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MamaPrince

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  1. I have all the latest game config, heap and limit adjuster. Its not a mods folder issue rather than something regarding the LSPDFR loaded plugins. If I remove all of them except LSPDFR Expanded, the issue is not a problem and I can complete the tutorial. I ended up removing all my stuff, doing the tutorial and then added everything back. Nothing else crashes at any point If you want to see more information on it, I have quite a lot of info in your discord. Also noticing the default apartment for Expanded does not show up for me now. It instead has the large fully furnished apartment with the large windows
  2. I tried posting for help in the discord but only got one response in the last 18 hours. Im crashing when the mod loads for the first time during the cut scene at the airport. It seems to be tied to having something (cant narrow it down) in the LSPDFR folder where callouts and stuff are installed. I tried removing them and adding one by one but it gets to a point where one would crash, I would remove that one to go back to a non crashing state but then would still crash. Only way I have gotten to a non-crashing state is to remove everything from the LSPDFR folder again You can see here the guy by the car with the purple indicator (this is with no other mods installed in LSPDFR folder) This is having mods inside the LSPDFR folder. The guy and the car are not there, then crashes I also keep seeing these lines pop up in the rage log as well I havent been able to narrow this down or fix it, so any help would be appreciated. RagePluginHook.log
  3. Yep broken right now. Installed DLC, files into GTA directory and added it to dlclist. I see the splash screen when entering a vehicle but then AGS crashes
  4. Yeah thats what I was noticing. Despite vehicles have a valid insurance, registration, etc chance at 85% and 5% for the rest to equal 100%, flags are still quite frequent with these. I also did notice last night that the nearby vehicles detection for plate lookups or vehicle search doesnt populate with any vehicles. This was from the 9.8.1 github update
  5. Im also wondering what data MDTPro pulls when it comes to the ALPR flags. Im looking to adjust those as I feel flags are too frequent. Would it be under CommonDataFramework by chance?
  6. I am by no means complaining but kudos to you for working on this. I swear every time I look theres a new update every couple hours lol
  7. Lots of us use BlueLineVibe's BlueLineDispatch mod which has realistic dispatcher responses. Most of them are a decent length not giving you the immersive effect to accept via Grammar Police when its done due to the time to accept expiring before the audio is finished. Please add the ability to increase the time to accept a callout, it would make the immersion so much better in this case.
  8.    F5544 reacted to a comment on a file: SirenSetting Limit Adjuster
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  14. For those interested in helping with getting this updated, you can help with a BETA build of the update here. This message was released on a creators discord server. Might be one of the handful of people trying to update it. Maybe some of the other people can get with him and collaborate. "We know yall are waiting for an update to SSLA. Unfortunately, due to the complexity of the mod, patching the mod has been hard. However, we have a person that has taken the time to figure out how to update the mod but he needs your help in testing it. Link to discord --> https://discord.gg/7qZ4wqBz Be sure to read the known issues. Please report any bugs! Also, please make sure to inform the dev if the build works and maybe give a “thanks” for the good work!"
  15. Could be a mod conflict or many different things. But I can assure that its been running for me along with other mods.
  16. Make sure you install it correctly. It works perfectly fine for me on current update
  17. Yes the 3 custom slots. I didnt find a way to customize the presets. What I was saying is I found two holsters I wanted to use for custom slots 1 and 2 and both had holsters and unholsters versions. If I had custom slot 2 loaded but was wearing the holster for custom slot 1, it didnt work properly. I would draw the pistol and when I re-holstered, it would put the drawable for custom slot 2 and yes I made sure the numbers were the ones I wanted for each slot. It just seemed like it only makes the drawables appear for the currently loaded slot and not evey one you have set.
  18. For real. Considering that the vast majority of developers use SSLA for their cars and require you to have it, either this will get updated or someone else will make a updated copy of it
  19. I did set them. What I mean is if I have holster drawable 1 and 2 set up for slot 1 in realistic holster, its fine when that slot is loaded. But if I have slot 2 loaded with a holster drawable 3 and 4 for a different style belt, it will only recognize the currently loaded slot. So if I have slot 2 loaded and I try and wear the slot 1 belt, it tries to think its slot 2 despite having slot 1 configured properly. Idk if that makes sense. You know like in CopHolster you can list every type of belt with the empty holster variations and if you are wearing that belt, it would draw the empty holster variation? That doesnt seem to be the case with Realistic Holster. You only get the correct empty holster variations for the slot currently loaded. At least thats what my experience was setting it up.
  20. You talking about stuff like this? I know all these configs were working fine before because I tested and made them myself.

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