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2 Issues

Featured Replies

Dear,

 

I have 2 minor problems in game.

 

The first

 

1) Lights on custom added cars are weird (Refer to photo below)

 

 

 

 

w8EtK4V.png

 

 

 

 

 

 

 

 

 

 

 

2) How do i add more colours to this section? In simple native trainer (See photo)

 

 

 

Tfxh7Gd.png

 

 

 

 

 

 

 

All help is greatly appreciated! 

 

 

  • Replies 20
  • Views 1.7k
  • Created
  • Last Reply

Top Posters In This Topic

1. I think that has to do with the model, or your graphic settings or a combination of the two. 

 

2. I don't think you can. I will however look into it. 

Invenio, Investigatio, Imperium

  • Author

1. I think that has to do with the model, or your graphic settings or a combination of the two. 

 

2. I don't think you can. I will however look into it. 

 

Hello,

 

My Graphics are all set to High or Maximum.

I have no issue with other cars except SOME imported ones. 

 

2) I think you can. Because there an option in trainer.ini but I don't understand it, it does not loook like RGB or HEX or HTML colours.

 

Thank you for your time

Sorry, 

 

3) Does EPM? Extra Parts Movement have any conflicting plugins? both v1.5 and 1,.6

 

Does not work for me

I got installed

 

LCPDFR

Vpcallouts

Hm, then it's probably the model then. I don't really know. 

 

About the trainer: I noticed that too, but I am unsure how to edit the color settings as I am unable to locate a reference for the specific color codes sadly. 

 

3. I haven't heard about that mod, but if you mean that you are running the same mod, but different versions at the same time it's not recommended. 

Invenio, Investigatio, Imperium

  • Author

Hm, then it's probably the model then. I don't really know. 

 

About the trainer: I noticed that too, but I am unsure how to edit the color settings as I am unable to locate a reference for the specific color codes sadly. 

 

3. I haven't heard about that mod, but if you mean that you are running the same mod, but different versions at the same time it's not recommended. 

 

Extra Parts Movement.

 

Also, for the lights.... Taxi signs at night seem to be fuzzy and not clear... Before I believe they were

  • Author

Don't think so

 

here is my file:

 

 

# Visual Configuration Table

 
# stores intial values for configuration of in game elements
#Name Value
#Values to use with hieght based reflection map
heightReflect.width 100.00
heightReflect.height 220.00
heightReflect.specularoffset 0.15
heightReflect.waterspeed 1.00
 
#Values to use with rain collision map
raincollision.width 28.00
raincollision.height 600.00
raincollision.specularoffset 0.50
raincollision.waterspeed 1.00
 
 
#Values for rain GPU particle effect
rain.NumberParticles.ps3 4096
rain.NumberParticles 16384
rain.UseLitShader 1.00
# rain.gravity 0.00 0.00 -0.98
rain.gravity.x 0.00
rain.gravity.y 0.00
rain.gravity.z -0.98
rain.fadeInScale 2.00
rain.diffuse 1.00
rain.ambient 0.40
rain.wrapScale 0.60
rain.wrapBias 0.40
# rain.defaultlight 1.00 1.00 1.00
rain.defaultlight.red 1.00
rain.defaultlight.green 1.00
rain.defaultlight.blue 1.00
rain.defaultlight.alpha 16.00
 
#Config for static values for skyhat
sky.sun.centreStart 0.98
sky.sun.centreEnd 1.00
sky.cloudWarp 1.00
sky.cloudInscatteringRange 0.68
sky.cloudEdgeSmooth 0.76
sky.sunAxiasX 1.00
sky.sunAxiasY 0.00
sky.GameCloudSpeed 0.00
 
#config values for vehice settings
car.headlight.angle -0.20
# car.headlight.color 1.00 1.00 0.80
car.headlight.color.red 1.00
car.headlight.color.green 1.00
car.headlight.color.blue 0.80
car.headlight.intensity 3.00
car.headlight.falloffMax 20.00
car.headlight.innerConeAngle 20.00
car.headlight.outerConeAngle 50.00
car.headlight.emissive.on 20.00
car.headlight.emissive.off 0.05
 
