value="false" />
            <AmbulanceShouldRespondTo value="true" />
            <CanRideBikeWithNoHelmet value="false" />
            <CanSpawnInCar value="true" />
            <IsHeadBlendPed value="false" />
            <bOnlyBulkyItemVariations value="false" />
            <RelationshipGroup>COP</RelationshipGroup>
            <NavCapabilitiesName>STANDARD_PED</NavCapabilitiesName>
            <PerceptionInfo>DEFAULT_PERCEPTION</PerceptionInfo>
            <DefaultBrawlingStyle>BS_AI</DefaultBrawlingStyle>
            <DefaultUnarmedWeapon>WEAPON_UNARMED</DefaultUnarmedWeapon>
            <Personality>Streamed_Male</Personality>
            <CombatInfo>DEFAULT</CombatInfo>
            <VfxInfoName>VFXPEDINFO_HUMAN_GENERIC</VfxInfoName>
            <AmbientClipsForFlee>FLEE</AmbientClipsForFlee>
            <Radio1>RADIO_GENRE_CLASSIC_ROCK</Radio1>
            <Radio2>RADIO_GENRE_RIGHT_WING_TALK</Radio2>
            <FUpOffset value="0.000000" />
            <RUpOffset value="0.000000" />
            <FFrontOffset value="0.000000" />
            <RFrontOffset value="0.147000" />
            <MinActivationImpulse value="20.000000" />
            <Stubble value="0.000000" />
            <HDDist value="0.000000" />
            <TargetingThreatModifier value="1.000000" />
            <KilledPerceptionRangeModifer value="-1.000000" />
            <Sexiness />
            <Age value="0" />
            <MaxPassengersInCar value="1" />
            <ExternallyDrivenDOFs />
            <PedVoiceGroup>S_M_Y_COP_01_R2PVG</PedVoiceGroup>
            <AnimalAudioObject />
            <AbilityType>SAT_NONE</AbilityType>
            <ThermalBehaviour>TB_WARM</ThermalBehaviour>
            <SuperlodType>SLOD_HUMAN</SuperlodType>
            <ScenarioPopStreamingSlot>SCENARIO_POP_STREAMING_NORMAL</ScenarioPopStreamingSlot>
            <DefaultSpawningPreference>DSP_NORMAL</DefaultSpawningPreference>
            <DefaultRemoveRangeMultiplier value="1.000000" />
            <AllowCloseSpawning value="false" />
        </Item>

 

Edited by The Loot

  • Author
2 minutes ago, The Loot said:

Use this, change name. props, and voice to what you want:

  Hide contents

 



