Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

NPCI 2.1.0.0

(15 reviews)

2 Screenshots

NPCI 2.1 is LIVE!

 

NPCI brings you a new way of interacting with PEDS inside of LSPDFR and adds a whole new level of immersion to your gameplay experience!

 

ANNOUNCEMENT:

The new update (2.1) is OUT. This new version finally brings the Microsoft Speech Platform to NPCI, but with a twist! You can now CHOOSE between WSR or MSP in the INI file. You can also tweak the confidence level threshold for each engine in the INI file to find your sweet spot. Lower the value to loosen up the speech recognition or increase the value to tighten it up (you can do it in .01 increments). 

 

*** Because both engines (WSR & MSP) are intertwined in the new NPCI 2.1 update - YOU MUST have Microsoft Speech Platform installed to use NPCI 2.1, even if you don't intend on using the new Microsoft Speech Platform. If you do not have MSP installed, you can download it from the links below: *** 


Microsoft Speech Platform: https://www.microsoft.com/en-us/download/details.aspx?id=27225 
Language Packs:  https://www.microsoft.com/en-us/download/details.aspx?id=27224
-- For the speech platform install, download the larger 2.6 MB SpeechPlatformRuntime.msi, NOT the 2.2 MB one. 
-- For English users - download the "MSSpeech_SR_en-US_TELE.msi"

 

Here's the complete list of changes in NPCI 2.1:

Spoiler

• Support for Microsoft Speech Platform -- now anyone can use NPCI where MSP is supported!

• DUAL speech recognition option. Set the engine to use WSR or MSP in the NPCI.INI file.
• Speech recognition confidence threshold customization - modify the confidence threshold in the NPCI.INI file.

• Fixed Grammar Police PED check not working when asking for license on foot or during traffic stops (PR version - Huge thanks to Echooo for that one). 
• New blacklist option for all emergency personnel (default is enabled).
• New PED actions by voice (PED wait by patrol vehicle & PED go to crosshair location & more).
• New Player actions by voice.
• New PED automark feature for both PR & STP (auto enables PR/STP when you perform my frisk action).
• XML update that brings nested phrases into a single command.
• Controller support for NPCI voice input and for the new PedGoToCrosshair action.

 

For those of you who just want to add the new actions into your existing UserResponses xml file (so you don't overwrite any of your existing customization's), I included a text file with the new actions. Just copy and paste them into your existing xml file and you'll be good to go. Don't forget to take advantage of the new XML nested phrases feature!

 

Need support? Join the NPCI Discord and help grow the NPCI community - join us here: https://discord.gg/9RMrrvm5qH

Want to show some love for all my hard work on NPCI - join my Patreon here: https://www.patreon.com/cw/Doublehook

 

How to use the new PED go to crosshair location action:

Spoiler

First, customize the [Targeting] keybind to whatever you prefer in the NPCI.INI file. Then while in game, hold down the keybind you set for the [Targeting] crosshair, and you'll see a small white crosshair appear on your screen. Move that around to your desired location, and while holding down the targeting keybind, give the phrase to the PED to "wait over there" or "go over there" or whatever you customize this phrase with, and then let off the [Targeting] keybind, and the PED will comply. Your player character will automatically turn to the location you selected and point for the PED to go. There are 2 different actions for this new feature - one that commands the PED to go to your crosshair and then turn around and face you and the other commands the PED to go to your crosshair and face away. Great to use the face away one when you want PEDS to get up against a vehicle or wall for pat downs ("get against the vehicle" or "get against the wall"). It might take you one or 2 tries to get the hang of how it works, but once you do, you'll end up using these actions a ton!

 

 NEW XML Nested Phrases Update:

Spoiler

You can now nest phrases inside of a single command, to help better organize your phrases and responses and avoid all the duplication with variations of your phrases. An example of this is shown below:

 

    <Command>
        <Text>take care</Text>
        <Text>take it easy</Text>
        <Text>you have a good one</Text>
        <Text>have a good one</Text>
        <Text>have a good day</Text>
        <Text>you have a good day</Text>
        <Text>have a good evening</Text>
        <Text>you have a good evening</Text>
        <Text>have a great day</Text>
        <Text>have a great evening</Text>
        <Action>DismissNPC</Action>
        <Responses>
            <Response>See you later sir.</Response>
            <Response>See you officer.</Response>
            <Response>You too sir.</Response>
            <Response>You too officer.</Response>
            <Response>Will do sir.</Response>
            <Response>Will do officer.</Response>
            <Response>You do the same.</Response>
        </Responses>
    </Command>

 

NPCI v2.1 brings a ton of new features, such as PED actions by voice, Player actions by voicenew PED animations, PED idle animations, a built in animation viewer, the ability to cycle through 49 different walk styles (with the option to set a default walk style when loading up LSPDFR), and more! Interactions in NPCI 2.1 have never felt more alive!

