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Cryptic Callouts 3.0.0

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Cryptic Callouts is my first ever LSPDFR callout pack, made for Grand Theft Auto V Legacy.

This pack has grown significantly since its initial release and currently contains 10 custom callouts designed to add more variety and unpredictability to your patrols.

Callouts

  • Armed Mugging

  • Bank Robbery

  • Hostage Situation

  • Store Robbery

  • Riot

  • Volatile Pursuit

  • Street Shooting

  • Stolen Vehicle

  • Domestic Disturbance

  • Gang Fight

Each callout is designed to play out differently depending on the situation, with a mixture of randomised suspects, weapons, vehicles, behaviours and possible outcomes.

Current Features

  • 10 custom callouts

  • Individual callout enable and disable options

  • Configurable callout spawn distances

  • Configurable callout end key

  • Improved and more reliable spawning

  • Shared ground placement functionality

  • Yellow GPS route blips for active scenes

  • Automatic route and blip cleanup

  • Improved entity persistence and cleanup

  • Randomised suspects, civilians and weapons

  • Multiple possible outcomes for Bank Robbery

  • Multiple possible outcomes for Store Robbery

  • Configurable outcome chances

  • Foot pursuits

  • Vehicle pursuits

  • Getaway vehicle scenarios

  • Armed suspects

  • Hostage negotiations

  • Multiple negotiation choices and responses

  • Trust-based negotiation outcomes

  • Suspect surrender scenarios

  • Hostage release scenarios

  • Negotiations that can result in pursuits or violence

  • Riot and crowd scenarios

  • Multiple Riot behaviour styles

  • Vehicle occupants capable of firing at police

  • Aggressive suspect vehicle behaviour

  • Suspect vehicle ramming

  • Police units capable of joining pursuits

  • Gang conflict scenarios

  • Domestic disturbance scenarios

  • Custom scanner audio

  • Scene and suspect blips

  • Automatic scene cleanup

Requirements

  • Grand Theft Auto V Legacy

  • LSPDFR

  • Rage Plugin Hook

Installation

Extract the contents of the download directly into your main Grand Theft Auto V installation directory.

The plugin files should be placed in:

Grand Theft Auto V\plugins\LSPDFR\

The configuration file can be found at:

Grand Theft Auto V\plugins\LSPDFR\CrypticCallouts.ini

From there, you can enable or disable individual callouts, change the callout end key and adjust various scenario settings.

For detailed installation guidance and additional information, visit the Cryptic Mods Documentation.

Configuration

Cryptic Callouts includes a configuration file that allows you to customise parts of the plugin.

Depending on the version, available options include:

  • Enabling or disabling individual callouts

  • Changing the callout end key

  • Adjusting minimum spawn distances

  • Adjusting maximum spawn distances

  • Changing Bank Robbery outcome chances

  • Changing Store Robbery outcome chances

  • Other scenario-specific settings

When changing outcome chances, make sure the configured values are set sensibly so scenarios behave as expected.

Detailed information about available settings and configuration can be found in the Cryptic Mods Documentation.

About Cryptic Callouts

Cryptic Callouts is still actively developing.

This is my first LSPDFR callout pack, and I'll be honest, it's been a learning experience. The original release was fairly basic, but development has continued quickly and the pack has already received major improvements.

I'm continuing to work on improving existing callouts, fixing bugs, improving stability and adding more variety where possible.

The goal is to keep making Cryptic Callouts better with every update.

Cryptic Mods Community

Want to join our community and hang out with the people behind the Cryptic Mods?

Then head on over to our community site and join our Discord Server through there!

Visit: https://crypticmods.com

Documentation & Support

The official Cryptic Mods Documentation is the central place for detailed information about Cryptic Callouts.

You'll find guides covering installation, configuration, compatibility, individual plugin information, troubleshooting, frequently asked questions, and other important resources.

Documentation: https://docs.crypticmods.com

Feedback and Bug Reports

Feedback is always appreciated.

If you have an idea for Cryptic Callouts, want to request a feature, or encounter a problem while using the plugin, you can submit it through the official Cryptic Mods Community Feedback Hub.

The feedback website allows you to submit:

  • Suggestions

  • Feature Requests

  • Bug Reports

You can also follow planned work through the public roadmap and keep track of completed changes through the changelog.

Community Feedback: https://feedback.crypticmods.com

Constructive feedback and detailed bug reports are especially useful while Cryptic Callouts continues to grow and develop.

Thanks for downloading and supporting Cryptic Callouts.

