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[WIP][REL] Federal Callouts

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Federal Callouts was created to give more purpose to the FIB, DOA and IAA models and let people more accurately play as federal agents in general. I released it now to get feedback as to what I can add to current callouts and what callouts I could add in the future.

Current Callouts

Potential drug deal - Pretty self explanatory. You're sent out to watch if a guy sells drugs, and if he does, arrest him. Watching isn't the hard part... (currently 4 different paths the callout can go when you move in to arrest the suspect). Around 20% of the time the intel is bad (if this ends up being too frequent I may lower it).

Prevent assassination - This requires more investigation. You are given a gender of the killer and an area to look for him. The assassin will strike after 1-5 minutes so your response time can be crucial. Look for the odd man out - someone who is following another person.

Armored car robbery - Robbers are moving in on an armored car. You must help the guards protect the armored vehicle. If you arrive before the robber stay with the truck and wait for them to arrive.

Wanted person - (previously execute arrest warrant) There is a suspect who has a warrant out for his arrest. Arrest him. Responding code 3 may make your job harder. (This is the first few variations of the callout - eventually there will be many more. If you are looking for a callout where the suspect is in a vehicle, check out Traffic Policer).

Escaped prisoner - You're given a name, description, prior and general area. You need to find the escaped fugitive.

Kidnapping - There has been a kidnapping in the area. Dispatch has a list of suspect vehicles and is getting 911 calls with more suspects as well. Work with your agency to locate the kidnapper and save the victim.

Current Features

Agency detection - There are two name settings. Based on which model you pick when you go on duty, Federal Callouts will pick the more appropriate name.

Suspect danger level - when looking for a fugitive or someone with an arrest warrant, dispatch will tell you that person's crimes and that will tell you roughly how dangerous they will be (armed crimes = armed suspect)

Dynamic callout spawnpoints - As of writing this only the drug deal callout will utilize this feature. This feature lets users specify their own spawnpoints (and remove existing one) for callouts. You can find the spawnpoints in /Plugins/LSPDFR/FederalCallouts. Each folder is for a different group of spawnpoints. For example, "Drug" contains the drug deal spawnpoints. You can use this tool to created spawnpoints. File name does not matter. Tags are currently not utilized. Heading (which way you are facing in the world) is used so when creating spawnpoints for callouts that spawn a single ped like Potential drug deal make sure your character is facing the way you want the dealer to be facing. When finished, simply place the XML file in the correct folder mentioned earlier and Federal Callouts will dynamically load it the next time the game starts!

Dispatch audio - All callouts support dispatch audio for when the callout pops up and many support it during the callout itself.

Vehicle Repair - Just pull up to your department's garage and the mechanics will repair your car for you, good as new. I added this feature when I heard @FirstThirtyMinutes would find it useful for streams and I figured I would like it as well. More repair locations will be added as necessary.

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Planned Callouts

Sting operations - A bunch of different types. The current WIP is one where the suspect thinks he has a bomb in his van but he really doesn't. Most (if not all) will be based on real FBI sting operations.

Execute search warrant - This will be pretty simple but also take some time as I need to gather locations. Search a store or house for evidence of an alleged crime or for a wanted fugitive.

Terrorist callouts - Some of these will be sting operations. Others will be real tips and you need to stop a terrorist attack, whether it be a mass shooting or a bomb. (thanks for the idea Hystery!)

Bank robbery investigation - This might be a lengthy callout. You are sent out to interview some staff and other witnesses of a bank robbery. You need to interview witnesses and collect evidence. I might make this multiple callouts that work together (I have a few ways of doing this in mind) but it might also just be one big one, I'll see how it works out.

Investigate corruption - It might be a dirty politician or a dirty cop. It might be nothing. You'll have to tail them and find out.

Feel free to suggest more!

I do have some other ideas but they're still also a work in progress and not really ready to be revealed as they are rough.

Also, to save space, I am only going to put the callouts I am actively working on in the planned callouts section for now.

Planned Features

Better spawn locations - Drug deals will eventually spawn in alleyways and other less visible locations.

Better callout AI - Suspects will see marked police vehicles and won't commit crimes in front of them. They might eventually lose the eyes in the back of their head (i.e. instead of getting too close to a drug dealer and spooking him, he'd have to see you. think how the GTA V police search system works, where they have to look for you or you lose your wanted level)

Abundance of variation - Pretty straightforward. I hope to get rid of almost all predictability of all the callouts.

Playstyle tuning - Are you a beginner or more experienced? Tune the settings of the individual callouts to match your playstyle and adjust realism. Don't like a callout? Turn it off.

Investigation - There's a reason they're called special agents. It's because they can arrest and investigate. I will add some investigation oriented callouts and some variations of current callouts that require a little investigation (thanks for the idea Hystery!)

 Link to file

Edited by goigle
update to .40

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  • What I'm working on right now: Awareness system for suspects. You can now hide behind cover to prevent the AI from noticing you. Interactive menu to call for a federal surveillance choppe

  • plane hijacking,  bank robbery, bus hijacking, maybe some of these involve bombs, all of them would involve weapons of some sort..high-rise buildings involving multiple hostages and suspects. prison t

  • bank robbery is a WIP, idk about plane hijacking and bus hijacking might be possible but yeah I'll work on that

Thank you,  I enjoy plainclothes patrolling.  Looking forward to this.

Getting bored roleplaying?  Need ideas for calls to respond to?  Try out http://sandyshorespd.weebly.com/  Tons of role play dispatches to use your imagination on.

