Cryptic Callouts is my first ever LSPDFR callout pack, made for Grand Theft Auto V Legacy.
This pack has grown significantly since its initial release and currently contains 10 custom callouts designed to add more variety and unpredictability to your patrols.
Callouts
Armed Mugging
Bank Robbery
Hostage Situation
Store Robbery
Riot
Volatile Pursuit
Street Shooting
Stolen Vehicle
Domestic Disturbance
Gang Fight
Each callout is designed to play out differently depending on the situation, with a mixture of randomised suspects, weapons, vehicles, behaviours and possible outcomes.
Current Features
10 custom callouts
Individual callout enable and disable options
Configurable callout spawn distances
Configurable callout end key
Improved and more reliable spawning
Shared ground placement functionality
Yellow GPS route blips for active scenes
Automatic route and blip cleanup
Improved entity persistence and cleanup
Randomised suspects, civilians and weapons
Multiple possible outcomes for Bank Robbery
Multiple possible outcomes for Store Robbery
Configurable outcome chances
Foot pursuits
Vehicle pursuits
Getaway vehicle scenarios
Armed suspects
Hostage negotiations
Multiple negotiation choices and responses
Trust-based negotiation outcomes
Suspect surrender scenarios
Hostage release scenarios
Negotiations that can result in pursuits or violence
Riot and crowd scenarios
Multiple Riot behaviour styles
Vehicle occupants capable of firing at police
Aggressive suspect vehicle behaviour
Suspect vehicle ramming
Police units capable of joining pursuits
Gang conflict scenarios
Domestic disturbance scenarios
Custom scanner audio
Scene and suspect blips
Automatic scene cleanup
Requirements
Grand Theft Auto V Legacy
LSPDFR
Rage Plugin Hook
Installation
Extract the contents of the download directly into your main Grand Theft Auto V installation directory.
The plugin files should be placed in:
Grand Theft Auto V\plugins\LSPDFR\
The configuration file can be found at:
Grand Theft Auto V\plugins\LSPDFR\CrypticCallouts.ini
From there, you can enable or disable individual callouts, change the callout end key and adjust various scenario settings.
For detailed installation guidance and additional information, visit the Cryptic Mods Documentation.
Configuration
Cryptic Callouts includes a configuration file that allows you to customise parts of the plugin.
Depending on the version, available options include:
Enabling or disabling individual callouts
Changing the callout end key
Adjusting minimum spawn distances
Adjusting maximum spawn distances
Changing Bank Robbery outcome chances
Changing Store Robbery outcome chances
Other scenario-specific settings
When changing outcome chances, make sure the configured values are set sensibly so scenarios behave as expected.
Detailed information about available settings and configuration can be found in the Cryptic Mods Documentation.
About Cryptic Callouts
Cryptic Callouts is still actively developing.
This is my first LSPDFR callout pack, and I'll be honest, it's been a learning experience. The original release was fairly basic, but development has continued quickly and the pack has already received major improvements.
I'm continuing to work on improving existing callouts, fixing bugs, improving stability and adding more variety where possible.
The goal is to keep making Cryptic Callouts better with every update.
Cryptic Mods Community
Want to join our community and hang out with the people behind the Cryptic Mods?
Then head on over to our community site and join our Discord Server through there!
Visit: https://crypticmods.com
Documentation & Support
The official Cryptic Mods Documentation is the central place for detailed information about Cryptic Callouts.
You'll find guides covering installation, configuration, compatibility, individual plugin information, troubleshooting, frequently asked questions, and other important resources.
Documentation: https://docs.crypticmods.com
Feedback and Bug Reports
Feedback is always appreciated.
If you have an idea for Cryptic Callouts, want to request a feature, or encounter a problem while using the plugin, you can submit it through the official Cryptic Mods Community Feedback Hub.
The feedback website allows you to submit:
Suggestions
Feature Requests
Bug Reports
You can also follow planned work through the public roadmap and keep track of completed changes through the changelog.
Community Feedback: https://feedback.crypticmods.com
Constructive feedback and detailed bug reports are especially useful while Cryptic Callouts continues to grow and develop.
Thanks for downloading and supporting Cryptic Callouts.
Edited by CrypticFade3
What's New in Version 3.0.0
Released
Complete Rewrite
Completely rebuilt Cryptic Callouts from the ground up with a new shared foundation focused on reliability, safer entity management and more consistent callout behaviour.
Rebuilt all 11 existing callouts on the new foundation.
Replaced repeated callout-specific systems with shared infrastructure for randomisation, proximity detection, background task cancellation, entity management and negotiations.
Split Road Rage into separate scene and negotiation files for improved maintainability while preserving its existing scenarios, dialogue and stages.
Added
Added Officer Needs Assistance.
Added Illegal Street Racing.
Added Burglary in Progress.
