Real Pursuit AI v1.3 crashes with an unhandled access violation when scanning for active pursuits. The crash occurs when the pursuit scanner attempts to query an invalid or freed entity handle. Crash DetailsException Type: EXCEPTION_ACCESS_VIOLATION (0xc0000005) Exception Address: 0x0000000000000000 (null pointer) Stack Trace: RealPursuit.Systems.PursuitScanner.ScanForNewPursuit(Int32 now) -> GTA.Entity.TryGetMemoryAddress(IntPtr& address) -> GTA.Entity.get_EntityType() [CRASH: Attempting to read from address 0x0000000000000000] Full Call Chain: Real Pursuit AI Hook:OnGameCrashManaged() → SHVDN.NativeMemory.GetEntityAddress(Int32 handle) → GTA.Entity.TryGetMemoryAddress(IntPtr& address) → GTA.Entity.get_EntityType() → RealPursuit.Systems.PursuitScanner.ScanForNewPursuit(Int32 now) → RealPursuit.Systems.PursuitScanner.Update(Int32 now) → RealPursuit.Core.RealPursuitMain.OnTick() Root Cause AnalysisInvalid Entity Handle: The pursuit scanner is iterating through entity handles and encounters one that either: Has been deleted from memory but the handle is still referenced Was never properly initialized Points to freed/deallocated memory Missing Null Check: The ScanForNewPursuit() method doesn't validate the entity handle before calling get_EntityType(), resulting in a memory access violation. Trigger Conditions: Occurs during story mode loading/gameplay Likely triggered when spawning/despawning entities during dynamic pursuit scanning May occur when multiple entities are being created/destroyed rapidly System Context at CrashGame Version: GTA V v1.0.1013.34 (Enhanced Edition) Windows: Windows 10 Home Single Language (10.0.26200.0) Active Plugins: LSPD First Response, Policing Redefined, Real Pursuit AI v1.3 Crash Time: 2026-04-14 20:06:06 PM ReproductionThe crash occurs during story mode gameplay when Real Pursuit AI's pursuit scanner attempts to evaluate entity handles that have been invalidated or deleted.