# car.taillight.color 1.00 0.00 0.00
car.taillight.color.red 1.00
car.taillight.color.green 0.00
car.taillight.color.blue 0.00
car.taillight.intensity 4.00
car.taillight.falloffMax 4.00
car.taillight.innerConeAngle 45.00
car.taillight.outerConeAngle 90.00
car.taillight.emissive.on 15.00
car.taillight.emissive.off 0.05
 
# car.siren.color 1.00 0.20 0.00
car.siren.color.red 1.00
car.siren.color.green 0.20
car.siren.color.blue 0.00
# car.siren.color2 1.00 1.00 0.00
car.siren.color2.red 1.00
car.siren.color2.green 1.00
car.siren.color2.blue 0.00
car.siren.intensity 30.00
car.siren.falloffMax 20.00
car.siren.innerConeAngle 60.00
car.siren.outerConeAngle 90.00
 
# car.taxi.color 1.00 1.00 0.60
car.taxi.color.red 1.00
car.taxi.color.green 1.00
car.taxi.color.blue 0.60
car.taxi.intensity 5.00
car.taxi.falloffMax 0.80
car.taxi.innerConeAngle 0.50
car.taxi.outerConeAngle 1.00
 
car.indicator.intensity 4.00
# car.indicator.color 1.00 0.50 0.00
car.indicator.color.red 1.00
car.indicator.color.green 0.50
car.indicator.color.blue 0.00
car.indicator.falloffMax 2.50
car.indicator.innerConeAngle 30.00
car.indicator.outerConeAngle 80.00
car.indicator.emissive.on 30.00
car.indicator.emissive.off 0.05
 
# Other emissive lights
car.defaultlight.emissive.on 90.00
car.defaultlight.emissive.off 0.05
car.brakelight.emissive.on 18.00
car.brakelight.emissive.off 0.05
car.middlebrakelight.emissive.on 20.00
car.middlebrakelight.emissive.off 0.05
car.reversinglight.emissive.on 18.00
car.reversinglight.emissive.off 0.10
car.extralight.emissive.on 90.00
car.extralight.emissive.off 0.05
 
# Lod distances for vehicles
car.lod.distance.high 20.00
car.lod.distance.low 80.00
 
#Config values for traffic lights
# trafficLight.red.color 1.00 0.10 0.00
trafficLight.red.color.red 1.00
trafficLight.red.color.green 0.10
trafficLight.red.color.blue 0.00
# trafficLight.amber.color 1.00 0.30 0.00
trafficLight.amber.color.red 1.00
trafficLight.amber.color.green 0.30
trafficLight.amber.color.blue 0.00
# trafficLight.green.color 0.10 0.40 0.10
trafficLight.green.color.red 0.10
trafficLight.green.color.green 0.40
trafficLight.green.color.blue 0.10
trafficLight.intensity 22.00
trafficLight.falloffMax 14.00
trafficLight.innerConeAngle 25.00
trafficLight.outerConeAngle 90.00
 
#Config values for Tree Imposters
imposter.color.blendRange 54.00
imposter.color.blendBias 128.00
imposter.color.size1 128.00
imposter.color.amt1 12.00
imposter.color.size2 64.00
imposter.color.amt2 12.00
# imposter.backgroundColor 0.20 0.20 0.10
imposter.backgroundColor.red 0.20
imposter.backgroundColor.green 0.20
imposter.backgroundColor.blue 0.10
imposter.shadow.blendRange 12.00
imposter.shadow.blendBias 128.00
imposter.shadow.size1 256.00
imposter.shadow.amt1 12.00
imposter.shadow.size2 128.00
imposter.shadow.amt2 64.00
 
 
#Config values for peds
ped.ambientvolume.maxstrength 1.000
ped.ambientvolume.fadestart 16.000
ped.ambientvolume.fadeend 20.000
 
