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Arrest Manager (Grab Peds, More Jail Points, Prisoner Transport & more) 7.11.0.0

Arrest Manager for LSPDFR
   (242 reviews)

9 Screenshots

https://www.youtube.com/albo1125

DISCONTINUED & UNSUPPORTED - COMPATIBLE WITH OLDER LSPDFR VERSIONS ONLY - FEEL FREE TO HELP UPDATE THE CODE 

Arrest Manager is now open source. https://github.com/Albo1125/Arrest-Manager

 


Welcome to Arrest Manager! This script modification for LSPDFR greatly enhances the way you can deal with your suspects and their vehicles. Are you tired of driving all the way to a jail to deal with a suspect? Would you like to be able to call for reliable prisoner transport units at any time? Arrest Manager provides this, and more. In short, a complete overhaul to the way you can deal with your prisoners!

Requirements - some of these are included (credits go to their appropriate authors):

  • LSPDFR 0.4.2 (not included)
  • Albo1125.Common 6.6.3.0 or higher (included)
  • RAGENativeUI 1.6.3.0 or higher (included)
  • RAGEPluginHook 0.51 or higher (not included)
  • A legal copy of GTA V (versions 1.0.1011.1 or higher1).

 

Installation instructions and further feature documentation are included with the download.

 

Support - what to do if you encounter a bug or have problems:

  1. Watch the installation video for my modifications here.
  2. Use this tool: http://www.lcpdfr.com/files/file/9755-lspdfr-troubleshooter-by-albo1125/ 
  3. Read the documentation file if you're having trouble getting a specific feature to work.
  4. Suggestions can be made here.
  5. If all else fails: Please leave a comment (not a review). Include your RAGEPluginHook.log file, located in your Grand Theft Auto V folder. Also, please provide an accurate description of what happened. This allows me to help you as fast as possible.

Edited by Albo1125


What's New in Version 7.11.0.0

Released

7.11.0.0 (23-06-2019)

Updated for LSPDFR 0.4.2
Update arresting API call and logic

 

7.10.0.0 (03-03-2019)
Updated for LSPDFR 0.4 (thanks Syzygy94 for the contributions)
Fixed an issue with jail dropoffs - some LSPDFR jail dropoffs now conflict, but I have kept in Arrest manager's as they offer more functionality and work on suspects arrested through the "Arrest" option on the ctrl H menu.
You can adjust the LSPDFR jail points in the LSPDFR/data/stations.xml file, just remove the <DropOffPosition> tags.
Updated for the new LSPDFR+ 1.7 API (thanks Syzygy94 for the contributions)
Updated RAGENativeUI calls to non deprecated ones.

 

7.9.2.0 (23-11-2018)
Some code cleanup.
Open sourced at https://github.com/Albo1125/Arrest-Manager 
Updated licence.
Removed obfuscation (likely to improve performance).

For some more information on the open-sourcing and my 'retirement

 

 

 

https://www.youtube.com/albo1125

Arrest Manager is now open source. https://github.com/Albo1125/Arrest-Manager

 

Use comments to ask for support. Do NOT use reviews to ask for support! You will get ignored and reported as this is against community guidelines.

Albo1125
LMS - Helping & improving the unarmed arrest part.
PNWParksFan - Water boat spawning.
My Awesome Beta Testing Team!
dbock1989 and his wife - for rigorous testing, making awesome screenshots and editing them, making an awesome video showcasing my mod and creating the epic Albo Police vans! This mod wouldn't be were it is without him!
xShadowPro - testing, creating the AWESOME Arrest Manager screenshots and being extremely supportive!
Stealth22 - for helping me with pre-release stuff.
MulleDK19 - helping me with the handcuff animation.
AlexGuirre, Stealth22, LtFlash - for porting RAGENativeUI to RPH.
Turbofandude - Helping me with the XML part.
Syzygy94 - GitHub repository contributions

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  • User Feedback

    Recommended Comments



    I have attached your startup.rhs, tried and the results are same.Backup not working, Shift button .Otherwise, a great idea only fix bugs i you done great work !

     

    Weird, it seems to be working for most people, I'll look into it! 

    Any chance of you posting some pc specs?

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    Intel Core i5-4670K

    Asus Strix GTX960 4GB GDDR5

    Gigabyte GA-Z97-HD3

    10 gig ram

    I'm trying stuff out right now, please bear with me (it's my first ever attempt at solving bugs I don't get hehe). 

    Meanwhile, here's the standard stuff I'm assuming you have:

    • Make sure you've updated to LSPDFR 0.2b
    • Make sure you're using Ragehook 0.20.641.4077 which is the one that comes with LSPDFR.
    • You've never experienced this before without my mod
    • You can open the rage console ingame (F4).
    • All your other plugins are up-to-date

    I understand backup and pull over don't work. But are you able to arrest a ped and call a van for them?

    Edited by Albo1125
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    • Make sure you've updated to LSPDFR 0.2b UPDATED
    • Make sure you're using Ragehook 0.20.641.4077 which is the one that comes with LSPDFR. Latest Raghook
    • You've never experienced this before without my mod NO
    • You can open the rage console ingame (F4). Sure
    • All your other plugins are up-to-date All plugins update, and all forks fine
    • Next i try to delete all callout and run game only with your plugin. I have no more idea
    • This is my startup.rphs and everything is working properly
       

    startup.rphs

    Edited by Gilmar
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    I hope the new update solves your problem! 

