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[ABANDONED] [1.1] vpCallouts - Additional Callouts

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It wasn't, it's just not visible on the downloads page because I uploaded the updated version and it has to be approved by the mods before it's available for download. It should be back up in a few hours(They've been super quick and awesome about it so far so it could be sooner)

What does the new update contain?

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What does the new update contain?

 

The updated version is 1.1, I accidentally uploaded 1.0 instead earlier.

 

1.1 adds 4 additional callouts(making 12 total), and the ability to change the names of the calls in-game(replacing with 10-codes).

 

Nope, you still uploaded the old version.

Try changing the file name to, say, vpCallouts 1.1.zip, upload THAT, then delete vpCallouts.zip.

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Nope, you still uploaded the old version.

Try changing the file name to, say, vpCallouts 1.1.zip, upload THAT, then delete vpCallouts.zip.

 

Alright. That one should be the updated one. The zip file extracts with the proper files for me, so hopefully it's uploading properly.

 

 key code coming out at all ?  :unsure:

 

like the welfare checks  not sure there's nothing really to do you see them they are alive but their circle stays blue what buttton should you push, or are we suppose to call an ambulance ?  :unsure:

 

 

 

Nice job btw really really like the different call outs it spice's it up

My Latest Files 

          
https://www.lcpdfr.com/files/file/7083-liberty-city-based-on-seattle-10-part-1/   - Seattle Base
         
                           https://www.lcpdfr.com/files/file/6862-lc-based-on-new-oreleans-skin-pack-10-part-1/      - New Oreleans based   

 
Keep you eye  on this thread ;-)

              
 https://www.lcpdfr.com/topic/43278-k-9-police-9-wip-rel-thread/

 

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 key code coming out at all ?  :unsure:

 

like the welfare checks  not sure there's nothing really to do you see them they are alive but their circle stays blue what buttton should you push, or are we suppose to call an ambulance ?  :unsure:

 

 

 

Nice job btw really really like the different call outs it spice's it up

 

The welfare checks are either going to be the suspect is alive and well, at which point you can just leave, or they're going to be dead on arrival. I'm working on adding more possibilities for that one in the next update, where you'll be able to respond and find them being assaulted or injured. At the moment however they're just either alive or dead.

I'm really enjoying the script. Hardly any bugs at all so far.

 

What's nice is the amount of random things that can occur with responding to a call-out. For example, I was responding to a attempted homicide and, as fast as I hurried to the area, when I arrived I was able to see the suspect shoot the victim in the head with a handgun. I then jumped from my RMP and retrieved my shotgun and aimed it towards the suspect, still holding the handgun. Once I attempted to arrest the suspect, he dropped the weapon and put his hands onto his head. I called an ambulance to the scene but it was obvious the victim was already dead.

 

These call-outs are quite amazing in detail and I do hope you continue with adding more to the script. Thanks Vocosol!
 

  • Author

I'm really enjoying the script. Hardly any bugs at all so far.

 

What's nice is the amount of random things that can occur with responding to a call-out. For example, I was responding to a attempted homicide and, as fast as I hurried to the area, when I arrived I was able to see the suspect shoot the victim in the head with a handgun. I then jumped from my RMP and retrieved my shotgun and aimed it towards the suspect, still holding the handgun. Once I attempted to arrest the suspect, he dropped the weapon and put his hands onto his head. I called an ambulance to the scene but it was obvious the victim was already dead.

 

These call-outs are quite amazing in detail and I do hope you continue with adding more to the script. Thanks Vocosol!

 

Thanks! I'm hoping to add more detail to the current calls, as well as new ones as I expand my skills when using C#.

 

I would like to see gang activity in the areas that they own turf

Gang activity is a planned feature in the future

also drug deals and cars leaving a drug area/house....in deph domestic dispute with different outcomes like arguing and you tell the guy to leave and he/she leavesor it could escalate into violence scenario neighbor dispute, vandalism, damage to property

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  • Author

also drug deals and cars leaving a drug area/house....in deph domestic dispute with different outcomes like arguing and you tell the guy to leave and he/she leavesor it could escalate into violence scenario neighbor dispute, vandalism, damage to property

 

I'd love to be able to add that kind of detail to disputes- heck, all callouts in general. Right now I'm slowly getting to that point, but I'm hoping to be able to get there soon!(Maybe the 1.0 API will help out with that..)

 

  • Author

Thanks for the update; I've been playing it and thoroughly enjoy both the new options and new callouts.  :D

 

Glad you enjoy it! Thanks for your suggestion about changing the call names, that was pretty nifty. If there's any more suggestions or things you'd like to see implemented, please don't hesitate to ask!

 

It seems that with the new update there has been an increased crash rate, especially with shoot outs in my case. Is this just a problem for me or is it common? 

you should add like pull over assistance like..where you just pull up behind an officiers pull over just to supervise and be ready to act.. and like sometimes they pull guns or something


It seems that with the new update there has been an increased crash rate, especially with shoot outs in my case. Is this just a problem for me or is it common? 

havent gotten new update yet but before i crashes when i got call to a shoot out...and also when a white blip (street event) not always but some particular street even it just freezes


also like when i go the a call involing 2 people..sometimes one person will be accross the other side of the map..and i respond fast.


The updated version is 1.1, I accidentally uploaded 1.0 instead earlier.

 

1.1 adds 4 additional callouts(making 12 total), and the ability to change the names of the calls in-game(replacing with 10-codes).
 

How?

This mod is perfect, No crashes or errors so far . This mod really add more Random Crimes around the city. The only thing i don't Really understand is the Welfare check call! what do i do when we get that call?.... All i do is keep arresting him and taking him to the Station lol and sadly it might be a wrong imprisonment lol..Thx.

looking for people on GTA online add me: NySwat19

 

"Chances always have a limit.  The question is when will your limit be up?" ((L.R GTa crew quote))

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