# Lod distances for peds
ped.lod.distance.high 15.00
pedincar.lod.distance.high 7.00
 
 
#Config Values for Camera Events Val start Val End MB start MB End
# cam.followped.blur.zoom 0 0.10 0.00 0.025
cam.followped.blur.zoom.x 0
cam.followped.blur.zoom.y 0.10
cam.followped.blur.zoom.z 0.00
cam.followped.blur.zoom.w 0.025
# cam.followped.blur.damage 0 10.00 0.00 0.025
cam.followped.blur.damage.x 0
cam.followped.blur.damage.y 10.00
cam.followped.blur.damage.z 0.00
cam.followped.blur.damage.w 0.025
# cam.followped.blur.falling 3 10.00 0.00 0.1
cam.followped.blur.falling.x 3
cam.followped.blur.falling.y 10.00
cam.followped.blur.falling.z 0.00
cam.followped.blur.falling.w 0.1
# cam.followped.blur.beta 0.045 0.05 0.00 0.01
cam.followped.blur.beta.x 0.045
cam.followped.blur.beta.y 0.05
cam.followped.blur.beta.z 0.00
cam.followped.blur.beta.w 0.01
cam.followped.blur.damage.time 500
cam.followped.blur.damage.attacktime 0.1
cam.followped.blur.damage.decaytime 0.3
cam.followped.blur.cap 0.3
# cam.aimweapon.blur.zoom 0 0.10 0.00 0.1
cam.aimweapon.blur.zoom.x 0
cam.aimweapon.blur.zoom.y 0.10
cam.aimweapon.blur.zoom.z 0.00
cam.aimweapon.blur.zoom.w 0.1
# cam.aimweapon.blur.damage 0 10.00 0.00 0.1
cam.aimweapon.blur.damage.x 0
cam.aimweapon.blur.damage.y 10.00
cam.aimweapon.blur.damage.z 0.00
cam.aimweapon.blur.damage.w 0.1
cam.aimweapon.blur.damage.time 1000
cam.aimweapon.blur.interp 0.05
cam.aimweapon.blur.damage.attacktime 0.1
cam.aimweapon.blur.damage.decaytime 0.3
cam.aimweapon.blur.cap 1
# cam.followvehicle.blur.zoom 0 0.10 0.00 0.025
cam.followvehicle.blur.zoom.x 0
cam.followvehicle.blur.zoom.y 0.10
cam.followvehicle.blur.zoom.z 0.00
cam.followvehicle.blur.zoom.w 0.025
# cam.followvehicle.blur.speed 25 50.00 0.00 0.2
cam.followvehicle.blur.speed.x 25
cam.followvehicle.blur.speed.y 50.00
cam.followvehicle.blur.speed.z 0.00
cam.followvehicle.blur.speed.w 0.2
# cam.followvehicle.blur.damage 50 100.00 0.00 0.03
cam.followvehicle.blur.damage.x 50
cam.followvehicle.blur.damage.y 100.00
cam.followvehicle.blur.damage.z 0.00
cam.followvehicle.blur.damage.w 0.03
cam.followvehicle.blur.damage.time 500
cam.followvehicle.blur.cap 0.3
cam.game.blur.wasted 0.1
cam.game.blur.wasted.fadetime 1000
cam.game.blur.busted 0.1
cam.game.blur.busted.fadetime 1000
cam.game.blur.cap 1
cam.fpsweapon.blur 0.001
cam.fpsweapon.sniperinitime 300
cam.fpsweapon.blur.cap 1
cam.intermezzo.stuntjump.blur 0.02
 
# Misc Values
misc.DOFBlurMultiplier.HD 1
misc.DOFBlurMultiplier.SD 0.5
misc.Multiplier.heightStart 100
misc.Multiplier.heightEnd 250.00
misc.Multiplier.farClipMultiplier 2
misc.Multiplier.nearFogMultiplier 0.5
misc.3dMarkers.FrontLightIntensity 10.00
misc.3dMarkers.frontLightExponent 32
misc.coronas.WaterMultiplier 5
misc.BloomIntensityClamp.HD 10
misc.BloomIntensityClamp.SD 10.00
misc.BloomIntensityClamp.SD.ps3 5.00
misc.CrossPMultiplier.RimLight 2.00 # 0.70
misc.CrossPMultiplier.GlobalEnvironmentReflection 1.00
misc.CrossPMultiplier.Gamma 1.15
misc.CrossPMultiplier.MidBlur 1.00
misc.CrossPMultiplier.Farblur 1.00
misc.CrossPMultiplier.SkyMultiplier 1.05
misc.CrossPMultiplier.Desaturation 1.29
misc.HiDof.nearBlur 1
misc.HiDof.midBlur 0.20
misc.HiDof.farBlur 1.00
misc.cutscene.nearBlurMin 0.2
misc.HiDof.nearBlur 1.00
misc.HiDof.midBlur 0.20
 
 
 
 
misc.HiDof.farBlur 1
 
 
 
 
misc.cutscene.nearBlurMin 0.2
 

 

To both ineseri and sanjar: to change your trainer color/font, go to the second options menu in trainer, on the left look for something like "change trainer color/font" and there you go!

