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vdH METT/Coroner Mod v.1.0.0 [REL]

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  • Author

deliberent does it crash after you use METT or just like that? If it's just like that it's very very weird. Maybe you altered wrong files or something, because it does not crate ANY object until you call METT team.

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  • Sounds awesome! If you need any more beta testers, feel free to contact me.

  • OK guys I have news update for you. I'm sorry that you have to wait so long, but we had really serious bug. For now it looks like it's gone! I'm still waiting for report from one of our testers, s

  • Speedos don't have to be installed. You can set any cas slot for that van. Position of bags is set in ini file so no dummies here, just vector set in ini. You can also change max amount of bags to dis

So first Braveheart's script stopped working and METT after that? Also that texture loss indicates memory overload. While working on my surprise script I try to figure out why is that happening. For now I only know that reloadscripts doesn't release memory and all peds/vehicles set as mission objects will stay there until you reload savegame. Another problem is that I've tried to force it to remove these objects from memory, but without success for now. METT tries to clean after itself even at crash, all my script will do this in their next versions. You may notice when it crashes it usually takes all the bodies with it, so all in all scene is clear of bodies :D

I'm not sure of the order, all I know is that when I made myself "availible" again after the METT crash, BH's callouts didn't resume.

This memory thing is absolutely frustrating, and sloppy on R*'s part. I've got 2 Gigs of VRAM, and 9 system RAM; running the game on low settings with regular poly model cars and peds sjhould be a breeze. Hopefully V is better ported.

  • Author

I really wonder how LCPD:FR developers managed to create so many peds, , using so many anims and vehicles without flooding memory. Problem is I can't figure it out, my programming skills are just to weak for that complex code.

Weak? I just tried this mod and I am diggin' it. Edited that a hearse comes up instead of a Speedo. I love the process. Basic but boss.

[url=http://www.gtagaming.com/downloads/author/145769]sy10Oxj.png[/url]

CLICKY

I have been testing in multiplayer and it simply does not work. the script loads up fine and i can call the METT team, however once they get in the area of the scene, the van stops and they just sit in the vehicle. then i get an error at the bottom of the screen, i cant remember exactly what it says but ill update this post later tonight when our group has scheduled patrol

  • Author

Error on bottom? Doubt it ;) But if you have any crash with error text in top left corner check vdH_Errors.log and paste it here please. As I said it was never tested in multi and I hope people like you will provide enough info to fix it for multi. Tow script doesn't work online too, but if you set it to mode 2 it will work just fine, I hope here will be something similar and we will fix it :)

Actually it would be great if you test it in mode 1 and 2 (set in INI file). It's even better for multi because it's faster, and it might work out of the box. Maybe they just work and I only should disable mode 0 for multiplayer.

============================================================================================================

=== [7:52:27 PM] === METT/Coroner Mod ERROR: scriptDispose function crashed

=== Info ========== Game: GTAIV Game version: v1070 Multiplayer: True Mod version: 0.9.5

=== Status ========== Status:0

Error:

System.NullReferenceException: Object reference not set to an instance of an object.

at vdH.MedicalExaminer.MedicalExaminer.scriptDispose()

Here is my .ini:

//==================================================

//

// vdH METT/Coroner Mod Settings File 0.9.4.0 BETA

// by vdH.Mods Abraxas

//

//==================================================

// Every option is explained in comments.

//--------------------------------------------------

// Support: find me at www.lcpdfr.com forums

// or mail me vdH.Mods@gmail.com

//==================================================

[ KEYS ]

Key = M

// set a key that will call METT/Coroner (SHITF+key)

UseKey = yes

// yes - default, no - turns off the call key, use ONLY if you

// have vdH PoliceHelper mod (0.9.7 or newer, not yet available) installed!

[ SETTINGS ]

ServiceName = Coroner

// Name of a service that is responsible for removing

// bodies from scene (e.g. METT, Coroner)

Mode = 2

// 0 - normal mode

// 1 - fast mode, team spawns near victims, takes them and drives away

// 2 - rapid, team spawns, takes bodies and disappears with them (magic)

SafeMode = 0

// Set to 1 if you have problems (frozen peds and game crashes) with

// overloaded memory on slower pc or heavily modded game .

// This mode uses less memory, but bodies (if more then 1) can disappear

// before Coroner will get to them.

[ VAN ]

Model = SPEEDO

// Choose which car model will be used as METT/Coroner van

Livery = -1

// Livery number to use. Usually 0-3. Set to -1 to use random livery.

Colour = 133

// Set colour number for METT/Coroner Van

ExtraNr = -1

// Number of extra part to switch on by deafault for METT/Coroner van.

// (set to -1 to turn off extra management)

[ CHARACTERS ]

Person_model_1 = M_M_DOCTOR_01

// Here you can change model of first ped in METT/Coroner team

Person_model_2 = F_Y_DOCTOR_01

// Here you can change model of second ped in METT/Coroner team

[ ADVANCED ]

// Use only for modded cars!

maxBags = 9

// set max amount of body bags that will apear in van, set to 0 to turn off bags visibility

// available values 0 - 9

bagsPosition =

// set offset position (vector3) of first bag placed in van, leave blank for default position

Edited by Faracus

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Check out our Public Computer Database | Try out my Script's
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  • Author

Shit, error in on of the most protected parts of script. What was happening when it occured? I have a guess what gone wrong, but I'm not 100% sure. Does it occur in single player too?

