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LCPDFR its own game?


tyguy1972

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How come lcpdfr hasnt tried to make a whole game out of it instead of a mod?? i think it would be alot better if it was its own game and then we could mod of that game instead of going through gta??? or is this not possible??

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Basically: LCPDFR isn't even CLOSE to being remotely anything that could be its own game. If we did make our own game, the result would be worse in many ways than doing a GTA IV mod. GTA provides for us a relatively stable, highly advanced engine that handles almost everything that happens ingame. LCPDFR really just is a little tweak on it to change a few behaviors here and there. When we have the suspect cuffed, RAGE actually handles the cuffing by playing the animation developed by someone at Rockstar. When you fire a gun, the gun, its model, the damage done, the health of the target, the flinching of the guy it hits, the animation if you miss - that's all Rockstar's doing. LCPDFR is really a minor thing compared with the scale of the game we piggyback on. And here's the thing - we didn't have to develop that game. By building it on GTA IV, we can gain access to a super-advanced engine with decent-quality low-resource-load content (e.g. Rockstar's car models are superior in detail per polygon to every single GTA car mod I've seen; modders are just not as good at keeping poly counts down) produced to professional standards. We gain access, in short, to tens of millions of dollars and thousands of man-hours of work. And it costs us just 20 dollars per person who wants to play LCPDFR. And the best thing is, we don't even have to pay it - you guys willingly pay the 20 dollars for IV or EFLC, and we then know that you have that incredibly advanced game we can use.

Basically, LCPDFR is massively subsidized by every single person who buys GTA IV or EFLC for console, and every single person who buys it for PC and does not use LCPDFR. If we were to develop our own game, we'd lose that - you'd have to pay a ton of money for a worse experience.

That's why we won't do it.

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LCPDFR cant even manage to get 1.0 to be in working order to 80% of the people I've talked to as a Mod, lord knows how long it would take to make it into a game, and if it even works if they did make it..

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There have been WAY too many topics about this, most of which go ignored and are ridiculed (kind of). LCPDFR was always made to be a mod. Although the development team are excellent at coding and really know what they're doing, it would be way too much to be a game, and I'm surprised I'm actually able to comment on this post since posts like this usually get locked at least 5 hours after their creation. Will this thread kick off like the countdown one? Possibly. But back on topic, like cp702 said, GTA gives us stability, customization and reliability that we may not be able to receive if LCPDFR was converted into an independent game. Proposing something like you said (nothing on you bro) is usually said without thought or consideration. They have to think about the game engine, the graphic rendering, the vehicle modeling (Hilth0, where art thou Hilth0?), the scripting, the compatibility with hard coding the modification, the protagonist, the thought of even planning it! It's simply a HUGE task force. I believe that when a GTA is rolled out to the public, maybe even before, Rockstar North start planning for the next GTA and assembling their coders and preparing all the staff that go towards the development. Since technology moves so fast, we may (as the GTA police modding community) be here when "LCPDFR the Game" would be rolled out, which would be a waste of time. Although the police community is nowhere near fading away, we could just hit a point of collapsing. And as XBR410 mentioned, as great as 1.0 may be, there are LOTS of bugs, and it performs differently on every computer. Personally, I'm down to .95 RC2 since I drop from 70 FPS to 43 FPS with 1.0 installed, but I'm not going to complain about LCPDFR 1.0's instability over here. 

 

LCPDFR was really designed to tie in with the game, and it really couldn't make it toward a game. I could sit here all day explaining, but half of this generation's population is too lazy to read a lot, so my point is, it's not going to happen. Too much work, too expensive and totally in to the future. I have a saying: "The past is in the past. The future is the future. The present is the present. So why live in the future when it's so unpredictable? Why live in the past when the conditions are so much better now? The present is home. The present will always be home."

SCNG FTW!!

 

If you would like to see my mods, please click here

 

 

AND NEVAR EVAR EVAR PM ME FOR SUPPORT (KTHNXBYE <3)

 

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Basically: LCPDFR isn't even CLOSE to being remotely anything that could be its own game. If we did make our own game, the result would be worse in many ways than doing a GTA IV mod. GTA provides for us a relatively stable, highly advanced engine that handles almost everything that happens ingame. LCPDFR really just is a little tweak on it to change a few behaviors here and there. When we have the suspect cuffed, RAGE actually handles the cuffing by playing the animation developed by someone at Rockstar. When you fire a gun, the gun, its model, the damage done, the health of the target, the flinching of the guy it hits, the animation if you miss - that's all Rockstar's doing. LCPDFR is really a minor thing compared with the scale of the game we piggyback on. And here's the thing - we didn't have to develop that game. By building it on GTA IV, we can gain access to a super-advanced engine with decent-quality low-resource-load content (e.g. Rockstar's car models are superior in detail per polygon to every single GTA car mod I've seen; modders are just not as good at keeping poly counts down) produced to professional standards. We gain access, in short, to tens of millions of dollars and thousands of man-hours of work. And it costs us just 20 dollars per person who wants to play LCPDFR. And the best thing is, we don't even have to pay it - you guys willingly pay the 20 dollars for IV or EFLC, and we then know that you have that incredibly advanced game we can use.

