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LML visualsettings.dat and best practice vehicle import

Featured Replies

Hiii,

 

have some questions regarding LML:

 

1) How do I get visualsettings.dat to work? Tried different parameters in install.xml but can't get it working. Also LML-compatible RADIANCE V doesn't work either.

 

2) What's your best practice folder-structure to add ELS vehicles from different packs?

 

3) How do you deal with vehicles.meta files from different vehicles? Is there an easy way to combine multiple of those files into one mod and have it replace only the relevant parts?

 

Thanks and greetings,

Andy

German boi

  • Management Team

1.) What have you tried? The loader is file type agnostic so it should not really matter that you are replacing visualsettings.dat. Does the log indicate a replacement?

3.) Can you elaborate? You do not need to combine the files unless you want to as LML can load them individually and they get combined by the game.

Please do not PM me unless really necessary (knowing you helps). If you think you need my attention in a topic, tag me.

  • Author

My basic thought was to have a custom "Andy's Mod" installed in my LML where I can manually drag in vehicles, els files, vehicle handlings and visualsetting files. That should make for very easy changing of the fleet, switching out invidivual vehicles etc.

 

The vehicles and ELS files I got working, but the visualsettings.dat doesn't seem to load. I tried installing it via OpenIV into the mods folder and that did work. So I must be doing something wrong that causes the visualsettings.dat not to load.

 

Does ist make more sense to put each vehicle into it's own separate LML mod?

Each vehicle needs it's own handling file that only contains that specific vehicle? Some mods come with handling files for all vehicles in GTA V, so I assume I have to edit those to only contain the needed vehicle?

 

My file structure looks like this

 

-lml/downloader/Andys_Custom_Cars/

-- data/

---- visualsettings.dat

---- vehicles.meta

---- carvariations.meta

-- els/

---- police.xml

--- police2.xml

---- [etc]

-- vehicles/

---- police.ytd

---- police.ytf

---- police_hi.ytf

---- police+hi.ytd

---- [etc]

-- install.xml

 

My install.xml looks like this:

<?xml version="1.0" encoding="utf-8"?>
<EasyInstall>
  <Name>Andy's Custom Set</Name>
  <Author>Andy</Author>
  <Version>1.0.0</Version>
  <Link></Link>
  <Metadata></Metadata>
  <ResourceFolders>
    <GameFolder subFolder="ELS/pack_default">els</GameFolder>
  </ResourceFolders>
  <ResourceGroups>
    <ResourceGroup name="Police Cars" scriptName="policecars">
      <Description>Replaces all police cars</Description>
      <Resources>
        <Resource>police</Resource>
      </Resources>
    </ResourceGroup>
  </ResourceGroups>
  <Resources>
    <Resource name="Police Car Models" scriptName="police">
      <StreamingFiles>vehicles/</StreamingFiles>
	  <DataFiles>data</DataFiles>
    </Resource>
  </Resources>
  <FileReplacement>
    <GamePath>update/update.rpf/common/data/visualsettings.dat</GamePath>
    <FilePath>data/visualsettings.dat</FilePath>
  </FileReplacement>
</EasyInstall>

 

Edited by AndyKrause

German boi

  • Management Team
32 minutes ago, AndyKrause said:
<GamePath>update/update.rpf/common/data/visualsettings.dat</GamePath>

 

That should be <GamePath>update:/common/data/visualsettings.dat</GamePath>

 

Paths are the internal paths, not necessarily the file directory path.

"Work and ideas get stolen, then you keep moving on doing your thing."

  • Author

Nevermind, I solved it.

 

I had the replacements outside the <Resources><Resource> tag, so they never actually loaded. Putting them inside the proper tag made them work... oooof. 

Edited by AndyKrause

German boi

This is a support topic.
Only reply here to offer help or assistance to AndyKrause. Off-topic or "me too" replies will be removed.

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