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An exception occurred while executing ELS.asi

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  • BlueLine Vibes
    BlueLine Vibes

    I do not believe the issue was fixed on the October 10th NVE release.  From my understanding the only issue that was fixed was the new custom weathers. Even after the very latest release, still same i

  • UPDATE 20231009: NVE dxgi asi. is the cause of Scripthook V errors for ELS.asi and Trainer.asi. Problem only seems to occur if LSPDFR is loaded and NOT standalone SP.

  • BlueLine Vibes
    BlueLine Vibes

    Sadly none of these fixed the issue for myself.  I do not use LML and never have, I do not have any custom maps or DLC addon car packs as well.  ASI loaders unloaded reloaded. NVE addons were checked

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10 minutes ago, Evilnoodle said:

removed

I didn’t go one by one through the reshade folder provided in the SP NVE download package. I just removed the entire contents of the reshade folder from my main directory and I haven’t had the issue since. It has to be something within that, that’s causing an issue. I’ve posted about it in razed patreon but nobody seems to be talking about this. 

12 hours ago, Steelie said:

For me and several others the dxgi.asi file provided within the reshade folder clashed with ELS, and other Asi's. Once removed no errors occurred considering everything else is installed correctly. Razed patreon released a new updated NVE on the 10 OCT correcting said issues. You could start there by re downloading latest NVE. 


I do not believe the issue was fixed on the October 10th NVE release.  From my understanding the only issue that was fixed was the new custom weathers. Even after the very latest release, still same issues with ELS.asi and after that further down the line, it is trainerv.asi,  then openallinteriors.asi.  I am truly amazed by the lack of people that use NVE with Reshade and have ELS installed on the NVE discord.  I think all 3 people that posted about it including myself are in this very thread 😆

I will take out the Reshade from the main game folder and see if it also helps.  I will come back and post my findings and not do a drive by post and leave everyone hanging.

Edited by OfficerBenzo

Please feel free to check out my straight to the point LSPDFR TUTORIALS / LSPDFR GAMEPLAY

8 hours ago, Evilnoodle said:

Hey Benzo. Thankyou for your input regarding this ongoing asi crashing issue. So you yourself have also been experiencing this issue for around 6weeks now? Having the reshade folders in the main directory is fine, it is just that dxgi.asi file. I tried to raise my concerns with nve with this, which took a very long time. Razed has said that the dxgi file that comes with nve has not been edited by him. 

So i contacted the Reshade.me discord help, they advised to change the file name to "d3d12.dll", which i did, but the crashes remained. There may be someone, on that discord that has the answer, but as of yet, the quest for the fix, is still on going.   


Actually I have only started having these issues since the beginning of October.  More than likely it had a lot to do with the fact I was on a older version of GTA 5 and an older version of Reshade for the past 4 months.  Decided to give the new Volumetric clouds a go to fix the annoying flickering with ELS.  Updated my game to 2944 (yep lol) updated NVE and Reshade and then the crashes started happening.   So I started 100% fresh again and put a few tutorials up, why not right?  Then BAM update literally hits the day after I do the tutorials making them fucking useless with everyone and their dog complaining ...... 😭  Your Script Hook video is clickbait Waaaaah, even though It was live the day before the update hit and I had no idea.    Sorry, I digress.

 

Updated Game, Now .... needed updated NVE,  updated and now the crashing starts.   

I have taken out NVE and Reshade for now.   Not going to mess with all of the visualsettings.dat files for NVE as they appear to be off quit a bit since I have no Reshade menu to correct them and I am lazy.   Once things get updated properly, I will switch back. But just tired of the countless hours of non productivity and the non answers from the authors.  Doesn't look like they will address this issue anytime soon.   

Please feel free to check out my straight to the point LSPDFR TUTORIALS / LSPDFR GAMEPLAY

  • 4 weeks later...
10 hours ago, INikYTI said:

Hello guys,

rename the dxgi.asi to d3d12.dll and test again.

This file is included in the nve reshade folder.

Please give me Feedback. 

Hope you hit every green light for the rest of your life. Fresh installed with LSPDFR to try this, and with the compatibility patch installed, has been working awesome again on the latest ReShade, no texture loss. Thanks a ton, this needs to be pinned as its the only temporary solution I've found. Benzo might find this helpful.

I have just discovered another potential cause of the issue. For days now I have been lucky enough to have my game running well with all of my LSPDFR mods and the latest NVE/reshade. Today I attempted to install two additional DLC ELS vehicle packs, and when spawning in some of these new DLC vehicles my game ran into the CORE EXCEPTION ELS.asi crash ID 41or45 i dont remember. Uninstalled the DLC car packs I added today and left the ones I had previously and game works fine and ELS cars run fine. Check you dont have too many addons that may be conflicting or corrupting your current game build. Possibly try to check bit by bit if any of your dlcpacks Add-on items (vehicles, peds, weapons) arent conflicting with NVE right now. I dont use Menyoo, but can confirm both ELS and OpenInteriors to be working with the latest reshade/nve public release.  I unfortunately am not a developer of any kind and am just providing all solutions I have done in the last week or two to get my game back running flawlessly crash free with all my original ELS, LSPDFR, and NVE files. 

