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Hard Limit for Custom Car Models


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I thought a thread discussing this was worth posting. I didn't personally come up with a flat number but I can 100% verify that once you install enough custom car models (be they police cars, sports cars, custom DLC cars, etc) your game will crash to desktop upon attempted startup every single time. You can do everything right with the .meta files and the placement of the models but it doesn't matter... once you hit this chokepoint, it's all over. Keep in mind this limit includes any tow truck models, coroner van models, and then when you start adding custom police cars and all the cars on gta5-mods.com, it's not real hard to crash your game because of this particular problem.

My question is, is this something that can be overcome with some sort of file edit or plugin? Because I've already hit the limit and I'm having to subtract cars to try out new ones, and it sucks.

I found this thread that's related to this subject but there is no definitive solution:
http://gtaforums.com/topic/821637-game-crash-when-i-attempted-to-add-more-than-21-custom-cars/

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  • 1 month later...

Go on the gameconfig.xml file in your update.rpf and change the value in

<PoolName>Vehicles</PoolName>

<PoolSize value="300"/>

 

For example change value="300" to  value="600" or more as shown below.

<PoolName>Vehicles</PoolName>

<PoolSize value="600"/>

 

Not sure if this is the root cause, but I hope it helps!

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I can add cars up to 42 with no crashes and the game is working fine.

But of course,I increase the value of gameconfig.xml which determines whether the game accept more cars or rejects it based on the value given....

Edited by cyberzone2
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I can add cars up to 42 with no crashes and the game is working fine.

But of course,I increase the value of gameconfig.xml which determines whether the game accept more cars or rejects it based on the value given....

What values specifically? From what I've gathered you need to change the following:

<Item>
<PoolName>Vehicles</PoolName>
<PoolSize value="300"/>
</Item>

<MaxVehicleModelInfos value="310"/>

<MaxExtraVehicleModelInfos value="100"/>

to something like:

<Item>
<PoolName>Vehicles</PoolName>
<PoolSize value="400"/>
</Item>

<MaxVehicleModelInfos value="400"/>

<MaxExtraVehicleModelInfos value="150"/>

Not sure if there are any others.

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  • 1 month later...

Here are the custom values I've ended up settling on for now. I got these values from looking at a variety of modified gameconfig.xml files. So far, seems to be working fine as I've used up to 30-35 addon vehicles (including police and civilian) and countless replacement vehicles without any issues... (knock on wood)

<PoolName>Vehicles</PoolName>
<PoolSize value="900"/>
<PoolName>VehicleStruct</PoolName>
<PoolSize value="300"/>
<PoolName>HandlingData</PoolName>
<PoolSize value="800"/>
<PedsForVehicles_Base value="130"/>
<PedsForVehicles value="150"/>
<VehicleAmbientDensityMultiplier_Base value="130"/>
<VehicleAmbientDensityMultiplier value="150"/>
<VehicleParkedDensityMultiplier_Base value="100"/>
<VehicleParkedDensityMultiplier value="150"/>
<VehicleUpperLimit_Base value="100"/>
<VehicleUpperLimit value="260"/>
<MaxVehicleModelInfos value="900"/>
<MaxExtraVehicleModelInfos value="300"/>

Some other values I haven't tested yet but found others have recommended:

<PoolName>VehicleStreamRequest</PoolName>
<PoolSize value="145"/>
<PoolName>VehicleStreamRender</PoolName>
<PoolSize value="135"/>
<VehicleMemoryMultiplier value="600"/> <-- need to test this one, maybe related to game 'memory errors'
<VehicleParkedUpperLimit_Base value="60"/>

and some additional edits that aren't vehicle related:

<MaxExtraWeaponModelInfos value="200"/>
<ScenarioPedsMultiplier_Base value="80"/>
<ScenarioPedsMultiplier value="150"/>
<AmbientPedsMultiplier_Base value="90"/>
<AmbientPedsMultiplier value="125"/>
<MaxTotalPeds_Base value="150"/>
<MaxTotalPeds value="250"/>

Edited by Kilyin
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  • 1 month later...

Any further on this, seems like you have identified it. Found a mod that provided a modified gameconfig.xml allegedly adding 100 more add on cars. With all the police models out there, and associated public safety, it is nice to be able to have additional. I find the vehicles.meta for mpchristmas2 stops working if it goes over 121kb, and that usually has me right around 19 cars on that. However cars added to mpluxe and other locations don't cause the crash. Where is the best place to add cars on? Thanks a lot, still pretty new at this but learning quickly.

