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28 Screenshots

🚔Legacy Callouts v1.5🚔

Welcome to Legacy Callouts, an adrenaline-fueled callout pack that brings the most dangerous and legendary criminals back to the streets of Los Santos.

Step into your cruiser and engage in heavily armed pursuits against GTA's most iconic protagonists: Michael, Franklin, Trevor, the legendary Niko Bellic, The Lost MC veteran Johnny Klebitz and newly added in version 1.3, Carl Johnson (CJ).

Version 1.4 expands the pack beyond its pursuit-focused roots with the all new Pacific Bank Heist the largest and most dynamic operation included so far.

Are you ready to take down the All-Stars?

Join the Legacy server to access the latest news and information on plugins currently in development and to request assistance or report bugs

https://discord.gg/ttt4gffMmb

For the best and most stable gameplay experience, I highly recommend using Legacy Menu to best handle the most dangerous criminals in the GTA universe (military support included and much more)

🚨 Included Callouts

(Every single callout features custom, immersive dispatcher audio)

1. High-Value Duo Pursuit (Franklin & Lamar / CJ) 🏎️🔥

The Scenario: A top-tier, high-value supercar has just been boosted! You are going head-to-head with Franklin Clinton, accompanied dynamically by either his best friend Lamar Davis or the legendary Carl "CJ" Johnson.

The Chase: Fast, technical, and highly unpredictable. Franklin is behind the wheel pushing the hypercar to its absolute mechanical limit. Every time you play, his partner alternates, keeping the pursuit fresh and unpredictable.

The Threat: As soon as you close the distance, the passenger will unleash relentless drive-by fire with a MicroSMG. If their vehicle is disabled or blocked, the duo will intelligently bail out and engage you on foot with military-grade Assault Rifles and Mk2 Carbines.

2. The De Santa Chase (Michael & Jimmy) 🎯

  • The Scenario: Wanted criminal Michael De Santa has been spotted fleeing in his iconic black Obey Tailgater, with his son Jimmy panicking behind the wheel.

  • The Chase: A highly unpredictable pursuit. Jimmy is inexperienced and erratic, making the vehicle's movements dangerous and chaotic across the city limits.

  • The Threat: Because Jimmy is driving, Michael's hands are free. As a seasoned and lethal marksman in the passenger seat, Michael will provide relentless, highly accurate cover fire. Do not underestimate this father-son duo in a standoff.

3. The Philips Rampage (Trevor, Ron & Wade) 💥🛻

  • The Scenario: A heavily armed Canis Bodhi has been spotted leaving a trail of destruction, driven by the psychopathic Trevor Philips himself, accompanied by Ron and Wade.

  • The Chase: Pure chaos. Trevor has zero regard for human life and will aggressively ram your cruiser off the road.

  • The Threat: Do not be fooled by his passengers—Trevor is the absolute deadliest threat in this crew. He possesses massive health and wields high-tier weaponry. When he steps out of that truck, you are no longer the hunter; you are the prey.

4. The All-Stars Pursuit (Franklin, Michael, Trevor & Niko/CJ) 💀🚨

  • The Scenario: The ultimate nightmare for the LSPD. An elite heist crew featuring Franklin, Michael, Trevor, and the legendary Niko Bellic or CJ has been spotted in a single, heavily armored getaway vehicle.

  • The Chase: Fast, heavy, and extremely dangerous. The driver will attempt to lose you at all costs, while the passengers coordinate relentless drive-by fire to destroy you.

  • The Threat (Endgame Difficulty): These legendary protagonists spawn with massively increased health and maximum body armor. When the vehicle is disabled, you will face a coordinated firing squad. Do not attempt this alone.

5. The Lost Legacy Pursuit (Johnny Klebitz, Terry & Clay) 🏍️🔥

  • The Scenario: The ultimate biker threat returns to Los Santos. A heavily armed Lost MC convoy led by the legendary Johnny Klebitz, flanked by his loyal enforcers Terry and Clay, has been spotted moving through the city.

  • The Chase: Chaotic, tactical, and highly unpredictable. The moment they hear your sirens, the convoy will break formation and flee, initiating a multi-vehicle pursuit. Expect relentless drive-by fire from the bikes and the van. Requesting an Air Unit IMMEDIATELY is critical to avoid losing the targets in the chaos.

  • The Threat (High-Risk Takedown): These hardened outlaws are packing maximum body armor, increased health, and military-grade firepower (Gusenbergs and Assault Rifles). If their vehicles are disabled, the crew will abandon their rides and engage you in a brutal firefight on foot. Call for NOOSE backup before engaging.

6. Strip Club Showdown👯‍♂️💥

The Scenario: A massive, heavily armed syndicate has been cornered at the Vanilla Unicorn. The crew features an unprecedented lineup: Franklin, Michael, Trevor, Niko, CJ, Lamar, Ron, and Wade. Approach with extreme caution!

The Chase: Expect a fierce, immediate firefight on foot the second you arrive. If you kill four of them or time runs out, the crew will break out and initiate a chaotic, massive multi-vehicle pursuit, splitting into four separate heavily-armored getaway cars. if you don't like how suspects escape go in the ini file and change Move Stuck Suspects Toggle (INI): Set to false by default. If set to true, it prevents suspects from getting stuck on props and failing to enter the getaway vehicles by warping them in. Setting it to false lets the raw GTA criminal AI handle the pathfinding and boarding entirely on its own.