Added Vehicle Pursuit Assistance.
Added custom callout audio throughout the pack.
Added configurable minimum and maximum racer counts for Illegal Street Racing.
Added multiple Officer Needs Assistance scenario variants, including resisting suspects, fleeing suspects, multiple suspects and armed standoffs.
Added individual flee decisions for racers during Illegal Street Racing.
Added an interactive suspect interaction system to Burglary in Progress.
Added active LSPDFR pursuit support to Vehicle Pursuit Assistance.
Added configuration validation to prevent invalid distance and outcome settings from causing unexpected behaviour.
Added centralised tracking for spawned peds, vehicles and blips.
Added cooperative cancellation for delayed and background callout tasks.
Added a shared negotiation menu for Hostage Situation, Domestic Disturbance and Road Rage.
Changed
Improved callout spawning with progressive location searching when suitable locations are outside the initial search range.
Reworked randomisation throughout the plugin to use a shared random source.
Improved entity cleanup when callouts end or are declined.
Improved handling of delayed and background tasks after callouts end.
Improved the reliability of fixed-location callouts.
Improved suspect behaviour and scene stability across the existing callouts.
Road Rage now requires the player to explicitly clear the scene before the callout can resolve after completing the investigation.
Burglary in Progress suspects now remain at the scene while the player interacts with them.
Removed unnecessary wandering behaviour from Burglary in Progress suspects.
Vehicle getaway outcomes in Bank Robbery and Store Robbery have been replaced with more reliable suspect outcomes.
Existing Bank Robbery and Store Robbery getaway weighting is now transferred to the foot-flee outcome.
Volatile Pursuit now uses its existing pursuit and combat systems without the previous custom relationship system.
Improved configuration handling to protect against malformed or invalid INI values.
Fixed
Fixed Bank Robbery, Store Robbery and Armed Mugging failing to display when suitable fixed locations were outside the initial search distance.
Fixed spawned entities being left behind when Armed Mugging, Stolen Vehicle or Bank Robbery were declined from the callout panel.
Fixed stale background tasks continuing to run after a callout had ended.
Fixed Road Rage automatically resolving while the player was still investigating the scene.
Fixed Bank Robbery suspects failing to reliably enter their getaway vehicle before the pursuit began.
Fixed Store Robbery suspects failing to reliably enter their getaway vehicle before the pursuit began.
Fixed Burglary in Progress suspects walking away while the player was attempting to interact with them.
Fixed Volatile Pursuit crashing immediately after the callout was accepted.
Fixed an invalid relationship group assignment in Volatile Pursuit that could cause an
ArgumentNullException.Fixed malformed configuration values being able to invalidate outcome weighting.
Fixed various callout cleanup and entity management issues across the pack.
Removed
Removed the unreliable vehicle getaway outcome from Bank Robbery.
Removed the unreliable vehicle getaway outcome from Store Robbery.
Removed the custom relationship group previously used by Volatile Pursuit.
Removed unnecessary wandering behaviour from Burglary in Progress suspects.
Removed duplicated hand-written negotiation menu implementations.
Removed repeated callout-specific randomisation systems in favour of the shared random source.
Notes
Version 3.0.0 is a major rewrite and expansion of Cryptic Callouts.
All 11 existing callouts have been rebuilt on the new foundation, while four new callouts have been added, bringing the pack to 15 callouts in total.
This update focuses heavily on reliability, cleanup and more consistent scene behaviour while also introducing new scenarios and custom callout audio.
It is recommended to use the updated CrypticCallouts.ini included with this release.
Short Description
AI disclosure
The author has disclosed that AI tools were used in creating the following aspects of this file:
- Description
- Images
- Mod and Mod Content (Substantial)
AI tools, primarily Anthropic's Claude, were used substantially during the development of Cryptic Callouts. Cryptic Callouts was originally created by me, including the callout concepts, scenarios, features and overall direction. During development, particularly for the 3.0.0 rewrite, Claude was used extensively to assist with writing and restructuring significant portions of the C# source code, implementing features and callout systems based on my requirements, developing shared systems, troubleshooting issues and refining the codebase. I provided the ideas, requirements and direction throughout development, while reviewing and testing the implementation in GTA V and LSPDFR and requesting changes where necessary. I remain the creator and maintainer of Cryptic Callouts, with responsibility for the project's concepts, direction, testing and final decisions.
Created and developed by **ThatGuyConnor (aka Cryptic_Fade3)**.
**LSPDFR**
Credit to the LSPDFR team for creating and maintaining LSPDFR.
**Rage Plugin Hook**
Credit to Alexander Blade for Rage Plugin Hook.
**Grand Theft Auto V**
Grand Theft Auto V, its assets, trademarks and intellectual property are owned by Rockstar Games / Take-Two Interactive.
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