Deputy Sheriff, Missouri

 

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2 hours ago, Evilsmurf2336 said:

Any further on this, seems like you have identified it. Found a mod that provided a modified gameconfig.xml allegedly adding 100 more add on cars. With all the police models out there, and associated public safety, it is nice to be able to have additional. I find the vehicles.meta for mpchristmas2 stops working if it goes over 121kb, and that usually has me right around 19 cars on that. However cars added to mpluxe and other locations don't cause the crash. Where is the best place to add cars on? Thanks a lot, still pretty new at this but learning quickly.

That is interesting. I haven't run into that yet with the size limit on mpchristmas2. I divide my addon cars among that and mpluxe (stay away from mpluxe2 as after this latest update, it doesn't like addon vehicles).

I can post my current gameconfig.xml if that helps, but I scaled back all the replacement civilian cars I had. I now stick with replacement cop car models, maybe 6-7 civilian replacements, and however many addons for civilian and police cars (I'd have to tally it up). I found that no matter what you do or how beast of a rig you have, GTA5 will start throwing up memory errors if you go beyond a certain amount of cars. I assume it's just a RAGE engine limitation.

Edited by Kilyin
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On 1/28/2016 at 6:17 PM, Kilyin said:

That is interesting. I haven't run into that yet with the size limit on mpchristmas2. I divide my addon cars among that and mpluxe (stay away from mpluxe2 as after this latest update, it doesn't like addon vehicles).

I can post my current gameconfig.xml if that helps, but I scaled back all the replacement civilian cars I had. I now stick with replacement cop car models, maybe 6-7 civilian replacements, and however many addons for civilian and police cars (I'd have to tally it up). I found that no matter what you do or how beast of a rig you have, GTA5 will start throwing up memory errors if you go beyond a certain amount of cars. I assume it's just a RAGE engine limitation.

Okay that is interesting, why did you cut down on the replacements? They eat up a lot from what I have seen, but figured you might have another reason. I am trying to determine whether there is a hard/fast line you can't cross on car numbers. And I have no idea why I am limited in MPChristmas2 to less then 20 cars, but that is what I have found. I haven't added any on my own, only one's that were "in readme...directed" to go into mpluxe, but would like to add them. I can ascertain the correct files for carvariations.meta and vehicles.meta from the addons that were sent there...the only issue then is (on occasion) the handling file, mods and carcols.meta file that would be necessary (their proper location). So that is very useful to know I can add there. Mostly I want to add Police and Emergency vehicles, though you can really get carried away quick with civilian addon's, replacements, military, aircraft, yikes it can become staggering. Thanks Kilyin!

Deputy Sheriff, Missouri

 

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10 minutes ago, Evilsmurf2336 said:

Okay that is interesting, why did you cut down on the replacements? They eat up a lot from what I have seen, but figured you might have another reason. I am trying to determine whether there is a hard/fast line you can't cross on car numbers. And I have no idea why I am limited in MPChristmas2 to less then 20 cars, but that is what I have found. I haven't added any on my own, only one's that were "in readme...directed" to go into mpluxe, but would like to add them. I can ascertain the correct files for carvariations.meta and vehicles.meta from the addons that were sent there...the only issue then is (on occasion) the handling file, mods and carcols.meta file that would be necessary (their proper location). So that is very useful to know I can add there. Mostly I want to add Police and Emergency vehicles, though you can really get carried away quick with civilian addon's, replacements, military, aircraft, yikes it can become staggering. Thanks Kilyin!

I know right. To make a long story short, I had a lot of civilian replacement vehicles in addition to all the police replacements and addons, and I started getting game memory errors. So I cut it back and they stopped. 

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Okay, yeah I have about 40 replacement civilian, several cop, in fact all the cop except POLICEOLD1 and 2. I don't get memory errors, yet but I had the problem with mpchristmas2 limit before the replacement civilian vehicles went in. But if you learn more, let me know, glad to learn all I can to make this work as wonderful as possible, a great mod LSPDFR and almost all the plugins I have used were and are fantastic. Thanks for sharing your info.