Hm, then it's probably the model then. I don't really know. 

 

About the trainer: I noticed that too, but I am unsure how to edit the color settings as I am unable to locate a reference for the specific color codes sadly. 

 

3. I haven't heard about that mod, but if you mean that you are running the same mod, but different versions at the same time it's not recommended.

  

Dear,

 

I have 2 minor problems in game.

 

The first

 

1) Lights on custom added cars are weird (Refer to photo below)

 

 

 

 

w8EtK4V.png

 

 

 

 

 

 

 

 

 

 

 

2) How do i add more colours to this section? In simple native trainer (See photo)

 

 

 

Tfxh7Gd.png

 

 

 

 

 

 

 

All help is greatly appreciated!

See post above the quotes, forgot to quote you all lol

Edited by Grant Matos

d5qgyQe.png

  • Author

To both ineseri and sanjar: to change your trainer color/font, go to the second options menu in trainer, on the left look for something like "change trainer color/font" and there you go!

  

See post above the quotes, forgot to quote you all lol

 

That changes he trainer color not the car?

2) I think you can. Because there an option in trainer.ini but I don't understand it, it does not loook like RGB or HEX or HTML colours.

 

To change the DEFAULT Car Color Slots (the option highlighted in 2nd picture on 1st, OP post. Car Color Slots 1 - 6):-

Go to trainer.ini in your GTA:IV folder,

Search for "Car Colors Section" (without quotes)

Here, you can change the numbers to reflect car colors,

c1 = main color,

c2 = secondary color,

c3 = car wheels color / third color (if available),

c4 = car shine color.    [These are just off the top of my head, c3 & c4's description might be switched. Try in-game].

 

Regarding what the numbers mean,

Open carcols.ini, located in GTA:IV folder > common > data,

In the beginning of the file, there is the color table (this section is the 1st section you see, & before the section that shows which vehicle takes which colors).

The car color numbers in SNT correspond to the number in the COMMENTED section of the carcols.ini's color table.

For example: In the 1st line of the color table:

10,10,10,-,black                    # 0 black

The number in SNT for this color (black) is 0. Since that is the number in the Commented section ( # 0 black ).

If my post made you laugh (or giggle) in any way, smash that blue grey "Like this" button & like it :smile:

If my answer to your Support Thread fixed your problem, please Vote it up by clicking the ^ (up) arrow to the left of my name.

I was just about to say that. I know how to change the trainer color @

 

 

That changes he trainer color not the car?

I misunderstood the question I guess...

 

 

 

 

 

BTW Ineseri, radio Friday is starting early

d5qgyQe.png

  • 4 weeks later...
  • 2 weeks later...
  • Author

Your question about the colors in the trainer was answered a few posts up, and I believe the car lights are because of the model.

 

Which one?

 

I don't think it was the one within the trainer. That changes the trainer colour?

All models + Taxi's are like this.

  • Management Team

Which one?

 

I don't think it was the one within the trainer. That changes the trainer colour?

All models + Taxi's are like this.

 

 

To change the DEFAULT Car Color Slots (the option highlighted in 2nd picture on 1st, OP post. Car Color Slots 1 - 6):-

Go to trainer.ini in your GTA:IV folder,

Search for "Car Colors Section" (without quotes)

Here, you can change the numbers to reflect car colors,

c1 = main color,

c2 = secondary color,

c3 = car wheels color / third color (if available),

c4 = car shine color.    [These are just off the top of my head, c3 & c4's description might be switched. Try in-game].

 

Regarding what the numbers mean,

Open carcols.ini, located in GTA:IV folder > common > data,

In the beginning of the file, there is the color table (this section is the 1st section you see, & before the section that shows which vehicle takes which colors).

The car color numbers in SNT correspond to the number in the COMMENTED section of the carcols.ini's color table.

For example: In the 1st line of the color table:

10,10,10,-,black                    # 0 black

The number in SNT for this color (black) is 0. Since that is the number in the Commented section ( # 0 black ).

 

That.

"Work and ideas get stolen, then you keep moving on doing your thing."

This is a support topic.
Only reply here to offer help or assistance to Sanjar12345. Off-topic or "me too" replies will be removed.

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