The Threat (Extreme Risk): Eight legendary suspects with massively increased health, body armor, and heavy weaponry (Combat MGs, Pump Shotguns, and Assault Rifles). You will face a coordinated firing squad both on foot and during intense drive-bys. Requesting NOOSE and Air Support is absolutely mandatory.

7. Open-Wheel Pursuit (Franklin Formula) 🏎️🏁

The Scenario: Code 3! Franklin Clinton has managed to hijack an incredibly fast, ultra-light Open-Wheel/Formula vehicle and is tearing through the streets of Los Santos.

The Chase: Pure velocity. You will need to test your driving skills to the absolute limit. The Formula car possesses unparalleled acceleration, braking, and cornering, making this the fastest and most demanding driving pursuit you will ever face.

The Threat (Maximum Speed): Catching him is nearly impossible without a high-performance interceptor unit or a flawless PIT maneuver. If you manage to force him to a halt, do not drop your guard—Franklin will immediately step out fully armed and ready to fight.

8. Grove Street Reunion (CJ Pursuit) 🟢🔫

The Scenario: A suspicious green getaway vehicle has been spotted fleeing the scene. Carl Johnson "CJ" has officially teamed up with Franklin Clinton and Lamar Davis for a high-stakes joyride.

The Chase: High-speed, aggressive, and full of attitude. This trio knows the streets, alleys, and gang territories of Los Santos like the back of their hands. Expect them to use tight corners and unpredictable maneuvers to shake the LSPD.

The Threat (Gang Warfare): If forced to stop or if their green ride is disabled, the trio will immediately bail out and unleash heavy automatic fire. With CJ leading the charge alongside Franklin and Lamar, expect a fierce and deadly shootout with Mk2 weapons and Assault Rifles.

9. The Chaos Pursuit 🌪️🚔

The Scenario: The absolute pinnacle of criminal activity has hit Los Santos. For the first time ever, Michael, Franklin, Trevor, Niko Bellic, and CJ have teamed up in a single, unstoppable force.

The Chase: Absolute mayhem. Five heavily armed legends packed into a single getaway vehicle. With a master driver behind the wheel and four shooters hanging out the windows, the combined relentless drive-by fire makes this the most dangerous pursuit on the streets.

The Threat (Apocalyptic Risk): Unprecedented firepower. With five shooters coordinating their attacks, maximum body armor, and increased health pools, a standard traffic stop is suicide. You will need every available NOOSE unit and Air Support to even stand a chance.

10. Pacific Bank Heist 🏦🚨

The Scenario: A heavily armed robbery crew has taken control of Pacific Standard Bank. Hostages are being held inside while FIB agents, SWAT teams, patrol officers, and emergency units maintain a perimeter around the building.

The Operation: Meet with the FIB supervisor for a complete tactical briefing before opening a direct telephone line with the suspects. Request the release of hostages, offer free passage, demand surrender, or prepare for a tactical assault. Your decisions and your actions around the getaway drivers can change the outcome of the entire operation.

The Escape: If negotiations fail, the crew may break out of the bank and attempt to reach prepared getaway SUVs. Depending on the condition of the escape vehicles, the suspects may switch to motorcycles, continue toward Sandy Shores Airfield, and attempt to leave the state aboard a Luxor.

The Threat (Major Tactical Incident): Multiple heavily armed suspects, hostages in immediate danger, coordinated gunfire, prepared getaway vehicles, and a possible air escape. Request suitable backup and do not approach this operation as a normal traffic pursuit.

⚠️ Tactical Advisory: Proceed With Extreme Caution

These are NOT your average street thugs. Request Local or NOOSE backup IMMEDIATELY upon accepting the callout, and use extreme caution during PIT maneuvers.

⚠️ Finding the callouts too difficult? Read here! ⚠️

I designed these callouts to be endgame, high-risk scenarios. Facing legendary protagonists like Trevor, Niko, or CJ is supposed to be incredibly tough!

However, if you feel like the shootouts are a bit too extreme or the suspects are just too heavily armored, don't worry! You can easily balance the experience. Just open the LegacyCallouts.ini file and change the Medium Difficulty Toggle to true.

⚙️ KEY FEATURES (NEW IN v1.5):

  • In-Game Criminal Vehicle Selector: Press F10 by default to choose which vehicle criminals and robbers can use in each supported callout. Select a specific vehicle or keep Random (Default) enabled to preserve the original randomized selection. The selector key can be changed or completely disabled through Legacy_Callouts.ini.

  • Optional Add-On Vehicle Support: Configure your own installed vehicle models for supported callouts directly through Legacy_Callouts.ini, including primary color, secondary color, and livery. Legacy Callouts automatically validates each model and checks the required seat count before using it. Missing or incompatible vehicles are safely ignored and replaced with a suitable vanilla fallback.

  • Expanded Custom Audio: The Pacific Bank Heist includes dedicated dispatch, FIB, robber, negotiation, and Air Unit audio, creating a fully voiced tactical operation from the initial response to the final stage of the escape.

  • Safe Optional Character Add-Ons: Custom CJ and Niko Bellic models are no longer required. If either add-on ped is missing or cannot be loaded, Legacy Callouts automatically uses a safe vanilla replacement and allows the callout to continue normally.

📡 [NEW] Advanced Radar

This mod features a custom-built, highly optimized spatial radar.

  • If suspects manage to get more than 250 meters away from you (and any AI backup) for over 20 seconds, they will successfully escape, and the script safely deletes them from the world. (Tip: If you have difficulty pursuing the suspects, call for air support as quickly as possible!)