Deputy Sheriff, Missouri

 

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  • 3 weeks later...

so what I have gathered from reading the last couple replies is that MPchristmas is limited to a low amount of cars, dont go near MPluxe, but MPluxe2 is fine and you can out in as many as you have??  

for example, the emergency uniforms pack is installed in its own DLC, and I have always wondered if you could make your own DLC with police/emergency/addon-replacement vehicles??

take this for example from Emergency Uniform Pack:

Spoiler

Step. 5
=======================================================
Go to mods\update\update.rpf\common\data and locate your ''dlclist.xml''

Step. 6
======================================================= 
drag it on your desktop and open it with Notepad++ or any other notepad software

Step. 7
=======================================================
add the following lines at the bottom of your dlc list (before </Paths> )

<Item>dlcpacks:\eup\</Item>

Example.
=======================================================

<Paths>
          <Item>platform:\dlcPacks\mpBeach\</Item>
        <Item>platform:\dlcPacks\mpBusiness\</Item>
        <Item>platform:\dlcPacks\mpChristmas\</Item>
        <Item>platform:\dlcPacks\mpValentines\</Item>
        <Item>platform:\dlcPacks\mpBusiness2\</Item>
        <Item>platform:\dlcPacks\mpHipster\</Item>
        <Item>platform:\dlcPacks\mpIndependence\</Item>
        <Item>platform:\dlcPacks\mpPilot\</Item>
        <Item>platform:\dlcPacks\spUpgrade\</Item>
        <Item>platform:\dlcPacks\mpLTS\</Item>
        <Item>dlcpacks:\mpheist\</Item>        
        <Item>dlcpacks:\mppatchesng\</Item>
        <Item>dlcpacks:\patchday1ng\</Item>
        <Item>dlcpacks:\patchday2ng\</Item>
        <Item>dlcpacks:\mpchristmas2\</Item>
        <Item>dlcpacks:\patchday2bng\</Item>
        <Item>dlcpacks:\patchday3ng\</Item>
        <Item>dlcpacks:\patchday4ng\</Item>
        <Item>dlcpacks:\mpluxe\</Item>
        <Item>dlcpacks:\patchday5ng\</Item>
        <Item>dlcpacks:\mpluxe2\</Item>
        <Item>dlcpacks:\patchday6ng\</Item>
        <Item>dlcpacks:\mpreplay\</Item>
        <Item>dlcpacks:\patchday7ng\</Item>
        <Item>dlcpacks:\mplowrider\</Item>
        <Item>dlcpacks:\mphalloween\</Item>
        <Item>dlcpacks:\patchday8ng\</Item>
        <Item>dlcpacks:\mpapartment\</Item>
        <item>dlcpacks:\mpxmas_604490\</item>
        <Item>dlcpacks:\eup\</Item>
    </Paths>    
</SMandatoryPacksData>

If you have other eup add-ons it should look like this
=======================================================

<Paths>
          <Item>platform:\dlcPacks\mpBeach\</Item>
        <Item>platform:\dlcPacks\mpBusiness\</Item>
        <Item>platform:\dlcPacks\mpChristmas\</Item>
        <Item>platform:\dlcPacks\mpValentines\</Item>
        <Item>platform:\dlcPacks\mpBusiness2\</Item>
        <Item>platform:\dlcPacks\mpHipster\</Item>
        <Item>platform:\dlcPacks\mpIndependence\</Item>
        <Item>platform:\dlcPacks\mpPilot\</Item>
        <Item>platform:\dlcPacks\spUpgrade\</Item>
        <Item>platform:\dlcPacks\mpLTS\</Item>
        <Item>dlcpacks:\mpheist\</Item>        
        <Item>dlcpacks:\mppatchesng\</Item>
        <Item>dlcpacks:\patchday1ng\</Item>
        <Item>dlcpacks:\patchday2ng\</Item>
        <Item>dlcpacks:\mpchristmas2\</Item>
        <Item>dlcpacks:\patchday2bng\</Item>
        <Item>dlcpacks:\patchday3ng\</Item>
        <Item>dlcpacks:\patchday4ng\</Item>
        <Item>dlcpacks:\mpluxe\</Item>
        <Item>dlcpacks:\patchday5ng\</Item>
        <Item>dlcpacks:\mpluxe2\</Item>
        <Item>dlcpacks:\patchday6ng\</Item>
        <Item>dlcpacks:\mpreplay\</Item>
        <Item>dlcpacks:\patchday7ng\</Item>
        <Item>dlcpacks:\mplowrider\</Item>
        <Item>dlcpacks:\mphalloween\</Item>
        <Item>dlcpacks:\patchday8ng\</Item>
        <Item>dlcpacks:\mpapartment\</Item>
        <item>dlcpacks:\mpxmas_604490\</item>
        <Item>dlcpacks:\eup\</Item>
        <Item>dlcpacks:\eupwinter\</Item>
                <Item>dlcpacks:\euptactical\</Item>
    </Paths>    
</SMandatoryPacksData>

