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Keep Calm - Reduce AI panic attacks when shots are fired 1.0.0

(44 reviews)

1 Screenshot

Keep Calm Plugin for GTA V
Copyright (C) 2015 Stealth22. All rights reserved.

Any unauthorized modification, reverse engineering, or distribution (including re-uploading of any kind) is strictly prohibited.

PLEASE DO NOT PM ME WITH SUPPORT REQUESTS, OR POST A NEGATIVE REVIEW WITHOUT ADDRESSING THE ISSUE WITH ME FIRST.

FOR ANY SUPPORT RELATED ISSUES, PLEASE POST A COMMENT ON THIS PAGE, OR POST IN THE KEEP CALM FORUM TOPIC.

 

** NOTE REGARDING RPH CRASHES **

If your GTA V crashes to the desktop, and RPH says that the crash was most likely caused by Keep Calm...to put it simply, it most likely was not caused by Keep Calm.

RPH tries to detect which plugin caused the crash by calculating which plugin was running at the time of the crash. Keep Calm runs constantly in the background, so naturally, RPH will think that Keep Calm is the culprit whenever you have a game crash.

GTA V can CTD for any number of reasons. Keep Calm does not do anything heavy enough to cause a game crash...I am not saying that it will never happen, but it has never happened in the history of Keep Calm's development. Anyone who has reported a CTD crash so far has had their issues stemming from elsewhere.

If you get an RPH crash that says Keep Calm was the cause, try un-installing Keep Calm, or disabling it from starting in the RPH settings. If the crashes persist, your issues are being caused by something else.

If the crashes go away, then re-install Keep Calm by downloading the latest release from LCPDFR.com. If the crashes then return, we need to diagnose the issue further, and you should post a comment here (or in the forum topic) so we can look into it.

 

** IMPORTANT NOTE REGARDING THE ENTITY PERSISTENCE MOD!! **

If you use the Entity Persistence mod by FtDLulz, you need to do ONE of two things...

  • If ped persistence is enabled, ensure that it is set to only 'persist' dead peds, not live ones (this is the default setting, to my knowledge)
  • OR...Disable ped persistence entirely
     

If ped persistence is enabled, and set to 'persist' LIVE peds, then Keep Calm will have NO effect at all!! (Not to mention that you will have performance issues if you do that!)

YOU HAVE BEEN WARNED!!!
 

Requirements
You must have at least version v0.41 of the RAGE Plugin Hook installed, LSPDFR v0.3.1, as well as v1.6.0.1 of the Stealth.Common DLL, which is packaged with this release. Keep Calm will check these versions on startup, and will refuse to run if older versions are installed.

You must have a fully legal, non-pirated version of GTA V.

Installation
- Copy the Keep Calm.dll and Keep Calm.ini files into the Plugins folder of your GTA V directory.

- Copy the Stealth.Common.dll file into your main/root GTA V directory.

Features
- Nearby drivers and pedestrians should not panic in the event of gunfire (police officers are excluded)
- Some customization is available via the config file
- Peds spawned by LSPDFR and LSPDFR plugins are excluded, to eliminate conflicts with callout plugins

Usage
- Press the toggle keybind (CTRL + 9 by default) to start/stop Keep Calm
- Keep Calm will start on it's own by default, unless the auto-start is disabled in the config file

Known Issues
Please note that GTA V does not always provide access to every pedestrian and vehicle in the area, and some peds may spawn AFTER the "calming" function has already been triggered. It runs in the background continuously, but each ped has to be modified individually.

As a result, some drivers and pedestrians may still panic in the event of gunfire. This may improve as new versions of the RAGE Plugin Hook are released.

This plugin has been released with the intent of minimizing the panic attacks experienced by the AI.

The panic attacks will NOT be eliminated completely, however, this plugin should hopefully minimize them enough to make the game more enjoyable. The main intent with this plugin is to not have drivers run officers over when they are in the middle of making an arrest after a pursuit.

What's New in Version 1.0.0

Released

VERSION 1.0.0

  • Keep Calm has been completely re-written from scratch!
  • NOTE: Keep Calm is now an LSPDFR plugin! It should be installed in the "Plugins\LSPDFR" directory, and it should not be loaded via the RPH console!
  • Requires RPH 41, as well as LSPDFR 0.3.1
  • Now calms peds that are on foot as well as in vehicles (police officers, peds in combat, or peds spawned by LSPDFR are excluded)
  • Some customization is available via the config file

User Feedback

Recommended Comments

Csyon

Members

I found a bug in Keep Calm. If i park my vehicle on the road or on the side of the road, peds are running to my vehicle and try to steal it. Someone reported this bug before me. If i unload Keep Calm, there are no problems. I know its not your script. Its GTA with the car stealing event. But somehow your script conflicts with this event.

GoldMeteora

Members

Sometimes when I arrest someone with a lot of police presence around the plugin crashes then the game crashes shortly. If I attempt to reload the plugin the game would crash too. Probably the new version of RPH isn't working well with it.

The Loot

Members

Just ran in to an issue with this: the plugin seems to change the players relationship group to COP. Since I wasn't playing LSPDFR at the time, this makes it so that cops don't attack or detect you when wanted.

HotFuzz

Members

1 hour ago, Aleirin said:

I use it and it behaves well in my experience (I don't use the optional script, though, to me it was just too much and messed with my policing).  Keep Calm is a plugin and does not affect peds on foot (yet), so they appear to coexist all right for me.

Aleirin

Members

1 hour ago, HotFuzz said:

I use it and it behaves well in my experience (I don't use the optional script, though, to me it was just too much and messed with my policing).  Keep Calm is a plugin and does not affect peds on foot (yet), so they appear to coexist all right for me.

Thanks a lot :)

Ravalli

Members

@Stealth22 Is there any plans on updating this? I tried it out and seems its not really helping/ doing anything. It would be awesome as something like this is really needed. 

LtRob

Members

Tried with the newest patch and it keeps freezing for half a second the game when I load it. Updating this will be great since this is a must have

MattLAPD

Members

I think it causes crashes with the new update 

Stealth22

Friends of LSPDFR Author

8 hours ago, LtRob said:

Tried with the newest patch and it keeps freezing for half a second the game when I load it. Updating this will be great since this is a must have

 

13 minutes ago, MattLAPD said:

I think it causes crashes with the new update 

I'm going to need a lot more information than that. Just saying it crashes is not helpful. 