Edited by CrypticFade3

What's New in Version 3.0.0

Released

Complete Rewrite

  • Completely rebuilt Cryptic Callouts from the ground up with a new shared foundation focused on reliability, safer entity management and more consistent callout behaviour.

  • Rebuilt all 11 existing callouts on the new foundation.

  • Replaced repeated callout-specific systems with shared infrastructure for randomisation, proximity detection, background task cancellation, entity management and negotiations.

  • Split Road Rage into separate scene and negotiation files for improved maintainability while preserving its existing scenarios, dialogue and stages.

Added

  • Added Officer Needs Assistance.

  • Added Illegal Street Racing.

  • Added Burglary in Progress.

  • Added Vehicle Pursuit Assistance.

  • Added custom callout audio throughout the pack.

  • Added configurable minimum and maximum racer counts for Illegal Street Racing.

  • Added multiple Officer Needs Assistance scenario variants, including resisting suspects, fleeing suspects, multiple suspects and armed standoffs.

  • Added individual flee decisions for racers during Illegal Street Racing.

  • Added an interactive suspect interaction system to Burglary in Progress.

  • Added active LSPDFR pursuit support to Vehicle Pursuit Assistance.

  • Added configuration validation to prevent invalid distance and outcome settings from causing unexpected behaviour.

  • Added centralised tracking for spawned peds, vehicles and blips.

  • Added cooperative cancellation for delayed and background callout tasks.

  • Added a shared negotiation menu for Hostage Situation, Domestic Disturbance and Road Rage.

Changed

  • Improved callout spawning with progressive location searching when suitable locations are outside the initial search range.

  • Reworked randomisation throughout the plugin to use a shared random source.

  • Improved entity cleanup when callouts end or are declined.

  • Improved handling of delayed and background tasks after callouts end.

  • Improved the reliability of fixed-location callouts.

  • Improved suspect behaviour and scene stability across the existing callouts.

  • Road Rage now requires the player to explicitly clear the scene before the callout can resolve after completing the investigation.

  • Burglary in Progress suspects now remain at the scene while the player interacts with them.

  • Removed unnecessary wandering behaviour from Burglary in Progress suspects.

  • Vehicle getaway outcomes in Bank Robbery and Store Robbery have been replaced with more reliable suspect outcomes.

  • Existing Bank Robbery and Store Robbery getaway weighting is now transferred to the foot-flee outcome.

  • Volatile Pursuit now uses its existing pursuit and combat systems without the previous custom relationship system.

  • Improved configuration handling to protect against malformed or invalid INI values.

Fixed

  • Fixed Bank Robbery, Store Robbery and Armed Mugging failing to display when suitable fixed locations were outside the initial search distance.

  • Fixed spawned entities being left behind when Armed Mugging, Stolen Vehicle or Bank Robbery were declined from the callout panel.

  • Fixed stale background tasks continuing to run after a callout had ended.

  • Fixed Road Rage automatically resolving while the player was still investigating the scene.

  • Fixed Bank Robbery suspects failing to reliably enter their getaway vehicle before the pursuit began.

  • Fixed Store Robbery suspects failing to reliably enter their getaway vehicle before the pursuit began.

  • Fixed Burglary in Progress suspects walking away while the player was attempting to interact with them.

  • Fixed Volatile Pursuit crashing immediately after the callout was accepted.

  • Fixed an invalid relationship group assignment in Volatile Pursuit that could cause an ArgumentNullException.

  • Fixed malformed configuration values being able to invalidate outcome weighting.

  • Fixed various callout cleanup and entity management issues across the pack.

Removed

  • Removed the unreliable vehicle getaway outcome from Bank Robbery.

  • Removed the unreliable vehicle getaway outcome from Store Robbery.

  • Removed the custom relationship group previously used by Volatile Pursuit.

  • Removed unnecessary wandering behaviour from Burglary in Progress suspects.

  • Removed duplicated hand-written negotiation menu implementations.

  • Removed repeated callout-specific randomisation systems in favour of the shared random source.

Notes

Version 3.0.0 is a major rewrite and expansion of Cryptic Callouts.

All 11 existing callouts have been rebuilt on the new foundation, while four new callouts have been added, bringing the pack to 15 callouts in total.

This update focuses heavily on reliability, cleanup and more consistent scene behaviour while also introducing new scenarios and custom callout audio.

It is recommended to use the updated CrypticCallouts.ini included with this release.


