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mnbvm

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  1.    Chzyy reacted to a comment on a file: Sandy Callouts
  2. Great idea for the NPCAI integration! Excited to try this out.
  3. David Murphy Finished responding to a Dynamic Traffic Stop in Chamberlain Hills, Forum Dr
  4. David Murphy Performed a traffic stop on a Racing Green Buccaneer with registration 42JPY403 in Chamberlain Hills, Davis Ave
  5. David Murphy Responded to a Dynamic Traffic Stop in Chamberlain Hills, Grove St
  6. David Murphy Finished responding to a Dynamic Traffic Stop in Maze Bank Arena, Autopia Pkwy
  7. David Murphy Responded to a Dynamic Traffic Stop in Maze Bank Arena, Autopia Pkwy
  8. David Murphy Performed a traffic stop on a Graceful Red Sabre Turbo with registration 83RBS842 in Maze Bank Arena, Autopia Pkwy
  9. David Murphy Finished responding to a UnknownTrouble in Maze Bank Arena, Autopia Pkwy
  10. David Murphy Responded to a UnknownTrouble in Davis, Carson Ave
  11. David Murphy Finished responding to a Dynamic Traffic Stop in Davis, Brouge Ave
  12. David Murphy Responded to a Dynamic Traffic Stop in Davis, Brouge Ave
  13. David Murphy Performed a traffic stop on a Blue Silver Buccaneer with registration 86ILB318 in Davis, Brouge Ave
  14. David Murphy Finished responding to a Dynamic Traffic Stop in Davis, Macdonald St
  15. David Murphy Responded to a Dynamic Traffic Stop in Davis, Davis Ave
  16. David Murphy Performed a traffic stop on a Surf Blue Tornado with registration 47NSI723 in Davis, Davis Ave
  17. David Murphy Finished responding to a Dynamic Traffic Stop in The Alamo Sea, Marina Drive
  18. David Murphy Responded to a Dynamic Traffic Stop in Sandy Shores, Joshua Road
  19. David Murphy Performed a traffic stop on a Worn Red Caddy with registration 68XNP377 in Sandy Shores, Joshua Road
  20. David Murphy Responded to a Dynamic Traffic Stop in Sandy Shores, Panorama Drive
  21. David Murphy Performed a traffic stop on a Anthracite Grey Rebel with registration 68MFD176 in Sandy Shores, Joshua Road
  22. David Murphy Finished responding to a Dynamic Traffic Stop in Sandy Shores, East Joshua Road
  23.    telinha reacted to a post in a topic: lights on taxis and trains are very bright.
  24.    Mr.KobraX reacted to a review on a file: Ko's Tactical Weapon Reanimations
    Just tested - looks awesome! Congratulations on the release.
  25.    K7BSamuel reacted to a comment on a file: Stoner's Original Lore UB / PR Configs
  26. Awesome work, man! Thank you <3
  27.    mnbvm reacted to a comment on a file: Stoner's Original Lore UB / PR Configs
  28. Updated army vehicles is no longer available in GTA5 mods, by the way. I think it's fixable but I don't know what vehicles that pack contains to remove them from the XML
  29.    mnbvm reacted to a file: Tattoo Toggler
  30.    Zegabidor reacted to a post in a topic: GTA V with steering wheel ?
  31. I tested it with this mod in the past and it worked well. But, apparently you have to pay for it to be compatible with the newer versions.
  32. Ok, managed to solve it. After some (extensive) troubleshooting, here's what was causing my issues and how I fixed them. My MB (ASRock B650M-HDV) is a budget board that struggles to maintain a stable PCIe Gen5 link with the RTX 5070 Ti, apparently. This was causing PCIe recovery errors (the link dropping and reconnecting repeatedly), which corrupted memory transfers between the GPU and the system. Checked this with HWInfo. Fixed it by forcing PCIe Gen4 in BIOS under Advanced → AMD PBS Option → PCIe x16 Link Speed → Gen4. I was also using Resource Adjuster with its experimental options enabled, apparently that was causing aggressive VRAM allocation. Combined with the unstable PCIe link, this was triggering an access violation crash always at the same offset inside GTA5.exe (01410bfa), making it look like a driver or hardware issue; I'm not sure if this option works well for other people, but even with PCIe Gen4, it was causing crashes for me. Also, not sure if that caused any issues, but I changed it just to make sure: battleye was active as a Windows service while the game was launched with -nobattleye. This caused BattlEye to detect the process as invalid and terminate it externally after some time, showing as exit code 0xcfffffff in the launcher log with no crash dump generated. Fixed after disabling BattlEye completely through the Rockstar Games Launcher settings instead of just using the launch flag. Hopefully this can help someone in the future, although I'm not sure what exactly solved it or if some of those fixes were needed, but this is what I did. Thanks @Lennyy for the help too.