MattLAPD

Members

Spoiler

[11/06/2016 22:14:47.919] Started new log on 11/06/2016 22:14:47.918
[11/06/2016 22:14:47.921] ====================================================================================================
[11/06/2016 22:14:47.878] Log path: C:\Program Files\Rockstar Games\Grand Theft Auto V\RagePluginHook.log
[11/06/2016 22:14:47.922] Log verbosity: Verbose
[11/06/2016 22:14:47.924] Initializing input system
[11/06/2016 22:14:47.928] Initializing game console
[11/06/2016 22:14:47.936] Console key has been set to F4 (key code: 115)
[11/06/2016 22:14:47.978] Initializing console variable "SkipGameIntro".
[11/06/2016 22:14:47.979] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[11/06/2016 22:14:47.982] Read value: <null>
[11/06/2016 22:14:47.982] Initializing console variable "DisableRenderVersionText".
[11/06/2016 22:14:47.982] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[11/06/2016 22:14:47.986] Read value: True
[11/06/2016 22:14:47.986] Setting value of console variable "DisableRenderVersionText" to stored value.
[11/06/2016 22:14:47.987] Initializing console variable "ConsoleKey".
[11/06/2016 22:14:47.987] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[11/06/2016 22:14:47.988] Read value: F4
[11/06/2016 22:14:47.988] Setting value of console variable "ConsoleKey" to stored value.
[11/06/2016 22:14:47.988] Console key has been set to F4 (key code: 115)
[11/06/2016 22:14:47.988] Initializing console variable "PluginTimeoutThreshold".
[11/06/2016 22:14:47.989] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[11/06/2016 22:14:47.989] Read value: 10000
[11/06/2016 22:14:47.989] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[11/06/2016 22:14:47.990] Initializing console variable "AlwaysShowConsoleOutput".
[11/06/2016 22:14:47.990] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[11/06/2016 22:14:47.990] Read value: <null>
[11/06/2016 22:14:47.991] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[11/06/2016 22:14:47.991] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[11/06/2016 22:14:47.991] Read value: False
[11/06/2016 22:14:47.991] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[11/06/2016 22:14:47.992] Initializing console variable "ShowOnScreenWarnings".
[11/06/2016 22:14:47.992] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[11/06/2016 22:14:47.992] Read value: <null>
[11/06/2016 22:14:47.993] Console initialized
[11/06/2016 22:14:47.993] Initializing forms manager
[11/06/2016 22:14:47.995] Version: RAGE Plugin Hook v0.39.946.8098 PUBLIC ALPHA for Grand Theft Auto V
[11/06/2016 22:14:48.000] ================ RAGE Plugin Hook ================
[11/06/2016 22:14:48.003] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
[11/06/2016 22:14:48.005] Checking game support
[11/06/2016 22:14:48.272] Product name: Grand Theft Auto V
[11/06/2016 22:14:48.273] Product version: 1.0.757.4
[11/06/2016 22:14:48.274] Is steam version: False
[11/06/2016 22:14:48.274] Initializing DirectX
[11/06/2016 22:14:48.276] Initializing Direct3D
[11/06/2016 22:14:48.276] Loading C:\Windows\system32\d3d11.dll
[11/06/2016 22:14:48.277] Loaded at 0x7FEF90F0000
[11/06/2016 22:14:48.277] D3D11CreateDeviceAndSwapChain at 0x7FEF91100F8
[11/06/2016 22:14:48.277] Creating Direct3D 11 device and swap chain
[11/06/2016 22:14:48.289] Attempting feature level 10_1
[11/06/2016 22:14:48.300] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[11/06/2016 22:14:48.308] Swap Chain created: 0x6A3F33F0
[11/06/2016 22:14:48.308] Swap Chain VTable: 0x6A3F33F0
[11/06/2016 22:14:48.309] Swap Chain VTable_2: 0x7FEF9835AE0
[11/06/2016 22:14:48.309] 0x4856415756535540;0xB0EC8148C9246C8D;0x8DEE058B48000000
[11/06/2016 22:14:48.309] D3D11Present: 0x7FEF985B2F8
[11/06/2016 22:14:48.309] D3D11ResizeBuffers: 0x7FEF985F97C
[11/06/2016 22:14:48.310] D3D11ResizeTarget: 0x7FEF98607D8
[11/06/2016 22:14:48.310] D3D11SetFullscreenState: 0x7FEF9860B64
[11/06/2016 22:14:48.315] Direct3D initialized
[11/06/2016 22:14:48.315] Initialized DirectX
[11/06/2016 22:14:48.316] Direct3D watcher thread spawned
[11/06/2016 22:14:48.317] Detected Windows 7 Home Premium (64-bit) (6.1.7601.0)!
[11/06/2016 22:14:48.976] Getting device
[11/06/2016 22:14:48.976] Retrieved device
[11/06/2016 22:14:48.977] Creating wrapper
[11/06/2016 22:14:49.038] Wrapper created
[11/06/2016 22:14:49.042] Effect created
[11/06/2016 22:14:49.043] Creating buffer
[11/06/2016 22:14:49.043] Created buffer
[11/06/2016 22:14:49.043] Creating blend state
[11/06/2016 22:14:49.044] Created blend state
[11/06/2016 22:14:49.044] Done with creation
[11/06/2016 22:14:49.124] Initializing texture system.
[11/06/2016 22:14:49.125] Initializing texture system; phase 1
[11/06/2016 22:14:49.126] Initializing texture system; phase 2
[11/06/2016 22:14:49.131] Initializing texture system; phase 3
[11/06/2016 22:14:49.132] Initializing texture system; phase 4
[11/06/2016 22:14:49.141] Initializing texture system; phase 5
[11/06/2016 22:14:49.143] Initializing texture system; phase 6
[11/06/2016 22:14:49.144] Initializing texture system; phase 7
[11/06/2016 22:14:49.147] Initializing texture system; phase 8
[11/06/2016 22:14:49.148] Initializing texture system; phase 9
[11/06/2016 22:14:49.149] Initializing texture system; phase 10
[11/06/2016 22:14:49.152] Initializing texture system; phase 11
[11/06/2016 22:14:49.153] Initializing texture system; phase 12
[11/06/2016 22:14:49.155] Initializing texture system; phase 13
[11/06/2016 22:14:49.156] Initializing texture system; phase 14
[11/06/2016 22:14:53.316] Direct3D watcher thread ended
[11/06/2016 22:15:20.342] LoadingScreenMsg: Initializing game support
[11/06/2016 22:15:20.594] Initializing game support
[11/06/2016 22:15:21.129] LoadingScreenMsg: Velocity limit removed
[11/06/2016 22:15:21.380] Compatibility level: 0
[11/06/2016 22:15:21.381] Supported version detected
[11/06/2016 22:15:21.381] ==================================================
[11/06/2016 22:15:21.381] LoadingScreenMsg: Patching code
[11/06/2016 22:15:21.632] LoadingScreenMsg: Waiting for game initialization
[11/06/2016 22:15:21.883] Waiting for game initialization
[11/06/2016 22:15:21.984] LoadingScreenMsg: Initializing core
[11/06/2016 22:15:22.235] Initializing hook
[11/06/2016 22:15:22.236] LoadingScreenMsg: Completing interoperability
[11/06/2016 22:15:22.486] Completing interoperability
[11/06/2016 22:15:22.487] Initialization code 1.
[11/06/2016 22:15:22.487] Initialization code 2.
[11/06/2016 22:15:22.487] Initialization code 3.
[11/06/2016 22:15:22.495] 1 Address: 0x000000013FD867F0
[11/06/2016 22:15:22.496] Calling func 1
[11/06/2016 22:15:22.511] 2 Address: 0x0000000140841EF2
[11/06/2016 22:15:22.513] 3 Address: 0x000000013F3B5CBA
[11/06/2016 22:15:22.540] Address: 0x0000000140841E90
[11/06/2016 22:15:22.541] Unknown var: 0x00000001417308B0
[11/06/2016 22:15:22.541] Initialization code 4.
[11/06/2016 22:15:22.541] Completing interoperability, phase 1
[11/06/2016 22:15:22.542] Completing interoperability, phase 2
[11/06/2016 22:15:22.542] Completing interoperability, phase 3
[11/06/2016 22:15:22.542] Completing interoperability, phase 4
[11/06/2016 22:15:22.543] Completing interoperability, phase 5
[11/06/2016 22:15:22.543] Completing interoperability, phase 6
[11/06/2016 22:15:22.543] Completing interoperability, phase 7
[11/06/2016 22:15:22.543] LoadingScreenMsg: 
[11/06/2016 22:15:22.794] LoadingScreenMsg: Loading Story Mode
[11/06/2016 22:15:52.836] LoadingScreenMsg: Loading and Populating Game World
[11/06/2016 22:15:53.087] LoadingScreenMsg: 
[11/06/2016 22:16:01.878] Initializing console variable "IsDeveloperModeEnabled".
[11/06/2016 22:16:01.879] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[11/06/2016 22:16:01.880] Read value: False
[11/06/2016 22:16:01.880] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[11/06/2016 22:16:01.881] Initializing console variable "TimeScale".
[11/06/2016 22:16:01.881] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[11/06/2016 22:16:01.882] Read value: <null>
[11/06/2016 22:16:02.010] 
[11/06/2016 22:16:02.011] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\Emergency Strobes.dll
[11/06/2016 22:16:03.114] <UNLOADED PLUGIN>: Initializing input system
[11/06/2016 22:16:03.115] <UNLOADED PLUGIN>: Initializing game console
[11/06/2016 22:16:03.116] <UNLOADED PLUGIN>: Initializing forms manager
[11/06/2016 22:16:03.169] Plugin "Emergency Strobes" was loaded from "Emergency Strobes.dll".
[11/06/2016 22:16:03.170] 
[11/06/2016 22:16:03.171] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\EUPClothingMenu.dll
[11/06/2016 22:16:04.244] <UNLOADED PLUGIN>: Initializing input system
[11/06/2016 22:16:04.246] <UNLOADED PLUGIN>: Initializing game console
[11/06/2016 22:16:04.247] <UNLOADED PLUGIN>: Initializing forms manager
[11/06/2016 22:16:04.297] Plugin "EUP Clothing Menu" was loaded from "EUPClothingMenu.dll".
[11/06/2016 22:16:04.298] 
[11/06/2016 22:16:04.299] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\GTAComesAlive.dll
[11/06/2016 22:16:05.414] <UNLOADED PLUGIN>: Initializing input system
[11/06/2016 22:16:05.415] <UNLOADED PLUGIN>: Initializing game console
[11/06/2016 22:16:05.416] <UNLOADED PLUGIN>: Initializing forms manager
[11/06/2016 22:16:05.453] Plugin "GTA Comes Alive v0.3.0" was loaded from "GTAComesAlive.dll".
[11/06/2016 22:16:05.454] 
[11/06/2016 22:16:05.455] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\KeepCalm.dll
[11/06/2016 22:16:05.455] ERROR: The path "C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\KeepCalm.dll" does not exist.
[11/06/2016 22:16:05.456] 
[11/06/2016 22:16:05.457] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\LSPD First Response.dll
[11/06/2016 22:16:06.797] <UNLOADED PLUGIN>: Initializing input system
[11/06/2016 22:16:06.798] <UNLOADED PLUGIN>: Initializing game console
[11/06/2016 22:16:06.799] <UNLOADED PLUGIN>: Initializing forms manager
[11/06/2016 22:16:06.847] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[11/06/2016 22:16:07.595] ---------------------------------------------------------------------
[11/06/2016 22:16:07.595] LSPD FIRST RESPONSE
[11/06/2016 22:16:07.595] Version 0.3.1
[11/06/2016 22:16:07.595] A G17 Media Modification
[11/06/2016 22:16:07.595] - Developed by LMS & Sam
[11/06/2016 22:16:07.595] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[11/06/2016 22:16:07.595] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[11/06/2016 22:16:07.595] ---------------------------------------------------------------------
[11/06/2016 22:16:07.595] [INFO] Running LSPD First Response 0.3.1(0.3.38.5436)
[11/06/2016 22:16:07.595] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[11/06/2016 22:16:07.656] 
[11/06/2016 22:16:07.772] C:\Program Files\Rockstar Games\Grand Theft Auto V\lspdfr\lspdfr.ini
[11/06/2016 22:16:07.772] C:\Program Files\Rockstar Games\Grand Theft Auto V\lspdfr\lspdfr.ini
[11/06/2016 22:16:07.774] Callouts: 250