Hey,

I tried downloading the file. It says it's "corrupted". Won't let me open it. Other people are having the same problem. Would love to use your mod!
Thanks,

RaNgErScOpE

As I commented in the comment section of your plugin: 

Awesome idea! We lack some more "serious" calls with some kind of investigation, to change a bit from the usual calls basic police officers receive! I'm all for it, and I might suggest some more stuff:

  • For your assassination attempt call, if you can't respond fast enough, the person dies, and you have to look around for the murderer/if he ditched his weapon for officers to start to investigate the case
  • Gang meeting: two big heads of powerful rival gangs are meeting for a deal, watch and intervene
  • Prevent a terrorist attack: a deep investigation revealed that a man (add a description of him and we have to find him) is planning a terrorist attack. Prevent it. It could be mass shooting, or simply bombing himself, or placing a bomb somewhere. In case of the mass shooting, straight forward, in case of the bombing himself, maybe trying to reason him before he blows himself up, and placing a bomb, if you can't find it in time, a small timer starts for you to find the bomb and defuse it.

Feel free to make use those ideas if you didn't have them already!

Edited by Hystery

 

Surveil potential drug deal - Pretty self explanatory. You're sent out to watch is a guy sells drugs, if he does, arrest him. Watching isn't the hard part... (currently 4 different paths the callout can go when you move in to arrest the suspect). Around 20% of the time the intel is bad (if this ends up being too frequent I may lower it).

 

I don't think it may be too frequent, people tend to report many people as "suspicious drug-dealing lenin-loving government-hating criminals", and usually it's a false alarm. 

I also love the idea to make suspects distinct between a marked cruiser and unmarked one. 

About suggestions: I hope you considered the desert area as a location for you calls as well? There are many places for a drug deal call, including empty farms, Trevor's gas station, airfields. There even could be a call when the pusher is leaving the city and you have to follow him to the country area where the exchange will happen. 

  • Author

I don't think it may be too frequent, people tend to report many people as "suspicious drug-dealing lenin-loving government-hating criminals", and usually it's a false alarm. 

I also love the idea to make suspects distinct between a marked cruiser and unmarked one. 

About suggestions: I hope you considered the desert area as a location for you calls as well? There are many places for a drug deal call, including empty farms, Trevor's gas station, airfields. There even could be a call when the pusher is leaving the city and you have to follow him to the country area where the exchange will happen. 

Yes, actually I have already gathered almost all of my rural spawnpoints. The trouble is getting all the ones in the city, so many damn alleyways and I want them all!

Currently the spawning is just the default random that most other callouts use but I do plan on making something more logical as I gather more spawnpoints

  • 1 month later...

Depends, what would you want to see in that callout?

plane hijacking,  bank robbery, bus hijacking, maybe some of these involve bombs, all of them would involve weapons of some sort..high-rise buildings involving multiple hostages and suspects. prison take-over, guards held hostage.. I am sure some more will come to mind, but those I listed sound pretty exciting, just thinking about them. I don't know if they are at all doable or not... I will probably have more ideas later on, so if you see an edit, that would be why :thumbsup:

  • Author

plane hijacking,  bank robbery, bus hijacking, maybe some of these involve bombs, all of them would involve weapons of some sort..high-rise buildings involving multiple hostages and suspects. prison take-over, guards held hostage.. I am sure some more will come to mind, but those I listed sound pretty exciting, just thinking about them. I don't know if they are at all doable or not... I will probably have more ideas later on, so if you see an edit, that would be why :thumbsup:

bank robbery is a WIP, idk about plane hijacking and bus hijacking might be possible but yeah I'll work on that

  • 2 weeks later...

I've had the Potential Drug Deal ... I really enjoyed that as well.. I started to think oh hey wouldn't it be nice to have a drug or prostitution sting..

and then I saw on your page under Planned Callouts:  Sting operations ... hehe damn you are on top of it..

Then I said wouldn't it be nice to have a bank robbery: hehe and you don't disappoint, once again under Planned Callouts:  Bank robbery investigation

It's like you read minds. :thumbsup:

A Gang Task Force Callout would be neat or something relating to gangs.. 

43 minutes ago, goigle said:

I have one or two gang callouts in my list, I haven't updated this thread in a while. I'll update the thread the next time I update FC :D

Like I said you are a mind reader! and if I haven't said this enough.. Potential drug deal is by far 1 of my favorite Callouts.. especially when they call for backup and I get a nice shootout going, Can't wait for future releases which include additional new Callouts!  :thumbsup::thumbsup:

Edited by Kal74

  • 2 weeks later...
  • Author

Prisoner escaped callout is out, along with an update that has some juicy changes to other callouts. Some things did not make it into this update as school deadlines caught up to me and I have two essays due soon (one Thursday and one on Tuesday) but I wanted to get this new callout out so people have more things to do with FC while I am working!

After these essays I'm going to start work on one of the political corruption callouts (maybe a dirty detective?) :~)

On 11/18/2015, 12:52:28, goigle said:

After these essays I'm going to start work on one of the political corruption callouts (maybe a dirty detective?) :~)

That sounds sweeet.. I got a suggestion or 2 for some new callouts

Police Escort High Priority Wanted Person(Drug Kingpin or Gang Leader) for transport to the prison. Maybe along the way you get in some shootouts with people attempting to free the prisoner(They ram the transport vehicle, attempt to use bombs or attempt to board the vehicle) something nutty, who knows how far any of this can go except the people that do the coding..

VIP Escort: Escort an important person to a pre-define destination.. Block Traffic along the way, prevent an attack.

Cargo Theft  Trucks, Boats, pharmaceuticals transports vans.. probably a pursuit type of situation. or an under attack need assistance situation.

Just tossing some stuff out there :thumbsup:

 

Edited by Kal74

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