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TGM

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Reputation Activity

  1. Like
    TGM got a reaction from steleb in The Mind-Boggling Classic Cop Car Thread   
    This is a really good idea, I'll post some.
     
    These are some old school RCMP cars.
     



     



     
    (This picture was taken at one of the detachments near me)



     



     



     



     
    New Brunswick's old HP. It has since been disbanded.
     



     



     
    Dieppe's old police force slicktop Caprice (notice the beacon in the dash)
     



     
    Some more old blue and white RCMP cars, these are slicktops.
     



     



     
  2. Like
    TGM got a reaction from Killer007 in Killer's WIP GTA V   
    That Impala is not stolen.
    - 2012 Chevrolet Impala from Driver San Fransisco , converted to a 2013-2014 by Bueno and to GTA V by Bueno/VooDoo
    - Body improvements/modifications by VooDoo (Flex Fuel Badge, GM Badge, Rear Doors, etc), Main Textures by VooDoo "DO NOT EDIT or STEAL Without my permission"
    - 2006-2012 Chevrolet Impala PPV Wheel Modeled by VooDoo, Tire mapped by VooDoo, Textures by VooDoo 
    - Chevrolet Impala Seats modeled/textured by VooDoo, Textures by VooDoo "Do Not steal, or edit textures without my permission"
    - Template by Bueno (Mapped to Bxbugs' for ease of skinning)
    - Screenshots by VooDoo
  3. Like
    TGM got a reaction from Schecter004 in Whats your favorite lightbar?   
    I like older Code 3 bars, such as the LP6000, Code 3 MX7000 and Code 3 Excalibur. 
  4. Like
    TGM got a reaction from VooDoob in My Thoughts on V Modeling   
    (excuse the empty quote box, I can't seem to get rid of it)
    Just because we aren't releasing things doesn't mean that we "aren't helpful". Learning is taking the time to research into the topic, rather than being handed a model saying "Here. Take it and put it in ZModeler, wow you've learned a lot". There should be a locking function for those who want their work to be locked, there will always be somebody who released their stuff unlocked because there are those that do it today. Why do you seem to think that a lot of modders will have "tons of models in their hands without knowing what to do with them"? What is that supposed to mean, I don't quite understand what you mean. Simple as this, the modders don't get a lock function, most of them won't release their stuff. I don't see why you complain about people showing screenshots of their work because they aren't releasing them, can they not display what they've been working on? As I said, why do so many people act hungry for these mods? Have patience, people are still figuring out how things work in V. Modders aren't robots.
  5. Like
    TGM got a reaction from VooDoob in My Thoughts on V Modeling   
    Yes it is. It's a reason that a lot of modders want the option to lock our files. How would you like to paint a beautiful piece of artwork, and have somebody do a bunch of changes to it? Some of us like to preserve our work and keep it in a state the way it was intended to be.
    Locking in ZModeler 2 was permanent. It's external software that people use to extract the 3D model.  
    As stated before, any member of the community (even you!) can learn how to make your own mods your way. That's one of the contributing factors of why I starting making my own mods.
    It's not all about credit, you see. Credit is a major factor in the role of modding. How is it childish to want your work locked as I said, in a way to preserve it from the way it was intended? I assume it's childish to lock my doors as well, isn't it.
    Not a problem, however it's kind of weird that somebody who doesn't model, make car model mods, or anything of that sort wants us to released our models with no locks. It's simple, we don't want our work edited, and I see a lot of people say that if you don't want it ripped or stolen then don't release it. So most of us take screenshots of it, and yet people start to hate on it as well? That makes no sense.
     I say it again, it's not about thieves but also mostly preserving our work. I'm speaking on behalf of most of the community. You do realize that we don't always bitch about thieves, right?
    I guess everyone is different in the sense of their work, work ethics and so on. Myself I wouldn't want to see people stealing my stuff. I take pride in my work and want to share it in with the community in a format that can't be edited.