Short Description

My first ever LSPDFR callout pack, featuring ten callouts with a mix of armed incidents, robberies, riots and high-risk pursuit

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description
  • Images
  • Mod and Mod Content (Substantial)

AI tools, primarily Anthropic's Claude, were used substantially during the development of Cryptic Callouts. Cryptic Callouts was originally created by me, including the callout concepts, scenarios, features and overall direction. During development, particularly for the 3.0.0 rewrite, Claude was used extensively to assist with writing and restructuring significant portions of the C# source code, implementing features and callout systems based on my requirements, developing shared systems, troubleshooting issues and refining the codebase. I provided the ideas, requirements and direction throughout development, while reviewing and testing the implementation in GTA V and LSPDFR and requesting changes where necessary. I remain the creator and maintainer of Cryptic Callouts, with responsibility for the project's concepts, direction, testing and final decisions.

User Feedback

Recommended Comments

CrypticFade3

Members Author

43 minutes ago, Michael21107 said:

@CrypticFade3 AB didn't make RPH, haha.

I didn't type the credits ;(

ChatGPT did. I wasn't sure if I credit the people who made them or not, so I told ChatGPT to lmao

Smurf Customs

Members

Why do people have to use AI, it spoils the fun, you don't learn anything from it, and it's never unique.

CrypticFade3

Members Author

49 minutes ago, Smurf Customs said:

Why do people have to use AI, it spoils the fun, you don't learn anything from it, and it's never unique.

"AI was used to help generate the description, the CHANGELOG.md, CREDITS.md, DISCLAIMER.md, README.md and TERMS_OF_USE.md. The mod itself was created by myself, and contains no AI generated content."

AI was used purely for the description, nothing else, and if you're accessing the code to determine your false facts, I'll remind you it's against my ToS, so think a bit more wisely before slandering people.

Smurf Customs

Members

1 minute ago, CrypticFade3 said:

"AI was used to help generate the description, the CHANGELOG.md, CREDITS.md, DISCLAIMER.md, README.md and TERMS_OF_USE.md. The mod itself was created by myself, and contains no AI generated content."

AI was used purely for the description, nothing else, and if you're accessing the code to determine your false facts, I'll remind you it's against my ToS, so think a bit more wisely before slandering people.

Why would I do that - Did I say I was going to access the code? NO

CrypticFade3

Members Author

Just now, Smurf Customs said:

Why would I do that - Did I say I was going to access the code? NO

Common sense would be that the only way for you to make such an accusation is to access the code and determine it's AI and not hand-written.

Like I said, ""AI was used to help generate the description, the CHANGELOG.md, CREDITS.md, DISCLAIMER.md, README.md and TERMS_OF_USE.md. The mod itself was created by myself, and contains no AI generated content."

The only real purpose to your comment was to attempt to agitate me, I appreciate you don't have the knowledge to make your own plugins, but that doesn't give you the right to accuse people of using AI when you can't backup your accusations, not that there is any as it's not AI written.

Smurf Customs

Members

In fact reading the comment you said to micheal about CPT is the reason I wrote the message. You didn't specify that it was just used for that.

CrypticFade3

Members Author

5 hours ago, Smurf Customs said:

In fact reading the comment you said to micheal about CPT is the reason I wrote the message. You didn't specify that it was just used for that.

But I did. It is clearly stated in the AI Disclosure.

And the only reason I use ChatGPT for description's and MD files is because I have dyslexia, which makes it hard for me to type up detailed, descriptions, documents, etc... And a description with a shit ton of spelling mistakes doesn't look good whatsoever.

Lepoisson

Members

Hello, I just wanted to point out that the assembly version of your plugin is: 1.0.0.0 instead of: 2.0.0.0

CrypticFade3

Members Author

2 hours ago, Lepoisson said:

Hello, I just wanted to point out that the assembly version of your plugin is: 1.0.0.0 instead of: 2.0.0.0

Thank you for pointing that out, I'll get that sorted on my next update.

xRAZGRIZx

Members

Never understood why people go out of their way to start a confrontation over meaningless BS. Does it really matter if he used AI or not? No bc how does it directly affect your life? It doesnt. If you dont like AI then simply dont use anything that implemented AI, whether that be content or just descriptions. Its not that hard to not be a complete dick.

SiriusWolf

Members

(edited)

If you're writing code 100% from scratch in 2026 you're doing it wrong anyway. If you like to, if it's fun, if you're learning yea of course. But don't berate people for using ai to code.
Do you also bang in nails with a spoon?

Edited by SiriusWolf

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