 

 

With or without keep calm plugin it says the same thing. 

Maybe the crash when RPH is loading all plugins isn't caused by keep calm 

LtRob

Members

(edited)

17 minutes ago, Stealth22 said:

 

I'm going to need a lot more information than that. Just saying it crashes is not helpful. 

It doesn't crash my game, but it just freezes every 6 seconds or so for half a second, the game stutters. This happens only when I load this plugin, with all other plugins off and off duty. When I unload keep calm, a box appears saying error or something and states that I need to reload the plugin. 

This is the log, I unloaded then loaded back keepcalm, this shows up:

Spoiler

[6/11/2016 10:27:14 PM.957] Started new log on 6/11/2016 10:27:14 PM.957
[6/11/2016 10:27:14 PM.959] ====================================================================================================
[6/11/2016 10:27:14 PM.951] Log path: C:\Program Files\Rockstar Games\Grand Theft Auto V\RagePluginHook.log
[6/11/2016 10:27:14 PM.959] Log verbosity: Verbose
[6/11/2016 10:27:14 PM.961] Initializing input system
[6/11/2016 10:27:14 PM.965] Initializing game console
[6/11/2016 10:27:14 PM.971] Console key has been set to F4 (key code: 115)
[6/11/2016 10:27:15 PM.061] Initializing console variable "SkipGameIntro".
[6/11/2016 10:27:15 PM.062] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[6/11/2016 10:27:15 PM.065] Read value: <null>
[6/11/2016 10:27:15 PM.065] Initializing console variable "DisableRenderVersionText".
[6/11/2016 10:27:15 PM.065] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[6/11/2016 10:27:15 PM.070] Read value: True
[6/11/2016 10:27:15 PM.070] Setting value of console variable "DisableRenderVersionText" to stored value.
[6/11/2016 10:27:15 PM.070] Initializing console variable "ConsoleKey".
[6/11/2016 10:27:15 PM.071] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[6/11/2016 10:27:15 PM.072] Read value: F4
[6/11/2016 10:27:15 PM.072] Setting value of console variable "ConsoleKey" to stored value.
[6/11/2016 10:27:15 PM.072] Console key has been set to F4 (key code: 115)
[6/11/2016 10:27:15 PM.072] Initializing console variable "PluginTimeoutThreshold".
[6/11/2016 10:27:15 PM.072] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[6/11/2016 10:27:15 PM.073] Read value: 10000
[6/11/2016 10:27:15 PM.073] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[6/11/2016 10:27:15 PM.073] Initializing console variable "AlwaysShowConsoleOutput".
[6/11/2016 10:27:15 PM.073] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[6/11/2016 10:27:15 PM.073] Read value: <null>
[6/11/2016 10:27:15 PM.073] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[6/11/2016 10:27:15 PM.073] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[6/11/2016 10:27:15 PM.074] Read value: <null>
[6/11/2016 10:27:15 PM.074] Initializing console variable "ShowOnScreenWarnings".
[6/11/2016 10:27:15 PM.074] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[6/11/2016 10:27:15 PM.075] Read value: <null>
[6/11/2016 10:27:15 PM.075] Console initialized
[6/11/2016 10:27:15 PM.075] Initializing forms manager
[6/11/2016 10:27:15 PM.078] Version: RAGE Plugin Hook v0.39.946.8098 PUBLIC ALPHA for Grand Theft Auto V
[6/11/2016 10:27:15 PM.085] ================ RAGE Plugin Hook ================
[6/11/2016 10:27:15 PM.090] Checking game support
[6/11/2016 10:27:15 PM.342] Product name: Grand Theft Auto V
[6/11/2016 10:27:15 PM.342] Product version: 1.0.757.4
[6/11/2016 10:27:15 PM.342] Is steam version: False
[6/11/2016 10:27:15 PM.344] Initializing DirectX
[6/11/2016 10:27:15 PM.346] Initializing Direct3D
[6/11/2016 10:27:15 PM.347] Loading C:\Windows\system32\d3d11.dll
[6/11/2016 10:27:15 PM.347] Loaded at 0x7FF8DFD30000
[6/11/2016 10:27:15 PM.347] D3D11CreateDeviceAndSwapChain at 0x7FF8DFD4A190
[6/11/2016 10:27:15 PM.347] Creating Direct3D 11 device and swap chain
[6/11/2016 10:27:15 PM.363] Swap Chain created: 0x1C7D8DE30A0
[6/11/2016 10:27:15 PM.363] Swap Chain VTable: 0x1C7D8DE30A0
[6/11/2016 10:27:15 PM.363] Swap Chain VTable_2: 0x7FF8DFCC2D58
[6/11/2016 10:27:15 PM.364] 0x57565520245C8948;0x5741564155415441;0xEC8148D9246C8D48
[6/11/2016 10:27:15 PM.364] D3D11Present: 0x7FF8DFC611A0
[6/11/2016 10:27:15 PM.364] D3D11ResizeBuffers: 0x7FF8DFC79750
[6/11/2016 10:27:15 PM.364] D3D11ResizeTarget: 0x7FF8DFCB2350
[6/11/2016 10:27:15 PM.365] D3D11SetFullscreenState: 0x7FF8DFC793C0
[6/11/2016 10:27:15 PM.384] Direct3D initialized
[6/11/2016 10:27:15 PM.384] Initialized DirectX
[6/11/2016 10:27:15 PM.384] Direct3D watcher thread spawned
[6/11/2016 10:27:15 PM.386] Detected Windows 7 Home Premium (64-bit) (6.1.7600.0)!
[6/11/2016 10:27:15 PM.863] Getting device
[6/11/2016 10:27:15 PM.863] Retrieved device
[6/11/2016 10:27:15 PM.863] Creating wrapper
[6/11/2016 10:27:15 PM.959] Wrapper created
[6/11/2016 10:27:15 PM.967] Effect created
[6/11/2016 10:27:15 PM.967] Creating buffer
[6/11/2016 10:27:15 PM.968] Created buffer
[6/11/2016 10:27:15 PM.968] Creating blend state
[6/11/2016 10:27:15 PM.968] Created blend state
[6/11/2016 10:27:15 PM.968] Done with creation
[6/11/2016 10:27:16 PM.079] Initializing texture system.
[6/11/2016 10:27:16 PM.079] Initializing texture system; phase 1
[6/11/2016 10:27:16 PM.079] Initializing texture system; phase 2
[6/11/2016 10:27:16 PM.091] Initializing texture system; phase 3
[6/11/2016 10:27:16 PM.091] Initializing texture system; phase 4
[6/11/2016 10:27:16 PM.105] Initializing texture system; phase 5
[6/11/2016 10:27:16 PM.108] Initializing texture system; phase 6
[6/11/2016 10:27:16 PM.109] Initializing texture system; phase 7
[6/11/2016 10:27:16 PM.114] Initializing texture system; phase 8
[6/11/2016 10:27:16 PM.115] Initializing texture system; phase 9
[6/11/2016 10:27:16 PM.117] Initializing texture system; phase 10
[6/11/2016 10:27:16 PM.121] Initializing texture system; phase 11
[6/11/2016 10:27:16 PM.121] Initializing texture system; phase 12
[6/11/2016 10:27:16 PM.123] Initializing texture system; phase 13