    Nobody acts like "brats". I still don't understand why it seems like you have this vendetta against people who work with vehicle models who choose them to be in a locked format.
    I like getting feedback from other who see my mods in the community, it seems like all of the people who are pushing for people to release their stuff is impatient. Take a break from the community, come back and maybe people have found a way to resolve something with a way to release their files. Nobody will be pushed around by a consumer of modifications just because the consumer wants it. For now, you'll have to be patient for it, not hard. 
  6. Like
    TGM reacted to Hastings in My Thoughts on V Modeling   
    As a person who can't model, can't make skins, or can't code (or at least can't code anything that works) I am the useless part of the community. However, as a mod consumer, I just don't understand why there's a desire to force modders to give their stuff unlocked. I used plenty of mods, including Cj24's Enforcer, Yard1's LCPD pack, Ekalb's cruisers, and they all were unlocked "to encourage modelling", and I think that this is good for the community. But if I was a modder and others demanded from me to either release everything as they say or get the hell out I would take the second option and stop releasing stuff at all, both locked and unlocked. It just looks rude to me and it doesn't contribute to good relations in the very same community. All in all, I'm really glad the Community Team took the approach described by Sam above: to encourage unlocked models and to accept the locked ones. 
  7. Like
    TGM reacted to Cj24 in My Thoughts on V Modeling   
    It's the point I am making. Usually, people don't even know the reasons why a mod wasn't released unlocked, and believe me, in many cases it's not the decision of the person releasing the car. However, the person releasing a car is considered selfish, yet another person, who created a car and is not going to release it, is not. People don't know it was created, and people don't know why another car is locked.
    I want people to understand that calling modders selfish because a model isn't unlocked won't change the fact that the model is locked. Instead, modders are going to withdraw from the community, either by not releasing models or by just giving them to friends. I've been talking to many different modders, and right now, many feel like they're not accepted here on LCPDFR.com at all.
    It's a good thing many modders don't care about locking. But as long as some do, people should respect that choice instead of acting like locked models completely ruin the community. Like probably every other modder I'd also wish I had access to every model ever created, but unfortunately that's just impossible. Trying to put pressure on modders isn't going to change that, it's even more likely that that's just going to chase them away from releasing at all.
    Everything else being unlocked is not exactly true. OpenFormats supported locking (in case people don't know, it's used for ped models) and, as LMS mentioned earlier, it's always possible to create obstacles to prevent people from editing a script mod.
  8. Like
    TGM reacted to Cj24 in My Thoughts on V Modeling   
    Many modders don't just trust anybody, and I can understand why. They want to make sure a person is actually trustworthy if they give him access to their work. But I don't understand why that has to be bad. Why is it egoistical to release a mod "only" in a locked form? It's already more than anybody in this community is obliged to. If a modder never shows a mod, nobody even knows it exists. In that case he'd be considered less selfish than somebody who does release a mod, just not unlocked? That makes no sense to me.
  9. Like
    TGM reacted to Cj24 in My Thoughts on V Modeling   
    For IV, locking was pretty safe, since there was no tool apart from ZModeler. If somebody managed to rip a model he always has to convert it again. As far as I've been told, the ripping tools often crashed, there were models that simply didn't work properly.
    In SA you had both ZModeler and 3ds Max. I think without further tools you couldn't even import cars created with one of those into the other one. There was an unlocker for ZModeler, however most people, out of respect for the the modders decision, would never use such a tool.

