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Stupid Cops?!


Incidentiscode4

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  I know I brought this up once, but REALLY!!!!???? I got ram more by other officers than the suspect, the outrage!!!!!!!!! I am just asking if there's gonna be a script to let us pick our position (e.x. primary, secondary, backup, not sure, not an expert in police work). BTW, is there anyway to actually get the AI cops to cause more carnage than the suspect. It's really annoying to see your primary and secondary units smash into civilians FIVE TIMES at over 75 MILES AN HOUR! Also, I don't think the PIT maneuver physics.

Edited by Incidentiscode4
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  I know I brought this up once, but REALLY!!!!???? I got ram more by other officers than the suspect, the outrage!!!!!!!!! I am just asking if there's gonna be a script to let us pick our position (e.x. primary, secondary, backup, not sure, not an expert in police work). BTW, is there anyway to actually get the AI cops to cause more carnage than the suspect. It's really annoying to see your primary and secondary units smash into civilians FIVE TIMES at over 75 MILES AN HOUR! Also, I don't think the PIT maneuver physics.

You can just hang back and let the AI units take point, that's what I do, and 95% of the time, they end up taking out the car, or the guy crashes. As for them causing a ton of damage, well, there's no helping that.

Veni vidi vici

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The latest version improved the AI a lot, but if you are on their way you better move out because they'll will splash you like a rat if you are on their way hahaha. I hate it but hey, this game was not meant to be a cop game so, I am grateful with all the developers here that made this game x100 better. :-)

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I am not sure by F8, I hit F8 and nothing happened, I have LCPDFR 1.0b manual installation by the way. Also, I don't think the push bar makes a difference, I ram the suspect straight, but the hood (or bonnet? if you are from Britain) poped right up, is there a work around that.

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Unfourtunately a lot of what you're talking about you just have to take on the chin and deal with.

 

I am not sure by F8, I hit F8 and nothing happened, I have LCPDFR 1.0b manual installation by the way. Also, I don't think the push bar makes a difference, I ram the suspect straight, but the hood (or bonnet? if you are from Britain) poped right up, is there a work around that.

 

As far as I'm aware there's no work around for this. With a push bar on your vehicle it's quite realistic that the bonnet gets flipped up. Often times a ram to the front releases the lock mechanism of the bonnet- as can be seen here: (3:00 onwards)

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Unfourtunately a lot of what you're talking about you just have to take on the chin and deal with.

 

 

As far as I'm aware there's no work around for this. With a push bar on your vehicle it's quite realistic that the bonnet gets flipped up. Often times a ram to the front releases the lock mechanism of the bonnet- as can be seen here: (3:00 onwards)

Yes sir, I am aware of the fact the hood goes up when rammed, but the push bar is supposed to be built to crash hard, instead, the push bar in the game just glitch into the suspects' bumper. 

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Yes sir, I am aware of the fact the hood goes up when rammed, but the push bar is supposed to be built to crash hard, instead, the push bar in the game just glitch into the suspects' bumper. 

It depends whether the pushbar has a [COL] in the pushbar hierarchy. If it did, it wouldn't glitch into the suspect's bumper.

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It depends whether the pushbar has a [COL] in the pushbar hierarchy. If it did, it wouldn't glitch into the suspect's bumper.

 

 

The AIs are fine for me.  They actually are really good at pursuits. 

I am not sure what you mean by "[COL] in the pushbar hierarchy", here's what mods I use, can you please check that issue out.
Vancouver Police Pack:
RCMP SWAT Command Centre:
Model:
Texture:
Liberty City Ford Taurus (with Liberty CIty plate of course):
Liberty City Dodge Charger:
Model:
Texture:
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