LSPDOfficerJohnson
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LSPDOfficerJohnson got a reaction from Nolan8024 in vdH PoliceHelper Search Warrants: The Missed OpportunityHello all. Long time lurker on this forum.
This game, GTA: IV is now over 8 years old, so what I'd really like to see as a mod suggestion/request, is a recreation of this particularly ]lost] version of vdH PoliceHelper or a replica of some sort. I understand that is was an unreleased version and supposedly private, but does that even hold validity anymore? Most modders have gone onto GTA: V by now, so I don't see the harm in making it public.
If you disagree, please indicate why? I and most likely lots of other players would really like to be able to use this as some of us want to be able to experience ALL facets of the NYPD, including acting out and coordinating search warrants, of which, the Fugitive Task Force and other branches of (what I assume to be) ACU and ESU combined engage in.
Please take my suggestion into consideration, thank you.
https://youtu.be/Gg4K6O0Vi3Y?t=43
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LSPDOfficerJohnson got a reaction from TheUniT in LSPDFR 0.3 - November UpdateNo. You shouldn't. It can mess up LSPDFR. My friend found this out the hard way.
Cops carry them in real life. It wouldn't hurt to make LSPDFR more believable.
And if you are afraid of "breaking immersion" by using a trainer option, "saving your car" = activating the anti-theft mechanism ;)
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LSPDOfficerJohnson reacted toDeactivated Memberin LSPDFR 0.3 - November UpdateMedia, hah. I don't think any cop in San Andreas cares about the media.
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LSPDOfficerJohnson got a reaction from Jakeus in LSPDFR 0.3 - November Update@Sam
It's always nice to get updates on the progress of LSPDFR as it's one of the best ways to roleplay as a police officer in any GTA game (same for LCPDFR obviously). Thanks for keeping us informed; your team does an amazing job and I'm quite envious of your team's ability to code this into a GTA game; something I'd like to be able to do one day as well.
The ability to play GTA the way it's meant to be played with the additions of the advanced AI of the police ala LCPDFR/LSPDFR sounds promising, since I do get tired of getting shot in the back and overall "police brutality" that seems to define the LSPD. Since is something I definitely plan to check out. Are you able to see these improvements just by playing normally or is there more to it?
Lastly, while I enjoy RPing as a uniformed police officer, I also like to explore every branch of a PD at one point or another. In other words, SWAT, Detective Bureau, Task Forces, Highway Patrol, etc. With that in mind, I was wondering if you [Sam] and your team will extend some support for the following:
1) SWAT
2) Detective Bureau
For instance, is it possible to make missions that are more SWAT-specific or include features similar to SWAT 4 if you decide to play as a SWAT model? Same to detectives; would it be possible to make active crime scenes with the ability to pick up evidence, bring it back to the precinct and actively get involved in solving a case? I'm speaking from inexperience here and for all I know, GTA's engine just might not be able to handle it, but I'd like you and your team to just look into the idea.
Also on another note, would you mind adding the LSPD detectives to the roster of selectable characters? They are the Business_Male_Young_01 and Business_Male_Young_02 (the young business male models).
Once again, thanks for everything, Sam and team. I look forward to the updated LSPDFR release when it finally comes out. Keep up the good work, guys! :)
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LSPDOfficerJohnson reacted to CouthInk4 in TBoGT or GTA: IV?between EFLC and GTA IV, EFLC seems to be more stable. not to mention it has 3 added police cars to mess with. apart from the stability and extra items, both games are the same, So it doesn't really matter which game you use to be honest.
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LSPDOfficerJohnson got a reaction from IAA in LSPDFR 0.3 - "Busted!"Like you, I'm also curious what the devs have up their sleeves for this. I already talked about this in another post and Sam said due to GTA: V's engine, it would get very complicated. I'm hoping for some form of interrogation even if it's very simple. I don't expect anything on the scale of LA Noire, Sam ;)
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LSPDOfficerJohnson reacted to Sam in LSPDFR 0.3 - "Busted!"This is the fourth part of our LSPDFR 0.3 preview series. For more information about the background behind 0.3, check out the third installment in this series here: http://www.lcpdfr.com/forums/topic/55644-lspdfr-03-downtown-police-station/
So, from the hundreds of thousands of videos on YouTube, the near half-million million downloads of the mod itself and the the fact we keep on smashing records, like when we had 5,000 of you crazy folk online at once, we've got this really small, tiny suspicion - and I'm just going on a hunch here - but we think you guys quite like to arrest people?
If there's actually some truth to this wild guess, I'm very happy to tell you that we've got quite the new feature set for when dispensing your own brand of justice is necessary. Don't just take my word for it though, this is one of those occasions where a picture tells probably a lot more than a thousand words.
As you can see, we've implemented a beautiful new gameplay mechanic for performing certain tasks which gives you real-time visual feedback in the form of a progress bar. The cool bit is that it looks like exactly like the user interface found in the original game, too.
Now, instead of simply pointing a gun and pressing a key to arrest a suspect, you have to actually keep aim in their general direction while holding down said control. As you do this, the progress bar fills (and it does so really quickly). Now, we know a lot of people wanted to see the ability to arrest suspects on the ground, so the end result of a successful gunpoint takedown is a suspect laying flat on the floor, ready to be cuffed up. Oh yeah, we're just getting started...
As you might be able to work out, the same new gameplay mechanic is then used for giving the gift of metal bracelets to your suspect, where you actually interactively apply the cuffs; progress meter filling in time with the animation. Not only is this system really cool, but it is also truly immersive - you have complete control over the process meaning that a sudden change in heart can be realised by simply releasing the control. This new system is pretty awesome, and we can't wait for everyone to be able to try it for themselves.
Of course, all of this is a little bit mean so far. We've got people getting guns shoved in their faces as they are forced down to the ground and what not; wouldn't it also be nice to be able to serve up some justice with a friendly smile? We think it would be, so you can now arrest people without using any weapons at all through the way in which this new gameplay mechanic is now tied in with the Stop & Identify feature. When stopping pedestrians on the street, everything works as it did before: pressing E will bring up the same menu with the same options. One key difference, though, is that by merely looking at your target, then pressing and holding the same key, you can begin seamlessly cuffing them on the spot. The results can be quite spectacular.
You've probably sussed that we really like this new mechanic by now, and we hope that you like the sound of it as much as we do. To seal the deal though, you can use the same process to release suspects from handcuffs now. It's as simple as walking behind them and pressing and holding the same key used to set them down on the ground.
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You can unlock it and walk around the interior using this mod: https://www.gta5-mods.com/scripts/open-all-interiors
Pretty much does what you asked, including working elevators and both versions (burned out and normal floors).
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LSPDOfficerJohnson reacted to ineseri in Would you Happen to Have These Mods?Just search here: http://www.lcpdfr.com/search/
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LSPDOfficerJohnson reacted to ineseri in Would you Happen to Have These Mods?He probably got it the same way you tried to - Asking. But he asked someone that didn't care about honouring Abraxas, or he had testing access.
The author of vpCallouts would be this guy: http://www.lcpdfr.com/profile/59291-venixlux/