    So no, it does not take just a few minutes. But there's a difference between saying people may not edit this and actually implementing measures to prevent editing. Some people don't care about either one, you have no way to stop those. But since all GTA websites have the possibility to report, there're ways to have it removed. However, you will stop those people who don't even bother to look at the readme. They'll try to import it, see it's locked, and go download another model.
  10. Like
    TGM reacted to Ridgerunner in My Thoughts on V Modeling   
    One of the LCPDFR's core ToS is "Respect" and for good reason.  You cannot build a strong, healthy, happy community without having community members displaying mutual respect for one another.  Depending on how long you've been in the community you'll hear this hot topic of "modder rights" come up over and over again.  At it's core is this idea of "Respect".  When we look past the distracting side discussions, (like copyright/trademark issues that none of these game studios pursue), we see a small group of ambitious, energetic, and very generous individuals, that are willing to invest their own time and energy into creating something new for the games we all enjoy (like the GTA series).  These individuals will release their content (sometimes in "locked" form, sometimes it's "unlocked" for the public).  They will include a credits file (often overlooked by the end user) and those authors who have contributed to the work in the final release are acknowledged by name.  All of those authors cited in the credits file have been contacted for proper permissions and have given their consent through direct contact, or have done so in a text file included with the original authors creation.  
    Side note:  If a gaming studio ever directly contacted us, and requested us to remove any content using their work, we would gladly comply.  We're not profiting from their work.  We're not competing with their companies business interests.  So I believe it would be a fair assessment to believe that these gaming studio's are well aware that their content is being used for various mods in a lot of different games (not just the GTA series), and do not particularly care enough to warrant some kind of legal action.  Maybe if we were making thousands of dollars it would catch someone's attention, but that's simply not the case in our community.  
        So the original authors have given their permission to use their work, and have been properly cited as a contributing author to the final released modification.  Anyone not complying with these basic steps are contacted directly and asked to A) contact the original author (in the case of permissions) or B) properly credit who made what for their release.  Anyone who refuses to comply with these simple requirements are punished by having the file removed, and possibly having their account suspended or banned.  This is exactly how things are suppose to work in a community that shows respect for each other.  
        Why is it so important to get permissions and/or credit properly?  It goes back to the original point of having respect for one another.  You're acknowledging that someone else has invested time and energy into creating something new.  Even in cases where an individual has taken an existing model from another game, their is significant time and energy invested in editing the model to meet the requirements of GTA SA/IV/V.  Parts are needed, proper LOD's created, materials assigned, etc.  A direct example of this would be vehicle doors.  Some video games do not have vehicle doors that open in game and thus save geometry by deleting the edges of the door that are unseen in their game.  All of this geometry needs to be added and fixed for the GTA series, as this area is displayed in game.  Often times a base vehicle model is older or different from a police model, and thus require all of those edits.  The whole time process can vary dramatically (vehicle to vehicle, modder experience, etc.), but regardless their is always a significant amount of time and energy being invested by that individual.  When we ask permission from an author to use something that they've worked on, we're recognizing that significant investment of time and energy and we're respecting their time and energy contributions.  Anyone who doesn't, is showing a tremendous amount of disrespect for this individual by minimizing the value of that individuals personal contributions.  You're basically saying, "I don't care about the amount of hours you've spent working on your mod, and I don't care about the energy you've invested in the project.  It's all insignificant.".  That's really a terrible thing to say to someone don't you think?  They've just spent time that they'll never get back and an enormous amount of energy, not to mention a significant amount of passionate devotion to their project to finish it, and you've minimized those contributions by saying that they're insignificant.  That's not exactly the stuff we build a healthy, harmonious community on (something to think about).
        This is a really important concept that anyone not understanding what all the fuss is about needs to understand.   Believe me I understand your confusion.  I never understood it myself until I actually started modeling, and editing these models and realized that there is a tremendous amount of time and effort involved, which completely changed my mind on the subject.  At that significant point in time, I realized it should completely be up to the individual authors to determine how (and by whom) their work should be used.  Modders rights, are basic rights that respect the individual authors time and energy contributions by asking for and getting their permissions to use their work and properly crediting them for that work.  The facts are these models aren't hidden away on the internet.  The models themselves and the techniques to convert them for the GTA series are available for anyone willing to invest the time and energy into a similar project.  Important note: Most modders are more then willing to answer modding related questions and give you constructive feedback on your work to help you improve your work.
        Everyone in this discussion wants the same thing.  A friendly place, where people treat each other fairly and with mutual respect.  A place to be able to share your ideas, and freely share your content with others, without a healthy fear people will take advantage of your generosity and use your content without proper permissions.  We all want access to play these amazing modifications in our own game.  We all want to see the community expand, and we all want to see more people willing to get their hands dirty and contribute themselves (this is exactly how we get more mods for the game).  We (modders) are not the enemy here, we're just asking the community to respect our time and energy contributions by asking before using our content, and to properly credit us when we do give permissions.  If you're frustrated by this, then do what I did 4 years ago, and start learning everything you can about modding, and start releasing your own content to the public (then you'll understand our perspective better). This is about building a better community and this is exactly how we start to achieve that goal.
     
