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Private Models

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"Now let be clear" i am not complaining about anything here just stating an opinion. Ok so there are some high quality models out there such as the Pierce Arrow XT ladder truck. So the 3D model costs $350 to buy it and it CAN be put in GTA 4 because it has been done. So this is what i don't understand. Sooo some one already made theses model but they are private. I understand that it is private Because that person spent their money for the 3D model so its their choice to release it to the public when its done. Now i was talking to one of the guys that has one of those model he said it cost $300 to get it. Now in my mind i am like WTF !!! Come on now for a car or truck that goes into a 20 dollar game ? Now i would pay for the model trust me i would but not that much its just a video game come on.

 

What do you guys and girls thing ? Fell free to comment :)

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  • people that spend 300$ on something they cant physically touch are insane. especially something like a vehicle model for a video game..

  • What do I think? It's their money, they spend it how I wish.  Would I do that? lmao nope. 6 months from now I may not be playing GTA, but 6 months from now I definitely will need gas money(unless my

  • +1! I can't agree more. It's really ridiculous, and I believe in a majority of the models just being released unlocked, while the super rare ones shouldn't.

What do I think? It's their money, they spend it how I wish. 

Would I do that? lmao nope. 6 months from now I may not be playing GTA, but 6 months from now I definitely will need gas money(unless my north korean neighbors set off another nuke next door again)

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If I, myself personally, had spent 350 USD on a model to be put in GTA IV, I sure as hell would not be releasing it publicly. It's all dependent on which retailer the model is purchased from, so for example some companies just choose not to have their models be released in any format, locked on unlocked, to others publicly. Another thing to keep in mind, again if I myself had purchased a model for that price, why release that hard work and money out to the public when it can be ripped by someone and stolen so easily? So now, all that money I've spent, is gone to waste because someone wanted the model unlocked.

 

I encourage those who spend 100s of USD on 3D models to not release them to the public. Refer to my reasons above for explanation. Of course, if the company that sold the model permits it for release, that person whom may have spent 100s on a model is ultimately the one who decides whether or not the public deserves it.

 

Essentially, it's all about the company allowing you to release it and whether or not you trust others in the mod community to keep the model in it's original form by not ripping and redistributing it.

people that spend 300$ on something they cant physically touch are insane. especially something like a vehicle model for a video game..

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Well like i understand that but if it is private keep it private dont put up picture of it and then you wonder  why people keep asking to have. Then if you are selling it for 300 DOLLARS come on now like thats crazy. If i had a program to make the models i want to make your damn right i would release it. I would do all that work so people can ENJOY IT. I am not a bad person i just want to have fun and see people have fun. I want to see people happy Protect and Serve Man. I whis i did have have a modeling program. Just saying that if its private because you want it to be. KEEP IT THAT WAY !

people that spend 300$ on something they cant physically touch are insane. especially something like a vehicle model for a video game..

+1! I can't agree more. It's really ridiculous, and I believe in a majority of the models just being released unlocked, while the super rare ones shouldn't.

SCNG FTW!!

 

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There ARE people who charge to do models as per request, not sure if they want their names released, so I won't drop any, but it is a good idea, incentive for modellers to do requests & ppl get what they want, & the authors make their money back, it's a win win for all parties involved in the transaction.

Kmpjq5P.gif


 

I would not spent that much money on something I cant use for more than 1 thing.. especially if I cant physically touch it....unless of course your gonna gain profit

I certainly think that buying models or any kind of monetary transaction in the modding community changes how people think about modding, it's no longer about doing something for fun and sharing it with others, but about making the best mods yourself. It brings along a different mentality, it's turns into a bit of a competition and people become very protective of their stuff.

It doesn't happen to the same extent with conversions, people seem more inclined to share those more freely, by far most unlocked car models are conversions.

 

Race car drivers know that there's a small chance that they might die every time they strap themselves into a car and the same is true in modding, there's a small chance that someone might rip your model if you release it. It shouldn't deter you from releasing mods just like racers aren't deterred from belting up for yet another race, despite all the injuries and deaths over the past two years, but the risk is there and you have to accept that.

That's not to say that ripping is okay, it's still a problem, but we all know that it's one of the unfortunate realities of modding and it's something to consider before releasing mods. You accept that it might happen when you release a mod and you need to take all precautions possible to prevent it. Again, we need to effectively deal with the issue too.

