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Cop Holster 3.2.0.0

(97 reviews)

4 Screenshots

Cop Holster is an RPH plugin that adds some unique functionality to the police handgun holster. It removes the handgun from the holster if a pistol is a drawn. It also comes with intimidation mode -- a simple feature that allows you to put your hand on your holster. Cop Holster works with both the player and AI officers.

 

Here's a neat little GFY showing it in action:

 

Requirements
RAGEPluginHook 0.23 or higher.

 

Installation
Place CopHolster.dll and CopHolster.xml in your Plugins folder.
When ingame, open the RPH console (default F4) and type LoadPlugin CopHolster.dll.

 

Features

  • Dynamic holsters for both the player an AI officers.
  • Animations that automatically play when holstering and unholstering.
  • Intimidation mode, a feature that allows you to put your hand on your holster. Toggle with Right Shift Key (keyboard) or Left DPad (controller).
  • Highly configurable! Turn off animations, change keys, add new ped models for Cop Holster support, you name it.

 

Questions
Does this come with RDE support?
The RDE Cop Holster config file is in the RDE 3.1 download.

 

Does this come with EUP support?
Yes. Cop Holster comes with support for EUP 7.5.

 

How does Cop Holster work?
All ped models in GTA have what are called drawables. They are pieces of clothing or equipment that can vary between instances of that model. Many of the default cop models have two holster drawables. One is empty, and one has a pistol. Cop Holster simply changes between those two drawables depending on if you have your pistol drawn or not to give the illusion that you are taking the pistol out of the holster.   


I'm a ped model developer and would like to make my model work with Cop Holster. How would I go about doing that?

See the readme in the download.

 

Support
If you experience a bug, crash, need help with installing or even just have a suggestion, post a comment below.
Either myself or someone else will be more than happy to help you out!

What's New in Version 3.2.0.0

Released

  • Updated RPH dependency to 0.55 (minimum 0.23 required).
  • Config file is now in XML format with support for weapon-specific drawable switching. Big thanks to @Yard1 for implementing this!
  • Default intimidation mode keyboard toggle changed to Right Shift Key.
  • Default intimidation mode gamepad toggle changed to DPad Right.
  • Added support for EUP 7.5.

 

User Feedback

Recommended Comments

Ned228

Members

Thanks for the info. that is exactly what i needed.  

BigDeluxe

Members

Does not work on the freemode ped model with EUP 7.0+

Ned228

Members

You should check in the .ini files and remove any listed holster meshes for the free mode ped then it should work

Joshif

Members

not working with eup 7.0 :/

PieRGud

Members Author

On 5/14/2016 at 6:35 PM, BigDeluxe said:

Does not work on the freemode ped model with EUP 7.0+

On 5/19/2016 at 2:33 PM, Joshif said:

not working with eup 7.0 :/

Add the following to CopHolster.ini:

// EUP
[Ped:MP_M_FREEMODE_01]
FuncHolster=True
FuncIntim=True
FuncIntimMesh=7:8,7:7,7:6,9:13

// EUP
[Ped:MP_F_FREEMODE_01]
FuncHolster=True
FuncIntim=True
FuncIntimMesh=7:8

 

Vampyre

Members

@PieRGud Do you know what the settings would be for Michael's Ped?

PieRGud

Members Author

21 minutes ago, Vampyre said:

@PieRGud Do you know what the settings would be for Michael's Ped?

Replace the player_zero entry with:

[Ped:PLAYER_ZERO]
FuncHolster=True
FuncIntim=True
FuncIntimMesh=8:8,9:4,9:6
8:8=8:8
9:4=9:4
9:6=9:6

Make sure Michael's wearing some sort of holster and he'll play the animations.

Vampyre

Members

2 minutes ago, PieRGud said:

Replace the player_zero entry with:


[Ped:PLAYER_ZERO]
FuncHolster=True
FuncIntim=True
FuncIntimMesh=8:8,9:4,9:6
8:8=8:8
9:4=9:4
9:6=9:6

Make sure Michael's wearing some sort of holster and he'll play the animations.

Awesome! Thanks, I use Michael with the IAA holster. I'll try this out and let you know if I have problems. Love using this with other peds, great work!

PieRGud

Members Author

Just now, Vampyre said:

Awesome! Thanks, I use Michael with the IAA holster. I'll try this out and let you know if I have problems. Love using this with other peds, great work!

No problem. FYI, Michael doesn't have any empty holster variants so while it will play the animation, there will still be a pistol in the holster.

Vampyre

Members

5 minutes ago, PieRGud said:

No problem. FYI, Michael doesn't have any empty holster variants so while it will play the animation, there will still be a pistol in the holster.

Yup, you're right! But 50% is better than nothing, it's better than pulling a pistol out of thin air.

i followed the installation text and it still wont work can someone please help me

Narobic

Members

(edited)

Would be nice to allow intimidation mode even if the plugin doesn't detect a holster. The plugin doesn't detect all of the holsters given by EUP.

 

Mainly the holsters default to the long sleeve variant of uniforms

Edited by Narobic

PieRGud

Members Author

On 7/22/2016 at 0:53 AM, Officer Chadwick527 said:

i followed the installation text and it still wont work can someone please help me

Are you sure the plugin loaded?

11 hours ago, Narobic said:

Would be nice to allow intimidation mode even if the plugin doesn't detect a holster. The plugin doesn't detect all of the holsters given by EUP.

 

Mainly the holsters default to the long sleeve variant of uniforms

You can edit this in the .ini. Scroll down to [Ped:MP_M_FREEMODE_01] and remove everything after FuncIntimMesh=.

Narobic

Members

1 minute ago, PieRGud said:

Are you sure the plugin loaded?

You can edit this in the .ini. Scroll down to [Ped:MP_M_FREEMODE_01] and remove everything after FuncIntimMesh=.

Thank you!

On 8/3/2016 at 7:08 PM, PieRGud said:

Are you sure the plugin loaded?

You can edit this in the .ini. Scroll down to [Ped:MP_M_FREEMODE_01] and remove everything after FuncIntimMesh=.

yes the plugin loaded its working fine now tho not sure why it wasnt to begin with Thanks tho

7 KING 11

Members

hi, this mod doesn't work on my eup uniform, please help.

Thank you.

PieRGud

Members Author

13 minutes ago, 7 KING 11 said:

hi, this mod doesn't work on my eup uniform, please help.

Thank you.

Check the EUP FAQ.

7 KING 11

Members

OK, thanks

 

PieRGud

Members Author

3 hours ago, MriK said:

I have an error to load assembly. [ERROR] Failed to load assembly 'CopHolster.dll':

ScriptHookVDotNet-2016-10-20.log

 

This plugin must be loaded through RPH not SHV .NET.

MriK

Members

16 hours ago, PieRGud said:

 

This plugin must be loaded through RPH not SHV .NET.

Ok Thank's Sir

SuperNish35

Deactivated

Is it possible for you to add animation to get weapon out of the leg holster in the new EUP update. I would love to see that! 

lspdfr.PNG

deathhunter

Members

dose this work with EUP because when i downloaded it before it did not  

billiarboy

Members

How do I get this too work with EUP?

Officer DragoN

Members

Am 17.1.2017 um 04:34 schrieb billiarboy:

How do I get this too work with EUP?

;)

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