Basically, LCPDFR is massively subsidized by every single person who buys GTA IV or EFLC for console, and every single person who buys it for PC and does not use LCPDFR. If we were to develop our own game, we'd lose that - you'd have to pay a ton of money for a worse experience.

That's why we won't do it.

If the developers of lcpdfr were given ALL of the resources required to create a game, would you consider creating one?

Edited by CriminalKillaz
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If the developers of lcpdfr were given ALL of the resources required to create a game, would you consider creating one?

 

This is just my input, and I'm not speaking on the behalf of the Development Team. No, no they wouldn't. Why would they make a game, instead of keeping it as an add-on to a reliable, stable (kind of), and complex game already running independently with it's own engine and it's own graphical rendering? Also, LCPDFR isn't fit to be a game. It's just a mod. Let's keep it that way. 

SCNG FTW!!

 

If you would like to see my mods, please click here

 

 

AND NEVAR EVAR EVAR PM ME FOR SUPPORT (KTHNXBYE <3)

 

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LCPDFR development team would have to rewrite an entire script to run the game lol

Not necessarily. They could, but won't, create the game and would be compatible with the existing script.

SCNG FTW!!

 

If you would like to see my mods, please click here

 

 

AND NEVAR EVAR EVAR PM ME FOR SUPPORT (KTHNXBYE <3)

 

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Er, no. The only way to make a game exactly compatible with the current script is to exactly clone GTA IV. The script isn't some Platonic ideal; it's designed to work with GTA IV, and only GTA IV.

And I'm not sure you know what you're talking about with "given all the resources to make a game" - again, that's both tens of millions of dollars, AND years of work by extremely talented programmers, designers, 3D modelers, artists, voice actors, producers, etc. All of them worked on it full-time, as GTA was their day job. You can't just be "given" that - a 3-person team is in no way capable of producing something like GTA IV in pretty much any length of time. It's just not possible. Furthermore, you cannot be given years of your life; if the team wished to make a game as good as GTA, it would be their primary job.

A game the quality of GTA is simply not possible from the dev team. A game a quarter the quality would basically require it to be their main job, and would take years. It would then cost a lot of money, because they have to pay the bills during those years of work, and the market isn't nearly as big as for IV. And the end result would be much worse, quite likely.

That's why "make it into a game" is never, ever going to happen. It's not "push a button".

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Er, no. The only way to make a game exactly compatible with the current script is to exactly clone GTA IV. The script isn't some Platonic ideal; it's designed to work with GTA IV, and only GTA IV.

And I'm not sure you know what you're talking about with "given all the resources to make a game" - again, that's both tens of millions of dollars, AND years of work by extremely talented programmers, designers, 3D modelers, artists, voice actors, producers, etc. All of them worked on it full-time, as GTA was their day job. You can't just be "given" that - a 3-person team is in no way capable of producing something like GTA IV in pretty much any length of time. It's just not possible. Furthermore, you cannot be given years of your life; if the team wished to make a game as good as GTA, it would be their primary job.

A game the quality of GTA is simply not possible from the dev team. A game a quarter the quality would basically require it to be their main job, and would take years. It would then cost a lot of money, because they have to pay the bills during those years of work, and the market isn't nearly as big as for IV. And the end result would be much worse, quite likely.

That's why "make it into a game" is never, ever going to happen. It's not "push a button".

I completely understand, but I think you misunderstood what I meant. My fault though, didn't make it clear enough.

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This is a video of a game im developing. This was recorded a few weeks ago im back working on it again after christmas, and will be getting some more done.

 

Is this the sort of thing you were looking for?

 

Edited by Kieran Chandler
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Sorry, I overreacted pretty heavily to that post.

It's all good man. At the end of the day we all love what you are doing. Making a game isn't an easy job at all. I speak for myself when I say this, but asking if an lcpdfr game is possible, is just a show of me saying "I love this mod so much that I would like to see it become something MUCH bigger", which in this case doesn't make much sense. So it is my fault for being so straight forward as if everything is just that simple. Love the mods, keep up the good work! :D

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i would like to add to this the fact that. It could be a simple thing to do considering most of the lcpdfr community are coders, modelers, scripters. Most of the things can be made by the community. the only problems to this idea to create a stand-alone version are the things that require sometimes high tech equipment but some of the ones that would require that equipment can sometime be done without it but would a pain in the bum without the equipment.


This is a video of a game im developing. This was recorded a few weeks ago im back working on it again after christmas, and will be getting some more done.

 

Is this the sort of thing you were looking for?

 

'>

Dearest Regards OfficerCabaniss

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i would like to add to this the fact that. It could be a simple thing to do considering most of the lcpdfr community are coders, modelers, scripters. Most of the things can be made by the community. the only problems to this idea to create a stand-alone version are the things that require sometimes high tech equipment but some of the ones that would require that equipment can sometime be done without it but would a pain in the bum without the equipment.

this might not go to well because most people on here are more interested in the american police force, more than the british.

It wouldn't be a simple thing, there's ton of organizing to do. I'll just quote Valve and their views on having a mod group (https://developer.valvesoftware.com/wiki/Making_a_Mod). It's a huge undertaking, and one that is kind of impossible to do. 

Invenio, Investigatio, Imperium

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