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Random pursuits broken?

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I mean these pursuits that happen in story mode whether you have LSPDFR or not, when a police car suddenly starts chasing a vehicle.

Recently I noticed that they still happen but cops chase their tail, I have followed a couple of them and they actually are chasing absolutely no one, they just drive around the city lights and siren on without going for someone and it goes on forever. Actually at one point, I always hear a siren constantly, which becomes quickly annoying.

I am not sure if this the game that broke this, if this is due to LSPDFR or another mod (I mostly have additional callout packs). Anyone else noticed the same thing?

Edited by DLM3

Where we're going, we don't need signatures.

As far as I know responding police vehicles (with a chase or without) are a part of GTA V's code, not LSPDFR. Although I will agree that they seem to happen more often when playing LSPDFR, which may be a placebo or a small bug which will be eventually ironed out. It's nothing game "breaking"...

Due to the graphic nature of this post, reader discretion is advised.
lspdfrsig2njsuy.jpg

  • Author

I think you missed what I was saying. Pursuits always happen, that's not the issue. What am I saying is that they are chasing no one, usually when one of these pursuits starts they just ram into a vehicle within a few seconds and chase it, this is not what I am seeing anymore. I followed a couple of them for 5+ minutes and they never chase a car, they just drive around all lights and siren on aimlessley.

That's why I said that at one point all you hear is a siren constanly going on. Usually they quickly catch up on their suspect and the pursuit quickly ends. Not anymore, they will just go around forever with their siren on. To put it simply the siren that I keep hearing is the same vehicle(s) that go around forever chasing no one.

I am aware that they are not part of LSPDFR, this is my OP : "I mean these pursuits that happen in story mode whether you have LSPDFR or not". I am not saying that this LSPDFR at fault, that's why I was asking if anyone noticed the same thing, I was asking if this is the base game that is broken after a recent patch or if this is due to the mod.

I'll run a few tests, playing story mode, then LSPDFR alone then adding other mods to see if I can pinpoint where this is coming from.

Edited by DLM3

Where we're going, we don't need signatures.

  • Author

Well I ran my tests and random pursuits in (unmodded) single player still work fine. The three that I have witnessed each ended with a shoot-out and a couple of these pursuits started really quickly after the police unit put on their siren (within 10 seconds), the third one took more time to reach the vehicle and the chase then actually lasted a little longer before they managed to block the vehicle.

On the other hand, I have launched LSPDFR alone, with no other mods, no additional callouts and only one of the many pursuits that I have recorded actually resulted in a real chase (which also ended with a shoot-out), all the other pursuits were just cops chasing their tail, either bailing out quickly or driving around for some time for nothing. The most extreme cases that I have mentioned in my previous posts (pursuits during several minutes) were either due to other mods aggravating the issue or extensive play. I have noticed that the 2 cars that were involved in these fruitless pursuits had the same number (29 and 76), so I wonder if they are not leftover of previous backups that I called. Thus the longer you play, the more you call backups and the more you have of these cars that don't really know how to follow the script used for these random chases?

I'm editing the video and will upload it shortly.

[Edit]

Here's the random pursuits happening in Story Mode, with no mod at all. Police go straight for a car followed by a shoot-out.

Here's a compilation of random pursuits happening in LSPDFR (with no other mod): a little biased as I haven't added the one real chase that ended with a shoot-out (I had already deleted the video) but all the other "pursuits" involved no suspect at all.

Please spare me the comments about the PS2 graphics! I had to tone things down to maintain some fluidity while running Fraps.

Edited by DLM3
Added links to videos.

Where we're going, we don't need signatures.

 

Please spare me the comments about the PS2 graphics! I had to tone things down to maintain some fluidity while running Fraps.

This isn't a comment about the graphics (Look fine to me), but if you have an Nvidia card I would look into using Shadowplay. Worlds better than FRAPS with no to very little performance degradation since it records using the GPU.

ASUS Maximus VII Hero Motherboard

EVGA GTX 970 4GB

Intel Core i5-4690k

20 GB RAM

Windows 10 Pro

  • Author

I have a new information. I have followed another car that kept going with its siren on for maybe 10-15 minutes. It kept crashing into various things and eventually the engine started to be damaged, with a little help push from my part it finally crashed into a wall and the engine burst into flames. The officers left the car warning that it was going to blow... and guess who also left the car: a suspect that I could swear I had arrested earlier. It was a serious callout where I ended arresting 3 people so I had to call a Code 2 backup in order to detain the 3rd person and I am 99% confident that it was the same suspect.

So could it be that these cars that keep chasing invisible people are indeed leftovers from earlier backups that don't despawn and just wander aimlessly with their siren on? That would explain why there are more of these cars the longer you play.

I will also add that it wasn't happening in 0.1 because I was still taking part in these random pursuits and they always ended with a shoot-out.

This isn't a comment about the graphics (Look fine to me), but if you have an Nvidia card I would look into using Shadowplay. Worlds better than FRAPS with no to very little performance degradation since it records using the GPU.

I will give it a look, thanks.

Edited by DLM3

Where we're going, we don't need signatures.

Ambient coding by rockstar. This have been in all gta v games.. they drive around without reason with sirens 

This. The same as people walking around or in cars are not going anywhere, and will circle around eventually. 

 

This isnt Oblivion haha.

This. The same as people walking around or in cars are not going anywhere, and will circle around eventually. 

 

This isnt Oblivion haha.

@oblivion lol x) 

  • Author

Ambient coding by rockstar. This have been in all gta v games.. they drive around without reason with sirens 

People just don't get it. I can freaking do the difference between the normal behaviour (siren going on, police chasing a car within a few seconds and shootout) and the one in LSDPFR (police chasing no one). Just watch the 2 videos in the post from July 28.

Edited by DLM3

Where we're going, we don't need signatures.

People just don't get it. I can freaking do the difference between the normal behaviour (siren going on, police chasing a car within a few seconds and shootout) and the one in LSDPFR (police chasing no one). Just watch the 2 videos in the post from July 28.

Yeah i understand you mate!

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