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Arrest Manager (Grab Peds, More Jail Points, Prisoner Transport & more) 7.11.0.0

(242 reviews)

9 Screenshots

https://www.youtube.com/albo1125

DISCONTINUED & UNSUPPORTED - COMPATIBLE WITH OLDER LSPDFR VERSIONS ONLY - FEEL FREE TO HELP UPDATE THE CODE 

Arrest Manager is now open source. https://github.com/Albo1125/Arrest-Manager

 


Welcome to Arrest Manager! This script modification for LSPDFR greatly enhances the way you can deal with your suspects and their vehicles. Are you tired of driving all the way to a jail to deal with a suspect? Would you like to be able to call for reliable prisoner transport units at any time? Arrest Manager provides this, and more. In short, a complete overhaul to the way you can deal with your prisoners!

Requirements - some of these are included (credits go to their appropriate authors):

  • LSPDFR 0.4.2 (not included)
  • Albo1125.Common 6.6.3.0 or higher (included)
  • RAGENativeUI 1.6.3.0 or higher (included)
  • RAGEPluginHook 0.51 or higher (not included)
  • A legal copy of GTA V (versions 1.0.1011.1 or higher1).

 

Installation instructions and further feature documentation are included with the download.

 

Support - what to do if you encounter a bug or have problems:

  1. Watch the installation video for my modifications here.
  2. Use this tool: http://www.lcpdfr.com/files/file/9755-lspdfr-troubleshooter-by-albo1125/ 
  3. Read the documentation file if you're having trouble getting a specific feature to work.
  4. Suggestions can be made here.
  5. If all else fails: Please leave a comment (not a review). Include your RAGEPluginHook.log file, located in your Grand Theft Auto V folder. Also, please provide an accurate description of what happened. This allows me to help you as fast as possible.

Edited by Albo1125

What's New in Version 7.11.0.0

Released

7.11.0.0 (23-06-2019)

Updated for LSPDFR 0.4.2
Update arresting API call and logic

 

7.10.0.0 (03-03-2019)
Updated for LSPDFR 0.4 (thanks Syzygy94 for the contributions)
Fixed an issue with jail dropoffs - some LSPDFR jail dropoffs now conflict, but I have kept in Arrest manager's as they offer more functionality and work on suspects arrested through the "Arrest" option on the ctrl H menu.
You can adjust the LSPDFR jail points in the LSPDFR/data/stations.xml file, just remove the <DropOffPosition> tags.
Updated for the new LSPDFR+ 1.7 API (thanks Syzygy94 for the contributions)
Updated RAGENativeUI calls to non deprecated ones.

 

7.9.2.0 (23-11-2018)
Some code cleanup.
Open sourced at https://github.com/Albo1125/Arrest-Manager 
Updated licence.
Removed obfuscation (likely to improve performance).

For some more information on the open-sourcing and my 'retirement

 

 

 

https://www.youtube.com/albo1125

Arrest Manager is now open source. https://github.com/Albo1125/Arrest-Manager

 

Use comments to ask for support. Do NOT use reviews to ask for support! You will get ignored and reported as this is against community guidelines.


Short Description

Arrest Manager for LSPDFR

User Feedback

Recommended Comments

hightower223

Members

hey sorry its already talked about above but after force duty im getting "Error reading Transport World Districts.XML Setting default values" i tried a fresh install of Arrest Manager and tried it without CleartheWayV but still getting it 

Albo1125

Insiders Author

31 minutes ago, hightower223 said:

hey sorry its already talked about above but after force duty im getting "Error reading Transport World Districts.XML Setting default values" i tried a fresh install of Arrest Manager and tried it without CleartheWayV but still getting it 

Please read the support instructions above carefully and post your RagePluginHook.log file. 

hightower223

Members

(edited)

8 minutes ago, Albo1125 said:

Please read the support instructions above carefully and post your RagePluginHook.log file. 

