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Wilderness Callouts 0.6.0

(66 reviews)

16 Screenshots

Gx2GCQD.png
Requires RAGEPluginHook 0.65+LSPDFR 0.4.1+ and RAGENativeUI 1.6.3+

Current Callouts

  • Possible illegal hunting
  • Rocks blocking the road
  • Aircraft crash
  • Wanted felon in vehicle
  • Suicide attempt
  • Animal attack
  • Missing person
  • Public disturbance
  • Hostage situation
  • Arson
  • Officer needs transport
  • Attacked police station
  • Demonstration

 

Extra Features

  • Air ambulance
  • Vet
  • Binoculars
  • Hunting and fishing license check
  • Helicopter camera

 

Ambient Events

  • Someone hunting
  • Public intoxication

 

Post

To see development progress, suggest ideas or report bugs go to this post: 

Videos

 

What's New in Version 0.6.0

Released

v0.6.0

Special thanks to @PeterU for contributing to this update.

  • Updated for LSPDFR 0.4.
  • Added integration with Police SmartRadio
    • Vet and air ambulance can now be called from the radio.
  • Fixed typos.
  • Source code released on GitHub.

User Feedback

Recommended Comments

06abrahb

Members

You should receive the callouts, The try to start and then end it's normal, it can be because it's trying to create a callout that can only happen in the countryside, like the Possible Illegal Hunting callouts, or bacause it's fail to spawn a ped or vehicle. You can try to force the callouts, pressing X, until you get one.

Ok thanks. Hitting X and forcing calls is working now.

gaz101

Members

does this work with rage plugin hook v0.22?

alexguirre

Members Author

does this work with rage plugin hook v0.22?

Yes

Kilyin

Members

does this work with rage plugin hook v0.22?

Requires RAGEPluginHook 0.22 and LSPDFR 0.2b

gaz101

Members

Yes

it don`t work for me. i installed it like 5 times now just as the readme say

alexguirre

Members Author

it don`t work for me. i installed it like 5 times now just as the readme say

Are you downloading v0.3.0? Does it crash? If it crashes send me the RagePluginHook.log. And if you aren't receiving any callouts, press X to force the callouts until one of my callouts appear?

I checked the readme and it says install RAGE 0.20, it's wrong, it should be RAGE 0.22.. After you drop all the folders and the file alexguirre.Common in the root directory, Wilderness Callouts.dll should be inside Grand Theft Auto V\Plugins\LSPDFR

ainesophaur

Members

In the next update can you remove the debug messages on Process? It's just wasting resources and it floods the screen with Wilderness Process()

alexguirre

Members Author

In the next update can you remove the debug messages on Process? It's just wasting resources and it floods the screen with Wilderness Process()

In the version v0.3.0, I removed those notifications...

gaz101

Members

Are you downloading v0.3.0? Does it crash? If it crashes send me the RagePluginHook.log. And if you aren't receiving any callouts, press X to force the callouts until one of my callouts appear?

I checked the readme and it says install RAGE 0.20, it's wrong, it should be RAGE 0.22.. After you drop all the folders and the file alexguirre.Common in the root directory, Wilderness Callouts.dll should be inside Grand Theft Auto V\Plugins\LSPDFR

got it working now :smile:

DLM3

Members

(edited)

I am curious how do you guys deal with the suicide attempts? I "arrest" them because it is probably not the best thing to let them go unchecked... but at the same time it feels wrong to me to arrest them (that would be nice if LSPDFR had an option for "peaceful arrests", more like simply carrying a suspect without cuffing them) probably because an EMS would be the best choice in that case.

I was also wondering, are the fire rescue teams supposed to do something during the aircraft crashes? Because mines either get themselves stuck in the aircraft or hang around doing nothing.

Edited by DLM3

Kal74

Members

I am curious how do you guys deal with the suicide attempts? I "arrest" them because it is probably not the best thing to let them go unchecked... but at the same time it feels wrong to me to arrest them (that would be nice if LSPDFR had an option for "peaceful arrests", more like simply carrying a suspect without cuffing them) probably because an EMS would be the best choice in that case.

I was also wondering, are the fire rescue teams supposed to do something during the aircraft crashes? Because mines either get themselves stuck in the aircraft or hang around doing nothing.

On the suicide callouts, lol I usually just use a stun gun on them a few times, arrest them and send em off to jail.

I was asking in the LSPDFR forums about the cuffing subject and I asked if it were possible to uncuff them and I gave them a reason why I wanted to know. I pretty much told them it would be nice to detain suspects for questioning and then if you felt there was no need for them to go to jail that it would be nice to uncuff them and a community team member (junior moderator) replied saying that "As far as I am aware, there is no such feature at this time, hopefully it's something that gets added in the future, for added realism and all." whether or not he knows the answer. I think that it will be added in as well. Plus it was in LCPDFR so he assumed it would be added in this one as well.. let's hope so.