  • LSPDFR Impact: Because the script removes the peds manually, LSPDFR will NOT flag them as "Outstanding". This keeps your database clean and completely prevents the annoying LSPDFR suspect encounters.

  • The Benefit: You can safely keep Ambient.DisableEscapedSuspectEncounter = false in your main "lspdfr.ini" without ever worrying about these specific high-profile criminals randomly spawning while patrolling. They will only spawn when you explicitly accept their dedicated callout via the police radio.

  • Customizable via .ini: You have full control. You can keep the custom radar enabled or disable it and use the original.

📥 Requirements for Legacy users

To ensure the mod works perfectly, you must have the following installed:

🚨 Complete the Legacy Suite! 🚨

If you enjoy Legacy Callouts, you should check out my latest release: Legacy Radar.

It’s a next-generation Speed & ALPR tool. It features a real-time in-game layout editor, smart database integration (STP/Legacy Menu/PR), and full customization.

👉 Download Legacy Radar here

You can also try the Legacy Menu free trial on Patreon and experience the complete Legacy ecosystem.

👉Download Legacy Menu here

🛠️ How to Install

  1. Download and install all the requirements (Links in the Requirements section)(Watch the video tutorial made by BlueLine Vibes to install Niko)(Watch the video tutorial below to install Cj)

  2. Extract the downloaded "Legacy Callouts v1.4" .zip file.

  3. Navigate to your main Grand Theft Auto V directory (the folder containing GTA5.exe).

  4. Drag and drop the "plugins" and "LSPDFR" folders from the extracted file directly into your main GTA V directory. (If Windows asks to overwrite or merge folders, click "Yes").

  5. Watch the video tutorial below to install Cj

  6. Launch the game via RagePluginHook.

  7. Let the hunt begin!

Video made by BlueLine Vibes (Tutorial & Gameplay)

Legacy Callouts is now officially part of BlueLine Dispatch v4.0!

👉 Try BlueLine Dispatch v4.0 for the ultimate patrol experience!

🚨 Hello officers! Thanks to Arketem, I made a video tutorial based on his guide for Enhanced Edition users

If you are using the Legacy Edition, you can still watch the tutorial and just follow the steps where I import Niko into the dlcpacks folder and dlclist.xml using OpenIV.

Feedback, Support & Credits

If you enjoy Legacy Callouts please consider leaving a positive review and a comment on this page! Your feedback means a lot, keeps me motivated for future updates, and helps the mod reach more players.

Support: If you'd like to support my future development follow me on my Patreon and consider subscribing https://www.patreon.com/cw/GoofierCard60

Developed by GoofierCard60

Niko Bellic 3D Model developed by theNGclan and DoctorMike.

CJ 3D Model developed by almico & Polkien

Copyright © 2026 GoofierCard60. All rights reserved.

Edited by GoofierCard60

What's New in Version 1.5

Released

🚨Legacy Callouts v1.5 🚨

(dispatch audio fix)

If you are updating from v1.4, replace the .dll and the lspdfr folder, you can also delete the legacypursuits folder located at GTA V MAIN FOLDER\lspdfr\audio\scanner\LegacyPursuits, as it will be replaced by the LegacyCallouts folder.

🚨Welcome to the Heist of the Century (v1.4) 🚨


Legacy Callouts is no longer limited to high-speed pursuits.

Respond to a large-scale armed robbery at Pacific Standard Bank, where FIB agents, SWAT teams, patrol officers, and emergency vehicles have already established a perimeter.

Key features include:

• A complete on-scene FIB briefing with dedicated voice dialogue.
• Multiple armed robbers and hostages inside the bank.
• Direct telephone negotiations with the robbery crew.
• Options to request a hostage release, offer free passage, or demand surrender.
• Player decisions that can directly affect hostage safety and the suspects' escape plan.
• Multiple possible outcomes, including surrender, a tactical assault, or a full escape.
• Primary getaway SUVs with a possible motorcycle fallback.
• A multi-stage pursuit toward Sandy Shores Airfield.
• A possible final attempt to escape towards Vice City aboard a Luxor aircraft.
• Dedicated Pacific Bank dispatch, FIB, robber, and Air Unit audio.

No two responses are guaranteed to unfold in exactly the same way.

🚨🏎️IN-GAME CRIMINAL VEHICLE SELECTOR & OPTIONAL ADD-ON VEHICLE SUPPORT🏎️🚨

Version 1.4 introduces a dedicated in-game Criminal Vehicle Selector, allowing players to choose which vehicles criminals and robbers can use in supported callouts.

The selector can be opened with F10 by default, and its key can be changed or disabled through Legacy_Callouts.ini.

Players can select a specific vehicle for each supported callout or keep Random (Default) enabled to preserve the original randomized vehicle selection.

The in-game selector supports:

• Franklin Duo Pursuit

• All-Stars Pursuit

• CJ Pursuit

• Franklin Formula Pursuit

• Pacific Bank Heist getaway SUVs

The selector uses the available criminal vehicle pool, including valid add-on vehicles when add-on support is enabled.

Custom add-on vehicle models can be configured directly through Legacy_Callouts.ini using:

MODEL NAME | PRIMARY COLOR | SECONDARY COLOR | LIVERY NUMBER

🔴Add-on vehicles are completely optional and are not included in the download🔴

the author of the ferrari shown in the screenshots is LiamTran and the conversion for GTAV ENHANCED was done by DimoSerb


Short Description

Legacy Callouts brings the ultimate GTA icons back to Los Santos, featuring Niko Bellic and CJ!