  11. Like
    TGM reacted to Cj24 in My Thoughts on V Modeling   
    What's your point? Metaphors are bad so you should totally use them yourself?
     
    I did agree to that before. Yet you say, just because legally somebody doesn't own a model, he should basicly sacrifice his own work? Creating a polygon isn't the only thing important for a car mod. You make it sound like converting and editing is no valuable work, at least not valuable enough to let the person who did that work decide who gets access to it. You won't get far by just naming a model taken straight out of another game police.wft.
    A mod usually isn't something one person owns, especially in this community we usually have collaborations. The person who releases in the end doesn't just decide, everybody does. If people require all of their parts are released locked, the car will be locked. If somebody decides all of their parts need to be unlocked, it's that way.
    As soon as you release a model, new fights will start as well. You need to make sure people give correct credits and care about permissions. You need to handle the competition since some people always try to be better. The whole community is full of fights. Considering the size of the GTA community, we actually have quite an acceptable atmosphere.
     
    People don't even need to model themselves. There're tons of models available here on LCPDFR or on one of the many other websites.
    I think I do recognize the problem now, though: People want to create awesome models. It's very hard to create high quality work without understanding what you're doing. No matter how many unlocked parts there're available.
    No matter how much gain you might see, many modders don't believe they benefit from people using their models. I like to see people using my parts, even though I often look at the finished car and don't understand why people actually want to use that. I'd rather have 10 quality models instead of 1000 cars that look like they've been put together in two minutes, in the end it's only one car you'll use in your game.
    Many modders don't want to release just another model people download without even bothering to look at the author. They don't want their name in the credits of a car they don't like. Many people don't even manage to keep the original quality of a development part. They forget textures, remove LODs or ruin the mapping. I know many modders who rather want to see their model being used by only few people, but by people that actually appreciate it and know how to create a proper high quality car.
     
    I didn't miss that, I just didn't address it. Obviously, I agree with that. Apart from that though, it rarely affects me personally. We have so many unlocked models available that I usually don't need to model anything from scratch. It has been almost a year since I modeled something. I usually convert models or simply edit them until I'm satisfied.
  12. Like
    TGM reacted to Cj24 in My Thoughts on V Modeling   
    Of course that person did something. Converting models takes time and effort, mapping models takes time and effort and adding materials takes time and effort. It's impossible just to import development parts, most of them need editing before they actually work or get even close to the current standards.
    If you want to be able to decide if a car is unlocked - do it yourself. Especially if all parts are unlocked, you have no excuse at all. Stop complaining about other modders, if you think downloading and assembling model parts is so simple, why don't you do it?
    You believe unless you actually create a new polygon, you haven't actually created anything? You obviously never tried modding or modeling.
    You talk about "solving", so you believe it's an issue people like to decide themselves. Seriously, what's the problem? Somebody doesn't create a model at all - gain for the community: Absolutely nothing. Somebody creates a model and gives it to trustworthy friends who release an awesome (locked) car - gain for the community: A high quality vehicle model everybody can download and enjoy in their game. If somebody doesn't want to release something, it's that way.
     
    I don't even understand the point of the discussion. Some consumers require mods to be unlocked, but what do they gain? Nothing, because they can't even mod. Most modders say everybody should decide for themselves.
    Apart from "being better the community" I haven't seen many arguments against locking so far, and in IV it was for more likely for an unlocked model to get used without credits. That's not exactly good for the community, isn't it?
  13. Like
    TGM reacted to Cj24 in My Thoughts on V Modeling   
    Many people are doing it. But there're many people not even trying to do it either. Everybody can buy ZModeler and learn how to convert models. There're even complete step-by-step tutorials for complete conversions. Without knowledge of the programm you might run into model specific issues though. You'll need experience. A modder decided to start modding himself, he bought the tools and many people here started without having unlocked models or tons of tutorials. The community didn't give him modding experience, he got it himself. Why do you think he's obliged to give all of his work back to the community? Especially to a community that obviously doesn't even want to respect his own decisions.
    I totally understand if you don't want to spend all that time and do it yourself. But instead trying to force modders to release everything unlocked just because other people are too lazy to do it themselves?
    And if you keep using metaphors, do it correctly: Nobody is preventing access to the park - everybody is able to use it. But the city won't allow you to just start removing trees or building your own house in that park.
     