Step. 8
======================================================= 
(make sure you activate edit mode, for this step)
Take the edited ''dlclist.xml'' from your desktop and put it back in mods\update\update.rpf\common\data 

that is a snipet of his install readme. now cant you do that same thing but instead name the DLC something like Police extras? and then youd have to add in the other respective files for them to work but youd still have to spawn them via trainer or RPH console..

READ THE INSTRUCTIONS FOR THE MODS..THEY'RE CALLED READMEs   AKA read me for a reason

lspdfr plugin or GTA V crashed? find your Rage log in your gta folder, usually found after ragepluginhook.exe and open it, hit Ctrl a, open pastebin.com, select new paste, hit Ctrl v, get the link after you pasted it and supply that with your issue in the specific mod topic, it helps the developer diagnose the problem you may have.

 

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2 hours ago, Quakex64 said:

so what I have gathered from reading the last couple replies is that MPchristmas is limited to a low amount of cars, dont go near MPluxe, but MPluxe2 is fine and you can out in as many as you have??  

for example, the emergency uniforms pack is installed in its own DLC, and I have always wondered if you could make your own DLC with police/emergency/addon-replacement vehicles??

take this for example from Emergency Uniform Pack:

  Reveal hidden contents

Step. 5
=======================================================
Go to mods\update\update.rpf\common\data and locate your ''dlclist.xml''

Step. 6
======================================================= 
drag it on your desktop and open it with Notepad++ or any other notepad software

Step. 7
=======================================================
add the following lines at the bottom of your dlc list (before </Paths> )

<Item>dlcpacks:\eup\</Item>

Example.
=======================================================

<Paths>
          <Item>platform:\dlcPacks\mpBeach\</Item>
        <Item>platform:\dlcPacks\mpBusiness\</Item>
        <Item>platform:\dlcPacks\mpChristmas\</Item>
        <Item>platform:\dlcPacks\mpValentines\</Item>
        <Item>platform:\dlcPacks\mpBusiness2\</Item>
        <Item>platform:\dlcPacks\mpHipster\</Item>
        <Item>platform:\dlcPacks\mpIndependence\</Item>
        <Item>platform:\dlcPacks\mpPilot\</Item>
        <Item>platform:\dlcPacks\spUpgrade\</Item>
        <Item>platform:\dlcPacks\mpLTS\</Item>
        <Item>dlcpacks:\mpheist\</Item>        
        <Item>dlcpacks:\mppatchesng\</Item>
        <Item>dlcpacks:\patchday1ng\</Item>
        <Item>dlcpacks:\patchday2ng\</Item>
        <Item>dlcpacks:\mpchristmas2\</Item>
        <Item>dlcpacks:\patchday2bng\</Item>
        <Item>dlcpacks:\patchday3ng\</Item>
        <Item>dlcpacks:\patchday4ng\</Item>
        <Item>dlcpacks:\mpluxe\</Item>
        <Item>dlcpacks:\patchday5ng\</Item>
        <Item>dlcpacks:\mpluxe2\</Item>
        <Item>dlcpacks:\patchday6ng\</Item>
        <Item>dlcpacks:\mpreplay\</Item>
        <Item>dlcpacks:\patchday7ng\</Item>
        <Item>dlcpacks:\mplowrider\</Item>
        <Item>dlcpacks:\mphalloween\</Item>
        <Item>dlcpacks:\patchday8ng\</Item>
        <Item>dlcpacks:\mpapartment\</Item>
        <item>dlcpacks:\mpxmas_604490\</item>
        <Item>dlcpacks:\eup\</Item>
    </Paths>    
</SMandatoryPacksData>

If you have other eup add-ons it should look like this
=======================================================