<Item>
            <Name>S_M_M_Dick_01</Name>
            <PropsName>S_M_M_Dick_01_p</PropsName>
            <ClipDictionaryName>move_m@generic</ClipDictionaryName>
            <BlendShapeFileName>null</BlendShapeFileName>
            <ExpressionSetName>expr_set_ambient_male</ExpressionSetName>
            <ExpressionDictionaryName>null</ExpressionDictionaryName>
            <ExpressionName>null</ExpressionName>
            <Pedtype>COP</Pedtype>
            <MovementClipSet>move_m@tool_belt@a</MovementClipSet>
            <StrafeClipSet>move_strafe@cop</StrafeClipSet>
            <MovementToStrafeClipSet>move_ped_to_strafe</MovementToStrafeClipSet>
            <InjuredStrafeClipSet>move_strafe_injured</InjuredStrafeClipSet>
            <FullBodyDamageClipSet>dam_ko</FullBodyDamageClipSet>
            <AdditiveDamageClipSet>dam_ad</AdditiveDamageClipSet>
            <DefaultGestureClipSet>ANIM_GROUP_GESTURE_M_GENERIC</DefaultGestureClipSet>
            <FacialClipsetGroupName>facial_clipset_group_gen_male</FacialClipsetGroupName>
            <DefaultVisemeClipSet>ANIM_GROUP_VISEMES_M_LO</DefaultVisemeClipSet>
            <SidestepClipSet>CLIP_SET_ID_INVALID</SidestepClipSet>
            <PoseMatcherName>Male</PoseMatcherName>
            <PoseMatcherProneName>Male_prone</PoseMatcherProneName>
            <GetupSetHash>NMBS_SLOW_GETUPS</GetupSetHash>
            <CreatureMetadataName>null</CreatureMetadataName>
            <DecisionMakerName>COP</DecisionMakerName>
            <MotionTaskDataSetName>STANDARD_PED</MotionTaskDataSetName>
            <DefaultTaskDataSetName>STANDARD_PED</DefaultTaskDataSetName>
            <PedCapsuleName>STANDARD_MALE</PedCapsuleName>
            <PedLayoutName />
            <PedComponentSetName />
            <PedComponentClothName />
            <PedIKSettingsName />
            <TaskDataName />
            <IsStreamedGfx value="false" />
            <AmbulanceShouldRespondTo value="true" />
            <CanRideBikeWithNoHelmet value="false" />
            <CanSpawnInCar value="true" />
            <IsHeadBlendPed value="false" />
            <bOnlyBulkyItemVariations value="false" />
            <RelationshipGroup>COP</RelationshipGroup>
            <NavCapabilitiesName>STANDARD_PED</NavCapabilitiesName>
            <PerceptionInfo>DEFAULT_PERCEPTION</PerceptionInfo>
            <DefaultBrawlingStyle>BS_AI</DefaultBrawlingStyle>
            <DefaultUnarmedWeapon>WEAPON_UNARMED</DefaultUnarmedWeapon>
            <Personality>Streamed_Male</Personality>
            <CombatInfo>DEFAULT</CombatInfo>
            <VfxInfoName>VFXPEDINFO_HUMAN_GENERIC</VfxInfoName>
            <AmbientClipsForFlee>FLEE</AmbientClipsForFlee>
            <Radio1>RADIO_GENRE_CLASSIC_ROCK</Radio1>
            <Radio2>RADIO_GENRE_RIGHT_WING_TALK</Radio2>
            <FUpOffset value="0.000000" />
            <RUpOffset value="0.000000" />
            <FFrontOffset value="0.000000" />
            <RFrontOffset value="0.147000" />
            <MinActivationImpulse value="20.000000" />
            <Stubble value="0.000000" />
            <HDDist value="0.000000" />
            <TargetingThreatModifier value="1.000000" />
            <KilledPerceptionRangeModifer value="-1.000000" />
            <Sexiness />
            <Age value="0" />
            <MaxPassengersInCar value="1" />
            <ExternallyDrivenDOFs />
            <PedVoiceGroup>S_M_Y_COP_01_R2PVG</PedVoiceGroup>
            <AnimalAudioObject />
            <AbilityType>SAT_NONE</AbilityType>
            <ThermalBehaviour>TB_WARM</ThermalBehaviour>
            <SuperlodType>SLOD_HUMAN</SuperlodType>
            <ScenarioPopStreamingSlot>SCENARIO_POP_STREAMING_NORMAL</ScenarioPopStreamingSlot>
            <DefaultSpawningPreference>DSP_NORMAL</DefaultSpawningPreference>
            <DefaultRemoveRangeMultiplier value="1.000000" />
            <AllowCloseSpawning value="false" />
        </Item>

 

 

and which patchday file would it go into? Rockstar's stupid file sorting/DLC folders get me confused on where things should be added to

If you want to me reply as soon as possible, then either quote or @CouthInk4  me as i'll be notified, a general reply will not notify me

Check out my YouTube channel!https://www.youtube.com/channel/UCXj0EXXJfERhPJTROHY6Ma

 

Untitled.png

 

  • Author
6 minutes ago, The Loot said:

Sorry, meant to edit that quickly.

Put in the peds.meta file from the Heist DLC.

ah thanks.

And do the ped model files go into a patchday aswell? 

If you want to me reply as soon as possible, then either quote or @CouthInk4  me as i'll be notified, a general reply will not notify me

Check out my YouTube channel!https://www.youtube.com/channel/UCXj0EXXJfERhPJTROHY6Ma

 

Untitled.png

 

3 minutes ago, CouthInk4 said:

ah thanks.

And do the ped model files go into a patchday aswell? 

Might as well just add them in the Heist rpf files, just to keep them all together.

Edited by The Loot

  • Author
28 minutes ago, The Loot said:

Might as well just add them in the Heist rpf files, just to keep them all together.

It works. Thanks for your help! :D 

Would i also need to change anything to make other police recognize the added ped as police? Of is that all fixed up in the meta? 

I plan on adding a LSPD and LSSD SWAT, so i'll need them recognized by police as their own. 

If you want to me reply as soon as possible, then either quote or @CouthInk4  me as i'll be notified, a general reply will not notify me

Check out my YouTube channel!https://www.youtube.com/channel/UCXj0EXXJfERhPJTROHY6Ma

 

Untitled.png

 

10 hours ago, CouthInk4 said:

It works. Thanks for your help! :D 

Would i also need to change anything to make other police recognize the added ped as police? Of is that all fixed up in the meta? 

I plan on adding a LSPD and LSSD SWAT, so i'll need them recognized by police as their own. 

The PedType setting in the entry will make them act as cops, so that will be set. You can use SWAT as the type for them so they behave like the original SWAT.

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