    If you want to download a ripped model from NFS or DSF, feel free to do so. They've been available on public websites for years without any game developer ever complaining. If you want to go further, and use a converted model, maybe even including many new models or textures, you can't just ignore the person that did these changes.
    Nobody ever said he owns that model. By converting and editing it, he did contribute to it. Since you can't just lock the conversion of a car itself, the whole car is locked. He is not like a worker from a company that gets paid by the client. You need to stop comparing modding to companies, it does not work. There're no clients, you don't get paid.
    If you prefer it, people could just stop releasing converted models completely. You won't have any advantage from that either. In fact, you complained about that as well earlier.
    I said it before: If you believe people shouldn't lock converted cars, just convert it yourself and release it unlocked.
    I don't even understand your problem right now. CVPIs, Impalas, Caprices, Explorers and Tauruses, after being converted from another game, have all been released unlocked. Most of those models may be converted to V as well. If it's a model somebody bought on some 3d site, sometimes redistribution is allowed only if the model can't be edited - or not at all.
  14. Like
    TGM got a reaction from Pengi in My Thoughts on V Modeling   
    I am trying to convey my points to you, not trying to be childish but show you my reasoning of belief of a locking system. Unfortunately, by making a modding community open it can cause problems mentioned by others. I've tried to stay mature the whole post and I really don't think accusing me of being childish will get your point very far. When I was quoting you, it was just an easier way to point out what I was replying to. Using childish as a last resort isn't the best idea, either.
  15. Like
    TGM got a reaction from Pengi in My Thoughts on V Modeling   
    Yes it is. It's a reason that a lot of modders want the option to lock our files. How would you like to paint a beautiful piece of artwork, and have somebody do a bunch of changes to it? Some of us like to preserve our work and keep it in a state the way it was intended to be.
    Locking in ZModeler 2 was permanent. It's external software that people use to extract the 3D model.  
    As stated before, any member of the community (even you!) can learn how to make your own mods your way. That's one of the contributing factors of why I starting making my own mods.
    It's not all about credit, you see. Credit is a major factor in the role of modding. How is it childish to want your work locked as I said, in a way to preserve it from the way it was intended? I assume it's childish to lock my doors as well, isn't it.
    Not a problem, however it's kind of weird that somebody who doesn't model, make car model mods, or anything of that sort wants us to released our models with no locks. It's simple, we don't want our work edited, and I see a lot of people say that if you don't want it ripped or stolen then don't release it. So most of us take screenshots of it, and yet people start to hate on it as well? That makes no sense.
     I say it again, it's not about thieves but also mostly preserving our work. I'm speaking on behalf of most of the community. You do realize that we don't always bitch about thieves, right?
    I guess everyone is different in the sense of their work, work ethics and so on. Myself I wouldn't want to see people stealing my stuff. I take pride in my work and want to share it in with the community in a format that can't be edited.
    Nobody acts like "brats". I still don't understand why it seems like you have this vendetta against people who work with vehicle models who choose them to be in a locked format.
    I like getting feedback from other who see my mods in the community, it seems like all of the people who are pushing for people to release their stuff is impatient. Take a break from the community, come back and maybe people have found a way to resolve something with a way to release their files. Nobody will be pushed around by a consumer of modifications just because the consumer wants it. For now, you'll have to be patient for it, not hard. 
  16. Like
    TGM got a reaction from ASTTrprDillon95 in My Thoughts on V Modeling   
    (excuse the empty quote box, I can't seem to get rid of it)
    Just because we aren't releasing things doesn't mean that we "aren't helpful". Learning is taking the time to research into the topic, rather than being handed a model saying "Here. Take it and put it in ZModeler, wow you've learned a lot". There should be a locking function for those who want their work to be locked, there will always be somebody who released their stuff unlocked because there are those that do it today. Why do you seem to think that a lot of modders will have "tons of models in their hands without knowing what to do with them"? What is that supposed to mean, I don't quite understand what you mean. Simple as this, the modders don't get a lock function, most of them won't release their stuff. I don't see why you complain about people showing screenshots of their work because they aren't releasing them, can they not display what they've been working on? As I said, why do so many people act hungry for these mods? Have patience, people are still figuring out how things work in V. Modders aren't robots.
  17. Like
    TGM reacted to Deactivated Member in My Thoughts on V Modeling   
    Oh please, spare the goddamn lecture. Interpret what I said however you want, but indirectly those in support and fighting for the whole unlocked-only idea will be responsible for the modelers not releasing anything if the ability to lock doesn't materialize. Its not as if these debates and the stir caused by all of those supporting this idea has gone unnoticed, they will have an impact. Anyhow, I can't help for the fact that you always attempt to stick the blame on us without looking at the bigger picture first(not that I'm at all surprised by it).
     