<Paths>
          <Item>platform:\dlcPacks\mpBeach\</Item>
        <Item>platform:\dlcPacks\mpBusiness\</Item>
        <Item>platform:\dlcPacks\mpChristmas\</Item>
        <Item>platform:\dlcPacks\mpValentines\</Item>
        <Item>platform:\dlcPacks\mpBusiness2\</Item>
        <Item>platform:\dlcPacks\mpHipster\</Item>
        <Item>platform:\dlcPacks\mpIndependence\</Item>
        <Item>platform:\dlcPacks\mpPilot\</Item>
        <Item>platform:\dlcPacks\spUpgrade\</Item>
        <Item>platform:\dlcPacks\mpLTS\</Item>
        <Item>dlcpacks:\mpheist\</Item>        
        <Item>dlcpacks:\mppatchesng\</Item>
        <Item>dlcpacks:\patchday1ng\</Item>
        <Item>dlcpacks:\patchday2ng\</Item>
        <Item>dlcpacks:\mpchristmas2\</Item>
        <Item>dlcpacks:\patchday2bng\</Item>
        <Item>dlcpacks:\patchday3ng\</Item>
        <Item>dlcpacks:\patchday4ng\</Item>
        <Item>dlcpacks:\mpluxe\</Item>
        <Item>dlcpacks:\patchday5ng\</Item>
        <Item>dlcpacks:\mpluxe2\</Item>
        <Item>dlcpacks:\patchday6ng\</Item>
        <Item>dlcpacks:\mpreplay\</Item>
        <Item>dlcpacks:\patchday7ng\</Item>
        <Item>dlcpacks:\mplowrider\</Item>
        <Item>dlcpacks:\mphalloween\</Item>
        <Item>dlcpacks:\patchday8ng\</Item>
        <Item>dlcpacks:\mpapartment\</Item>
        <item>dlcpacks:\mpxmas_604490\</item>
        <Item>dlcpacks:\eup\</Item>
        <Item>dlcpacks:\eupwinter\</Item>
                <Item>dlcpacks:\euptactical\</Item>
    </Paths>    
</SMandatoryPacksData>

Step. 8
======================================================= 
(make sure you activate edit mode, for this step)
Take the edited ''dlclist.xml'' from your desktop and put it back in mods\update\update.rpf\common\data 

that is a snipet of his install readme. now cant you do that same thing but instead name the DLC something like Police extras? and then youd have to add in the other respective files for them to work but youd still have to spawn them via trainer or RPH console..

mpluxe is fine, it's mpluxe2 that doesn't work anymore, and I'm gonna guess it wasn't fixed with 617.1.

You could make your own DLC, but that requires a little more knowledge than putting a couple .meta files and models in an existing DLC.

Edited by Kilyin
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2 hours ago, Kilyin said:

mpluxe is fine, it's mpluxe2 that doesn't work anymore, and I'm gonna guess it wasn't fixed with 617.1.
You could make your own DLC, but that requires a little more knowledge than putting a couple .meta files and models in an existing DLC.

how would one go about making a DLC of additional police/emergency/add-on cars then? all he does is add the patch to the DLC list (at least id figure)... Ive seen some people on gta5-mods.com do pretty much the same thing with their 'add-on' cars.. 
what you would need would be the same basic folders most of the dlc or title updates have, dont you? and then add it to the dlc list so it works

I have (as of now) 12 vehicles to be added as emergency vehicles. Now that will change since I have been unable to download anything due to the fact my pc was 'in the shop.' 
if anyone has more links on how to make one, Id be obliged to see it..

READ THE INSTRUCTIONS FOR THE MODS..THEY'RE CALLED READMEs   AKA read me for a reason

lspdfr plugin or GTA V crashed? find your Rage log in your gta folder, usually found after ragepluginhook.exe and open it, hit Ctrl a, open pastebin.com, select new paste, hit Ctrl v, get the link after you pasted it and supply that with your issue in the specific mod topic, it helps the developer diagnose the problem you may have.

 

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7 minutes ago, Quakex64 said:

how would one go about making a DLC of additional police/emergency/add-on cars then? all he does is add the patch to the DLC list (at least id figure)... Ive seen some people on gta5-mods.com do pretty much the same thing with their 'add-on' cars.. 
what you would need would be the same basic folders most of the dlc or title updates have, dont you? and then add it to the dlc list so it works

I have (as of now) 12 vehicles to be added as emergency vehicles. Now that will change since I have been unable to download anything due to the fact my pc was 'in the shop.' 
if anyone has more links on how to make one, Id be obliged to see it..