 

 

The money that are involved these days seems to happen because some people want the latest police car models, the Crown Vic, Chargers, Impala and Tahoe aren't good enough any more, you want the Ford PIS/PIU, the 9C1 and the new Charger and Durango, the only way to get them right now is to find a model that osmeone else made, usually they were converted from different games.

The Charger models I've seen are converted from SimRaceWay or Forza 4, Only the first model has been released unlocked (both as R/T and PP spec), Bugs released a Durango on Christmas eve so Dodge is covered well.

The rest though, not so much. The only models I've seen of the Fords and the 9C1 (yes, I'm bringing that name back!) are models people bought online.

 

The Ford PIU were in NFS:MW:

MW2012PoliceInterceptorUtility.jpg

However I doubt anyone converted that particular model to IV.

 

Ripping, most of all is a sign of disrespect, you're essentially saying that you don't give a fuck about the people who made a particular model if you rip it. That's why people can some times act a bit brazen if they believe that someone ripped their models.

 

Personally, I do modding for fun, I do it because I enjoy the process of making the mods, it's not a popularity contents for me, I don't do it to get my virtual dick blown so I mostly just keep to myself, most of the equipment I have are available to download for everyone.

I also edited some of the models to suit my desire, and some models are made by me entirely. I plan on releasing some of it unlocked once I've made it as good as I can possibly make it.
 

For me, that's the best way to do modding, it's a great way to be creative in different ways, making a new skin, modifying a part or even making a new one, then setting up lights on a model is fun to me and I like doing it. Sure, I can't work with 9C1's or the Fords, but I can still make some bangin' mods with the stuff that have and that's fine with me. I can sit in my little corner, make some mods that I like, it's great that I can share my hobby with other people. Like when someone makes jam as a hobby and sells it at the local market to people who like home-made jam. Without the money of course.

 

I'm not saying that there's a right way or a wrong way to "do modding" or that buying models is bad, but I have made some observations that other people might not notice or see differently.

I bought a 2013 taurus SHO for over $100 recently. The reason I bought one is because I wanted to share it with the community. (Locked Models of course.) Plus I want more variety in the community. I don't want to see a CVPI with PFC's Liberty all the damn time. I guess you could say I am doing the community a favor. I want more newer cars such as the Caprice, Ford Explorer and Taurus. There are already at least 3 chargers (2012) that have been released unlocked. So everyone and their mom could make a 2013 charger if they wanted to.


 

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Well i have purchased a few models in the past (between 60-150 dollars) and looking to buy a model for 450$, 

 

Personally i don't mind buying these because even if i get bored of gta (heaven forbid) i can just convert them to other games...Given it is possible

 

Like jewish_banana said i would never release these models to the public because of copyright and ripping

You touch on something that I don't really understand, there's nothing wrong with a mod as long as it's set up right. Sure, it might not be your cup of tea, but that doesn't make it "less" of a mod.

 

The Liberty is one of the most popular lightbars on the market so it's no surprise that it is used a lot in mods, some people want a car they "recognise" from the real world and that means a Whelen Liberty in quite a few places.

 

The arguments against releasing lightbars or any kind of model unlocked is that the models will be "overused by the community", I don't understand that.

I think the opposite is true, there's a higher chance that people will make unique mods if they can easily access a selection of models to use. Yes, the Liberty was used a lot for a long time as it was one of the few lightbars that were unlocked. Hell, nobody even had a Liberty when I joined GPM back in 2010/11, I remember modders showed it off in the gallery as a WIP back then.

 

Now though, we're seeing a far more diverse environment, look at the download section here, Edges, Justice, Arjents, Integrities, Code3's, they're all represented on the first few pages in the download section (discounting GTA V mods and slicktops), sure, the Edge is converted form a Liberty, the Edge is two Liberties on top of each other after all.

 

 

There's also the taste police part, I don't really understand criticism that doesn't concern the quality of mods, for models that would be materials, the mesh, mapping and textures. Everything else is taste.

 

I've also heard that some people argue that "why should someone have to make a Tomar - The Blade if someone else made a model of it". I'd be inclined to agree, there's no need to reinvent the deep saucer. But the attitude among modders is that you have to "earn" parts so asking for a specific lightbar might be frowned upon and perhaps even ridiculed, you never know quite when you have "earned" your parts. All it really does it lead to confusion, frustration, it splits the modding community into groups, maybe not formally, but the divide is there.

