Reputation Activity
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JAM got a reaction from WildLuke in i need help because my game is crashing mid gameYour topic has been moved to LSPDFR 0.4 Support.
Please post in the correct location in the future.
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JAM got a reaction from unitedOrange66 in Chase V2This topic has been moved to the appropriate forum. Please post in the correct location in the future. I also fixed your spoiler issue, don't know why it happened.
I'm pretty sure this is already a feature. If I remember correctly when I've played if I lost a suspect it would spawn a random event with the same suspect fleeing. I only know this because one time LSPDFR glitched and made a cop a suspect and he fled. So I would randomly get a cop just running from me.
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This topic has been moved to the appropriate forum. Please post in the correct location in the future. I also fixed your spoiler issue, don't know why it happened.
I'm pretty sure this is already a feature. If I remember correctly when I've played if I lost a suspect it would spawn a random event with the same suspect fleeing. I only know this because one time LSPDFR glitched and made a cop a suspect and he fled. So I would randomly get a cop just running from me.
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This topic has been moved to the appropriate forum. Please post in the correct location in the future. I also fixed your spoiler issue, don't know why it happened.
I'm pretty sure this is already a feature. If I remember correctly when I've played if I lost a suspect it would spawn a random event with the same suspect fleeing. I only know this because one time LSPDFR glitched and made a cop a suspect and he fled. So I would randomly get a cop just running from me.
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JAM got a reaction from unitedOrange66 in Russifiers for gta v lspdfr do not workThis topic has been closed because you are asking for support regarding pirated software. We are unable to provide support to pirates, or people using cracks.
If you feel this topic has been closed in error, please report this post.
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JAM got a reaction from unitedOrange66 in Manor PD DWI enforcement vehicleThis topic has been closed by LCPDFR.com staff because it is a request to offer payment for modifications in which we do not allow on our site.
If you feel that this topic has been closed in error, please report this post.
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JAM got a reaction from orso in AS OF AN HOUR AGO!God I hope they don't space it out again
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JAM got a reaction from unitedOrange66 in GTA IV LCPDFR: How to use strobe lights in default Police cars?This topic has been moved to the appropriate forum. Please post in the correct location in the future.
Also I don't know if you're referencing the head lights and such but if you are try this:
I don't know if it still works but it's a mod I used back in the day when I played LCPDFR.
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JAM got a reaction from LSPDhotstuff in AS OF AN HOUR AGO!I would cry. I hope Rockstar realizes the market share PC now holds and just don't try to do the double dip again. I'm at the point my life now that as bad as I wanna play GTA 6, I'm not buying a whole new console just for it.
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JAM got a reaction from Original Light in AS OF AN HOUR AGO!I would cry. I hope Rockstar realizes the market share PC now holds and just don't try to do the double dip again. I'm at the point my life now that as bad as I wanna play GTA 6, I'm not buying a whole new console just for it.
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JAM got a reaction from OfficerAlexis in AS OF AN HOUR AGO!I would cry. I hope Rockstar realizes the market share PC now holds and just don't try to do the double dip again. I'm at the point my life now that as bad as I wanna play GTA 6, I'm not buying a whole new console just for it.
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JAM got a reaction from UnknownBastion in AS OF AN HOUR AGO!I would cry. I hope Rockstar realizes the market share PC now holds and just don't try to do the double dip again. I'm at the point my life now that as bad as I wanna play GTA 6, I'm not buying a whole new console just for it.
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JAM got a reaction from amenbrother in AS OF AN HOUR AGO!I would cry. I hope Rockstar realizes the market share PC now holds and just don't try to do the double dip again. I'm at the point my life now that as bad as I wanna play GTA 6, I'm not buying a whole new console just for it.
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JAM got a reaction from amenbrother in AS OF AN HOUR AGO!God I hope they don't space it out again
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JAM got a reaction from Cyan in AS OF AN HOUR AGO!God I hope they don't space it out again
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JAM got a reaction from Haskell99 in What would you like to see added to my Stop the Ped More realism pack?Posts removed. No more bickering please. Otherwise warnings will be handed out. Please stick to the original topic. Thank you.
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JAM got a reaction from UnknownBastion in What would you like to see added to my Stop the Ped More realism pack?Posts removed. No more bickering please. Otherwise warnings will be handed out. Please stick to the original topic. Thank you.