Didn't we already discuss this here?

Yeah, thought we did. I have never created my own dlcpack of cars but I don't imagine it'd be that hard to copy an existing mod that has.

Edited by Kilyin
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oh, sorry.  I just really ant to get my cars to work in game, either thru DLC or adding into a DLC... just trying to get wind of how to do it...

 

my apologies...

READ THE INSTRUCTIONS FOR THE MODS..THEY'RE CALLED READMEs   AKA read me for a reason

lspdfr plugin or GTA V crashed? find your Rage log in your gta folder, usually found after ragepluginhook.exe and open it, hit Ctrl a, open pastebin.com, select new paste, hit Ctrl v, get the link after you pasted it and supply that with your issue in the specific mod topic, it helps the developer diagnose the problem you may have.

 

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4 minutes ago, Quakex64 said:

oh, sorry.  I just really ant to get my cars to work in game, either thru DLC or adding into a DLC... just trying to get wind of how to do it...

 

my apologies...

No worries, I just thought I'd link that because it seemed like you'd already researched it. I bet I could do it, looking at existing mods, but I think I saw @Stealth22 mention he'd recently figured it out.

I've got 10 addon police cars spread through mpchristmas2 and mpluxe though, so that's definitely the easier way.

Edited by Kilyin
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18 minutes ago, Kilyin said:

No worries, I just thought I'd link that because it seemed like you'd already researched it. I bet I could do it, looking at existing mods, but I think I saw @Stealth22 mention he'd recently figured it out.

I've got 10 addon police cars spread through mpchristmas2 and mpluxe though, so that's definitely the easier way.

Yeah, I found an example on how to do it, it's easy. The only replacement cars I have are the four police vehicles, and the Sheriff cruiser. I only have like 3 or 4 standalone vehicles, but I put them in a brand new DLC pack, and they work fine. 

I don't have the link handy, but I'll post it when I'm free on Monday. 

Stealth22
LSPDFR Tester | Plugin Developer
My Plugins: Code 3 Callouts | Traffic Control | Keep Calm | ALPR+

Please do not PM me for any kind of technical support.
I unfortunately do not have enough free time to answer every PM that I get. For issues with my plugins, please post in the comments section of the file, or it's forum thread. You'll get a much quicker response from me there than if you send me a PM; I do my best to respond to every question in the comments sections. For API/programming questions, please post them in the API Development forum, so all developers can benefit from the answer as well. Thanks!

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  • 1 month later...

Changes for 678.1 game version (these are only values I modified versus original gameconfig.xml). Works with Pinnacle of V and about 30ish addon/15-20 replacement vehicles and all game DLCs. YMMV.

<PoolName>FragmentStore</PoolName>
<PoolSize value="9550"/>
<PoolName>Vehicles</PoolName>
<PoolSize value="900"/>
<PoolName>VehicleStreamRequest</PoolName>
<PoolSize value="145"/>
<PoolName>VehicleStreamRender</PoolName>
<PoolSize value="135"/>
<PoolName>VehicleStruct</PoolName>
<PoolSize value="300"/>
<PoolName>HandlingData</PoolName>
<PoolSize value="800"/>
<PedsForVehicles_Base value="130"/>
<PedsForVehicles value="150"/>
<VehicleAmbientDensityMultiplier_Base value="130"/>
<VehicleAmbientDensityMultiplier value="150"/>
<VehicleMemoryMultiplier value="800"/>
<VehicleParkedDensityMultiplier_Base value="100"/>
<VehicleParkedDensityMultiplier value="150"/>
<VehicleUpperLimit_Base value="100"/>
<VehicleUpperLimit value="260"/>
<MaxVehicleModelInfos value="900"/>
<MaxExtraVehicleModelInfos value="300"/>
<MaxExtraWeaponModelInfos value="200"/>

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  • 4 weeks later...

Hey Kilyin, I was wondering, when you say "all game DLCs", does that mean you have the RPH counter measures against MP vehicles in SP turned on or off ?
I've been desperate to run the game with every DLC on (since I'm using World of Variety), I've tried several gameconfigs and I stumpled upon your post. I just tried the settings you posted but it resulted in the same thing, my game crashes when entering Blaine County (especially from Senora fwy, no matter if I have added cars or not). I have replaced only emergency vehicles and have only 4 added ones. I don't understand why this happens, I've been looking everywhere and everytime the answer is to disable the countermeasures against MP vehicles in SP. which is a shame because it could add more variety to the game.