[6/11/2016 10:27:16 PM.124] Initializing texture system; phase 14
[6/11/2016 10:27:20 PM.385] Direct3D watcher thread ended
[6/11/2016 10:27:59 PM.877] LoadingScreenMsg: Initializing game support
[6/11/2016 10:28:00 PM.128] Initializing game support
[6/11/2016 10:28:00 PM.703] LoadingScreenMsg: Velocity limit removed
[6/11/2016 10:28:00 PM.954] Compatibility level: 0
[6/11/2016 10:28:00 PM.954] Supported version detected
[6/11/2016 10:28:00 PM.954] ==================================================
[6/11/2016 10:28:00 PM.954] LoadingScreenMsg: Patching code
[6/11/2016 10:28:01 PM.205] LoadingScreenMsg: Waiting for game initialization
[6/11/2016 10:28:01 PM.456] Waiting for game initialization
[6/11/2016 10:28:01 PM.556] LoadingScreenMsg: Initializing core
[6/11/2016 10:28:01 PM.807] Initializing hook
[6/11/2016 10:28:01 PM.807] LoadingScreenMsg: Completing interoperability
[6/11/2016 10:28:02 PM.058] Completing interoperability
[6/11/2016 10:28:02 PM.058] Initialization code 1.
[6/11/2016 10:28:02 PM.058] Initialization code 2.
[6/11/2016 10:28:02 PM.059] Initialization code 3.
[6/11/2016 10:28:02 PM.067] 1 Address: 0x00007FF7EBB867F0
[6/11/2016 10:28:02 PM.067] Calling func 1
[6/11/2016 10:28:02 PM.084] 2 Address: 0x00007FF7EC641EF2
[6/11/2016 10:28:02 PM.084] 3 Address: 0x00007FF7EB1B5CBA
[6/11/2016 10:28:02 PM.114] Address: 0x00007FF7EC641E90
[6/11/2016 10:28:02 PM.115] Unknown var: 0x00007FF7ED5308B0
[6/11/2016 10:28:02 PM.115] Initialization code 4.
[6/11/2016 10:28:02 PM.115] Completing interoperability, phase 1
[6/11/2016 10:28:02 PM.115] Completing interoperability, phase 2
[6/11/2016 10:28:02 PM.115] Completing interoperability, phase 3
[6/11/2016 10:28:02 PM.116] Completing interoperability, phase 4
[6/11/2016 10:28:02 PM.116] Completing interoperability, phase 5
[6/11/2016 10:28:02 PM.116] Completing interoperability, phase 6
[6/11/2016 10:28:02 PM.116] Completing interoperability, phase 7
[6/11/2016 10:28:02 PM.116] LoadingScreenMsg: 
[6/11/2016 10:28:02 PM.367] LoadingScreenMsg: Loading Story Mode
[6/11/2016 10:28:15 PM.683] LoadingScreenMsg: Loading and Populating Game World
[6/11/2016 10:28:15 PM.934] LoadingScreenMsg: 
[6/11/2016 10:28:21 PM.108] Initializing console variable "IsDeveloperModeEnabled".
[6/11/2016 10:28:21 PM.109] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[6/11/2016 10:28:21 PM.109] Read value: False
[6/11/2016 10:28:21 PM.109] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[6/11/2016 10:28:21 PM.111] Initializing console variable "TimeScale".
[6/11/2016 10:28:21 PM.112] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[6/11/2016 10:28:21 PM.112] Read value: <null>
[6/11/2016 10:28:22 PM.619] <UNLOADED PLUGIN>: Initializing input system
[6/11/2016 10:28:22 PM.621] <UNLOADED PLUGIN>: Initializing game console
[6/11/2016 10:28:22 PM.623] <UNLOADED PLUGIN>: Initializing forms manager
[6/11/2016 10:28:24 PM.023] <UNLOADED PLUGIN>: Initializing input system
[6/11/2016 10:28:24 PM.025] <UNLOADED PLUGIN>: Initializing game console
[6/11/2016 10:28:24 PM.026] <UNLOADED PLUGIN>: Initializing forms manager
[6/11/2016 10:28:25 PM.324] <UNLOADED PLUGIN>: Initializing input system
[6/11/2016 10:28:25 PM.325] <UNLOADED PLUGIN>: Initializing game console
[6/11/2016 10:28:25 PM.327] <UNLOADED PLUGIN>: Initializing forms manager
[6/11/2016 10:28:26 PM.684] <UNLOADED PLUGIN>: Initializing input system
[6/11/2016 10:28:26 PM.686] <UNLOADED PLUGIN>: Initializing game console
[6/11/2016 10:28:26 PM.687] <UNLOADED PLUGIN>: Initializing forms manager
[6/11/2016 10:28:28 PM.132] <UNLOADED PLUGIN>: Initializing input system
[6/11/2016 10:28:28 PM.134] <UNLOADED PLUGIN>: Initializing game console
[6/11/2016 10:28:28 PM.135] <UNLOADED PLUGIN>: Initializing forms manager
[6/11/2016 10:28:29 PM.519] <UNLOADED PLUGIN>: Initializing input system
[6/11/2016 10:28:29 PM.520] <UNLOADED PLUGIN>: Initializing game console
[6/11/2016 10:28:29 PM.522] <UNLOADED PLUGIN>: Initializing forms manager
[6/11/2016 10:28:30 PM.446] Keep Calm: [Keep Calm] v0.8.2.0 Loaded
[6/11/2016 10:28:30 PM.862] ---------------------------------------------------------------------
[6/11/2016 10:28:30 PM.862] LSPD FIRST RESPONSE
[6/11/2016 10:28:30 PM.862] Version 0.3.1
[6/11/2016 10:28:30 PM.862] A G17 Media Modification
[6/11/2016 10:28:30 PM.862] - Developed by LMS & Sam
[6/11/2016 10:28:30 PM.862] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[6/11/2016 10:28:30 PM.862] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[6/11/2016 10:28:30 PM.862] ---------------------------------------------------------------------
[6/11/2016 10:28:30 PM.863] [INFO] Running LSPD First Response 0.3.1(0.3.38.5436)
[6/11/2016 10:28:30 PM.863] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[6/11/2016 10:28:30 PM.949] 
[6/11/2016 10:28:31 PM.080] C:\Program Files\Rockstar Games\Grand Theft Auto V\lspdfr\lspdfr.ini
[6/11/2016 10:28:31 PM.080] C:\Program Files\Rockstar Games\Grand Theft Auto V\lspdfr\lspdfr.ini
[6/11/2016 10:28:31 PM.085] Callouts: 250
[6/11/2016 10:28:31 PM.319] Traffic Control: [Traffic Control] v1.0.1.0 Loaded
[6/11/2016 10:28:31 PM.702] [TRACE] Thread CopManager #1 initialized
[6/11/2016 10:28:40 PM.228] Emergency Strobes: Emergency Strobes v3.0.0.9254 loaded!
[6/11/2016 10:29:23 PM.703] Unloading all instances of "KeepCalm.dll".
[6/11/2016 10:29:23 PM.709] Keep Calm: [Keep Calm] Error encountered in process thread -- Thread was being aborted.
[6/11/2016 10:29:23 PM.768] Unloaded plugin "Keep Calm".
[6/11/2016 10:29:31 PM.014] 
[6/11/2016 10:29:31 PM.015] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\KeepCalm.dll
[6/11/2016 10:29:32 PM.286] <UNLOADED PLUGIN>: Initializing input system
[6/11/2016 10:29:32 PM.288] <UNLOADED PLUGIN>: Initializing game console
[6/11/2016 10:29:32 PM.289] <UNLOADED PLUGIN>: Initializing forms manager
[6/11/2016 10:29:32 PM.345] Plugin "Keep Calm" was loaded from "KeepCalm.dll".
[6/11/2016 10:29:32 PM.548] Keep Calm: [Keep Calm] v0.8.2.0 Loaded
 