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JAM reacted to Cyan in Downloading with LML just got a little betterLenny's Mod Loader (LML) makes modding GTA V a lot more easy and streamlined. No need to modify game files. No need to redo a mods folder each update. Effortless downloading and unmatched intergration with the LCPDFR.com website.
We've polished the intergration with LCPDFR.com to make it much more intuitive.
Previously, downloading with LML wouldn't give you any feedback on your browser. We couldn't show you if we encounted an error sending the download to LML (for example, maybe you had forgotten to start LML), or if the download had actually started, you had to tab out and check this for yourself.
Starting today, we've rolled out our new LML download flow. Now you can see if the download managed to beam to LML successfully, as well as the progress of your download all inside your browser tab.
To make sure you can take advantage of this feature, make sure you're using a recent version of LML's ModManager (at least lml_beta_047.zip or higher). For those of you who are on an old version of the game, you can continue using the old flow simply by following the instructions on the page.
Lenny's Mod Loader has also received an update today (0.4 Build 8339) fixing compatibility with 16Mb+ models on the latest patch version (2699.16), please make sure to update if you are using a mod that requires it, for example, Coastal Callouts.
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JAM reacted to Cyan in Version of the gameYou see the red banner at the top of this page?
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JAM got a reaction from unitedOrange66 in Help a lost soulHave a look at this: https://www.lcpdfr.com/wiki/lspdfr/04/
There's a number of YouTube videos that have been released that assist many users with how to install not only LSPDFR but a wide variety of modifications. I'd post one here but there's really a lot of different good ones out there, so take a look around.
There are also unofficial discord servers that assist with support for game related issues and walking through how to do certain actions. If you've installed and played LCPDFR (GTA IV Mod) it can be initially daunting to figure out how modding works on GTA V but it is quite similar. I will say however that after reading/watching a few guides and speaking to community members it makes sense quickly and shouldn't be hard in no time. I had the same apprehension when I first started modding my game, but quickly learned the how with the above resources. Not to mention that since the game has been out for so long and majority of the difficulties of modding have been ironed out and it's far more streamlined/easy.
Just take you're time and add one thing at a time and test to ensure stability. With most mods as long as their installed correctly you should have minimal issues that are easily de-bugged with some digging.
Best of luck!
(This thread has been moved to the correct section).
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JAM got a reaction from Cyan in Help a lost soulHave a look at this: https://www.lcpdfr.com/wiki/lspdfr/04/
There's a number of YouTube videos that have been released that assist many users with how to install not only LSPDFR but a wide variety of modifications. I'd post one here but there's really a lot of different good ones out there, so take a look around.
There are also unofficial discord servers that assist with support for game related issues and walking through how to do certain actions. If you've installed and played LCPDFR (GTA IV Mod) it can be initially daunting to figure out how modding works on GTA V but it is quite similar. I will say however that after reading/watching a few guides and speaking to community members it makes sense quickly and shouldn't be hard in no time. I had the same apprehension when I first started modding my game, but quickly learned the how with the above resources. Not to mention that since the game has been out for so long and majority of the difficulties of modding have been ironed out and it's far more streamlined/easy.
Just take you're time and add one thing at a time and test to ensure stability. With most mods as long as their installed correctly you should have minimal issues that are easily de-bugged with some digging.
Best of luck!
(This thread has been moved to the correct section).
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JAM got a reaction from tango21 in Help a lost soulHave a look at this: https://www.lcpdfr.com/wiki/lspdfr/04/
There's a number of YouTube videos that have been released that assist many users with how to install not only LSPDFR but a wide variety of modifications. I'd post one here but there's really a lot of different good ones out there, so take a look around.
There are also unofficial discord servers that assist with support for game related issues and walking through how to do certain actions. If you've installed and played LCPDFR (GTA IV Mod) it can be initially daunting to figure out how modding works on GTA V but it is quite similar. I will say however that after reading/watching a few guides and speaking to community members it makes sense quickly and shouldn't be hard in no time. I had the same apprehension when I first started modding my game, but quickly learned the how with the above resources. Not to mention that since the game has been out for so long and majority of the difficulties of modding have been ironed out and it's far more streamlined/easy.
Just take you're time and add one thing at a time and test to ensure stability. With most mods as long as their installed correctly you should have minimal issues that are easily de-bugged with some digging.
Best of luck!
(This thread has been moved to the correct section).
