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Marking AI Content on Your Files

Featured Replies

  • Management Team
  • Popular Post

Generative AI is being used more and more in mod creation, and we believe transparency around its use is important. While AI offers exciting new possibilities, we understand that not everyone wants to engage with AI-made content. We hope that clear disclosure helps everyone make an informed choice before downloading a mod, and makes it easy to filter out AI-made content.

Starting today, we’re rolling out a new AI disclosure system. It allows authors to disclose the extent of their AI usage, and to be specific about which parts of a mod were AI-made or AI-assisted.

The following AI disclosure options are available:

Description
Tick this if your description was generated or rewritten/refined using AI.
We would also like to note: if you use AI to help write your description in any way, please make sure you verify all claims about your mod. We’re seeing an increase in AI-written descriptions that mention features the mod doesn’t actually include, so this is now enforced under our File Guidelines.

Images
Tick this if any images on your mod page were generated or edited/refined using AI.

Mod & Mod Content

  • Minor: AI helped with small refinements to the mod or its content (for example: using a chatbot/agent for assistance, or generating assets used in the mod).

  • Moderate: AI contributed more than 50% of the mod’s content (code, images, data, etc.).

  • Significant: AI created most or all of the mod (for example: full generation). Tick this as well if you wouldn’t have been able to make the mod without AI.

Some light use doesn’t need disclosure — for example, basic autocomplete or bouncing ideas off an AI.

Disclosures will appear below the file description. If you've ticked Mod & Mod Content, you will be asked for a 'Reason'. You should enter more information (why and how AI is being used) in here.

If you select Mod & Mod Content at Moderate or Significant, your file will also be tagged with the “ai” tag. This makes it easier for the community to filter AI-involved mods if they want to, and makes AI usage clear at a glance.

This is now required for new submissions, and we ask that creators also start updating their submissions if they have an AI disclosure to make. We'd like to request that all disclosures are made by the end of February.

We are hoping we do not have to enforce this too broadly, and creators will come forward and be honest about their work. There are ways of detecting AI work in images, description and content and our moderation team will kindly remind you to make a disclosure if they receive a report of AI work that looks valid. If our staff feel that the AI disclosure is inaccurate or incomplete, files may be hidden until we believe they are in compliance. Making inaccurate AI disclosures may also lead to negative reputation by our automated approval systems.

This is a first step toward balancing the new possibilities AI brings with individual preferences and a changing modding landscape.
Thanks for helping us keep things clear and transparent for everyone.

And to support that same goal of clarity and choice, we’ll be sharing more soon about global filtering options for mod discovery. Separately, we’ll also have some news to share shortly regarding the new LCPDFR.com website API.

Thanks all - this feels like a genuinely positive first step for transparency & inaccurate descriptions.

I think it's also worth acknowledging the wider impact, with low-effort uploads affecting developers who invest significant time into creating, testing & maintaining projects - so it's not just a user filtering issue, but a fairness and visibility one too.

Thanks for this update, I will be looking out for this disclaimer soon 👀

Edited by Charlie686

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On 2/18/2026 at 9:18 AM, Cyan said:

Generative AI is being used more and more in mod creation, and we believe transparency around its use is important. While AI offers exciting new possibilities, we understand that not everyone wants to engage with AI-made content. We hope that clear disclosure helps everyone make an informed choice before downloading a mod, and makes it easy to filter out AI-made content.

Starting today, we’re rolling out a new AI disclosure system. It allows authors to disclose the extent of their AI usage, and to be specific about which parts of a mod were AI-made or AI-assisted.

The following AI disclosure options are available:

Description
Tick this if your description was generated or rewritten/refined using AI.
We would also like to note: if you use AI to help write your description in any way, please make sure you verify all claims about your mod. We’re seeing an increase in AI-written descriptions that mention features the mod doesn’t actually include, so this is now enforced under our File Guidelines.

Images
Tick this if any images on your mod page were generated or edited/refined using AI.

Mod & Mod Content

  • Minor: AI helped with small refinements to the mod or its content (for example: using a chatbot/agent for assistance, or generating assets used in the mod).

  • Moderate: AI contributed more than 50% of the mod’s content (code, images, data, etc.).

