More Updates and Find Teammates on my Discord | Visit the Simu-LSPDFR Page
SimuDispatch turns LSPDFR into a coordinated, semi-multiplayer experience — without turning it into a full multiplayer mod. Players each keep their own independent game session, but connect through a shared dispatch layer: everyone in the same session shows up in your game world as a ghost — a translucent presence at their approximate position — so you always know roughly where the rest of your shift is operating, without any precise tracking or visibility into what another player is actually doing.
At the center is the dispatcher — run from a browser-based web dashboard, not in-game. From there, the dispatcher sees a live map of all connected officers, assigns incoming calls to specific players, requests AI backup units when a scene needs more hands, and can trigger calls manually or let Auto-Dispatch generate them automatically whenever an officer is free. Assigned incidents are pushed straight into the player's game and dispatched directly — no separate popup, no guesswork about who's handling what.
Login runs through Discord, and both the in-game menu and the web dashboard support multiple languages.
SimuDispatch is currently in Alpha — actively developed and expanding. Even at this stage, it already ships with modding support: callout developers can hook their callouts into the dispatch system with a small, dependency-free integration (an API/documentation is included with the download). Callouts without that integration keep working exactly as before, so nothing forces every callout author to adapt — SimuDispatch simply adds capability on top of what's already there.
Features
Install
Requirements
Discord Account
Supported Callouts
It works with all callouts by default, but with limited functionality without API support.
If your Callout Pack supports it, feel free to message me, and I'll add it right away :)
Available Languages
German (
de)English (
en)
The texts were translated using a translation program and may sound strange or be incorrect. If that's the case, I apologize and ask that you let me know via Discord or through other channels.
Introduction Videos
Demo Video from @SrVenuh (Spanish)
None more have been created yet :(
Feedback, bug reports, and suggestions for improvement are always welcome.
You can also visit my website or join my Discord for news, support, and updates.
Edited by SimuTools
What's New in Version 0.4 Alpha
Released
Changelog
LST
Redesigned
Added additional customization options
Added Activity Log
Adjusted prompts and text
Adjusted and expanded the Backup menu
In-Game
Added Down System (LST must send RD, or other players must help) ~Test phase
Added PrimKey
Added Status HUD (can be customized in Settings)
Time Sync added (can be customized in the settings)
Global
New Backup Type: EMS (Player)
New Backup Type: Supply Unit (stand behind the trunk; use the PrimKey to open the Supply Menu)
New Backup Type: Repair Service (Repairs your vehicle)
API Extended (Callout Sync - Developers can share callout positions, so that callouts are synchronized among players) ~Test phase
API Update for SimuCallout and SimuAmbient is W.I.P
Short Description
##SimuTools Team##
Nico.B
Thomas.R
Samuel.M
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