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JAM reacted to BoasyToo in Game crashes after some secondsChange the name of the mods folder to: ''_mods'' this will disable them and try to launch the game, see if the issue is still there.
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JAM got a reaction from Charlie686 in Lspdfr.dll has crashedIf you feel this topic has been closed in error, please report this post.
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JAM reacted to Sam in LSPDFR 0.4.9 - Now Available!Lessons from the virtual world, for the real world, in LSPDFR 0.4.9
We're back with another update for LSPDFR 0.4 which introduces a small handful of new features, as well as a couple of changes to the way in which the core pursuit system within the mod works.
Before we get to that though, the key headline of LSPDFR 0.4.9 - and something that we're really excited about - is that we've partnered with researchers at two major North American research universities: Brigham Young University (BYU) and the University of British Columbia (UBC) to explore the real-world research potential of LSPDFR, and the role that it could play in helping to understand how people react and behave in a law enforcement environment.
I know this might sound like a big change from the sort of updates that most of you who follow our work will be familiar with - and it certainly is in many aspects, but this doesn’t represent a fundamental change to LSPDFR itself, nor does it imply any significant changes to the way in which players will approach or interact with the mod. Instead, we've created an opt-in system, similar to the statistics features already integrated into the mod with LSPDFR Sync, where with merely an enhanced level of in-game stats tracking, you'll be able to contribute towards our research with two top institutions by simply playing the mod.
To this end, we've added a new, simple call to LSPDFR that is used to support the survey data by following a more predictable pattern as compared to our traditional callouts within the mod. Note that nothing changes in this regard if you choose not to take part in the study, and you can still play the new call as normal.
The new 'Arrest Warrant' call in LSPDFR 0.4.9 has you query the Police Computer and respond to a suspect's residence.
By gathering together these statistics with the player’s response to a couple of in-game scenarios, we’re hopeful that we can use this data to better understand how players, and by extension, law enforcement might react in certain situations in the real world.
There's more information about our research study over at https://research.lcpdfr.com/ where you can also opt in to take part. I should note that as a thank you for helping with this, the universities have given us a couple of $50 Amazon gift cards that anyone who participates in the study will be entered into a lottery to win.
Changes to pursuits, a new apartment and more interaction.
Back on the topic of the other stuff in LSPDFR 0.4.9, though, one of the biggest changes that you'll notice affects the NPC police response to pursuits, bringing a new sense of variety to the way in which situations can be handled by responding officers. Instead of all pursuits within LSPDFR being treated exactly the same, we've split up the system into two modes: Investigation and Chase.
A new 'confrontation' during an investigation, conducted entirely by NPC officers.
In the Investigation state, we no longer consider a Pursuit to be an actual chase - if that makes sense. Instead, there's a little room for diversity in the actions of the officers and the suspects, rather than just someone running and the officers following. So, in our initial implantation of this we've created a new response scenario where the responding officers will approach a suspect at a walking pace, usually with a hand on their holster. They'll point at the suspect, call out for them to stop, and the system then takes over from there depending on the suspect's response, with the potential the suspect to either resist and escalate the Pursuit into the Chase state (which is what we're all currently familiar with), or for them to surrender peacefully and be arrested without any theatrics.
Moving on from this change, there's a couple of new features that've snuck their way in to LSPDFR 0.4.9 as well, including a new Downtown Los Santos apartment that not only boasts an absolutely killer city view, but is also conveniently opposite the FIB and IAA buildings - perfect for those of you that like your LSPDFR with a side of paperwork and federal bureaucracy.
You can also now seamlessly sit down on most chairs and benches throughout the game world with the tap of a button.
LSPDFR 0.4.9:
Download and release notes: https://www.lcpdfr.com/files/file/7792-lspd-first-response Release Highlights: https://www.lcpdfr.com/lspdfr/04/highlights/
Our Research Study with BYU and UBC:
More Information: https://research.lcpdfr.com/
We hope that you enjoy this update for LSPDFR and that you'll also help us out with our new research project, which we think is a really worthwhile opportunity for all of us and something that will be genuinely rewarding to take part in - it's not every day that major universities partner up with a game mod and we're thrilled to be able to take part in this.
If you are having problems with LSPDFR 0.4.9, please do not post about them in this topic, but use the support forums instead.
Before you do, though, read through this topic: https://www.lcpdfr.com/forums/topic/89691-read-will-save-your-time-common-issues-fixes-and-bugs/
There are a lot of fixes for common problems in there.