  • Significant: AI created most or all of the mod (for example: full generation). Tick this as well if you wouldn’t have been able to make the mod without AI.

Some light use doesn’t need disclosure — for example, basic autocomplete or bouncing ideas off an AI.

Disclosures will appear below the file description. If you've ticked Mod & Mod Content, you will be asked for a 'Reason'. You should enter more information (why and how AI is being used) in here.

If you select Mod & Mod Content at Moderate or Significant, your file will also be tagged with the “ai” tag. This makes it easier for the community to filter AI-involved mods if they want to, and makes AI usage clear at a glance.

This is now required for new submissions, and we ask that creators also start updating their submissions if they have an AI disclosure to make. We'd like to request that all disclosures are made by the end of February.

We are hoping we do not have to enforce this too broadly, and creators will come forward and be honest about their work. There are ways of detecting AI work in images, description and content and our moderation team will kindly remind you to make a disclosure if they receive a report of AI work that looks valid. If our staff feel that the AI disclosure is inaccurate or incomplete, files may be hidden until we believe they are in compliance. Making inaccurate AI disclosures may also lead to negative reputation by our automated approval systems.

This is a first step toward balancing the new possibilities AI brings with individual preferences and a changing modding landscape.
Thanks for helping us keep things clear and transparent for everyone.

And to support that same goal of clarity and choice, we’ll be sharing more soon about global filtering options for mod discovery. Separately, we’ll also have some news to share shortly regarding the new LCPDFR.com website API.

Do you see this as bad - leveraging an LLM that has library recall at a level that’s faster than combing through documentation to use a wrapper instead of raw hex code from gta v’s engine? I mean that’s what your ragepluginhook does and then you just assign it a name and then provide the documentation. You read 0x7 etc then rename it once you see it deals with say health of player or shooting a gun etc. If I could write every line of code but it takes me 3 months whereas, an LLM that I can leverage takes me 3 days you’re saying out of ethics just write it or I’m lazy? I’m not saying you are explicitly saying this - I’m inferring. Thanks!

I like what you’ve built and I know how it works. Which is why an LLM is perfect because I know that there is documentation for the verbiage to use in files. The documentation is the translator for the hex code you “deciphered” from gta v’s engine by hooking and sniffing (hacking). So when I saw this I thought hmm what’s the message here? Write every line of code for “ethics” or is it to prove who has the ability to actually code? I’m not looking to argue or debate just clarity. Thanks!

I guess what I’m saying is it causes a misconception for those who can code who like the rapid building and not writing every single line that gets repetitive. Like directives for c# why do I need to write out using system.windows.forms on every single file that I write that may be I have 10 files in one project? And the misconception is that some non developer (I dislike this word - developer) thinks well he cheated but you kind of have to know the structure to get something to work. Else you get unintended behavior from game or a CTD every single time.

I don’t applaud myself on remembering every single syntax or method as these can be easily found in hard cover books and the internet (heck the compiler tells you now) and autocomplete is AI lol copilot etc is embedded in these softwares. I prize remembering structure which is why I can use cs cpp py Lua Swift etc. I’m not upset I get it - people who don’t understand code let alone the structure are able to do something once seen as “genius” level only and it kills the narrative that developers had. But it was never their ability to write code it was their ideas that made them genius. Again thank you, and if you could expand on and maybe educate non dev’s about the difference between letting an LLM write the whole code compared to leveraging that would be great. After all transparency is a two way street. And right now it’s a one-way mirror observing and interrogating those who use it professionally.

Edited by JhnDoe

  • Author
  • Management Team
37 minutes ago, JhnDoe said:

Do you see this as bad - leveraging an LLM that has library recall at a level that’s faster than combing through documentation to use a wrapper instead of raw hex code from gta v’s engine? I mean that’s what your ragepluginhook does and then you just assign it a name and then provide the documentation. You read 0x7 etc then rename it once you see it deals with say health of player or shooting a gun etc. If I could write every line of code but it takes me 3 months whereas, an LLM that I can leverage takes me 3 days you’re saying out of ethics just write it or I’m lazy? I’m not saying you are explicitly saying this - I’m inferring. Thanks!

The above post is saying that if you use LLMs, the usage must be disclosed.

