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BeamNG's DRIVE (Alpha) Released!


JAM

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Hi all,

 

I'm not one for starting topics pertaining to other games, but hey, thought I'd share this with you all.  

 

From the creators of the game demo Rigs n Rods, they've now released their recent project: DRIVE. A alpha of their engine which uses Soft Body Physics for their car models, it looks absolutley amazing when crashing these cars. Many have also stated they wish to have this in games like GTA V, however I don't think that is going to happen. For some one like me who likes to dissect what happens in a crash, this is pure gold (Yeah, I'm weird like that :tongue:).

 

Here is a trailer on the new game:

 

Demo version (Free): http://www.gamershell.com/download_102365.shtml

Purchase alpha access at: http://beamng.com/alpha

 

On the video they state that they wish to add demo derbies, street races, delivery missions, cop chases, and more. The game's a great deal of fun so far especially for it just being in alpha.

 

Please note that on my machine the game didn't run as well as I hoped, it seems to be decently GPU intensive. I'd also like to state that it is in alpha, I've already experienced a few crashes but nothing to tear my hair out at.

 

(Side note: I am in no way affiliated with BeamNG or their Development team, simply here to spread the word about this fun little demo.)

 

-JAM-Justin35.

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Awesome! Does is have wheel support like RoR did?

 

For now, I don't think so. It seems that currently it's pretty basic and that customizing keys is not achievable unless editing a external file. I'm sure they'll incorporate it down the road however.

 

Interesting fact, this Alpha was made by only four people! :huh:

 

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Are these the same dudes that released RoR? I loved playing RoR and I know it has the soft body physics but I'm not so sure if it is the same guys.

Anyways, I can't wait till my computer is fixed so I can play this!

 

To answer your question, a quote from the member named "David Fortsc" on their website:

 

"Rigs of Rods is a long standing 'stand-alone' title that has been around for a while. Pricorde was the original founder/creator for Rigs of Rods and he created it using the 'Ogre' engine for the graphical aspect of it as well as some of the physics if I'm correct. Rigs of Rods, or 'RoR' for short, started off as a simple physics indie game and has since transformed immensely since the implementation of the 'Soft Body' system. Fast forwarding to today, BeamNG is created by four individuals from the RoR community. Thomas, AKA TDev, is the main man behind RoR today and is also one of the lead programmers for BeamNG. Estema, I'm unsure of who he is exactly but I do know he's a contributor to RoR's open source. Gabester is a vehicle designer/programmer for BeamNG and is well known for his vehicle modifications that were released in recent times. Hutch is the terrain/world designer. He's responsible for the maps and areas you'll be driving on in the initial release. He's from Rigs of Rods as well if I'm correct. Essentially what I'm saying is that BeamNG is designed by the same people who are behind Rigs of Rods but isn't exactly 'from' RoR. BeamNG is it's own company and it's own entity and is going to be based primarily on a commercial setting rather then a independent open source title. Not only this, BeamNG is utilizing the 'Torgue3D' engine where as mentioned previously, RoR utilizes 'Ogre' as it's engine. The designers are the same, the physics idea is the same, but the game itself is different - and far more advanced."

 

TL:DR; BeamNG is made by some of the same people as RoR if that's what you're asking.

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I wish you could drive on a real road in a real environment in the demo but then again it is just the demo. If there is can someone tell me how cause I have been following their videos of it. 

Check out my YouTube to find LCPDFR videos - [url="http://www.youtube.com/user/Bossnix?feature=mhee"]http://www.youtube.com/user/Bossnix?feature=mhee[/url]

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Also cop chases and delivery missions sounds really cool in this game!

Check out my YouTube to find LCPDFR videos - [url="http://www.youtube.com/user/Bossnix?feature=mhee"]http://www.youtube.com/user/Bossnix?feature=mhee[/url]

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Just got done playing some more, turns out you can use a Xbox 360 controller in the game as well!

 

I snapped this screen shot, thought some of you guys would like it. :wink:

MsGayIa.jpg

 

It truly feels as if you're playing a early alpha of GTA V, which is odd. Let's hope that GTA V can achieve something close to these type of physics. :thumbsup:

 

Edit: Turns out you can use any controller/game wheel you wish, it'll just take some tinkering: http://wiki.beamng.com/Playing#Configuring_your_own_controller

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Just got done playing some more, turns out you can use a Xbox 360 controller in the game as well!

 

I snapped this screen shot, thought some of you guys would like it. :wink:

MsGayIa.jpg

 

It truly feels as if you're playing a early alpha of GTA V, which is odd. Let's hope that GTA V can achieve something close to these type of physics. :thumbsup:

 

Edit: Turns out you can use any controller/game wheel you wish, it'll just take some tinkering: http://wiki.beamng.com/Playing#Configuring_your_own_controller

 

May I ask where you got that car?

Check out my YouTube to find LCPDFR videos - [url="http://www.youtube.com/user/Bossnix?feature=mhee"]http://www.youtube.com/user/Bossnix?feature=mhee[/url]

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May I ask where you got that car?

 

It's provided already in game via the car selection, many of the vehicles you see in game have different variants. :thumbsup:

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It's provided already in game via the car selection, many of the vehicles you see in game have different variants. :thumbsup:

 

 

Weird, I press ctrl+e for the vehicle selector and there is only one car and that is the truck?

Check out my YouTube to find LCPDFR videos - [url="http://www.youtube.com/user/Bossnix?feature=mhee"]http://www.youtube.com/user/Bossnix?feature=mhee[/url]

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I saw a video about the development of this type of car damage physics. It's much more realistic than today's type, but the problem is it's extremely GPU and CPU intensive. Way more than games like Crysis are, even. It's going to take a good amount of time before you see this in all driving games. But I love the potential.

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It won't be possible for a few years to get this in modern videogames.

 

Although, this'd be so cool in V. Just imagine, chasing someone in a cop car and they fuck it on a fallen lampost and flip, completely wrecking their vehicle.

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