4 minutes ago, cPerfects said:

I have just discovered another potential cause of the issue. For days now I have been lucky enough to have my game running well with all of my LSPDFR mods and the latest NVE/reshade. Today I attempted to install two additional DLC ELS vehicle packs, and when spawning in some of these new DLC vehicles my game ran into the CORE EXCEPTION ELS.asi crash ID 41or45 i dont remember. Uninstalled the DLC car packs I added today and left the ones I had previously and game works fine and ELS cars run fine. Check you dont have too many addons that may be conflicting or corrupting your current game build. Possibly try to check bit by bit if any of your dlcpacks Add-on items (vehicles, peds, weapons) arent conflicting with NVE right now. I dont use Menyoo, but can confirm both ELS and OpenInteriors to be working with the latest reshade/nve public release.  I unfortunately am not a developer of any kind and am just providing all solutions I have done in the last week or two to get my game back running flawlessly crash free with all my original ELS, LSPDFR, and NVE files. 

I also discovered low free space on the storage my game was using was causing OPENIV to not load all files correctly. I would also like to add, the DLC vehicles I added today loaded fine without crashing until I used their proper ELS .xml file. I believe maybe something to do with the EXTRAS bumper addons or something caused NVE to conflict in a way leading to SCRIPTHOOK V CORE EXCEPTION error. 

Edited by cPerfects

6 hours ago, OfficerBenzo said:

@cPerfects You sound a lot like myself with all the OCD Trial and error efforts.   I had officially given up on NVE with Reshade, totally uninstalled it.   Not great when I am partnered with Razed mods on my YouTube channel.  However, I had content to produce and I can't make content when said content crashes every 15 minutes 😄

I am willing to try and reinstall this again with the latest release.   My last attempt at this was in Early October. 

Fingers crossed 🤞

So my game has been running well and fine still for weeks now with all my original car mods, LSPDFR, and NVE/reshade on its latest build.  

 

I love to check LSPDFR daily before I play and typically always install at least one modded police car or map a day, seriously. Today I just installed the new FHP pack under Vehicle Models, and decided to redownload a Sandy Shores fire station ymap I had previously installed aswell. After doing so, my game experienced random CORE EXCEPTION: ELS Error, I had ID 45, 46, 48, and even had an OpenInteriors.asi crash aswell. Comes to realize, for some reason the random Sandy Shores fire station map I put in my custom_maps folder triggered the CORE EXCEPTION crashes. Removed just the one custom map and game ran perfectly fine. I also found that one of the ELS files on one of the FHP pack vehicles I installed today was slightly corrupt, also causing these CORE EXCEPTION crashes anytime the vehicle was spawned. 

 

Sorry for the ramble and I really wish I had better technological answers, but over the past few weeks have seriously spent an ungodly amount of hours on this. I've come to realize that for some reason on this latest Reshade and game build, some car files or dlcpacks can interfere and corrupt in odd ways. It took me 3 full days to figure out why my traffic lights in the entire Rockford Hills area weren't spawning, and to fix this I made sure all RPH plugins WERE NOT loaded at startup, and once loading into game manually loaded all plugins and forced duty. 

6 hours ago, OfficerBenzo said:

@cPerfects You sound a lot like myself with all the OCD Trial and error efforts.   I had officially given up on NVE with Reshade, totally uninstalled it.   Not great when I am partnered with Razed mods on my YouTube channel.  However, I had content to produce and I can't make content when said content crashes every 15 minutes 😄

I am willing to try and reinstall this again with the latest release.   My last attempt at this was in Early October. 

Fingers crossed 🤞

For now, I'd highly suggest looking at your LML and associated plugins, remove your vfs.dll file, and look at your custom ELS cars and custom map dlcpacks. Most of my errors lied in these areas. I basically removed all custom maps first, checked if my game ran fine, and if it didn't I would move on and remove all my custom cars and see if that helped. My plugins loading at startup and custom maps were the two largest issues relating to texture loss, missing traffic lights, and ASI CORE EXCEPTION crashes. Some individual ELS cars were crashing my game aswell, maybe 2, and I was able to eventually diagnose which cars and simply replaced their ELS files to fix the crash issue. I can confirm some map/visuals that work fine with this NVE/reshade include OpenAllInteriors, AllPoliceInteriors Open, New Calafia Roads, Joshua Road Remastered, VisualV, GTA V Remastered, Forests of San Andreas, and all NVE optional packs aslong as LSPDFR patch is installed.

Edited by cPerfects

  • 4 months later...

@OfficerBenzo For all those STILL having trouble with the dll file. All current versions of reshade are incompatible with LSPDFR and GTAV in general, hence why there are asi errors. If you right click on GTAV.exe in your main directory, then properties, and click compatibility, you can change it from windows 8 to windows 7. No, it does nothing to your game and all your mods and plugins will still work. I have done this myself and have 0 issues with NVE because the reshade that is included is now "compatible" again with GTAV.  IF this helps anyone please let me know, im been super salty for MONTHS not being able to use NVE and I've finally gotten it to work. The devs for NVE suck. sorrynotsorry.

  • 2 weeks later...

I added and removed so many goddamn files between NVE and GTA V that somewhere along the way I deleted something and haven't had a working game + LSPDFR all day so I am currently doing a fresh and clean install of GTA V and will try NVE once again with the above suggestions.

 

I almost have half a mind to start screen recording the ending of the GTA V fresh install, installing RHP and all necessary components plugins with NO mods except NVE, play around in-game up until I get ELS.asi scripthook error and send the video to Razed and everybody who is pointing their finger at us.

 

Such a great mod doesn't deserve such shitty developers who won't update and help fix these errors that THOUSANDS of people are having.

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