    • Make sure you've updated to LSPDFR 0.2b UPDATED
    • Make sure you're using Ragehook 0.20.641.4077 which is the one that comes with LSPDFR. Latest Raghook
    • You've never experienced this before without my mod NO
    • You can open the rage console ingame (F4). Sure
    • All your other plugins are up-to-date All plugins update, and all forks fine
    • Next i try to delete all callout and run game only with your plugin. I have no more idea
    • This is my startup.rphs and everything is working properly
       

    startup.rphs

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    Works like charm, ty very much my frend :thumbsup:

    *Pats myself on the back for solving an error without knowing the cause* Thank YOU for testing and reporting back to me :D

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    What a great mod, didn't try the 'teleport' but loving the pickup-van ... some small notes (not sure if they are helpful)

    From 10-15 pickups now, I've seen the van 'spawn', take a turn into a street and suddenly appear 'diagonally' from where I saw it turn into (as in opposed of me). It works very well, no flaws in shirts or anything, great work! The weird thing that reminds me of calloutsv though is that when the van drives away its terribly slow, is that an lspdfr thing?

    Small note, some of the other mods also show the 'dot' when something is approaching, your mod only shows it after arrival, could be convenient, but by no means something that is missing.

    Now up for trying to arrest multiple people, let's see how that works out!

    And for the critics/haters; really great approach, van drives up nicely and just before stopping sounds its siren!

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    What a great mod, didn't try the 'teleport' but loving the pickup-van ... some small notes (not sure if they are helpful)

    From 10-15 pickups now, I've seen the van 'spawn', take a turn into a street and suddenly appear 'diagonally' from where I saw it turn into (as in opposed of me). It works very well, no flaws in shirts or anything, great work! The weird thing that reminds me of calloutsv though is that when the van drives away its terribly slow, is that an lspdfr thing?

    Small note, some of the other mods also show the 'dot' when something is approaching, your mod only shows it after arrival, could be convenient, but by no means something that is missing.

    Now up for trying to arrest multiple people, let's see how that works out!

    And for the critics/haters; really great approach, van drives up nicely and just before stopping sounds its siren!

    I will take those things into consideration!

    What you're seeing when they appear somewhere else is the 'stuck' safeguard which ensures vans don't get stuck. I'll look to improve it by not calling it when you can see the van.

    How did arresting multiple people work out? Never actually tried that personally but I think it should work.

    Thanks for taking the time to comment!

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    No problem, great work! Arresting multiple works, but officer only pics up the first arrestee ... when he's gone you can call another van (actually your script then pops up as well to indicate to press 8 again). Impressive!

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    A new version, 0.3, is ready for release, featuring the ability to drive a suspect to various new jail points!

    I just have to do a little more testing (like a very little bit more), so it will release tomorrow!

    Please, remember to review my mod and give it 5 stars if you liked it! I have put a lot of time and effort into it.

     

    Edited by Albo1125
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    A new version, 0.3, is ready for release, featuring the ability to drive a suspect to various new jail points!

    I just have to do a little more testing (like a very little bit more), so it will release tomorrow!

    Please, remember to review my mod and give it 5 stars if you liked it! I have put a lot of time and effort into it.

     

    Absolutely one of my favorite mods, right next to Police Radio a must have imo. Who wants to drive all over town to get the suspect to jail? Well I guess those that don't value their time.  Personally I like the idea of arresting a suspect and calling in for transport so I can arrest more for just walking down the street ;)

    I wish there was a way I can change my rating your mod from a 4 star to the 5 star.  You have come a LONG way from just a small coder teleport mod, to now this in only days. Hats off to you!

    Edited by Officerphillips69
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    0.3: Major update here!

    • Now adds various new jail points on the minimap.
    • These jail points can be used by driving to them and stopping your vehicle. The suspect will be taken out by a prison officer.
    • Transport vans are more reliable.
    • Now doesn't crash entire LSPDFR if the mod causes a crash.
    • The code has been made cleaner, so performance is boosted.
    • Officer driving the transport van changed to a prison officer.
    • Notification streamlining.
    • Warp to jail has been overhauled for a better experience.
    • Police scanner radio message cleaned.

    Thank you for using my mod!

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    Albi1125 Awesome job.One of the best !

    Great to hear, thank you!

    I'm looking forward to seeing videos appear wherein my mod is used. Feel free to make them! If you upload a video which includes my mod, be sure to give me a heads up!

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    I love love love how you have added more drop off locations, and the patch notes look great.  I have yet to run this mod, but this is epic work.  Im so grateful for the van, I kinda expected LSPDFR to include it but here you come guns drawn getting into the mix to fill in the gaps, fabulous well done :)

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    I love love love how you have added more drop off locations, and the patch notes look great.  I have yet to run this mod, but this is epic work.  Im so grateful for the van, I kinda expected LSPDFR to include it but here you come guns drawn getting into the mix to fill in the gaps, fabulous well done :)

    Lovely to hear this, thank you!

    Let's hope the LSPDFR devs don't release a van anytime soon, or this will have been for nothing :wink:

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    Can't download the new version  0.3a Getting this error message

    http://prntscr.com/7yz5ul

    Tried on 3 different browsers.

    Should work! I just tried! Maybe a temporary error, give it another shot.

    Edited by Albo1125
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    And again someone rips off someone else's idea as their own. I'm sadly starting to see this more often than I should. As I say to all the "artists" that are affected by this: 1) That sucks and 2) Sorry this has happened to you.

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    And again someone rips off someone else's idea as their own. I'm sadly starting to see this more often than I should. As I say to all the "artists" that are affected by this: 1) That sucks and 2) Sorry this has happened to you.

    The file has been removed from the website and I have since made numerous adjustments to ensure it won't be easy to claim ownership over my mod again! :thumbsup:

    Edited by Albo1125
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    GJ man, I like the fact that you took feedback and went above and beyond with it. I will try to remember to review after i play a little tonight and mess around with it

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