38 minutes ago, JhnDoe said:

So when I saw this I thought hmm what’s the message here? Write every line of code for “ethics” or is it to prove who has the ability to actually code?

The message is if you use AI tools, usage of such must be disclosed.

28 minutes ago, JhnDoe said:

I don’t applaud myself on remembering every single syntax or method as these can be easily found in hard cover books and the internet (heck the compiler tells you now) and autocomplete is AI lol copilot etc is embedded in these softwares. I prize remembering structure which is why I can use cs cpp py Lua Swift etc. I’m not upset I get it - people who don’t understand code let alone the structure are able to do something once seen as “genius” level only and it kills the narrative that developers had. But it was never their ability to write code it was their ideas that made them genius. Again thank you, and if you could expand on and maybe educate non dev’s about the difference between letting an LLM write the whole code compared to leveraging that would be great. After all transparency is a two way street. And right now it’s a one-way mirror observing and interrogating those who use it professionally.

To add, the whole approach taken with our AI disclosure system is about balance.


I've heard calls that we should completely ban AI work (especially fully AI-written scripts), but this approach keeps the choice where I think it should be: with users.

  • Management Team

@JhnDoe I think you've missed the point here. If you look in our downloads section, there has been a large influx of mods written entirely by AI. I think the first or second mod to use this disclosure said "AI made this for me in one hour." The idea with this system is simply to be transparent about AI use in development, not to prohibit or punish it.

AI can be an excellent tool when used correctly. We don't want anyone to think that if they used AI in creating their mod that they are not welcome here - we welcome all sorts of mods. Everyone has to start somewhere and if your first mod was made by AI, so what? Take what you've learned from that and apply it to make greater things. Maybe you've been making mods for years and AI lets you do things you've never had time or been able to do before. We just want our users to know what role, if any, AI played in what they are downloading. It's really no different than putting everyone who contributed in the credits.

"Work and ideas get stolen, then you keep moving on doing your thing."

  • Community Team
35 minutes ago, JhnDoe said:

I don’t applaud myself on remembering every single syntax or method as these can be easily found in hard cover books and the internet (heck the compiler tells you now) and autocomplete is AI lol copilot etc is embedded in these softwares. I prize remembering structure which is why I can use cs cpp py Lua Swift etc. I’m not upset I get it - people who don’t understand code let alone the structure are able to do something once seen as “genius” level only and it kills the narrative that developers had. But it was never their ability to write code it was their ideas that made them genius. Again thank you, and if you could expand on and maybe educate non dev’s about the difference between letting an LLM write the whole code compared to leveraging that would be great. After all transparency is a two way street. And right now it’s a one-way mirror observing and interrogating those who use it professionally.

I'll be blunt here, as someone who is checking these files I find that most AI coded plugins have severe flaws and even performance issues. A big part of it is due to how lacking docs for RPH are. A very common thing I see is a loop in the main method to "keep the plugin alive"

Frankly its not a 1 way mirror when it comes to transparency, especially since you can leave a note about what it's used for.

There has been a total flood of plugins written by LLMs that do not even do what they claim so we have had to start handling those situations, and the other side is a whole lot that just barely function. The goal is to keep users who do not know better informed and allow them to easily make the choice themselves.

Another situation is devs who spend months creating something by hand just to have someone else try and clone it feature wise with a couple prompts. It can be quite disheartening for those who create the quality code LLMs use to learn without permission.

Think of the system like credits, you didn't write the code, an LLM simply just uses other people's code it was trained on to do it.

23 minutes ago, Will said:

@JhnDoe I think you've missed the point here. If you look in our downloads section, there has been a large influx of mods written entirely by AI. I think the first or second mod to use this disclosure said "AI made this for me in one hour." The idea with this system is simply to be transparent about AI use in development, not to prohibit or punish it.

AI can be an excellent tool when used correctly. We don't want anyone to think that if they used AI in creating their mod that they are not welcome here - we welcome all sorts of mods. Everyone has to start somewhere and if your first mod was made by AI, so what? Take what you've learned from that and apply it to make greater things. Maybe you've been making mods for years and AI let's you do things you've never had time or been able to do before. We just want our users to know what role, if any, AI played in what they are downloading. It's really no different than putting everyone who contributed in the credits.