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description
  • Images
  • Mod and Mod Content (Moderate)

AI helped me to fix bugs and optimize the mod

User Feedback

Recommended Comments

GoofierCard60

Members Author

1 minute ago, Shadow Pendragon said:

I dont have the log anymore since I just nuked my entire setup. Restarting from scratch entirely.

okay no problem, in some cases it's the right choice even if it was probably the gameconfig.
Now, after reinstalling lspdfr and all the requirements go into the game and check that everything works, create your character and go on duty. Then download Legacy Pursuits Callouts, Niko's Ped, and CJ's Ped. For CJ's Ped, I recommend reviewing the tutorial for legacy users on YouTube, as you'll need to make changes to the original folder of cj ped.

For Niko, you'll need to select only the nb folder from the downloaded file, the path in Niko's original file is update\x64\dlcpacks\nb , and using Open IV in edit mode, place it in mods\update\x64\dlcpacks.

Then you'll need to go to mods\update\update.rpf\common\data, edit the dlclist, and add the line

<Item>dlcpacks:/nb/</Item>, then save. That's it for Niko. For cj the tutorial has timestamps that differentiate legacy and enhanced players, follow it step by step, if there are further problems let me know, add the ragepluginhook.log if possible, thanks for installing Legacy Pursuits Callouts

Make sure you have installed the ASI Loader and Open IV. ASI files via the Open IV ASI Manager panel.

Screenshot 2026-05-12 175550.png

Screenshot 2026-05-12 174909.png

Screenshot 2026-05-12 174956.png

(edited)

12 minutes ago, GoofierCard60 said:

okay no problem, in some cases it's the right choice even if it was probably the gameconfig.
Now, after reinstalling lspdfr and all the requirements go into the game and check that everything works, create your character and go on duty. Then download Legacy Pursuits Callouts, Niko's Ped, and CJ's Ped. For CJ's Ped, I recommend reviewing the tutorial for legacy users on YouTube, as you'll need to make changes to the original folder of cj ped.

For Niko, you'll need to select only the nb folder from the downloaded file, the path in Niko's original file is update\x64\dlcpacks\nb , and using Open IV in edit mode, place it in mods\update\x64\dlcpacks.

Then you'll need to go to mods\update\update.rpf\common\data, edit the dlclist, and add the line

<Item>dlcpacks:/nb/</Item>, then save. That's it for Niko. For cj the tutorial has timestamps that differentiate legacy and enhanced players, follow it step by step, if there are further problems let me know, add the ragepluginhook.log if possible, thanks for installing Legacy Pursuits Callouts

Make sure you have installed the ASI Loader and Open IV. ASI files via the Open IV ASI Manager panel.

Screenshot 2026-05-12 175550.png

Screenshot 2026-05-12 174909.png

Screenshot 2026-05-12 174956.png

testin now.

edit: it works. :)

Edited by Shadow Pendragon

GoofierCard60

Members Author

39 minutes ago, Shadow Pendragon said:

testin now.

edit: it works. :)

Perfect, I'm glad you made it, let me know if you like Legacy Pursuits Callouts, there will be an update on my patreon soon regarding Legacy Pursuits Callouts and new mods, stay tuned💪

On 5/12/2026 at 10:45 AM, GoofierCard60 said:

Perfect, I'm glad you made it, let me know if you like Legacy Pursuits Callouts, there will be an update on my patreon soon regarding Legacy Pursuits Callouts and new mods, stay tuned💪

Already did a massive pursuit on Trevor XD

Bro took me halfway across LS before his dumbass pulled a gun on NOOSE.

GoofierCard60

Members Author

10 minutes ago, Shadow Pendragon said:

Already did a massive pursuit on Trevor XD

Bro took me halfway across LS before his dumbass pulled a gun on NOOSE.

AHAHAHAH, I'm glad you're having fun, in my opinion the Chaos callout is the funniest, be careful when you get close to the vehicle

3 minutes ago, GoofierCard60 said:

AHAHAHAH, I'm glad you're having fun, in my opinion the Chaos callout is the funniest, be careful when you get close to the vehicle

Haven't tried it yet. But I'm totally gonna call the army for it >XD

GoofierCard60

Members Author

37 minutes ago, Shadow Pendragon said:

Haven't tried it yet. But I'm totally gonna call the army for it >XD

You will definitely need them XD

(edited)

On 5/13/2026 at 1:20 PM, GoofierCard60 said:

You will definitely need them XD

Done it. Army was useless because of the amount of cops already spawned XD

Really wish the AI wasnt speed up, crash into something, try to catch up but fuck everyone else over. :/

Edited by Shadow Pendragon

GoofierCard60

Members Author

On 5/15/2026 at 5:11 AM, Shadow Pendragon said:

Done it. Army was useless because of the amount of cops already spawned XD

Really wish the AI wasnt speed up, crash into something, try to catch up but fuck everyone else over. :/

Do you mean franklin's driving style is too fast?

On 5/21/2026 at 1:28 AM, GoofierCard60 said:

Do you mean franklin's driving style is too fast?

No. I meant the police AI. They usually just crash into everything. Rather than keep up and not ram each other off the road.