  33. Not really, apart from what QuantV has, at least. I am doing some testing related to my hardware now, because I can't really find any problems with the game itself, and since it crashes even without any mods, it's weird. I'll share anything I can in this thread if I can fix it, hopefully helps someone in the future 🙂
  34. Yep, all my textures are already 2k. Even tried with game textures on low, but the same thing happens.
  35. Hi, I've been having this issue seemingly not related to any mods, started happening recently but I can't really tell exactly when. After a few minutes of playing, game stops loading the world and I can't load anything "new", can't pull up my phone and even the pictures on Compulite, for example, don't load. After a while, the game would stop responding and I would need to stop the proccess from task manager. Tested on multiple NVME and Sata SSDs, without any mods, clean install and recently even reinstalled Windows just to check if that would help, but nope - still the same issue. Funny enough, I see a lot of people having the same situation on Reddit even in GTA Online after the recent updates, but no solution. No other games, including GTA Enhanced, have this issue. My setup is available here, with all the mods I use and my PC specs. Already have Gameconfig, HeapAdjuster, Packfile Limit Adjuster, PedProp Limit Adjuster, and Resource Adjuster. I don't really have any logs to share, since no errors show up in RPH or launcher.log If anyone know anything about this, I would really appreciate it.
  36.    K7BSamuel reacted to a review on a file: Stoner's Original Lore UB / PR Configs
    One of the best XML configs you can get by the GOAT itself, doesn't get better than this. 5/5
  37.    mnbvm reacted to a post in a topic: Marking AI Content on Your Files
  38.    mnbvm reacted to a post in a topic: Marking AI Content on Your Files
  39.    mnbvm reacted to a post in a topic: merry chrysler
  40.    mnbvm reacted to a comment on a file: ReportsPlus - External MDT [NEW Custom Reports]
  41.    mnbvm reacted to a comment on a file: ReportsPlus - External MDT [NEW Custom Reports]
  42. For me, the driver is still never the registered owner while using PR, even with the newest update. I'm not sure if I didn't something wrong
  43. Yeah, I just know that fixed it for me, it's weird. I have a Ryzen 7 7700 and 32GB of DDR5 RAM, and I also tested both with MemTest and stress tests. GTA, even the vanilla version, was the only game that crashed, sometimes after 10 minutes, sometimes after an hour. I also tested older drivers, but the only thing that actually seemed to make a difference was disabling the HAGS. I just assumed that HAGS had been turned off before, and that now it was enabled, which might have caused the issue, but I’m not sure.
  44. Just coming back to this to hopefully help someone, I ran some extensive tests and it seems that disabling HAGS on Windows solved my issue completely – it could be due to my GPU (RTX 5070Ti) being too "recent" for the game, since the Enhanced doesn't have that problem, but I don't fully know what caused it. Turning it off on Windows 11: right click your desktop > display > scroll down to graphics > change default graphics settings and turn Hardware Accelerated GPU Scheduling off. Restart the PC and the problem is gone – tested for around 15 play sessions, each 1+ hrs long, and not faced the same issue again. Keep in mind, this will disable the frame gen if you use that in other games, but for me it's completely worth it, since I don't personally use it.
  45. I'm having the same issue, and haven’t been able to figure it out either. Your game is throwing a EXCEPTION_ACCESS_VIOLATION error (0xc0000005), from what I've seen, it's one of the worst errors possible to have because it could be anything and everything at the same time. Are you using fairly recent hardware? I'm on a RTX 5070Ti, and I have a feeling that Rockstar’s latest updates might’ve made things worse in Legacy Edition for newer GPUs. I can’t confirm it beyond my own experience, but I didn’t encounter any of these problems before the update and my game has always been at least 95% stable before having this issue. In case it helps, here’s everything I tried, maybe you’ll have better luck: Temporarily disable your mods by renaming the mods folder to _mods, or run the game in a clean vanilla install. If it stops crashing, the issue might be mod-related. If so, try rebuilding your mods folder gradually and keep track of changes, it really helps with troubleshooting. Disable HAGS (Hardware-Accelerated GPU Scheduling) in Windows. Some DirectX 11 games don’t play well with it. Keep in mind that this might affect frame generation in other titles if you use that feature. Verify the integrity of your game files. The process differs depending on whether you're using Steam, Epic Games, or Rockstar Launcher. Update all your drivers, and consider doing a clean reinstall of your GPU drivers using DDU. Testing with older driver versions might also help, especially with newer hardware, sometimes the latest drivers aren’t the most stable. Run some stress tests, try other games, use MemTest, GPU VRAM checks in OCCT, etc. If errors pop up in other applications, it could be a hardware issue, although that's usually a last resort. Good luck figuring it out!

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