  18. Like
    TGM reacted to Cj24 in My Thoughts on V Modeling   
    Nobody is pretending it's the same. It's a metaphor to explain people the purpose of locking. Many people believe by keeping files unlocked you have a lower risk of people misusing them, but the opposite is the case. Just because nobody would rip them now (and as I said before, very few people actually know how to rip), even more people can use it. And as soon as more people are able to edit and redistribute a model, more people try to put their own name in the credits.
     
    The question if everybody is happy with the choice of words of other posters is not exactly contributing to the question if permissions, credits, locked files or screenshots of unreleased cars are actually in favor of the community. I think it's becoming pretty obvious now that most modders here would like to make decision about locked files or permissions themselves.
    I also think it's interesting that people complain about unreleased mods being shown in screenshots, yet people are fine with YouTubers "alpha-testing" vehicles, that obviously are in early development. I've written earlier that I believe people try to create quality conversions instead of being fast, but some seem to be trying to get a vehicle ingame no matter what, just to post videos. It's an attitude I don't understand, if a modder knows there're other issues, why even bothering to get it ingame? I honestly don't understand why screenshots of (yet) unreleased cars are a problem, although screenshots of cars that aren't even completely converted are fine, even though they obviously can't expect constructive feedback at such an early state and just want to show off.
  19. Like
    TGM reacted to LMS in My Thoughts on V Modeling   
    My personal opinion on this is that whoever makes something, should be allowed to say how it should be used. That this can not always be enforced is another story. But if people take proactive measures to prevent theft/editing/whatever, it is their right. I also sometimes decide to make it harder to translate my code back to source code and sometimes I released stuff without any protections or in source form. But that's up to me. Sure, there can be idiots hiding behind these "rules" and doing it only to tease people, but on the other hand, I personally never understood all the hype. It's just a model, it's not that it's a complete game changer or that it is completely unique in every regard and nothing else available. If it was a huge collection or in terms of coding a big modification, I could understand it a little bit better, but then again where is the point in working on such a big project without a community around it. Too much drama for something that doesn't happen that often and doesn't really have any effect.
  20. Like
    TGM reacted to Deactivated Member in My Thoughts on V Modeling   
    Please stop with the stupid generalizing. Obviously you live in your own world, the community is open. There's more than enough "crumbs" at your disposal if you're willing to put the effort into learning modeling. If you aren't willing to do so, then please stop whining about what you feel we should do and associating us with these idiotic generalizations you make.
    Oh, and while I'm at it, I'll surely remember never to release "crumbs" again. Obviously the lightbar models I released recently weren't good enough.
    If anything, your comparison is ridiculous. Companies exist primarily for one reason - to make money. We invest our own time in creating models that we release publicly for the sake of making the game better and more enjoyable for others, its not something we get paid to do.
    In the end, those who support the stance on unlocked-only models will undeniably be the ones depriving the community. The fact of the matter is that none of us are going to be forced to release our work unlocked and inevitably the community will be losing out in the long run. Yes, we make mods for people to use and enjoy in their games, but we don't invest hours of effort into the making of unique mods just so that others can edit and redistribute them as if it were Ebola.
  21. Like
    TGM reacted to Cj24 in My Thoughts on V Modeling   
    There's one main difference between movie producers and modders: Money. Movie producers are not going to stop creating films because they simply wouldn't earn money then.
    Apart from that, it's actually not that different. They have many different ways to protect movies. YouTube's Content ID system usually blocks movies automatically, DVDs have copy protections and region limits. They actually have so much influence on politics that movie piracy can get you in jail. They do complain about illegal uploads, and so do modders complain about wrong credits or missing permission.