Writing it is as simple as knowing what directives you need then knowing what classes and objects you intend to use then using the documentation for shvdn or rph that was translated after that it’s the logic to get it to fire using ontick and start etc. so if someone knows how to write the code and just has AI do the mundane parts it sounds as if you didn’t write every single line yourself you didn’t make the mod. I get people just using AI entirely. What I’m saying is it clumps those who leverage it with those who rely on it entirely. I could literally prompt the entire LLM to write the script lol and get it to work flawlessly because I know to avoid certain things like gta v’s native hex codes because I understand how the engines work. GTA V used hex code, ragepluginhook deciphered them then a documentation manual with the wrapped naming conventions associated with the output of the hex gave modders the ability to inject their own variant. Or I could have it build my skeleton and I handle the logic because it’ll be easier since it has nuances. And yes everyone starts from somewhere for those of you who started before AI it was textbooks and meetups the former being a “sort” of AI since it’s coming from a an external source “a book” from someone who happened to know it. They’re both external sources lol. And I’ve met tons of developers who were carrying those gigantic three ring binders as referencing tools. So we make fun of the person that leverages AI, which has a vast and very quick library recall over the guy that wants to manually comb through possibly 1000 pages of text to find the same thing that the LLM would find in a second and I find that hilarious. But, my point is I either write the entirety of the file or be clumped with prompters who can’t figure out why it’s crashing their game or what even makes it work.

43 minutes ago, SuperPyroManiac said:

I'll be blunt here, as someone who is checking these files I find that most AI coded plugins have severe flaws and even performance issues. A big part of it is due to how lacking docs for RPH are. A very common thing I see is a loop in the main method to "keep the plugin alive"

Frankly its not a 1 way mirror when it comes to transparency, especially since you can leave a note about what it's used for.

There has been a total flood of plugins written by LLMs that do not even do what they claim so we have had to start handling those situations, and the other side is a whole lot that just barely function. The goal is to keep users who do not know better informed and allow them to easily make the choice themselves.

Another situation is devs who spend months creating something by hand just to have someone else try and clone it feature wise with a couple prompts. It can be quite disheartening for those who create the quality code LLMs use to learn without permission.

Think of the system like credits, you didn't write the code, an LLM simply just uses other people's code it was trained on to do it.

Same could be said for someone who reads it out of a book. Someone already wrote it. You didn’t just know how to write the code at birth. And you yourself likely referenced a ton of pre-written material that was later transferred to the web. If you used any textbook you are the same as someone using AI because it also got its references from a textbook uploaded to the internet.

  • Community Team
1 minute ago, JhnDoe said:

Writing it is as simple as knowing what directives you need then knowing what classes and objects you intend to use then using the documentation for shvdn or rph that was translated after that it’s the logic to get it to fire using ontick and start etc. so if someone knows how to write the code and just has AI do the mundane parts it sounds as if you didn’t write every single line yourself you didn’t make the mod. I get people just using AI entirely. What I’m saying is it clumps those who leverage it with those who rely on it entirely. I could literally prompt the entire LLM to write the script lol and get it to work flawlessly because I know to avoid certain things like gta v’s native hex codes because I understand how the engines work. GTA V used hex code, ragepluginhook deciphered them then a documentation manual with the wrapped naming conventions associated with the output of the hex gave modders the ability to inject their own variant. Or I could have it build my skeleton and I handle the logic because it’ll be easier since it has nuances. And yes everyone starts from somewhere for those of you who started before AI it was textbooks and meetups the former being a “sort” of AI since it’s coming from a an external source “a book” from someone who happened to know it. They’re both external sources lol. And I’ve met tons of developers who were carrying those gigantic three ring binders as referencing tools. So we make fun of the person that leverages AI, which has a vast and very quick library recall over the guy that wants to manually comb through possibly 1000 pages of text to find the same thing that the LLM would find in a second and I find that hilarious. But, my point is I either write the entirety of the file or be clumped with prompters who can’t figure out why it’s crashing their game or what even makes it work.

You can select different levels of usage, its not just a yes or no option. It's required for files going forward when it comes to LLM written code. Stuff like the tab complete and just research itself needs no disclosure.