 

Edited by LtRob

MattLAPD

Members

now it's ok 

davidallen

Members

I cant play try it it keeps crahing when I load it up can u get bk to me when u update it so I can play it

Stealth22

Friends of LSPDFR Author

3 hours ago, davidallen said:

I cant play try it it keeps crahing when I load it up can u get bk to me when u update it so I can play it

Need a crash log. I've been doing some testing with my plugins today, didn't have any problems with Keep Calm. 

Vaskulis

Members

Hey Stealth,

I realise nothing has happened with this plugin in a long time, but the latest title and/or RPH updates seem to have some effect on its performance.
When loaded, I get fps drops from ~60-70 to ~40-45 every 10 to 20 seconds, which seems like a textbook #firstworldproblem but it really breaks the immersion for me.

So, if you'd be so kind as to give this another look and maybe see if it helps to recompile the plugin against the latest RPH or try to improve overall performance somehow, I'd be really grateful!

Thank you

Stealth22

Friends of LSPDFR Author

I haven't noticed any drops in performance, but I'll see what I can do. 

Ranger61

Members

i get a skip with the mod loaded every ten seconds or so. Here's my log. Things appear to run smooth without it. Hope you can fix. Very important mod.

Spoiler

[6/14/2016 1:53:21 AM.522] Started new log on 6/14/2016 1:53:21 AM.522
[6/14/2016 1:53:21 AM.525] ====================================================================================================
[6/14/2016 1:53:21 AM.486] Log path: J:\Programs\Rockstar Games\Grand Theft Auto V\RagePluginHook.log
[6/14/2016 1:53:21 AM.526] Log verbosity: Verbose
[6/14/2016 1:53:21 AM.529] Initializing input system
[6/14/2016 1:53:21 AM.533] Initializing game console
[6/14/2016 1:53:21 AM.540] Console key has been set to F4 (key code: 115)
[6/14/2016 1:53:21 AM.615] Initializing console variable "SkipGameIntro".
[6/14/2016 1:53:21 AM.615] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[6/14/2016 1:53:21 AM.619] Read value: <null>
[6/14/2016 1:53:21 AM.619] Initializing console variable "DisableRenderVersionText".
[6/14/2016 1:53:21 AM.619] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[6/14/2016 1:53:21 AM.622] Read value: True
[6/14/2016 1:53:21 AM.622] Setting value of console variable "DisableRenderVersionText" to stored value.
[6/14/2016 1:53:21 AM.622] Initializing console variable "ConsoleKey".
[6/14/2016 1:53:21 AM.622] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[6/14/2016 1:53:21 AM.623] Read value: F4
[6/14/2016 1:53:21 AM.623] Setting value of console variable "ConsoleKey" to stored value.
[6/14/2016 1:53:21 AM.623] Console key has been set to F4 (key code: 115)
[6/14/2016 1:53:21 AM.623] Initializing console variable "PluginTimeoutThreshold".
[6/14/2016 1:53:21 AM.623] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[6/14/2016 1:53:21 AM.623] Read value: 10000
[6/14/2016 1:53:21 AM.623] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[6/14/2016 1:53:21 AM.624] Initializing console variable "AlwaysShowConsoleOutput".
[6/14/2016 1:53:21 AM.624] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[6/14/2016 1:53:21 AM.624] Read value: <null>
[6/14/2016 1:53:21 AM.624] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[6/14/2016 1:53:21 AM.624] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[6/14/2016 1:53:21 AM.624] Read value: <null>
[6/14/2016 1:53:21 AM.624] Initializing console variable "ShowOnScreenWarnings".
[6/14/2016 1:53:21 AM.624] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[6/14/2016 1:53:21 AM.625] Read value: <null>
[6/14/2016 1:53:21 AM.625] Console initialized
[6/14/2016 1:53:21 AM.625] Initializing forms manager
[6/14/2016 1:53:21 AM.626] Version: RAGE Plugin Hook v0.40.952.8173 PUBLIC ALPHA for Grand Theft Auto V
[6/14/2016 1:53:21 AM.630] ================ RAGE Plugin Hook ================
[6/14/2016 1:53:21 AM.632] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
[6/14/2016 1:53:21 AM.634] Checking game support
[6/14/2016 1:53:21 AM.823] Product name: Grand Theft Auto V
[6/14/2016 1:53:21 AM.823] Product version: 1.0.757.4
[6/14/2016 1:53:21 AM.823] Is steam version: False
[6/14/2016 1:53:21 AM.824] Initializing DirectX
[6/14/2016 1:53:21 AM.825] Initializing Direct3D
[6/14/2016 1:53:21 AM.825] Loading C:\Windows\system32\d3d11.dll
[6/14/2016 1:53:21 AM.825] Loaded at 0x7FEF3E90000
[6/14/2016 1:53:21 AM.825] D3D11CreateDeviceAndSwapChain at 0x7FEF3EB00F8
[6/14/2016 1:53:21 AM.826] Creating Direct3D 11 device and swap chain
[6/14/2016 1:53:21 AM.834] Attempting feature level 10_1
[6/14/2016 1:53:21 AM.841] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[6/14/2016 1:53:21 AM.847] Swap Chain created: 0x533C9CC0
[6/14/2016 1:53:21 AM.847] Swap Chain VTable: 0x533C9CC0
[6/14/2016 1:53:21 AM.847] Swap Chain VTable_2: 0x7FEF4075AE0
[6/14/2016 1:53:21 AM.847] 0x4856415756535540;0xB0EC8148C9246C8D;0x8DEE058B48000000
[6/14/2016 1:53:21 AM.847] D3D11Present: 0x7FEF409B2F8
[6/14/2016 1:53:21 AM.847] D3D11ResizeBuffers: 0x7FEF409F97C
[6/14/2016 1:53:21 AM.847] D3D11ResizeTarget: 0x7FEF40A07D8
[6/14/2016 1:53:21 AM.847] D3D11SetFullscreenState: 0x7FEF40A0B64
[6/14/2016 1:53:21 AM.850] Direct3D initialized
[6/14/2016 1:53:21 AM.851] Initialized DirectX
[6/14/2016 1:53:21 AM.852] Direct3D watcher thread spawned
[6/14/2016 1:53:21 AM.853] Detected Windows 7 Professional (64-bit) (6.1.7601.0)!
[6/14/2016 1:53:22 AM.300] Getting device
[6/14/2016 1:53:22 AM.300] Retrieved device
[6/14/2016 1:53:22 AM.300] Creating wrapper
[6/14/2016 1:53:22 AM.348] Wrapper created
[6/14/2016 1:53:22 AM.351] Effect created
[6/14/2016 1:53:22 AM.351] Creating buffer
[6/14/2016 1:53:22 AM.351] Created buffer
[6/14/2016 1:53:22 AM.351] Creating blend state
[6/14/2016 1:53:22 AM.351] Created blend state
[6/14/2016 1:53:22 AM.351] Done with creation
[6/14/2016 1:53:22 AM.375] Initializing texture system.
[6/14/2016 1:53:22 AM.375] Initializing texture system; phase 1
[6/14/2016 1:53:22 AM.375] Initializing texture system; phase 2
[6/14/2016 1:53:22 AM.379] Initializing texture system; phase 3
[6/14/2016 1:53:22 AM.379] Initializing texture system; phase 4
[6/14/2016 1:53:22 AM.386] Initializing texture system; phase 5
[6/14/2016 1:53:22 AM.387] Initializing texture system; phase 6
[6/14/2016 1:53:22 AM.388] Initializing texture system; phase 7
[6/14/2016 1:53:22 AM.389] Initializing texture system; phase 8
[6/14/2016 1:53:22 AM.390] Initializing texture system; phase 9
[6/14/2016 1:53:22 AM.391] Initializing texture system; phase 10
[6/14/2016 1:53:22 AM.392] Initializing texture system; phase 11
[6/14/2016 1:53:22 AM.393] Initializing texture system; phase 12