here you go happened at 2016-06-18 5:52:39 PM.325

RagePluginHook.log

Edited by hightower223

HBengtson

Members

Since it was updated, this plugin has started to cause CTD's. I've included the log. For the most recent crash, I dropped off a suspect at a jail location, and when I chose the option to have another officer take care of the suspect, it briefly (3-4 seconds) showed the clip of the officer opening the door, and then the game crash. I hope this is something on my end that can be fixed...I can't play the game without this plugin anymore!RagePluginHook.log

Albo1125

Insiders Author

(edited)

9 hours ago, HBengtson said:

Since it was updated, this plugin has started to cause CTD's. I've included the log. For the most recent crash, I dropped off a suspect at a jail location, and when I chose the option to have another officer take care of the suspect, it briefly (3-4 seconds) showed the clip of the officer opening the door, and then the game crash. I hope this is something on my end that can be fixed...I can't play the game without this plugin anymore!RagePluginHook.log

Did the entire game crash? Does this happen every time? 

There isn't a crash in that log.  Might be an RPH issue. 

If the entire game is crashing RPH is having issues. I suggest generating a detailed report and forwarding it to the RPH forums. 

Edited by Albo1125

seve

Members

(edited)

Hi, like to say thanks for this mod.

Edited by seve

Albo1125

Insiders Author

1 minute ago, Drcode3 said:

When i force duty i get this Error   "Error reading Transport World Districts.XML Setting default values"

RagePluginHook.log

You have an invalid model in your xml file.

Drcode3

Members

(edited)

Just now, Albo1125 said:

You have an invalid model in your xml file.

But i did not edit the xml file. how to resolve this error ?

Edited by Drcode3

Albo1125

Insiders Author

1 minute ago, Drcode3 said:

But i did not edit the xml file

In that case you may have a corrupted vehicle installation.

You can send me the XML file so I can check for you.

Drcode3

Members

(edited)

Just now, Albo1125 said:

In that case you may have a corrupted vehicle installation.

You can send me the XML file so I can check for you.

You were right, I solved the error by modifying the xml because i recently added a new car in sheriff2 slot which caused the error in the first place 

 

 

Edited by Drcode3

Reddington

Members

(edited)

Albo, for some reason, my XML did not have the option of editing/adding in new transport units.  I'm not sure why.  Was this changed recently, or ?  My previous modded version I had edited it and added in quite a few of my standalone vehicles as transports.

Arrest Manager.ini

Edited by Arariel

Albo1125

Insiders Author

1 hour ago, Arariel said:

Albo, for some reason, my XML did not have the option of editing/adding in new transport units.  I'm not sure why.  Was this changed recently, or ?  My previous modded version I had edited it and added in quite a few of my standalone vehicles as transports.

Arrest Manager.ini

Hi, this was moved to the two XML files in the GTAV/Plugins/Arrest Manager folder about a month ago. Regs.

Reddington

Members

12 minutes ago, Albo1125 said:

Hi, this was moved to the two XML files in the GTAV/Plugins/Arrest Manager folder about a month ago. Regs.

Damn, this method is a little more difficult for me.  Old way was easier. :P

Thanks!

LtRob

Members

I'm getting fps drop with this plugin in particular when I'm on duty, using Rage 0.41 so maybe it's an update thing. 

Albo1125

Insiders Author

9 hours ago, LtRob said:

I'm getting fps drop with this plugin in particular when I'm on duty, using Rage 0.41 so maybe it's an update thing. 

I'm using RPH 0.41 and all is working fine.

You could post your RAGEPluginHook.log file so I can check if anything is going wrong.

Narobic

Members

Is anyone else having issues with the custom color in the .ini

 

I try and change it to white ( FFFFFFFF ) but it only spawns as black. I'm using a custom towtruck model. 

 

Albo1125

Insiders Author

2 hours ago, Narobic said:

Is anyone else having issues with the custom color in the .ini

 

I try and change it to white ( FFFFFFFF ) but it only spawns as black. I'm using a custom towtruck model. 