GoofierCard60

Members Author

On 5/31/2026 at 4:28 AM, Shadow Pendragon said:

No. I meant the police AI. They usually just crash into everything. Rather than keep up and not ram each other off the road.

For the most powerful criminals, you need the strongest police force ever seen before. And they're coming.

It's just the beginning, big news coming soon stay tuned on youtube and patreon!Foto1.png

On 6/22/2026 at 5:26 AM, GoofierCard60 said:

For the most powerful criminals, you need the strongest police force ever seen before. And they're coming.

It's just the beginning, big news coming soon stay tuned on youtube and patreon!Foto1.png

nice

GoofierCard60

Members Author

On 7/2/2026 at 11:51 AM, Shadow Pendragon said:

nice

Legacy Menu out now!💪

On 7/4/2026 at 8:12 PM, GoofierCard60 said:

Legacy Menu out now!💪

🔥

GoofierCard60

Members Author

8 minutes ago, Shadow Pendragon said:

🔥

Hey bro, if you want to try it out, there is a free trial. It's an interaction menu featuring advanced scene management and an integrated computer; this is just the base version future updates will add support for legacy radar and dispatch. It is currently in beta and is a long-term project, so I need feedback regarding stability and new features. New videos will be released to showcase all the features.
https://www.patreon.com/GoofierCard60/posts/legacy-menu-free-162705419?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_fan&utm_content=web_share
3240220_20260702010044_1.png

Niko Legacy  Computer.pngLegacy Menu (1).png

On 7/7/2026 at 8:15 PM, GoofierCard60 said:

Hey bro, if you want to try it out, there is a free trial. It's an interaction menu featuring advanced scene management and an integrated computer; this is just the base version future updates will add support for legacy radar and dispatch. It is currently in beta and is a long-term project, so I need feedback regarding stability and new features. New videos will be released to showcase all the features.
https://www.patreon.com/GoofierCard60/posts/legacy-menu-free-162705419?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_fan&utm_content=web_share
3240220_20260702010044_1.png

Niko Legacy  Computer.pngLegacy Menu (1).png

Once I get a steady paying job I will at some point.

GoofierCard60

Members Author

7 minutes ago, BJ USA said:

sweet

Thank you very much!💪

TonyFCB

Members

J'aime beaucoup le concept, d'ailleurs si c'est possible mais imaginez qu'on rejoue au mode histoire mais du point de vue policier. On recommencerai l'histoire mais du côté de la loi, en jouant les troubles fêtes. Évidemment à chaque arrestation ou mort des protagonistes, la mission sera réussi, mais si ils fuient alors le jeu continue.

Si les protagonistes se font arrêter, ils resteront enfermés durant quelques jours (dans le jeu) puis libérer, le jeu reprendrait son cours. Si les protagonistes se font tuer, alors ils resteront quelques jours à l'hôpital avant de sortir et reprendre l'histoire normalement.

Pendant ce temps là, nous concentrerons sur les autres personnages ou on pourrait jouer des quêtes annexe avec les détraqués connus du jeu.

j'aimerai faire quelques suggestions supplémentaires si j'aimais vous aimez mes idées. Malheureusement je n'ai pas votre talent pour créer ces mods, en revanche, j'ai pleins d'idées pour enrichir l'expérience lspdfr donc si jamais je peux inspirer des moddeurs talentueux comme vous, ça me ferait plaisir.

Voici quelques suggestions :

Ça serait bien de pouvoir réussir à arrêter les protagonistes vivants sans forcément les tuer pour réussir la mission.

Je me dis que ce qu'il manque au mod LSPDFR c'est un plugin pour diriger les opérations de police.

Par exemple admettons on veut traquer les protagonistes, ça serait bien que cette fois ci, ça soit nous qui mettons en place une zone de recherche qui clignoterait en bleu rouge, comme sur gta 4 lorsqu'on avait des étoiles.

Du coup, ce plugin permettrait de faire une zone de recherche dont les extrémités seraient bouclés par des barrages routiers avec des officiers de police contrôlant chaque véhicule qui passe, des périmètres de police, on pourrait organiser des descentes de police si le suspect est localisé autrement dans la zone clignotante on aurait plusieurs voitures de police, plusieurs unités différentes, des policiers à pied, fouillant la zone avec l'appui d'hélicoptère selon le niveau de recherche que l'on pourrait choisir par exemple de 1 à 6 étoiles (plus le nombre d'étoiles est élevée plus la zone sera vaste, avec plus de moyens policiers utilisés)

On pourrait nous même organiser les tactiques pour réussir à capturer les criminels recherchés ou les protagonistes.

Ce qui serait incroyable c'est d'avoir un plugin de commandement pour tout ce qui est poursuite à pied ou en véhicule(terrestre, aérien ou marin). Avec ce plugin, on pourrait diriger les opérations de police, choisir l'approche soit en restant retrait, soit en encerclant le suspect soit en lançant l'assaut directement, on devrait avoir aussi la possibilité d'activer ou désactiver ou laisser en automatique la force létale.

Si la force létale est activé, tous les officiers de police ouvriront le feu sur le ou les suspects recherchés pour la poursuite en cours, le but sera donc d'abattre le suspect sauf si celui-ci se rend en mettant les mains en l'air. Oui car le but ça reste de capturer vivant les criminels et délinquants. Si le suspect décide de se rendre alors les policiers devront cesser le feu.

si la force létale est en automatique, les officiers agiront en proportionnalités au comportement du suspect recherché.

