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Making pitting suspects easier

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Hi guys, when I'm during a pursuit I noticed that the suspect's vehicle is kinda heavy,

sometimes my police suv get pushed away by a little car 😂

Anyway can I make pitting peds easier or more normal?

Thanks 

4 hours ago, marwaan said:

can I make pitting peds easier or more normal

Unfortunately, no.
AI-cars drives from A to B then to C eg they just drives around and they can be made to PIT very nicely, i made that in code, and thought that i had fixed the PIT scenario ..But
Pursued cars are completely different. They are controlled with 'showers' of directional and speed control commands by the base-game-engine. It means that if a pursued car is forced into a different direction it will imediately be commanded back on the chase-course by the game-engine, that is what you feel like 'being heavy'. So real physic PIT where one car uses momentum to spin another car around, that cant bee done.
I have made a pitiful version where the chased car is thrown into a 90 dg directional change, but that is done with a press of a button, so not at all realistic, but by all means.. It feels a bit like a PIT. I can shoot a short video and show what it is if you are interested, just let me know.

See my plugin here:
https://www.youtube.com/watch?v=peqSXuTfIyY

Let me know if you find it interesting.
Best Regards.

  • Author
7 minutes ago, GTAbear said:

Unfortunately, no.
AI-cars drives from A to B then to C eg they just drives around and they can be made to PIT very nicely, i made that in code, and thought that i had fixed the PIT scenario ..But
Pursued cars are completely different. They are controlled with 'showers' of directional and speed control commands by the base-game-engine. It means that if a pursued car is forced into a different direction it will imediately be commanded back on the chase-course by the game-engine, that is what you feel like 'being heavy'. So real physic PIT where one car uses momentum to spin another car around, that cant bee done.
I have made a pitiful version where the chased car is thrown into a 90 dg directional change, but that is done with a press of a button, so not at all realistic, but by all means.. It feels a bit like a PIT. I can shoot a short video and show what it is if you are interested, just let me know.

Well yes I am interested, I hope installing the other version does not need coding or something complicated

  • Community Team
6 hours ago, marwaan said:

Hi guys, when I'm during a pursuit I noticed that the suspect's vehicle is kinda heavy,

sometimes my police suv get pushed away by a little car 😂

Anyway can I make pitting peds easier or more normal?

Thanks 

Request PIT via StopThePed context menu while in pursuit, and make sure the below setting is set to "true" in StopThePed.ini:

 

// Enable Realistic PIT Maneuver Physics. This will fix bad vehicle physics on LSPDFR 0.4.x which makes it impossible to PIT suspect vehicle. (yes/no)
EnableRealisticPITManeuverPhysics=yes

 

       -- LSPD - Collin Gregory - Police Officer III --

  • Author
1 hour ago, unitedOrange66 said:

Request PIT via StopThePed context menu while in pursuit, and make sure the below setting is set to "true" in StopThePed.ini:

 

// Enable Realistic PIT Maneuver Physics. This will fix bad vehicle physics on LSPDFR 0.4.x which makes it impossible to PIT suspect vehicle. (yes/no)
EnableRealisticPITManeuverPhysics=yes

did not work 😞

  • Author
On 5/12/2024 at 3:47 AM, unitedOrange66 said:

You must request PIT via the context menu first. 

 

Note that the difference is minimal but you should definitely notice it.  

Yeah I noticed the difference but the suspect car still heavy☹️

On 5/12/2024 at 6:44 PM, GTAbear said:

If STP cant do what you want let me know if you want to see my lame method

I'm interested to see your method 

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