Just now, SuperPyroManiac said:

You can select different levels of usage, its not just a yes or no option. It's required for files going forward when it comes to LLM written code. Stuff like the tab complete and just research itself needs no disclosure.

Like I originally said, I didn’t want to debate or argue. Just clarification. Which you provided. I appreciate it. Moving forward I’ll keep in mind how it will be perceived and ask if I’m ok with the perception of any work I do. Thank you.

  • Management Team
On 2/18/2026 at 10:18 AM, Cyan said:

Mod & Mod Content

  • Minor: AI helped with small refinements to the mod or its content (for example: using a chatbot/agent for assistance, or generating assets used in the mod).

  • Moderate: AI contributed more than 50% of the mod’s content (code, images, data, etc.).

  • Significant: AI created most or all of the mod (for example: full generation). Tick this as well if you wouldn’t have been able to make the mod without AI.

Some light use doesn’t need disclosure — for example, basic autocomplete or bouncing ideas off an AI.

@JhnDoe See above, the differentiation you are asking for is there. These options are there to be transparent about the level of AI use. Your file will only get the AI tag at moderate or significant. Other than that tag, the disclosure is simply text added to your description. There are no further filters or any changes to how your mod is displayed on our site if you disclose AI use.

"Work and ideas get stolen, then you keep moving on doing your thing."

5 minutes ago, JhnDoe said:

Writing it is as simple as knowing what directives you need then knowing what classes and objects you intend to use then using the documentation for shvdn or rph that was translated after that it’s the logic to get it to fire using ontick and start etc. so if someone knows how to write the code and just has AI do the mundane parts it sounds as if you didn’t write every single line yourself you didn’t make the mod. I get people just using AI entirely. What I’m saying is it clumps those who leverage it with those who rely on it entirely. I could literally prompt the entire LLM to write the script lol and get it to work flawlessly because I know to avoid certain things like gta v’s native hex codes because I understand how the engines work. GTA V used hex code, ragepluginhook deciphered them then a documentation manual with the wrapped naming conventions associated with the output of the hex gave modders the ability to inject their own variant. Or I could have it build my skeleton and I handle the logic because it’ll be easier since it has nuances. And yes everyone starts from somewhere for those of you who started before AI it was textbooks and meetups the former being a “sort” of AI since it’s coming from a an external source “a book” from someone who happened to know it. They’re both external sources lol. And I’ve met tons of developers who were carrying those gigantic three ring binders as referencing tools. So we make fun of the person that leverages AI, which has a vast and very quick library recall over the guy that wants to manually comb through possibly 1000 pages of text to find the same thing that the LLM would find in a second and I find that hilarious. But, my point is I either write the entirety of the file or be clumped with prompters who can’t figure out why it’s crashing their game or what even makes it work.

Same could be said for someone who reads it out of a book. Someone already wrote it. You didn’t just know how to write the code at birth. And you yourself likely referenced a ton of pre-written material that was later transferred to the web. If you used any textbook you are the same as someone using AI because it also got its references from a textbook uploaded to the internet.

But if non developers see this I want them to know what makes a developer special isn’t the fact he can manually write code it is his ideas that make him or her special. Like LSPDFR was a very novel idea and that’s why it’s so popular not because cyan could write code. Non devs don’t even know what it took to write it lol but they see the awesome idea he had and turned into the greatest mod on the net. The coding aspect is just a divider amongst each other. Whether someone read it from a book and wrote every line or in today’s world someone leveraged the LLM to cut down on keystrokes.

1 hour ago, Cyan said:

The above post is saying that if you use LLMs, the usage must be disclosed.

The message is if you use AI tools, usage of such must be disclosed.

To add, the whole approach taken with our AI disclosure system is about balance.


I've heard calls that we should completely ban AI work (especially fully AI-written scripts), but this approach keeps the choice where I think it should be: with users.

If you do this someone else will just find a way to get their mod out there. Another site will populate that you can’t contest with because only rockstar owns the rights to the game itself. So I get the we could stop all AI but it’s not feasible without forcing another actor onto the stage and I nor you want someone competing with LSPDFR.