 

 

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22 hours ago, QuentinJericho said:

Hey Kilyin, I was wondering, when you say "all game DLCs", does that mean you have the RPH counter measures against MP vehicles in SP turned on or off ?
I've been desperate to run the game with every DLC on (since I'm using World of Variety), I've tried several gameconfigs and I stumpled upon your post. I just tried the settings you posted but it resulted in the same thing, my game crashes when entering Blaine County (especially from Senora fwy, no matter if I have added cars or not). I have replaced only emergency vehicles and have only 4 added ones. I don't understand why this happens, I've been looking everywhere and everytime the answer is to disable the countermeasures against MP vehicles in SP. which is a shame because it could add more variety to the game.

 

 

Turn it off. There are other ways to enable the mplowrider2 cars in singleplayer without using that. If you run RPH 38 it's turned off by default. From what I've seen, that setting causes nothing but crashes if enabled similar to the one you're describing. My game wouldn't even start with it turned on.

By all game DLCs I mean I have them all enabled. If you don't care about certain new DLC cars, you can remove them from the dlclist.xml to give yourself some headroom to install cars. I have not tried world of variety so I'm not sure what to tell you there.

Edited by Kilyin
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ok so, I just now tried the modified gameconfig in my game, from @Kilyin and took my fps from 60 to 9 and loads with a corrupt file.. I had to replace update.rpf where the file itself actually goes... so are supposed to put files like that in the mods folder, because I always though mods folder was just for cars....Ive also always wondered this because a couple months ago I wanted to try and extended train with files needing to go in the update rpf, I put them in the mods folder and the train never changed...

so do we put files that need to go there in the original update rpf folders or in the mods folder folder???

READ THE INSTRUCTIONS FOR THE MODS..THEY'RE CALLED READMEs   AKA read me for a reason

lspdfr plugin or GTA V crashed? find your Rage log in your gta folder, usually found after ragepluginhook.exe and open it, hit Ctrl a, open pastebin.com, select new paste, hit Ctrl v, get the link after you pasted it and supply that with your issue in the specific mod topic, it helps the developer diagnose the problem you may have.

 

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/\/\/\ anyone??  /\/\/\

READ THE INSTRUCTIONS FOR THE MODS..THEY'RE CALLED READMEs   AKA read me for a reason

lspdfr plugin or GTA V crashed? find your Rage log in your gta folder, usually found after ragepluginhook.exe and open it, hit Ctrl a, open pastebin.com, select new paste, hit Ctrl v, get the link after you pasted it and supply that with your issue in the specific mod topic, it helps the developer diagnose the problem you may have.

 

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On 15/4/2016 at 5:02 PM, Kilyin said:

Turn it off. There are other ways to enable the mplowrider2 cars in singleplayer without using that. If you run RPH 38 it's turned off by default. From what I've seen, that setting causes nothing but crashes if enabled similar to the one you're describing. My game wouldn't even start with it turned on.

By all game DLCs I mean I have them all enabled. If you don't care about certain new DLC cars, you can remove them from the dlclist.xml to give yourself some headroom to install cars. I have not tried world of variety so I'm not sure what to tell you there.

Thanks for the reply, I now use an .asi mod that does exactly what you described. I had no idea this mod existed. I've been using your gameconfig file for a while now, and it just works perfectly, thank you!

@Quakex64, yes the gameconfig.xml goes into the mods folder if you have one, it isn't only used for cars, it's used for every file you wish to replace in your game without touching the vanilla ones. Just make sure your entire update.rpf is in the mods folder. 

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On 4/16/2016 at 4:40 PM, Quakex64 said:

ok so, I just now tried the modified gameconfig in my game, from @Kilyin and took my fps from 60 to 9 and loads with a corrupt file.. I had to replace update.rpf where the file itself actually goes... so are supposed to put files like that in the mods folder, because I always though mods folder was just for cars....Ive also always wondered this because a couple months ago I wanted to try and extended train with files needing to go in the update rpf, I put them in the mods folder and the train never changed...

so do we put files that need to go there in the original update rpf folders or in the mods folder folder???

Use mods folder for anything you mod with OpenIV.

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