The aircraft crashes have me at a loss to be honest.. a plane crashes on a road, but the cars drive around it and sometimes magically through the accident scene. Would this happen in reality? lol no absolutely not, but I tried to get creative an stop traffic with barriers and all that did was stop fire and ambulance from getting to the crash and people were crashing into each other, running me over, the fire truck and ambulance get stuck behind cars and when you clear the way they just drive around the crash and leave... etc.. It would be nice to have more control of an accident scene.. Where cars would be redirected by a police officer. During traffic stops, cars run me down, run down the suspects, run down each other.. I just laugh about it, but again it would be nice to have more control if we are looking for more realism... 

For now I just have to find creative ways of adding realism until someone comes up with a brilliant mod for those types of situations.. This happens even without the callouts.. I can just pull people over from traffic stops and I still have to deal with all the above..

alexguirre

Members Author

Just a heads up there is a new release of RagePluginHook 

RAGE Plugin Hook - Open Alpha - 0.24.734.5079

Don't know what impact this may or may not have on plugins and callouts.

The Wilderness Callouts and my plugins(Spotlight and Spikes Barrier) still working. I don't know about other plugins or callouts.

Kal74

Members

The Wilderness Callouts and my plugins(Spotlight and Spikes Barrier) still working. I don't know about other plugins or callouts.

sounds good.. I appreciate someone verifying. I haven't updated just yet and I  just wanted to let the modders know in case it is an issue and they get flooded by support requests. a few days a go they released a version 23 and then today a version 24 so people probably on different versions now.. I don't see a reason to upgrade to v24 yet.. RageHook forums is being flooded with technical issues atm.. I may hold off updating it for a few days till the dust settles.

OfficerJessica

Members

I'm on the latest version of Ragehook, and I think alexguirre.common.dll is causing a crash when First Response activates. The Ragehook log says that it's causing an exception when I start a patrol.

[28/08/2015 03:44:42 PM.226] LSPD First Response: [Wilderness Callouts] Name loaded as:   alexguirre
[28/08/2015 03:44:42 PM.226] LSPD First Response: Registering callout WildernessCallouts.Callouts.IllegalHunting
[28/08/2015 03:44:42 PM.226] LSPD First Response: [Wilderness Callouts] IllegalHunting Callout Registered
[28/08/2015 03:44:42 PM.226] LSPD First Response: Registering callout WildernessCallouts.Callouts.RocksBlockingRoad
[28/08/2015 03:44:42 PM.226] LSPD First Response: [Wilderness Callouts] RocksBlockingRoad Callout Registered
[28/08/2015 03:44:42 PM.227] LSPD First Response: Registering callout WildernessCallouts.Callouts.AircraftCrash
[28/08/2015 03:44:42 PM.227] LSPD First Response: [Wilderness Callouts] AircraftCrash Callout Registered
[28/08/2015 03:44:42 PM.227] LSPD First Response: Registering callout WildernessCallouts.Callouts.RecklessDriver
[28/08/2015 03:44:42 PM.227] LSPD First Response: [Wilderness Callouts] RecklessDriver Callout Registered
[28/08/2015 03:44:42 PM.227] LSPD First Response: Registering callout WildernessCallouts.Callouts.WantedFelonInVehicle
[28/08/2015 03:44:42 PM.227] LSPD First Response: [Wilderness Callouts] WantedFelonInVehicle Callout Registered
[28/08/2015 03:44:42 PM.227] LSPD First Response: Registering callout WildernessCallouts.Callouts.SuicideAttempt
[28/08/2015 03:44:42 PM.227] LSPD First Response: [Wilderness Callouts] SuicideAttempt Callout Registered
[28/08/2015 03:44:42 PM.228] LSPD First Response: Registering callout WildernessCallouts.Callouts.MissingPerson
[28/08/2015 03:44:42 PM.228] LSPD First Response: [Wilderness Callouts] MissingPerson Callout Registered
[28/08/2015 03:44:42 PM.228] LSPD First Response: Registering callout WildernessCallouts.Callouts.AnimalAttack
[28/08/2015 03:44:42 PM.228] LSPD First Response: [Wilderness Callouts] AnimalAttack Callout Registered
[28/08/2015 03:44:42 PM.560] LSPD First Response: 
[28/08/2015 03:44:42 PM.560] LSPD First Response: ==============================
[28/08/2015 03:44:42 PM.560] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[28/08/2015 03:44:42 PM.560] LSPD First Response: ------------------------------
[28/08/2015 03:44:42 PM.561] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[28/08/2015 03:44:42 PM.561] LSPD First Response: ------------------------------
[28/08/2015 03:44:42 PM.561] LSPD First Response: Exception type: System.TypeLoadException
[28/08/2015 03:44:42 PM.561] LSPD First Response: Exception message: Could not load type 'alexguirre.Common.Extensions.Vector3Extension' from assembly 'alexguirre.Common, Version=0.1.11.1481, Culture=neutral, PublicKeyToken=null'.
[28/08/2015 03:44:42 PM.561] LSPD First Response: ------------------------------
[28/08/2015 03:44:42 PM.561] LSPD First Response: Inner exceptions:
[28/08/2015 03:44:42 PM.561] LSPD First Response: ------------------------------
[28/08/2015 03:44:42 PM.561] LSPD First Response: Stack trace:
[28/08/2015 03:44:42 PM.704] LSPD First Response: at WildernessCallouts.Main.<Functions_OnOnDutyStateChanged>b__0()
[28/08/2015 03:44:42 PM.705] at Rage.GameFiber.Main()
[28/08/2015 03:44:42 PM.705] LSPD First Response: ==============================
[28/08/2015 03:44:42 PM.705] LSPD First Response: 

