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vdH METT/Coroner Mod v.1.0.0 [REL]

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  • Author

FCV96 thank you for that. I'm from another continent so I don't know exactly how things work in US. Looks like it is possible to do points 1-3 and then call for METT :)

Sadly no new updates on crash to desktop / memory overload issue

One new thing is that I finished body bag. Now wit proper textures, normals etc. it looks like this:

yKBjB.jpg

Edited by Abraxas

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  • Sounds awesome! If you need any more beta testers, feel free to contact me.

  • OK guys I have news update for you. I'm sorry that you have to wait so long, but we had really serious bug. For now it looks like it's gone! I'm still waiting for report from one of our testers, s

  • Speedos don't have to be installed. You can set any cas slot for that van. Position of bags is set in ini file so no dummies here, just vector set in ini. You can also change max amount of bags to dis

Abraxas, sir, you're awesome.

I have a doubt, does the coroner appear just when there's a dead body, or you have to call it? Also, would be possible to choose the vehicle you want to have the van installed? I mean instead of in Speedo slot the Pstockade.

OMFG!!!!!!!!!!!!!!!!!!!!!!!!!!! Finally we're gonna have somebody to take the corpses away!!!!!!!!!!!!!!!!!!!!!! Let me read this so i can ask when it's going to be released.

Ok, I've got a few questions, if you don't mind me asking. (sorry but I've arrived here a little too late)

I saw in the pic that a guy is taking pictures of the body, was that set up with the trainer or is it part of the mod?

Examiners will load the van with the bodies and drive away?

you said it will work indoors, so, examiners will know exactly where you at?

I saw you are going to release a new PH version, so you said this will be incorporated just like the tow truck, but meanwhile am i gonna be able to set it to any hot key?

And, are you God or something?

BTW, i love your mods!

SIGNATUREFBI_zps97540d36.png

  • Author

Thank you for all kind words. It's really good to have support from all of you, especially when I'm struggling to make this mod work as it should.

Taking photos animation is scripted. Look awesome at night. Body bags will "teleport" to van like car onto tow truck and they will drive away. They will know that body is in apartment, script will switch to rapid mod and they will teleport in room to do their work. This mod will have modes like tow script but this time they will be used also in extreme cases even if you set mode to normal (bodies indoors, on rooftops, far away from nearest street). Of course hot key can be set as usual.

I'm just amateur modder, that's all :)

I saw in the pic that a guy is taking pictures of the body, was that set up with the trainer or is it part of the mod?

No, this is part of the mod. The camera will also flash at night.

Examiners will load the van with the bodies and drive away?

Yes, the bodybag is put in the back of the van which then joins the traffic normally.

you said it will work indoors, so, examiners will know exactly where you at?

Yes.

I saw you are going to release a new PH version, so you said this will be incorporated just like the tow truck, but meanwhile am i gonna be able to set it to any hot key?

Yes, this is changeable in the .ini

Comments added in red.

Regards

-Tom H

Beta tester for Abraxas.

@Tom H; Thank you for the quick reply, it's all clear now, those were my doubts. Now i will wait for it!

@Abraxas; Mate, you don't look like an amateur modder... you must be some kind of professional modder that just escaped from R*!! Keep up the good work man, you have all my support!

SIGNATUREFBI_zps97540d36.png

This looks amazing! Good work!

[center][size=6]~Hands Are Meant To Hold~[/size][/center] [center][b][i][url="http://www.youtube.com/user/Hunter19981?feature=mhee"][size=4]LCPDFR Commentaries[/size][/url][/i][/b][/center]

hehe yup i am a tester for a reason lol

Edited by KUBEANIE

[img]http://www.lcpdfr.com/cops/forum/crimestats/user/23770/sig.jpg[/img]

hehe yup i am a tester for a reason lol

Actually, I think the idea of a tester is to see if it DOESN'T work properly :wink:

i saw on the coroner mod it showed up with it lights on any way to make the towtruck mod show up with it lights on? love your work

  • Author

OK guys I have news update for you.

I'm sorry that you have to wait so long, but we had really serious bug. For now it looks like it's gone! I'm still waiting for report from one of our testers, so far it works good. That's the good news. Bad news is I'm going to visit my family for few days and I'm unable to work on scripts on my netbook. I will prepare last closed version tonight and send it to testers. Then some tweaks after I'm back and then... release.

PS: KUBEANIE can you tell me point by point how did you set up that CSU unit? It looks epic, and I wanted to add decription to readme file on how to make coroner/mett/csu car flashing it's lights with ELS.

Used.police3 line and i.got.els activated for ai in ofine.mode in the els setings

[img]http://www.lcpdfr.com/cops/forum/crimestats/user/23770/sig.jpg[/img]

I have a small suggestion, when the coroners examine the parts where the bodies are, they would place an evidence marker near each body (dunno if possible, but it would be nice a ncie addon)

large_irvington_shooting.JPG7702075-evidence-marker-with-bullet-casi

Edited by strike

  • Author

Would be cool, but that means another object added to game (you don't want it, currently body bag replaces bin bag pickup used in mission with collecting diamonds from trash cans). Also there would be very hard do add correct numbers for each body bag.

As much as I like realism in games it is still a game. Example: we have a body on terrace of Pier 45. So we call and wait for at least 15 minutes, examiners drive nearby, put the stretcher out, drag stretcher upstairs, make photos, zip bag, put it on stretcher, mark place, chat with policemen, drag stretcher downstairs, put it into van and drive away. Oh and what about that second body? No place for it in van, we have to watch everything again.

It would be:

1. Too long

2. Too boring

3. Filled with bugs

I try to keep balance between realism and usability which is not that easy and means that some thing have to be dropped because of that.

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