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Cop Holster 3.2.0.0

(97 reviews)

4 Screenshots

Cop Holster is an RPH plugin that adds some unique functionality to the police handgun holster. It removes the handgun from the holster if a pistol is a drawn. It also comes with intimidation mode -- a simple feature that allows you to put your hand on your holster. Cop Holster works with both the player and AI officers.

 

Here's a neat little GFY showing it in action:

 

Requirements
RAGEPluginHook 0.23 or higher.

 

Installation
Place CopHolster.dll and CopHolster.xml in your Plugins folder.
When ingame, open the RPH console (default F4) and type LoadPlugin CopHolster.dll.

 

Features

  • Dynamic holsters for both the player an AI officers.
  • Animations that automatically play when holstering and unholstering.
  • Intimidation mode, a feature that allows you to put your hand on your holster. Toggle with Right Shift Key (keyboard) or Left DPad (controller).
  • Highly configurable! Turn off animations, change keys, add new ped models for Cop Holster support, you name it.

 

Questions
Does this come with RDE support?
The RDE Cop Holster config file is in the RDE 3.1 download.

 

Does this come with EUP support?
Yes. Cop Holster comes with support for EUP 7.5.

 

How does Cop Holster work?
All ped models in GTA have what are called drawables. They are pieces of clothing or equipment that can vary between instances of that model. Many of the default cop models have two holster drawables. One is empty, and one has a pistol. Cop Holster simply changes between those two drawables depending on if you have your pistol drawn or not to give the illusion that you are taking the pistol out of the holster.   


I'm a ped model developer and would like to make my model work with Cop Holster. How would I go about doing that?

See the readme in the download.

 

Support
If you experience a bug, crash, need help with installing or even just have a suggestion, post a comment below.
Either myself or someone else will be more than happy to help you out!

What's New in Version 3.2.0.0

Released

  • Updated RPH dependency to 0.55 (minimum 0.23 required).
  • Config file is now in XML format with support for weapon-specific drawable switching. Big thanks to @Yard1 for implementing this!
  • Default intimidation mode keyboard toggle changed to Right Shift Key.
  • Default intimidation mode gamepad toggle changed to DPad Right.
  • Added support for EUP 7.5.

 

User Feedback

Recommended Comments

Peteres

Members

(edited)

.

 

Edited by Peteres

Lukas10008

Members

Hello, does anyone know what I can do if I use cop holster and put the gun away, the holster remains empty

Castilo

Members

On 6/30/2023 at 9:35 PM, Lukas10008 said:

Hello, does anyone know what I can do if I use cop holster and put the gun away, the holster remains empty

On CopHolster.xml file disable the first "Item Animate="false", just change it to false, i don't know why, but it fixes the bug.

Michael21107

Members

please update

Ironwall

Members

On 4/30/2023 at 5:05 PM, harrybkh said:

how to hold on the gun?

 

RShiftKey

noahxyz

Members

(edited)

Deleted (Solved)

Edited by UngenicktDE

Kiko05

Members

Hey, does anyone know how to set textures in copholster.xml? for example I want <Holstered>55</Holstered> but with texture 2.
                                                                                                                                       

Michael21107

Members

image.png what does this mean in copholster.xml?

SgtPossum

Members

I am wondering! I saw in the ini file there's an option for the stun gun and I see there is a holstered and empty stun gun in the components. anyway you could add an update for that?

21Sumter

Members

On 8/5/2023 at 12:53 AM, SgtPossum said:

I am wondering! I saw in the ini file there's an option for the stun gun and I see there is a holstered and empty stun gun in the components. anyway you could add an update for that?

the last update was in 2017 and most likely there will be no more

hello, recentley when I use this plugin my game crashes on startup. does anyone know how to fix this?

DanWasTaken

Members

Someone should make an updated version of this with more features

alrightdude

Members

Still working, sadly it only uses the default gun unholster animation for everything, as in taser/baton/flashlight unholstering with the gun animation.

AKkowal47

Members

(edited)

Does anyone have an idea how to make it work with Polish EUP?

I need info how to make it work when holstered weapon is acc 123 and unholstered is 122

 

Edited by AKkowal47

PappaSoupDog

Members

Awsome mod, Keep the goodwork up! 😀

DhruvAkaFulcrum

Members

(edited)

Great mod. My only gripe is that the intimidation key cannot be changed to anything other than what it's already set up to. I mean it can, but it just won't work if you change the default config. I tried binding it to three different keys (XButton1, LMenu and RButton) but the feature simply stops working upon detecting a change.

 

EDIT: Actually, scratch that. The mod doesn't even work anymore for some reason. Was working fine until I changed the key but now even if I reinstall it afresh, nothing. I didn't change anything else and it loads fine as per the console. Weird.

 

EDIT2: It's really weird, sometimes it works, sometimes it doesn't. I kept trying at the beginning of my LSPDFR session to get it to work but it didn't so I gave up and started playing. Just now I randomly remembered it and tried to make it work and it works consistently now. Even weirder.

Edited by DhruvAkaFulcrum

HasiqTR

Members

Awesome mod!

MansGotPlans

Members

Hello friend! Change <Item Animate="true"> to <Item Animate="false"> and all should work!

illmaticx

Members

I CANNOT get this plugin to work, I tried every damn thing, It's pissing me off, man.

On 1/20/2024 at 4:19 PM, GYnasty said:

this mod is broken, DOES NOT WORK. I tried EVERYTHING

AGREED! SMH

Insomnia59

Members

Mod is working fine. You need to disable holster actions in lspdfr ini.

HarryMurfh

Members

(edited)

On 2/25/2024 at 5:08 PM, Insomnia59 said:

Mod está funcionando bien. Debe deshabilitar las acciones de la funda en lspdfr ini.

¿Dónde puedo encontrar esa línea de texto para modificarla?

Edited by HarryMurfh

MamaPrince

Members

Is there a way to make the script keep the textures of the holsters or belts? Quite annoying when reholstering changes the texture to the first one

Palcon229

Members

strange thing, but pistol doesn't appear back in the holster when i select hands or flashlight, but it appears when i select shotgun/stun gun, it happens on both vanila and EUP charachters. Maybe anyone know the reason/solution ? 
Here is the video: https://youtu.be/N5XS4EJA-M4

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