  • Author
  • Management Team
27 minutes ago, JhnDoe said:

If you do this someone else will just find a way to get their mod out there. Another site will populate that you can’t contest with because only rockstar owns the rights to the game itself. So I get the we could stop all AI but it’s not feasible without forcing another actor onto the stage and I nor you want someone competing with LSPDFR.

I'm not sure if you're reading the same thing as what I posted. We're adding choice for users, not removing it. We aren't 'stopping' AI use - just making it clear if it's used or not.

9 minutes ago, Cyan said:

I'm not sure if you're reading the same thing as what I posted. We're adding choice for users, not removing it. We aren't 'stopping' AI use - just making it clear if it's used or not.

I understand now. Thank you. I really do appreciate your work amongst others on here.

My personal opinion on the matter is if the plugin or mod was made entirely of AI its shouldn't be on the website like said before by one of the staff members most if not all the mods made completely with AI don't do what they say they do and are broken/unplayable I know I'm not the only one who thinks AI shouldn't be used period mod developers spend months if not years learning how to code and then spend weeks if not months writing the code and testing the mod to see if it even functions in my opinion the use of AI is an insult to mod developers who spend countless hours making mods. However AI can do great things but it is no where near being able to read and write code for a mod nor should it ever be used to do such a thing.

sfwfs

On 2/18/2026 at 9:18 AM, Cyan said:

Generative AI is being used more and more in mod creation, and we believe transparency around its use is important. While AI offers exciting new possibilities, we understand that not everyone wants to engage with AI-made content. We hope that clear disclosure helps everyone make an informed choice before downloading a mod, and makes it easy to filter out AI-made content.

Starting today, we’re rolling out a new AI disclosure system. It allows authors to disclose the extent of their AI usage, and to be specific about which parts of a mod were AI-made or AI-assisted.

The following AI disclosure options are available:

Description
Tick this if your description was generated or rewritten/refined using AI.
We would also like to note: if you use AI to help write your description in any way, please make sure you verify all claims about your mod. We’re seeing an increase in AI-written descriptions that mention features the mod doesn’t actually include, so this is now enforced under our File Guidelines.

Images
Tick this if any images on your mod page were generated or edited/refined using AI.

Mod & Mod Content

  • Minor: AI helped with small refinements to the mod or its content (for example: using a chatbot/agent for assistance, or generating assets used in the mod).

  • Moderate: AI contributed more than 50% of the mod’s content (code, images, data, etc.).

  • Significant: AI created most or all of the mod (for example: full generation). Tick this as well if you wouldn’t have been able to make the mod without AI.

Some light use doesn’t need disclosure — for example, basic autocomplete or bouncing ideas off an AI.

Disclosures will appear below the file description. If you've ticked Mod & Mod Content, you will be asked for a 'Reason'. You should enter more information (why and how AI is being used) in here.

If you select Mod & Mod Content at Moderate or Significant, your file will also be tagged with the “ai” tag. This makes it easier for the community to filter AI-involved mods if they want to, and makes AI usage clear at a glance.

This is now required for new submissions, and we ask that creators also start updating their submissions if they have an AI disclosure to make. We'd like to request that all disclosures are made by the end of February.

We are hoping we do not have to enforce this too broadly, and creators will come forward and be honest about their work. There are ways of detecting AI work in images, description and content and our moderation team will kindly remind you to make a disclosure if they receive a report of AI work that looks valid. If our staff feel that the AI disclosure is inaccurate or incomplete, files may be hidden until we believe they are in compliance. Making inaccurate AI disclosures may also lead to negative reputation by our automated approval systems.

This is a first step toward balancing the new possibilities AI brings with individual preferences and a changing modding landscape.
Thanks for helping us keep things clear and transparent for everyone.

And to support that same goal of clarity and choice, we’ll be sharing more soon about global filtering options for mod discovery. Separately, we’ll also have some news to share shortly regarding the new LCPDFR.com website API.

So will this be a rule requiring it to be marked as AI if AI Content was used?

  • Management Team
1 hour ago, PelicanzAh said:

So will this be a rule requiring it to be marked as AI if AI Content was used?

Yes - the disclosure is mandatory. If a moderator has reason to believe AI was used and not disclosed or disclosed improperly, they will kindly ask for the disclosure to be added or corrected.

"Work and ideas get stolen, then you keep moving on doing your thing."

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