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Callouts+ causes error in lcpdfr loader

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I've downloaded v0.6 of this mod:

After I try to repair a broken down vehicle from a callout, I get an error saying that there is an error in the lcpdfr loader. Does anyone know how to fix this? I've attached logs below. Please let me know if they're bugged or the incorrect files. Thanks!

I'm thinking this is probably an error in the plugin, but I can't be sure.

Edited by Darkray347

Ray

I've downloaded v0.6 of this mod:

 

After I try to repair a broken down vehicle from a callout, I get an error saying that there is an error in the lcpdfr loader. Does anyone know how to fix this? I've attached logs below. Please let me know if they're bugged or the incorrect files. Thanks!

 

It could be that callouts+ hasn't been updated yet to work with 1.0d, have you tried a clean install of LCPDFR without said mod?

  • Author

I have tried without the callouts+ mod and there is no error in the loader. Unfortunately after a period of time, there is a pop up saying lcpdfr has encountered an error check log for details. This occurs every 20 minutes or so. Anyone know why?

Best to report it in the thread you linked, as it is likely an error with the plugin.

Added in original post.

I've also checked the webpage of the mod. It says it is lcpdfr 1.0d compatible. So I'm beginning to doubt that is the problem. Any other ideas?

Mod webpage: '?do=embed' frameborder='0' data-embedContent>>

Ray

I have tried without the callouts+ mod and there is no error in the loader. Unfortunately after a period of time, there is a pop up saying lcpdfr has encountered an error check log for details. This occurs every 20 minutes or so. Anyone know why?

Added in original post.

I've also checked the webpage of the mod. It says it is lcpdfr 1.0d compatible. So I'm beginning to doubt that is the problem. Any other ideas?

Mod webpage: '?do=embed' frameborder='0' data-embedContent>>

I need your ScriptHook and ScriptHookDotNet log files please. The error in the LCPDFR loader isn't reported in the LCPDFR.log file, it's reported in the ScriptHookDotNet log file.

 

Also, yes the plugin is 1.0d compatible, it was built on the 1.0d API.

Live Streaming daily from 8pm GMT (UK) at https://twitch.tv/OfficialLukeD - I play a variety of things 😄

Join my official discord server for support, general chat and my stream schedule! https://discord.gg/Mddj7PQ

Here are the files you requested.

 

As the SHDN log file shows:

 

GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!

 

This error is being thrown as a result of the ped in the breakdown callout, the update to 1.0d must have altered something in the loader which I hadn't taken into account. This was reported by another user on my forum thread and has been addressed already and will be available when the next release is done.

 

Thanks for reporting. If you have any other issues, bug reports or things you want to draw my attention to regarding Callouts+ I highly recommend you do so on the >forum thread I have.

There is nothing wrong with posting your error log here for the record, it's just that I get notified if someone replies to my forum thread, whereas I don't get notified if someone posts in the support section.

Live Streaming daily from 8pm GMT (UK) at https://twitch.tv/OfficialLukeD - I play a variety of things 😄

Join my official discord server for support, general chat and my stream schedule! https://discord.gg/Mddj7PQ

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