Si la force létale est désactivé, tous les officiers de police devront capturer le suspect avec plusieurs façon possible non létale :

-soit avec leurs armes de service en pointant leurs armes en direction du suspect recherché mais ils ne pourront plus tirer sur lui et ceux qui tiraient quand la force létale était automatique ou activer devront cesser le feu.

-soit utiliser des armes non létale comme le taser, la matraque, du gaz lacrymogène contre des suspects récalcitrants à l'arrestation.

-soit utiliser la force physique si le suspect recherché résiste à l'arrestation en fuyant ou en se battant contre la police, en l'attrapant puis en le plaquant au sol ou contre un mur pour le menotter de force, sachant que le menottage sera beaucoup plus simple si les officiers de police se jettent sur le suspect en étant suffisamment nombreux (2, 3 ou 4 pour chaque suspects) cette option sera souvent privilégiée comme dans la vie réelle. Puis le suspect sera escorté par 2 officiers de police le tenant de chaque côté pour chaque déplacement.

Ou soit

-Si le suspect est coopératif, saisir son bras en douceur pour le menotter sans utiliser aucune force.

ce plugin offrirait plusieurs possibilités de gameplay policier, tout en laissant le joueur diriger les opérations en choisissant lui-même l'approche tactique policière selon ses préférences.

Ça serait un peu le même concept que les braquages qu'on organisait avec Lester, sauf qu'ici, on aurait plusieurs moyens de réponse policière.

J'ai plusieurs idées en tête mais je vais m'arrêter là, mais dites moi ce que vous en pensez, en tout cas j'admire votre travail, car vous régalez la communauté et j'espère qu'on pourra créer la meilleure expérience policière dans nos Gta.

GoofierCard60

Members Author

4 hours ago, TonyFCB said:

Mi piace molto l'idea e, se fosse possibile, immaginate di rigiocare la modalità storia dal punto di vista della polizia. Ricominceremmo la storia, ma dalla parte della legge, interpretando il ruolo dei piantagrane. Ovviamente, ogni arresto o morte di un protagonista completerebbe la missione, ma se questi fuggissero, il gioco continuerebbe.

Se i protagonisti vengono arrestati, rimarranno in prigione per alcuni giorni (nel gioco) e poi verranno rilasciati; il gioco riprenderà il suo corso normale. Se i protagonisti vengono uccisi, rimarranno in ospedale per alcuni giorni prima di essere rilasciati e la storia continuerà normalmente.

Nel frattempo, ci concentreremo sugli altri personaggi oppure potremmo dedicarci alle missioni secondarie con i personaggi squilibrati del gioco.

Se le mie idee ti piacciono, vorrei darti qualche altro suggerimento. Purtroppo non ho il tuo talento per creare queste mod, ma ho un sacco di idee per arricchire l'esperienza di LSPDFR, quindi se riuscissi a ispirare modder di talento come te, ne sarei felicissimo.

Ecco alcuni suggerimenti:

Sarebbe auspicabile poter arrestare i protagonisti vivi senza necessariamente ucciderli per completare la missione.

Penso che alla mod LSPDFR manchi un plugin per dirigere le operazioni di polizia.

Ad esempio, supponiamo di voler rintracciare i protagonisti; sarebbe utile se questa volta fossimo noi a impostare una zona di ricerca che lampeggi di blu e rosso, come in GTA 4 quando avevamo le stelle.

Pertanto, questo plugin consentirebbe di creare un'area di ricerca i cui confini sarebbero sigillati da posti di blocco con agenti di polizia che controllano ogni veicolo di passaggio, perimetri di polizia, potrebbero essere organizzate retate di polizia se il sospetto viene localizzato altrimenti nella zona lampeggiante ci sarebbero diverse auto della polizia diverse unità, agenti di polizia a piedi, perlustrazione dell'area con supporto di elicotteri a seconda del livello di ricerca che potrebbe essere scelto ad esempio da 1 a 6 stelle (maggiore è il numero di stelle più grande sarà la zona, con maggiori risorse di polizia utilizzate)

Potremmo organizzare noi stessi le tattiche per catturare con successo i criminali ricercati o i protagonisti.

Sarebbe incredibile avere un plugin di comando per tutti gli inseguimenti, sia a piedi che con veicoli (terrestri, aerei o marittimi). Con questo plugin, potremmo dirigere le operazioni di polizia, scegliendo l'approccio: rimanere a distanza, circondare il sospetto o lanciare un assalto diretto. Dovremmo anche avere la possibilità di attivare, disattivare o lasciare automatico l'uso della forza letale.

Se si ricorre all'uso della forza letale, tutti gli agenti di polizia apriranno il fuoco contro il/i sospetto/i inseguito/i. L'obiettivo è uccidere il sospetto a meno che non si arrenda con le mani alzate. L'obiettivo rimane quello di catturare i criminali e i trasgressori vivi. Se il sospetto decide di arrendersi, la polizia deve cessare il fuoco.

Se l'uso della forza letale è impostato su automatico, gli agenti agiranno in proporzione al comportamento del sospettato ricercato.

Se l'uso della forza letale è disabilitato, tutti gli agenti di polizia dovranno catturare il sospetto utilizzando diversi metodi non letali possibili:

- con le loro armi di servizio puntandole in direzione del sospetto ricercato, ma non potranno più sparargli, e coloro che stavano sparando quando la forza letale era automatica o attivata dovranno cessare il fuoco.