    So far, locking models was pretty safe. Again, very few people managed to rip unlocked models and then actually took the time to convert them into IV again. It wouldn't even make sense for many models, since you can just convert them from other games without ripping in many cases.
    Of course just keeping everything unlocked would prevent ripping, but that's useless. Sure, nobody will rip anymore, but that's just because they can take it anyway. You don't leave your door unlocked either to prevent people breaking in. It's even easier to steal something that way, same with locked models.
    Since it seems like many people don't know it yet: Oleg posted that he is considering an option to prevent re-import. It would not be titled locking, since he doesn't want to give a false feeling of safety. We don't know if people release unlockers, we don't know if there'll be tools apart from ZModeler. Locking worked pretty well in IV, since most people just didn't know how to rip. Simply saying locking has no use and therefore nobody should even try it is the wrong approach in my opinion.
  22. Like
    TGM got a reaction from Black Jesus in My Thoughts on V Modeling   
    I am trying to convey my points to you, not trying to be childish but show you my reasoning of belief of a locking system. Unfortunately, by making a modding community open it can cause problems mentioned by others. I've tried to stay mature the whole post and I really don't think accusing me of being childish will get your point very far. When I was quoting you, it was just an easier way to point out what I was replying to. Using childish as a last resort isn't the best idea, either.
  23. Like
    TGM got a reaction from Black Jesus in My Thoughts on V Modeling   
    Yes it is. It's a reason that a lot of modders want the option to lock our files. How would you like to paint a beautiful piece of artwork, and have somebody do a bunch of changes to it? Some of us like to preserve our work and keep it in a state the way it was intended to be.
    Locking in ZModeler 2 was permanent. It's external software that people use to extract the 3D model.  
    As stated before, any member of the community (even you!) can learn how to make your own mods your way. That's one of the contributing factors of why I starting making my own mods.
    It's not all about credit, you see. Credit is a major factor in the role of modding. How is it childish to want your work locked as I said, in a way to preserve it from the way it was intended? I assume it's childish to lock my doors as well, isn't it.
    Not a problem, however it's kind of weird that somebody who doesn't model, make car model mods, or anything of that sort wants us to released our models with no locks. It's simple, we don't want our work edited, and I see a lot of people say that if you don't want it ripped or stolen then don't release it. So most of us take screenshots of it, and yet people start to hate on it as well? That makes no sense.
     I say it again, it's not about thieves but also mostly preserving our work. I'm speaking on behalf of most of the community. You do realize that we don't always bitch about thieves, right?
    I guess everyone is different in the sense of their work, work ethics and so on. Myself I wouldn't want to see people stealing my stuff. I take pride in my work and want to share it in with the community in a format that can't be edited.
    Nobody acts like "brats". I still don't understand why it seems like you have this vendetta against people who work with vehicle models who choose them to be in a locked format.
    I like getting feedback from other who see my mods in the community, it seems like all of the people who are pushing for people to release their stuff is impatient. Take a break from the community, come back and maybe people have found a way to resolve something with a way to release their files. Nobody will be pushed around by a consumer of modifications just because the consumer wants it. For now, you'll have to be patient for it, not hard. 
  24. Like
    TGM got a reaction from OfficerYi in My Thoughts on V Modeling   
    (excuse the empty quote box, I can't seem to get rid of it)
    Just because we aren't releasing things doesn't mean that we "aren't helpful". Learning is taking the time to research into the topic, rather than being handed a model saying "Here. Take it and put it in ZModeler, wow you've learned a lot". There should be a locking function for those who want their work to be locked, there will always be somebody who released their stuff unlocked because there are those that do it today. Why do you seem to think that a lot of modders will have "tons of models in their hands without knowing what to do with them"? What is that supposed to mean, I don't quite understand what you mean. Simple as this, the modders don't get a lock function, most of them won't release their stuff. I don't see why you complain about people showing screenshots of their work because they aren't releasing them, can they not display what they've been working on? As I said, why do so many people act hungry for these mods? Have patience, people are still figuring out how things work in V. Modders aren't robots.
  25. Like
    TGM got a reaction from OfficerYi in My Thoughts on V Modeling   
    I am trying to convey my points to you, not trying to be childish but show you my reasoning of belief of a locking system. Unfortunately, by making a modding community open it can cause problems mentioned by others. I've tried to stay mature the whole post and I really don't think accusing me of being childish will get your point very far. When I was quoting you, it was just an easier way to point out what I was replying to. Using childish as a last resort isn't the best idea, either.

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