[6/14/2016 1:53:22 AM.394] Initializing texture system; phase 13
[6/14/2016 1:53:22 AM.394] Initializing texture system; phase 14
[6/14/2016 1:53:26 AM.852] Direct3D watcher thread ended
[6/14/2016 1:53:40 AM.337] LoadingScreenMsg: Initializing game support
[6/14/2016 1:53:40 AM.587] Initializing game support
[6/14/2016 1:53:41 AM.015] LoadingScreenMsg: Velocity limit removed
[6/14/2016 1:53:41 AM.265] Compatibility level: 0
[6/14/2016 1:53:41 AM.265] Supported version detected
[6/14/2016 1:53:41 AM.265] ==================================================
[6/14/2016 1:53:41 AM.265] LoadingScreenMsg: Patching code
[6/14/2016 1:53:41 AM.515] LoadingScreenMsg: Waiting for game initialization
[6/14/2016 1:53:41 AM.765] Waiting for game initialization
[6/14/2016 1:53:41 AM.865] LoadingScreenMsg: Initializing core
[6/14/2016 1:53:42 AM.115] Initializing hook
[6/14/2016 1:53:42 AM.115] LoadingScreenMsg: Completing interoperability
[6/14/2016 1:53:42 AM.365] Completing interoperability
[6/14/2016 1:53:42 AM.365] Initialization code 1.
[6/14/2016 1:53:42 AM.366] Initialization code 2.
[6/14/2016 1:53:42 AM.366] Initialization code 3.
[6/14/2016 1:53:42 AM.383] 1 Address: 0x00000001402567F0
[6/14/2016 1:53:42 AM.383] Calling func 1
[6/14/2016 1:53:42 AM.418] 2 Address: 0x0000000140D11EF2
[6/14/2016 1:53:42 AM.418] 3 Address: 0x000000013F885CBA
[6/14/2016 1:53:42 AM.464] Address: 0x0000000140D11E90
[6/14/2016 1:53:42 AM.464] Unknown var: 0x0000000141C008B0
[6/14/2016 1:53:42 AM.464] Initialization code 4.
[6/14/2016 1:53:42 AM.464] Completing interoperability, phase 1
[6/14/2016 1:53:42 AM.464] Completing interoperability, phase 2
[6/14/2016 1:53:42 AM.464] Completing interoperability, phase 3
[6/14/2016 1:53:42 AM.465] Completing interoperability, phase 4
[6/14/2016 1:53:42 AM.465] Completing interoperability, phase 5
[6/14/2016 1:53:42 AM.465] Completing interoperability, phase 6
[6/14/2016 1:53:42 AM.465] Completing interoperability, phase 7
[6/14/2016 1:53:42 AM.465] LoadingScreenMsg:
[6/14/2016 1:53:42 AM.715] LoadingScreenMsg: Loading Story Mode
[6/14/2016 1:53:53 AM.126] LoadingScreenMsg: Loading and Populating Game World
[6/14/2016 1:53:53 AM.376] LoadingScreenMsg:
[6/14/2016 1:53:56 AM.957] Initializing console variable "IsDeveloperModeEnabled".
[6/14/2016 1:53:56 AM.958] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[6/14/2016 1:53:56 AM.958] Read value: False
[6/14/2016 1:53:56 AM.958] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[6/14/2016 1:53:56 AM.968] Initializing console variable "TimeScale".
[6/14/2016 1:53:56 AM.968] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[6/14/2016 1:53:56 AM.968] Read value: <null>
[6/14/2016 1:53:57 AM.063]
[6/14/2016 1:53:57 AM.063] Loading plugin from path: J:\Programs\Rockstar Games\Grand Theft Auto V\Plugins\LSPD First Response.dll
[6/14/2016 1:53:58 AM.083] <UNLOADED PLUGIN>: Initializing input system
[6/14/2016 1:53:58 AM.084] <UNLOADED PLUGIN>: Initializing game console
[6/14/2016 1:53:58 AM.085] <UNLOADED PLUGIN>: Initializing forms manager
[6/14/2016 1:53:58 AM.119] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[6/14/2016 1:53:58 AM.120]
[6/14/2016 1:53:58 AM.120] Loading plugin from path: J:\Programs\Rockstar Games\Grand Theft Auto V\Plugins\PedSearch.dll
[6/14/2016 1:53:59 AM.151] <UNLOADED PLUGIN>: Initializing input system
[6/14/2016 1:53:59 AM.152] <UNLOADED PLUGIN>: Initializing game console
[6/14/2016 1:53:59 AM.153] <UNLOADED PLUGIN>: Initializing forms manager
[6/14/2016 1:53:59 AM.158] Plugin "Ped Search v1.1.1" was loaded from "PedSearch.dll".
[6/14/2016 1:53:59 AM.159]
[6/14/2016 1:53:59 AM.159] Loading plugin from path: J:\Programs\Rockstar Games\Grand Theft Auto V\Plugins\Spike Strips V.dll
[6/14/2016 1:54:00 AM.161] <UNLOADED PLUGIN>: Initializing input system
[6/14/2016 1:54:00 AM.162] <UNLOADED PLUGIN>: Initializing game console
[6/14/2016 1:54:00 AM.162] <UNLOADED PLUGIN>: Initializing forms manager
[6/14/2016 1:54:00 AM.168] Plugin "Spike Strips V" was loaded from "Spike Strips V.dll".
[6/14/2016 1:54:00 AM.169]
[6/14/2016 1:54:00 AM.169] Loading plugin from path: J:\Programs\Rockstar Games\Grand Theft Auto V\Plugins\VehicleSearch.dll
[6/14/2016 1:54:01 AM.174] <UNLOADED PLUGIN>: Initializing input system
[6/14/2016 1:54:01 AM.175] <UNLOADED PLUGIN>: Initializing game console
[6/14/2016 1:54:01 AM.175] <UNLOADED PLUGIN>: Initializing forms manager
[6/14/2016 1:54:01 AM.181] Plugin "Vehicle Search v2.1.7" was loaded from "VehicleSearch.dll".
[6/14/2016 1:54:01 AM.369] ---------------------------------------------------------------------
[6/14/2016 1:54:01 AM.369] LSPD FIRST RESPONSE
[6/14/2016 1:54:01 AM.369] Version 0.3.1
[6/14/2016 1:54:01 AM.369] A G17 Media Modification
[6/14/2016 1:54:01 AM.369] - Developed by LMS & Sam
[6/14/2016 1:54:01 AM.369] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[6/14/2016 1:54:01 AM.369] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[6/14/2016 1:54:01 AM.369] ---------------------------------------------------------------------
[6/14/2016 1:54:01 AM.369] [INFO] Running LSPD First Response 0.3.1(0.3.38.5436)
[6/14/2016 1:54:01 AM.369] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[6/14/2016 1:54:01 AM.403]
[6/14/2016 1:54:01 AM.474] J:\Programs\Rockstar Games\Grand Theft Auto V\lspdfr\lspdfr.ini
[6/14/2016 1:54:01 AM.474] J:\Programs\Rockstar Games\Grand Theft Auto V\lspdfr\lspdfr.ini
[6/14/2016 1:54:01 AM.476] Callouts: 250
[6/14/2016 1:54:01 AM.830] Vehicle Search v2.1.7: System.ArgumentException: The specified type is not an Enum type.
[6/14/2016 1:54:01 AM.831] Vehicle Search v2.1.7: System.ArgumentException: The specified type is not an Enum type.
[6/14/2016 1:54:01 AM.896] [TRACE] Thread CopManager #1 initialized
[6/14/2016 1:54:09 AM.038] ================================================= Spike Strips V =================================================
[6/14/2016 1:54:09 AM.038] Created by:  alexguirre
[6/14/2016 1:54:09 AM.043] Version:  0.7.2.22161
[6/14/2016 1:54:09 AM.043] RPH Version:  0.40.952.8173
[6/14/2016 1:54:09 AM.043]
[6/14/2016 1:54:09 AM.043] Report any issues you have in the comments section and include the RagePluginHook.log
[6/14/2016 1:54:09 AM.043] Enjoy!
[6/14/2016 1:54:09 AM.043] ================================================= Spike Strips V =================================================
[6/14/2016 1:54:27 AM.940]
[6/14/2016 1:54:27 AM.940] Loading plugin from path: J:\Programs\Rockstar Games\Grand Theft Auto V\Plugins\KeepCalm.dll
[6/14/2016 1:54:28 AM.940] <UNLOADED PLUGIN>: Initializing input system
[6/14/2016 1:54:28 AM.941] <UNLOADED PLUGIN>: Initializing game console