-oppure utilizzare armi non letali come taser, manganelli e gas lacrimogeni contro i sospetti che oppongono resistenza all'arresto.

- Se il sospettato oppone resistenza all'arresto fuggendo o lottando con la polizia, si può ricorrere alla forza fisica, afferrandolo e immobilizzandolo a terra o contro un muro per ammanettarlo con la forza. L'ammanettamento risulterà molto più semplice se gli agenti si avvicinano al sospettato in numero sufficiente (2, 3 o 4 per ogni sospettato); questa opzione sarà spesso preferita, come nella realtà. Il sospettato verrà quindi scortato da due agenti, uno per lato, durante ogni spostamento.

O

-Se il sospettato si dimostra collaborativo, afferrategli delicatamente il braccio per ammanettarlo senza usare la forza.

Questo plugin offrirebbe diverse possibilità per il gameplay di polizia, consentendo al giocatore di dirigere le operazioni scegliendo l'approccio tattico di polizia in base alle proprie preferenze.

Sarebbe un po' come le rapine che organizzavamo con Lester, solo che in questo caso avremmo diversi modi per far intervenire la polizia.

Ho diverse idee in mente, ma mi fermo qui. Fatemi sapere cosa ne pensate, in ogni caso ammiro il vostro lavoro, perché rendete la comunità più felice e spero che insieme possiamo creare la migliore esperienza possibile con le forze dell'ordine nella nostra GTA.

Hey Tony, thank you so much for the compliments and the amazing suggestions!

This is exactly what I'm aiming for with my latest plugin, Legacy Menu. Naturally, projects of this scale require an enormous amount of time and need to be economically sustainable. Since the project is brand new, I'm currently focusing on stability and polishing the huge amount of features it already offers.

The main goal is to put a tool in the hands of the players that gives them full control over scene management.

Currently, there are already features that modify how the AI behaves during pursuits or in any other context. For example, helicopters have specific commands to dictate whether they should use weapons or not; officers responding Code 1, 2, or 3, as well as partners, react differently depending on whether a hostile ped is armed or not. There are custom hand-mapped traffic blocks for all highways and certain city zones—the same goes for spike strips. There are also scene management submenus with priorities based on the different services, and ways to reposition units in-game. (There is also the idea of a database that persists across multiple sessions).

I think your idea is definitely doable. However, it would require interacting with and completely overhauling the police AI so that everything is driven by the user's choices. It will take time for sure, but I don't see why I shouldn't give it a try, especially considering that GTA 6 probably won't be moddable right at launch.

If you are interested in following the project, feel free to join my Discord and sign up for free on my Patreon. Right now, I'm working on a compatibility patch for the newest GTA update.💪

TonyFCB

Members

Merci d'avoir pris le temps de me répondre ça fait plaisir, je serai ravi de vous donner de la force.

Concernant mon idée pour l'ia de la police, je ne pensais pas à faire une refonte complète mais ajouté une sorte de complément afin de laisser le choix au joueur de prendre les choses en main ou de laisser le jeu se dérouler comme prévue.

Oui j'imagine que ça doit prendre beaucoup de temps, le mode en soit est déjà assez complet. Je pensais simplement à l'enrichir avec quelques idées dont celle proposée.

Entre nous j'avais même réalisé un montage car je voulais imaginer à quoi ça ressemblerait, notamment les arrestations car dans les anciennes versions, je ne supportais pas l'idée qu'on laisse un suspect menotté sans surveillance, sans escorte policière lors des déplacements, pour moi ce n'était pas réaliste. Puis je me suis souvenu d'une cinématique, je fais allusion à l'arrestation de Poppy Mitchell dans le mode histoire avec Franklin qui devait filmer son arrestation. D'ailleurs si vous tapez sur YouTube, vous verrez que la cinématique d'arrestation était réaliste, le policier l'a maintenait jusqu'à la voiture puis il lui fait baisser la tête et referme la portière. D'ailleurs le mode LSPDFR 0.4 a cette fonctionnalité, j'avais fait moi même la suggestion sur ce site.

Mais je serai ravi si un joueur quelqu'un pourrait l'améliorer pour que ça ressemble à l'image ci dessous. Je voulais aussi ajouter un nouveau type d'arrestation car actuellement il y'a que l'arrestation avec le mod stop the ped (l'arrestation en douceur) et l'arrestation en visant le suspect avec une arme tout en appuyant sur E. Mais selon il manque l'arrestation de force en plaquant le suspect contre un mur ou un véhicule ou au sol afin de le menotter de force.

Je serai ravi de partager mes idées avec vous. Si vous réussissez à les mettre en place, j'en serai honoré, reconnaissant et j'apporterai une petite contribution comme un don car j'imagine que ça doit être très difficile. J'aurais tellement aimé avoir vos compétences dans le domaine pour pouvoir créer ces fonctionnalités moi même mais je suis limité aux idées.

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GoofierCard60

Members Author

4 hours ago, TonyFCB said:

Grazie per aver trovato il tempo di rispondermi, lo apprezzo molto. Sarei felice di darti forza.

Per quanto riguarda la mia idea per l'IA della polizia, non pensavo a una revisione completa, ma piuttosto ad aggiungere una sorta di supplemento per dare al giocatore la possibilità di prendere in mano la situazione o lasciare che il gioco si svolga come previsto.

Sì, immagino che ci voglia molto tempo; la mod in sé è già piuttosto completa. Stavo semplicemente pensando di arricchirla con alcune idee, inclusa quella che hai suggerito.