 

I believe that every modder should work on making unique mods, you're very right that people aren't interested in a bolt-and-upload mod. However, the mods that are popular aren't so because of whoever made it, the mods are popular because they stand out, they offer the user a product that is different. The community IS self-governing on this particular subject.

 

Modding should be about thinking differently and being creative, it's about exploring new options and using feedback from other people. Sure, we're making police cars for a video game, but the thinking process and experiences we gain from it can be valuable in nearly every field of employment.

I agree 100% on that. Here's the thing. I believe the reason people are not releasing many models is because pretty much EVERY setup has been made on Tahoes, Chargers and CVPI's.

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Join my development discord here.

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wo wo wo wo wait wait wait

 

That's what architects are paied for

 

architects are making something from it in real life, not in a video game similar but different, either way they are not able to physically touch it in a video game also im not quite sure what you are talking about architects are paid for coming up with ideas on building designs and make it in real life when they find something they like, they don't just buy ideas from websites (at least the good ones don't)

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architects are making something from it in real life, not in a video game similar but different, either way they are not able to physically touch it in a video game also im not quite sure what you are talking about architects are paid for coming up with ideas on building designs and make it in real life when they find something they like, they don't just buy ideas from websites (at least the good ones don't)

 

Just kidding there, it was ironic =) they get paied to make something people can't touch (drawings)

 

 

[and it's my job]

Architects get paid to design *buildings*. It's hard to get more touchable than that.

If you want a good example, check out the actual price of 3ds max. IIRC, it's around $1,500. That's a pretty standard price range for software designed for specialized professional use.

@NB: Don't bring back 9C1 as a name of a car. It isn't. It's Chevy's police package code; the Impala and Caprice *both* come in 9C1 models.

Architects get paid to design *buildings*. It's hard to get more touchable than that.

If you want a good example, check out the actual price of 3ds max. IIRC, it's around $1,500. That's a pretty standard price range for software designed for specialized professional use.

@NB: Don't bring back 9C1 as a name of a car. It isn't. It's Chevy's police package code; the Impala and Caprice *both* come in 9C1 models.

 

 

Architects "design" buildings, they don't "build" them =) again, I was just kidding. and again: yep, maybe I know about prices and stuff, 'cause I have to use those monsters (in the evil meaning) everyday =)

[by the way... 3ds max is not used in studio: it's a prerogative of who makes renders, which is another job at all. 3D models are made with autocad / rhino / revit / archicad and so on, which are pretty different. it's useless and time wasting to set a render in 3ds max with vray, for example, while in designing process: you know what you're drawing. 3ds it's the final stage for client project showing. in fact, apart BIM designing, 3d modeling itself is timewasting]

 

I'm sorry for the off.topic - As said multiple times: it was just a joke

 

ps - about drawings (not buildings) touchability

From "La tecnologia invisibile" by Nicola Sinopoli [The Invisible Technology], p 58 - A product first bought, then builded

The buyer of a building product, the client of every initiative of construction [...] for a long time draw out money [...] without having seen anything else than "simulations" of the product for which has already paid a lot of money. [...] For every client to manage a building process is to manage a promise.

(sorry for crappy translation)

Essentialy: no, the client can't touch the building until it's made. The architect draws how it *should* be. During building process, many things for many reasons may change.

pps

After reading the post I realize that maybe I used an "asshole" tone, and I'm really sorry about that

BUT

you can't teach the plumber how to fix the sink =) [specially when you're wrong eheh]

c

Architects get paid to design *buildings*. It's hard to get more touchable than that.

If you want a good example, check out the actual price of 3ds max. IIRC, it's around $1,500. That's a pretty standard price range for software designed for specialized professional use.

@NB: Don't bring back 9C1 as a name of a car. It isn't. It's Chevy's police package code; the Impala and Caprice *both* come in 9C1 models.

 

9C1 sound so much more nineties than "Chevy Impala" though, besides, I don't think many people actually upload Imps with the model name in it.

 

It's a bit like The crown vic, They called it a "Police interceptor", but it was really a modified Crown Vic/Grand Marquis, yet the PI part stuck around and so should 9C1!

But 9C1 *doesn't* mean the Impala. It means "Chevy police package sedan". The Caprice police version is ALSO package 9C1. If you use it, you aren't distinguishing between Impala and Caprice. I'm talking about *current cars* here; GM simultaneously sells Impala 9C1s and Caprice 9C1s.

Unless you mean for specifically the 90s Caprice? Because that's still kinda confusing, since 9C1 doesn't suffice to describe it.

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