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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Police Ai

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I have added a mod in which the police patrol the streets alot more so there are countless times I will be pursuing a suspect and we will fly right by another police officer but he doesnt assist in anyway. The officer will just keep on driving like nothing happened. I think it would be cool if you could somehow make the ai police more aware to whats going on so in cases like that they will turn on their lights and join in the chase. 

I have added a mod in which the police patrol the streets alot more so there are countless times I will be pursuing a suspect and we will fly right by another police officer but he doesnt assist in anyway. The officer will just keep on driving like nothing happened. I think it would be cool if you could somehow make the ai police more aware to whats going on so in cases like that they will turn on their lights and join in the chase. 

 

pretty sure this is a given, implying it's possible to implement. more than likely already in the works, among many other things.

  • Management Team

LCPDFR does do that, it is able to take control of any police officer instead of just ones spawned by the script. LSPDFR cannot currently control game spawned police, only police spawned by LSPDFR itself.

Edited by willpv23

"Work and ideas get stolen, then you keep moving on doing your thing."

LCPDFR did do that, it was able to take control of any police officer instead of just ones spawned by the script. LSPDFR cannot currently control game spawned police, only police spawned by LSPDFR itself.

i was just going to say, it was a fairly common occurrence to have random cops join in an ongoing pursuit. i assume it'd be a headache to implement with GTA V, as it was mentioned that the police AI isn't as sophisticated(?) as was the case in IV, but i trust the folks around here to make the best out of it.

  • Author

LCPDFR does do that, it is able to take control of any police officer instead of just ones spawned by the script. LSPDFR cannot currently control game spawned police, only police spawned by LSPDFR itself.

Its been a while since i played lcpdfr but i dont recall any random police helping me but im probably wrong.. A few months before gta v game out for pc i couldnt get gta iv to load up so i havent played that in a while. 

You are wrong. LCPDFR had AI police that would respond to calls unless you somehow disabled it. Which you probably didn't. AI cops patrolled the streets often in GTA IV. In GTA V they don't. You had a mod that made them do so in more numbers. Don't expect them to have something you want when you modded it in. Also, don't create a whole new thread about something so little. Just leave a comment in the suggestions thread that is already there. But do what you want.

Visit me on youtube. The most common reason for crashing is user error. Make sure you have the latest RAGE, ScripthookV, ScripthookVdotnet and turn off your antivirus. Make sure you have an up to date gameconfig.xml as well. Use Allbo's plugin troubleshooter to find any errors too. 


 

 

  • Author

You are wrong. LCPDFR had AI police that would respond to calls unless you somehow disabled it. Which you probably didn't. AI cops patrolled the streets often in GTA IV. In GTA V they don't. You had a mod that made them do so in more numbers. Don't expect them to have something you want when you modded it in. Also, don't create a whole new thread about something so little. Just leave a comment in the suggestions thread that is already there. But do what you want.

Hey buddy we already went over this and i acknowledged that i was.

Its been a while since i played lcpdfr but i dont recall any random police helping me but im probably wrong.

Trust me, they do. As a LCPDFR beta tester, I logged way more time on that game than I'd consider healthy. Keep in mind that the GTA V incarnation of this mod is very new. G17 is at the point of playing catch up to what LCPDFR had for functions. It has most of its core functions, and at this point; some of them are still glitchy.  Crashes during traffic stops are frequent (from my testing), the AI arrest mechanic bugs out occasionally (especially if you don't keep the AI cop cars in sight), AI blips appearing/disappearing is hit or miss, the player arrest mechanic is troublesome, pursuit spawn locations are questionable sometimes, and you don't spawn with a taser for some reason (I chased someone for what I'd estimate to be a mile or two before catching them within baton range), but the mod is much more functional than 'PoliceMod' for GTA V and dare I say way more polished than older versions of LCPDFR for GTA IV, including .91 and even .95. LSPDFR is as if an early human walked out of the primordial ooze rather than a fish with legs. And that's a testament to LMS and Sam doing early reverse engineering of the game engine and tireless coding, re-coding and testing. The work paid off for everyone.

AI police reponse will come in time, don't you worry. The game is still new from a modding standpoint. OpenV can't do everything OpenIV could do to the previous game, and I'm sure not all AI functions have even been discovered yet. Just wait for a future release and you'll probably be pleasantly surprised with what you get, whether it includes AI cars latching onto what you're doing or not.

Edited by unr3al

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  • Author

Trust me, they do. As a LCPDFR beta tester, I logged way more time on that game than I'd consider healthy. Keep in mind that the GTA V incarnation of this mod is very new. G17 is at the point of playing catch up to what LCPDFR had for functions. It has most of its core functions, and at this point; some of them are still glitchy.  Crashes during traffic stops are frequent (from my testing), the AI arrest mechanic bugs out occasionally (especially if you don't keep the AI cop cars in sight), AI blips appearing/disappearing is hit or miss, the player arrest mechanic is troublesome, pursuit spawn locations are questionable sometimes, and you don't spawn with a taser for some reason, but the mod is much more functional than 'PoliceMod' for GTA V and dare I say way more polished than older versions of LCPDFR for GTA IV, including .91 and even .95. LSPDFR is as if an early human walked out of the primordial ooze rather than a fish with legs. And that's a testament to LMS and Sam doing early reverse engineering of the game engine and tireless coding, re-coding and testing. The work paid off for everyone.
AI police reponse will come in time, don't you worry. The game is still new from a modding standpoint. OpenV can't do everything OpenIV could do to the previous game, and I'm sure not all AI functions have even been discovered yet. Just wait for a future release and you'll probably be pleasantly surprised with what you get, whether it involved AI cars latching onto what you're doing or not.

Yeah your right about some of the glitches but this is an amazing version of lspdfr for it being the first release and im defiantly not complaining, i love it. I was just putting this out there just in case it wasnt a consideration because i dont remember having this in lcpdfr but iv been proven wrong on that. 

 

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