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Check out ELS for V!

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6 minutes ago, Officer27 said:

There is one big last question, is ELS based on Rage Plugin Hook or Scripthook? it seems to be very stable which is why im guessing its on scripthook :)

It uses Scripthook apparently, although both hooks are pretty stable. The only downside about RPH is that no multiplayer client supports it.

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  • Hehe, it would probably be pretty great, especially since Albo is much more talented than I am.   Regarding an ELS release, I know the long wait has disappointed and frustrated many. For thi

  • Here are the fact's. ELS V is being made by Lt.Caine with help, support & testing from Me(Bxbugs123 & PoliceWag) no one else is testing it at this time. The CVPI is this video is by Me(Bxb

  • If you can successfully manage to go this route rather than the extras, would this mean that all vehicle models currently released would automatically be compatible with ELS? Also would we have to use

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2 hours ago, LaHomie said:

If you can successfully manage to go this route rather than the extras, would this mean that all vehicle models currently released would automatically be compatible with ELS? Also would we have to use ELS-specific lightbars and various other lighting parts when developing new models?

If that route is opened up, ELS would likely use the siren parts in a way that differs from the base game. Thus vehicle models would still need to be configured specifically for ELS--which should be at least slightly simpler than configuring a model for the default system, which presents its own challenges. However, it's still too early for a definitive answer, unfortunately.

 

And for those wondering, just as ELS IV, ELS V is being coded using the C++ Scripthook. Therefore, it will be a ".asi" modification requiring ScirptHookV. The reason for this is simple: C++ is the coding language I am familiar with and the other hooks do not support it (in the sense of building a script with it--ELS will run just fine if the other hooks also happen to be installed).

9 minutes ago, Lt.Caine said:

If that route is opened up, ELS would likely use the siren parts in a way that differs from the base game. Thus vehicle models would still need to be configured specifically for ELS--which should be at least slightly simpler than configuring a model for the default system, which presents its own challenges. However, it's still too early for a definitive answer, unfortunately.

 

And for those wondering, just as ELS IV, ELS V is being coded using the C++ Scripthook. Therefore, it will be a ".asi" modification requiring ScirptHookV. The reason for this is simple: C++ is the coding language I am familiar with and the other hooks do not support it (in the sense of building a script with it--ELS will run just fine if the other hooks also happen to be installed).

You can use any CLI compliant language in RPH, that includes C++. (Although it's not very well documented)

I have a question: is it going to support networking for third party clients? If so, will some features be limited like in ELS for IV?

Edited by ruslanchik

6 hours ago, Lt.Caine said:

Furthermore, the recent developments regarding default siren ("carcols") configuration have provided a new avenue to explore for ELS. 

 

just one thing will the environmental lighting for els be able to be controlled in the .ini files for quicker color swap like in els v 8.5? because if so that would greatly aid in the development of els compatible mods for departments requiring a strict lighting setup

 

also thanks for the hard work dedication and all that you do for the community 

Edited by howellp12

[img]http://www.lcpdfr.com/crimestats/user/49566/sig.jpg[/img]

ELS is not planned to feature any networking or API.

 

1 hour ago, howellp12 said:

just one thing will the environmental lighting for els be able to be controlled in the .ini files for quicker color swap like in els v 8.5? because if so that would greatly aid in the development of els compatible mods for departments requiring a strict lighting setup

Normally, yes, the environmental lighting should be controlled via the ELS vehicle configuration files (VCFs) for easy access. That's the way it is set up right now with the extras system.

Thanks for the update @Lt.Caine Finally a answer. No need to apologize your the one doing us a favor we in the other hand need to apologize and be more patient on the release :thumbsup: I think i have mentioned it before but is it possible for the traffic to respond to our traffic ad visor that would be cool 

@Lt.Caine Hiya. Thanks for updating all of us so thoroughly. Just curious as to whether the current state of ELS allows emergency lighting to be seen from a distance on vehicles in the same way that the default coronas (I am assuming that's what they're called) do. It would be great if you wouldn't have to worry about realism being compromised due to the lights fading out after stepping away from your vehicle a few feet. 

12 hours ago, Unision said:

@Lt.Caine Hiya. Thanks for updating all of us so thoroughly. Just curious as to whether the current state of ELS allows emergency lighting to be seen from a distance on vehicles in the same way that the default coronas (I am assuming that's what they're called) do. It would be great if you wouldn't have to worry about realism being compromised due to the lights fading out after stepping away from your vehicle a few feet. 

Somebody on the ELS team said something along the lines of "we cant change the loddistances but we are looking into it"... that was a while ago and I'm not sure if I got it completely correct, It may have been changed. I hope this question gets answered because this is something I want to see.

Primary Computer Specs: Alienware 17 R4 with 7th Generation Intel® Core™ i7-7700HQ (Quad-Core, 6MB Cache, up to 3.8GHz w/ Turbo Boost), Windows 10 64-bit, NVIDIA® GeForce® GTX 1070 with 8GB GDDR5, 32GB DDR4 at 2400MHz (2x16GB) Ram, Killer 1535 802.11ac 2x2 WiFi and Bluetooth 4.1.

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Follow me on iFunny: Huell

 

I'm honestly not waiting for this mod much anymore, I've sort of left GTA V already...

f5206360dd4e4e316b6c1f56c39f20d3.png

 

My Railmiles statistics: https://generic.railmiles.me/

I live in the UK. This means I will respond the most from 3-11pm BST/GMT. Do not contact for support here or through Discord.
Discord: generic train man#7633 --------------- Youtube: The Starmix

Train Simulator, believe it or not.

f5206360dd4e4e316b6c1f56c39f20d3.png

 

My Railmiles statistics: https://generic.railmiles.me/

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Discord: generic train man#7633 --------------- Youtube: The Starmix

31 minutes ago, Starmix said:

Train Simulator, believe it or not.

Ahh I thought i'd missed something XD.

I played OMSI the other day for the first time in like 2 years, that was interesting.

I'm not convinced, of course I'll come and check it out but I've been really getting into Train Sim.
c176cd9e6b46da80743ef22819fb7019.png

f5206360dd4e4e316b6c1f56c39f20d3.png

 

My Railmiles statistics: https://generic.railmiles.me/

I live in the UK. This means I will respond the most from 3-11pm BST/GMT. Do not contact for support here or through Discord.
Discord: generic train man#7633 --------------- Youtube: The Starmix

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