Tra noi, ho persino creato un prototipo perché volevo immaginare come sarebbe stato, soprattutto per quanto riguarda gli arresti. Nelle versioni precedenti, non sopportavo l'idea di lasciare un sospettato ammanettato incustodito, senza scorta della polizia durante il trasporto; non mi sembrava realistico. Poi mi sono ricordato di una scena d'intermezzo: mi riferisco all'arresto di Poppy Mitchell nella modalità storia, con Franklin che filma. Se la cercate su YouTube, vedrete che la scena dell'arresto era realistica: l'agente di polizia la teneva ferma finché non era in macchina, poi le faceva abbassare la testa e chiudeva la portiera. Tra l'altro, LSPDFR 0.4 ha questa funzionalità; l'ho suggerita io stesso su questo sito.

Sarei felicissimo se un giocatore potesse migliorarlo per farlo assomigliare all'immagine qui sotto. Volevo anche aggiungere un nuovo tipo di arresto, perché al momento esiste solo l'arresto con la mod "Stop the Ped" (l'arresto "morbido") e l'arresto puntando un'arma contro il sospetto mentre si preme E. Quello che manca è un arresto forzato, bloccando il sospetto contro un muro, un veicolo o a terra per ammanettarlo con la forza.

Sarei lieto di condividere le mie idee con voi. Se riusciste a realizzarle, ne sarei onorato e grato, e sarei disposto a dare un piccolo contributo, ad esempio una donazione, dato che immagino sia un'impresa molto ardua. Vorrei tanto avere la vostra competenza in questo campo per poter creare io stesso queste funzionalità, ma purtroppo le mie uniche risorse sono le idee.

Potrebbe contenere: testo, uomo, abbigliamento, screenshot, persona

I will try to incorporate your suggestions into future versions of the Legacy Menu, thank you very much for these ideas and the visual representation. I’ll let you know if I manage to implement them💪

TonyFCB

Members

5 hours ago, GoofierCard60 said:

I will try to incorporate your suggestions into future versions of the Legacy Menu, thank you very much for these ideas and the visual representation. I’ll let you know if I manage to implement them💪

Ça serait vraiment trop fort si vous réussissez mais en tout cas j'apprécie beaucoup que vous cherchez à tester. Toutes mes commentaires reste à disposition si vous avez besoin de revoir ou même si vous avez des idées pour l'enrichir encore plus.

D'ailleurs par rapport à ce que je disais pour la zone de recherche, les étoiles, le commandement des officiers pour les opérations et le contrôle de la force létale cela sera serait un ajout supplémentaire activable ou désactivable selon l'envie des joueurs. Si je devais donner un nom à ce mode, ça serait soit sergeant mod ou chief mod. Un peu comme un système de grade avec plus de pouvoir. Juste imaginez de pouvoir contrôler tous les effectifs, on pourrait genre boucler des quartiers de los Santos pour organiser des descentes de police, des perquisitions ou même des fouilles ou encore enquêter pour remonter la trace jusqu'au célèbre protagoniste du jeu.

Il y'a tellement de possibilités, qui n'a jamais rêvé d'incarner un policier dans GTA. A la base c'est un jeu où on incarne des criminels mais incarner le camp adverse à savoir la police serait tout autant intéressant. C'est ce que j'aime dans le mode LSPDFR. La possibilité de tout personnaliser. Mon rêve ultime sur gta ça serait qu'un jour rockstar fasse une map réunissant toutes les villes des différents Gta qui serait séparés entre des océans fictifs ou regroupé. Ça serait tellement incroyable mais bon à mon avis on peut rêver.

GoofierCard60

Members Author

3 hours ago, TonyFCB said:

Sarebbe davvero fantastico se ci riuscissi, ma in ogni caso, ti ringrazio molto per averci provato. Tutti i miei commenti sono ancora disponibili se hai bisogno di rivederli o se hai idee per migliorarli ulteriormente.

Inoltre, riguardo a quanto dicevo sull'area di ricerca, le stelle, il comando degli ufficiali per le operazioni e il controllo della forza letale, questa sarebbe una funzionalità aggiuntiva che i giocatori possono attivare o disattivare a piacimento. Se dovessi dare un nome a questa modalità, la chiamerei Modalità Sergente o Modalità Capo. Un po' come un sistema di gradi con più potere. Immaginate di poter controllare tutto il personale; potremmo, ad esempio, isolare aree di Los Santos per organizzare raid della polizia, perquisizioni o persino indagini per rintracciare il famoso protagonista del gioco.

Ci sono tantissime possibilità; chi non ha mai sognato di giocare nei panni di un poliziotto in GTA? È principalmente un gioco in cui si interpretano i criminali, ma giocare dalla parte opposta, ovvero la polizia, sarebbe altrettanto interessante. È proprio questo che mi piace della modalità LSPDFR: la possibilità di personalizzare tutto. Il mio sogno più grande per GTA sarebbe che Rockstar un giorno creasse una mappa che unisse tutte le città dei diversi giochi di GTA, separate da oceani immaginari o raggruppate insieme. Sarebbe incredibile, ma ehi, possiamo solo sognare.

I'll try to do the best I can, Thanks to you for the support.💪
We’ll see what Rockstar delivers with GTA 6, it will certainly last another 10 years, but it will likely be a totally different experience compared to GTA 5. I expect Liberty City or some other location outside the main map to be included.

sergeant nolan

Members

looks amazing, will try it out

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