Not sure if it occured in single player, it's only happened the one time, they put the body in the bag, and then it showed that, and they just stood there....so I errrm disposed of them :)

logo.png GMC Founder
Check out our Public Computer Database | Try out my Script's
Members should not be afraid of their community, community's should be afraid of their members.

Reporting in: I just tried using the mod in single player, changed a couple of things before i started, i try to call them in, and it says that they are on thier way but then i get an error, here is my INI and error log.

.ini

// vdH METT/Coroner Mod Settings File 0.9.4.0 BETA

// by vdH.Mods Abraxas

//

//==================================================

// Every option is explained in comments.

//--------------------------------------------------

// Support: find me at www.lcpdfr.com forums

// or mail me vdH.Mods@gmail.com

//==================================================

[ KEYS ]

Key = M

// set a key that will call METT/Coroner (SHITF+key)

UseKey = yes

// yes - default, no - turns off the call key, use ONLY if you

// have vdH PoliceHelper mod (0.9.7 or newer, not yet available) installed!

[ SETTINGS ]

ServiceName = Coroner

// Name of a service that is responsible for removing

// bodies from scene (e.g. METT, Coroner)

Mode = 0

// 0 - normal mode

// 1 - fast mode, team spawns near victims, takes them and drives away

// 2 - rapid, team spawns, takes bodies and disappears with them (magic)

SafeMode = 0

// Set to 1 if you have problems (frozen peds and game crashes) with

// overloaded memory on slower pc or heavily modded game .

// This mode uses less memory, but bodies (if more then 1) can disappear

// before Coroner will get to them.

[ VAN ]

Model = ROMERO

// Choose which car model will be used as METT/Coroner van

Livery = 0

// Livery number to use. Usually 0-3. Set to -1 to use random livery.

Colour = 133

// Set colour number for METT/Coroner Van

ExtraNr = -1

// Number of extra part to switch on by deafault for METT/Coroner van.

// (set to -1 to turn off extra management)

[ CHARACTERS ]

Person_model_1 = M_M_BUISNESS_02

// Here you can change model of first ped in METT/Coroner team

Person_model_2 = F_M_PBUISNESS

// Here you can change model of second ped in METT/Coroner team

[ ADVANCED ]

// Use only for modded cars!

maxBags = 9

// set max amount of body bags that will apear in van, set to 0 to turn off bags visibility

// available values 0 - 9

bagsPosition =

// set offset position (vector3) of first bag placed in van, leave blank for default position

error log:

============================================================================================================

=== [7:17:27 PM] === METT/Coroner Mod ERROR: M_M_BUISNESS_02 model not loaded

=== Info ========== Game: GTAIV Game version: v1070 Multiplayer: False Mod version: 0.9.5

=== Status ========== Status:99

Error:

Shit happens

============================================================================================================

=== [7:17:27 PM] === METT/Coroner Mod ERROR: callMedEx function crashed

=== Info ========== Game: GTAIV Game version: v1070 Multiplayer: False Mod version: 0.9.5

=== Status ========== Status:99

Error:

System.NullReferenceException: Object reference not set to an instance of an object.

at vdH.MedicalExaminer.MedicalExaminer.callMedEx()

============================================================================================================

=== [7:17:27 PM] === METT/Coroner Mod ERROR: scriptDelete function crashed

=== Info ========== Game: GTAIV Game version: v1070 Multiplayer: False Mod version: 0.9.5

=== Status ========== Status:99

Error:

System.NullReferenceException: Object reference not set to an instance of an object.

at vdH.MedicalExaminer.MedicalExaminer.scriptDelete()

Edited by AntEyeVirus

acuzpw.jpg

I have switched over to mode 1 and i am going to test in multiplayer right now, ill advise if that works

ok, the mode 1 works great in multiplayer, they were a bit laggy ( had to push them a few times) but they did atleast take the body away instead of just standing around.

Abraxas, or anybody, could you please send me the default files for EFLC/or 4 if their the same, that you replace in steps 2-4 to install this mod? I removed the scripts from my scripts folder but my game remains to crash after about 30 seconds-a couple minutes of running it. So i've come to the conclusion that it's one of the files that were changed with sparkiv. Please if you could PM me (so im sure to get it) a link to the default files i'd be so appreciated. I have a fast computer but slooow internet so if i have to redownload EFLC it'd take 3-5 days. :(

Abraxas, or anybody, could you please send me the default files for EFLC/or 4 if their the same, that you replace in steps 2-4 to install this mod? I removed the scripts from my scripts folder but my game remains to crash after about 30 seconds-a couple minutes of running it. So i've come to the conclusion that it's one of the files that were changed with sparkiv. Please if you could PM me (so im sure to get it) a link to the default files i'd be so appreciated. I have a fast computer but slooow internet so if i have to redownload EFLC it'd take 3-5 days. :(

This is breaching community guidelines by asking for a file to be sent to you. I suggest you Google for the files.

Edited by ASTTrprDillon95

6SF09cc.jpg
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This is breaching community guidelines by asking for a file to be sent to you. I suggest you Google for the files.

I suggest backing up, tough luck, but the original files are copyright of R*, and legally are not allowed to be shared by anyone.

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Check out our Public Computer Database | Try out my Script's
Members should not be afraid of their community, community's should be afraid of their members.

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