 

alexguirre

Members Author

I'm on the latest version of Ragehook, and I think alexguirre.common.dll is causing a crash when First Response activates. The Ragehook log says that it's causing an exception when I start a patrol.

Hidden Content

 

Looks like you didn't update properly alexguirre.Common. You can see in the log it says it is the version 0.1.11 but the version of alexguirre.Common used for Wilderness Callouts 0.3.0 is 0.1.39. So be sure you replace that file correctly

OfficerJessica

Members

Looks like you didn't update properly alexguirre.Common. You can see in the log it says it is the version 0.1.11 but the version of alexguirre.Common used for Wilderness Callouts 0.3.0 is 0.1.39. So be sure you replace that file correctly

Updated and it works now. Thanks for helping fix this :p

alexguirre

Members Author

Get ready for a possible uptick in comments,, RageHook released a new version tonight, version 27 http://ragepluginhook.net/Downloads.aspx

I read the changelog, and it's only little changes, there shouldn't be any issues, my plugins should work.

Kal74

Members

I read the changelog, and it's only little changes, there shouldn't be any issues, my plugins should work.

good because I need your spotlight plugin so I can blind the forest animals while I shoot them. :thumbsup:

ParkRanger

Members

Please help

This mod looks amazing, I installed it correctly and worked once. Until every time I go to accept a call LSPD:FR crashes.. I have the most recent versions of LSPDFR and RageHook too.

alexguirre

Members Author

(edited)

@ParkRanger It should work with the latest version of RPH and LSPDFR. I can't help you if you only write with big red letters. I need your log, it's called RagePluginHook.log and it's in your GTA V root directory. From what you said it can be a problem with other callouts plugin. 

To attach your log click below in "Click to choose files" and search your log file

Edited by alexguirre

ParkRanger

Members

@alexguirre 

I fixed the issue. Amazing mod spent ages playing it! :)

Comi

Members

Hi, i got 2 lspdfr crashed in 30 min period, and both were when i got one of the wilderness callouts. Here is my log.
Btw, great callouts, keep up the good work :)

RagePluginHook.log

alexguirre

Members Author

37 minutes ago, Comi said:

Hi, i got 2 lspdfr crashed in 30 min period, and both were when i got one of the wilderness callouts. Here is my log.
Btw, great callouts, keep up the good work :)

RagePluginHook.log

The first crash you got isn't from my callouts

[04-Nov-15 12:20:13 AM.370] LSPD First Response: [Wilderness Callouts | WantedFelonInVehicle] End()
[04-Nov-15 12:20:13 AM.436] LSPD First Response: No more suspects useable, aborting chase
[04-Nov-15 12:20:13 AM.437] LSPD First Response: Aborted chase
[04-Nov-15 12:20:21 AM.381] LSPD First Response: Creating stolen vehicle event
[04-Nov-15 12:20:53 AM.136] LSPD First Response: Creating ImpairedDriver

This is what happens before the crash: my callout(Wanted Felon) ends, then an ambient event(stolen vehicle event) is created and thirty seconds later a callout(Impaired Driver) is created. Between the end of my callout and the crash there were 40 seconds, the cause can't be my callout.

 

And about the second crash I'm not really sure if the cause my callout or not. I think it wasn't my callout because I don't use the function that is mentioned where it says that it crashed

[04-Nov-15 12:39:48 AM.345] LSPD First Response: at Rage.World.GetEntityByHandle[EntityType](PoolHandle handle)   <=== This function

I don't know what can cause the second crash. 

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