[6/14/2016 1:54:28 AM.942] <UNLOADED PLUGIN>: Initializing forms manager
[6/14/2016 1:54:28 AM.978] Plugin "Keep Calm" was loaded from "KeepCalm.dll".
[6/14/2016 1:54:29 AM.110] Keep Calm: [Keep Calm] v0.8.2.0 Loaded
[6/14/2016 1:54:29 AM.412] Keep Calm: [Keep Calm] Error getting newest version: System.Net.WebException: The remote name could not be resolved: 'www.lcpdfr.com'
[6/14/2016 1:54:29 AM.412] at System.Net.HttpWebRequest.EndGetResponse(IAsyncResult asyncResult)
[6/14/2016 1:54:29 AM.412] at System.Net.WebClient.GetWebResponse(WebRequest request, IAsyncResult result)
[6/14/2016 1:54:29 AM.412] at System.Net.WebClient.DownloadBitsResponseCallback(IAsyncResult result)
[6/14/2016 1:54:29 AM.412] --- End of stack trace from previous location where exception was thrown ---
[6/14/2016 1:54:29 AM.412] at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
[6/14/2016 1:54:29 AM.412] at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
[6/14/2016 1:54:29 AM.413] at ????????????????????????????????????????."61t2Ljl1Mz))dk{12LTYY;j.MoveNext()
[6/14/2016 1:55:00 AM.722] Compilation successful.
[6/14/2016 1:55:01 AM.727] <UNLOADED PLUGIN>: Initializing input system
[6/14/2016 1:55:01 AM.728] <UNLOADED PLUGIN>: Initializing game console
[6/14/2016 1:55:01 AM.729] <UNLOADED PLUGIN>: Initializing forms manager
[6/14/2016 1:55:48 AM.424] s_m_y_cop_01_white_full_02
[6/14/2016 1:55:48 AM.425] INIT
[6/14/2016 1:55:48 AM.436] LSPD First Response: Folder is J:\Programs\Rockstar Games\Grand Theft Auto V\plugins\lspdfr
[6/14/2016 1:55:48 AM.444] LSPD First Response: Arrest Manager, Version=7.1.0.0, Culture=neutral, PublicKeyToken=null
[6/14/2016 1:55:48 AM.451] LSPD First Response: ArrestWarrantCallout, Version=0.6.8.1833, Culture=neutral, PublicKeyToken=null
[6/14/2016 1:55:48 AM.451] LSPD First Response: AssortedCallouts, Version=0.4.3.0, Culture=neutral, PublicKeyToken=null
[6/14/2016 1:55:48 AM.453] LSPD First Response: CalloutsV, Version=0.3.2.1, Culture=neutral, PublicKeyToken=null
[6/14/2016 1:55:48 AM.457] LSPD First Response: Code 3 Callouts, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
[6/14/2016 1:55:48 AM.462] LSPD First Response: CodeRedCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[6/14/2016 1:55:48 AM.462] LSPD First Response: ComputerPlus, Version=1.3.0.0, Culture=neutral, PublicKeyToken=null
[6/14/2016 1:55:48 AM.464] LSPD First Response: PoliceRadio, Version=0.55.2.0, Culture=neutral, PublicKeyToken=null
[6/14/2016 1:55:48 AM.464] LSPD First Response: Secondary Callouts, Version=1.26.16.0, Culture=neutral, PublicKeyToken=null
[6/14/2016 1:55:48 AM.465] LSPD First Response: SirenKey, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[6/14/2016 1:55:48 AM.465] LSPD First Response: Traffic Policer, Version=6.9.5.0, Culture=neutral, PublicKeyToken=null
[6/14/2016 1:55:48 AM.467] LSPD First Response: UnlimitedCallouts, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null
[6/14/2016 1:55:48 AM.467] LSPD First Response: Creating plugin: ?????????????????????????????????????????
[6/14/2016 1:55:48 AM.522] LSPD First Response: Creating plugin: ArrestWarrantCallout.ArrestWarrantClass+Main
[6/14/2016 1:55:48 AM.553] LSPD First Response: Arrest Warrant Callout 0.6.8.1833 : Plugin loaded !
[6/14/2016 1:55:48 AM.558] LSPD First Response: Found non-tested version of RPH.
[6/14/2016 1:55:48 AM.559] LSPD First Response: allowing to run.
[6/14/2016 1:55:48 AM.561] LSPD First Response: Found LSPDFR version 0.3 or better.
[6/14/2016 1:55:48 AM.561] LSPD First Response: Creating plugin: ?????????????????????????????????????????
[6/14/2016 1:55:48 AM.595] LSPD First Response: Creating plugin: ????????????????????????????????????????
[6/14/2016 1:55:48 AM.611] LSPD First Response: Creating plugin: Stealth.Plugins.Code3Callouts.Main
[6/14/2016 1:55:48 AM.651] LSPD First Response: Creating plugin: APIExample.Main
[6/14/2016 1:55:48 AM.651] LSPD First Response: Creating plugin: ComputerPlus.EntryPoint
[6/14/2016 1:55:48 AM.652] LSPD First Response: Creating plugin: PoliceRadio.Main
[6/14/2016 1:55:48 AM.683] LSPD First Response: Creating plugin: SecondaryCallout.Main
[6/14/2016 1:55:48 AM.683] LSPD First Response: Creating plugin: SirenKey.Main
[6/14/2016 1:55:48 AM.684] LSPD First Response: Creating plugin: ?????????????????????????????????????????
[6/14/2016 1:55:48 AM.722] LSPD First Response: Creating Traffic Policer.Main.
[6/14/2016 1:55:48 AM.723] LSPD First Response: Done with Traffic Policer.Main.
[6/14/2016 1:55:48 AM.723] LSPD First Response: Creating plugin: Main
[6/14/2016 1:55:48 AM.724] LSPD First Response: Arrest Manager 7.1.0.0, developed by Albo1125, loaded successfully!
[6/14/2016 1:55:48 AM.724] LSPD First Response: Please go on duty to start Arrest Manager.
[6/14/2016 1:55:48 AM.724] LSPD First Response: Arrest Warrant Callout 0.6.8.1833 loaded!
[6/14/2016 1:55:48 AM.726] LSPD First Response: Arrest Warrant Callout 0.6.8.1833 : found settings file, adjusting settings.
[6/14/2016 1:55:48 AM.726] LSPD First Response: Arrest Warrant Callout 0.6.8.1833 : Settings File path : J:\Programs\Rockstar Games\Grand Theft Auto V\Plugins\LSPDFR\ArrestWarrantCallout.ini
[6/14/2016 1:55:48 AM.727] LSPD First Response: Assorted Callouts 0.4.3.0, developed by Albo1125, has been initialised.
[6/14/2016 1:55:48 AM.727] LSPD First Response: Go on duty to start Assorted Callouts.
[6/14/2016 1:55:48 AM.728] LSPD First Response: ==================================================================
[6/14/2016 1:55:48 AM.728] LSPD First Response: [CalloutsV] Loading plugin CalloutsV version: 0.3.2.1
[6/14/2016 1:55:48 AM.728] LSPD First Response: [CalloutsV] Reading settings from configuration file
[6/14/2016 1:55:48 AM.728] LSPD First Response: [CalloutsV] Detecting player name from config file as: 1 DAVID 18
[6/14/2016 1:55:48 AM.728] LSPD First Response: [CalloutsV] Testing versions for RagePluginHook and LSPDFR...
[6/14/2016 1:55:48 AM.729] LSPD First Response: [CalloutsV] Your LSPDFR version is greater than the version used to compile this plugin, this may cause unwanted behaviour
[6/14/2016 1:55:48 AM.730] LSPD First Response: [CalloutsV] Your RPH version is greater than the version used to compile this plugin, this may cause unwanted behaviour
[6/14/2016 1:55:48 AM.730] LSPD First Response: [CalloutsV] Your LSPDFR version is greater than the version used to compile this plugin, this may cause unwanted behaviour
[6/14/2016 1:55:48 AM.730] LSPD First Response: [CalloutsV] Plugin loaded successfully, callouts will be registered when on duty
[6/14/2016 1:55:48 AM.731] LSPD First Response: ==================================================================
[6/14/2016 1:55:48 AM.740] LSPD First Response:

 

torbeng86

Members

On ‎13‎-‎06‎-‎2016 at 0:11 PM, WR'eck3d said:

Hey Stealth,

I realise nothing has happened with this plugin in a long time, but the latest title and/or RPH updates seem to have some effect on its performance.
When loaded, I get fps drops from ~60-70 to ~40-45 every 10 to 20 seconds, which seems like a textbook #firstworldproblem but it really breaks the immersion for me.

So, if you'd be so kind as to give this another look and maybe see if it helps to recompile the plugin against the latest RPH or try to improve overall performance somehow, I'd be really grateful!

Thank you

I got the same issue

Stealth22

Friends of LSPDFR Author

Folks, I'm aware of the performance drops; please be patient while I look into the issue.

I don't yet know what is causing it. It could be the latest GTA V update, for all I know.

TheDude

Members

2 hours ago, Stealth22 said:

Folks, I'm aware of the performance drops; please be patient while I look into the issue.

I don't yet know what is causing it. It could be the latest GTA V update, for all I know.

Look forward to the update! plan to add anything else asides from the compatibility? This mod has made the last six months of lspdfr so much better :)

warfare32

Members

(edited)

Is there a chance of this being updated to RPH .40? Would love to have this in the game. Crazy how I pull a gun and shoot at a guy firing back at me and cars just go nuts and start slamming into me and backup. 

 

Nevermind I just saw it was being worked on. Thought I was looking at the latest comments, guess i was wrong. Anyways, I look forward to installing this!

Edited by warfare32

Stealth22

Friends of LSPDFR Author

2 minutes ago, warfare32 said:

Is there a chance of this being updated to RPH .40? Would love to have this in the game. Crazy how I pull a gun and shoot at a guy firing back at me and cars just go nuts and start slamming into me and backup. 

 

On 6/14/2016 at 0:23 PM, Stealth22 said:

Folks, I'm aware of the performance drops; please be patient while I look into the issue.

I don't yet know what is causing it. It could be the latest GTA V update, for all I know.

 

retrocidalTV

Members

can you please make it work with all teh new updates pretty please my game has gone to shit since this won't work any more i think police radio updates something and then this won't work thanks i think it the rage ini or stealth file that updates regularly thanks a bunch

Stealth22

Friends of LSPDFR Author

Just a quick update...

I have taken the time to completely re-write Keep Calm from scratch. I have been using it while testing the latest builds of ALPR+, and it seems to be working.

It will be undergoing some further testing, and if (and I mean IF!) everything goes well, and there are no bugs, it should be released in a week or so.

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