 

To quote the instructions:

//Set a custom tow truck colour override here. Use valid names from this table: https://msdn.microsoft.com/en-us/library/system.drawing.color(v=vs.110).aspx?f=255&MSPPError=-2147217396
//Leave blank to randomise.
//Default: TowTruckColourOverride=
TowTruckColourOverride=
 

Narobic

Members

13 hours ago, Albo1125 said:

To quote the instructions:

//Set a custom tow truck colour override here. Use valid names from this table: https://msdn.microsoft.com/en-us/library/system.drawing.color(v=vs.110).aspx?f=255&MSPPError=-2147217396
//Leave blank to randomise.
//Default: TowTruckColourOverride=
TowTruckColourOverride=
 

Yes sir. I followed the instructions and found the color code through the provided link. However when I input the code into the .ini it will only spawn the tow truck as black.

TowTruckColourOverride=FFFFFFFF

Kal74

Members

(edited)

7 minutes ago, Narobic said:

Yes sir. I followed the instructions and found the color code through the provided link. However when I input the code into the .ini it will only spawn the tow truck as black.

TowTruckColourOverride=FFFFFFFF

I may be wrong about this, but don't you need a # in front of the  FFFFFFFF ?

so its #FFFFFF or you have to many Fs

The color code for white I found was

#FFFFFF and you have 2 additional Fs

I'm not a expert on this.. I just googled it

Edited by Kal74

Narobic

Members

6 minutes ago, Kal74 said:

I may be wrong about this, but don't you need a # in front of the  FFFFFFFF ?

so its #FFFFFF or you have to many Fs

The color code for white I found was

#FFFFFF and you have 2 additional Fs

I'm not a expert on this.. I just googled it

6 'F's would be if it used hex code (which I tried) the link showed 8 'F's

I've tried all of the following:

FFFFFFFF

FFFFFF

#FFFFFFFF

#FFFFFF

FFFFFFFF. (with the period as shown on the website)

FFFFFF.

#FFFFFFFF.

#FFFFFF.

 

None of those have worked :/

Kilyin

Members

(edited)

7 minutes ago, Narobic said:

6 'F's would be if it used hex code (which I tried) the link showed 8 'F's

I've tried all of the following:

FFFFFFFF

FFFFFF

#FFFFFFFF

#FFFFFF

FFFFFFFF. (with the period as shown on the website)

FFFFFF.

#FFFFFFFF.

#FFFFFF.

 

None of those have worked :/

Have you tried just putting ...  TowTruckColourOverride=White

Pretty sure that's what you are supposed to do.

Edited by Kilyin

Kal74

Members

(edited)

4 minutes ago, Kilyin said:

Have you tried just putting ...  TowTruckColourOverride=WHITE 

Pretty sure that's what you are supposed to do.

At this time I yield to the expert Kilyin :thumbsup:

Edited by Kal74

Narobic

Members

11 minutes ago, Kilyin said:

Have you tried just putting ...  TowTruckColourOverride=White

Pretty sure that's what you are supposed to do.

And here I am; over complicating things! Yes... just typing 'WHITE' f'ing worked... xD

At least no one else has to be embarrassed if they encounter the same "issue"

AShadowbox

Members

(edited)

Hey @Albo1125, I know you probably get swarmed with requests, but would it be possible to integrate the LSPDFR+ court system with Arrest Manager, in that when you arrest someone you can determine what they are going to jail for (presets, like Traffic Policer's tickets.)  It would be really neat to be able to track potentially all suspects instead of "just" the ones added by Traffic Policer or LSPDFR+.  I understand if it just isn't possible or if it's too complicated for you to bother with it.  Thanks for all the hard work you've already put into your scripts, they are my top three favorite.

 

Maybe a way you could do it would be making a menu for arrest.  When it says "press E to interact or hold E to arrest" maybe that could be replaced with just "press E to interact" and you would get a menu from there.  Options could be something like "1) Ask for ID 2) Issue Warning 3) Issue Citation 4) Arrest Suspect"  When you select Arrest you get another submenu that allows you to set what they are going to jail for, and when you're done it plays the arrest animation.   Again I don't know if it's possible but it was just a thought I had when playing.

Edited by AShadowbox

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