 

There are 2 versions available in the download: "NPCI 2.1 for PR" & "NPCI 2.1 for STP". Make sure you install the correct one!

 

Installation:

Spoiler

First and foremost, please read through ALL of the provided documentation before you get started. There are so many new features in version 2.1, and I'd hate for you to miss out on everything that NPCI 2.1 has to offer. 

 

NPCI is now an LSPDFR plugin. Before you install the new version, be sure to remove the old version from the base plugins folder, or you'll encounter issues.

 

Drag and drop the "plugins" folder inside the zip for the version you're using (PR or STP) directly into your main Grand Theft Auto "root" folder, or simply drag and drop the individual plugin files (including the WindowsInput.dll) directly into your "plugins\LSPDFR" directory. Make sure the NPCIXML folder is also in the same "plugins\LSPDFR" directory as the dll.

 

\Grand Theft Auto\plugins\LSPDFR\

 

For users who have significantly customized their UserResponses.XML files, I included a text file in the NPCI 2.1 zip with the new actions that were added in this update, so you can simply copy and paste those new actions directly into your existing UserResponses.XML. 

 

Due to the new version and how the XML files have changed, I've re-provided BOTH the "Responses.xml" & "UserResponses.xml" files. Don't OVERWRITE your customized versions!! For those of you who have customized your xml files, you'll need to update them to the current format. All responses, regardless of the xml file, have a new "<Action> </Action>" tag. This tag is vital to NPCI 2.1, as it dictates what actions or animations will trigger when you give a voice command phrase. All of your custom phrases will need to have this new action tag added into your xml files (if you want the PEDS to respond with the new animation features). There is a README in the download that covers all of the new PED actions and PED animation category tags, so you'll know which ones to add to your custom responses for certain situations. 

 

XML Customization

Spoiler

Please refer to the "NPCIXML" folder inside the plugins directory to customize the questions/responses and the new "Action" commands. There are 2 XML files to customize these features. One is called "Responses.XML", which is the default XML file containing all of the original questions/responses from v1.0.3. The 2nd XML file is called "UserResponses.XML", which contains all of the action commands (along with some random questions/responses as well). You can use either one to customize your very own questions and responses for NPCI. Either XML file will also take the action commands. In addition to these XML files, you will find 3 new ones called GenericPedAnimations.xml, IdleAnimations.xml, & AnimViewer.xml. The provided documentation explains what these XML files are for and how you can customize them. I will be putting up some videos in the next couple of days walking you through the new XML files and how you can customize them. 

 

**Quality of life update: the questions/phrases can now have capital letters in there, so no more worries about them all having to be lowercase!

 

**** Due to in-game limitations, the max response length is 100 characters. Anything over 100 characters will be cutoff on the onscreen response. When customizing your responses, you must keep them to 100 characters or less (between the <Response> and </Response> brackets).

 

Demonstrations

These videos are using voice activation and NPCI 2.1 only. No menus, just straight up voice commands. I just added an early preview for NPCI 3.0 as well, so enjoy! 

 

Keep an eye out on my YT page (https://www.youtube.com/@doublehookmedia) for more videos! I'll be posting videos to show you how to modify your XML files, including the PED animations and idle animations. I'll also go over how to create new PED emotion categories and explain how to customize them to create your own PED animations.

 

What is NPCI?

Spoiler

NPCI stands for "Non Playable Character Interaction". NPCI allows you to talk to any PED inside of GTA 5 LSPDFR using just your voice and get text responses back onscreen. Like many others, I found myself avoiding the "question the ped" option inside of STP, because it took too long to generate the interaction dialog. Desperately wanting to include this immersive interaction in my gameplay, I set out to create a plugin for myself that would allow me to speak the same types of questions using just my voice. After 5 long months of testing and tweaking, it ended up working out better than I could have ever hoped for. Now I'm sharing that same experience with all of you!

 

Suggested "must have" LSPDFR plugins & addons to use alongside NPCI

Policing Redefined & Grammar Police. While NPCI works the same for both PR & STP when it comes to the available features, NPCI runs much smoother with the better coded Policing Redefined, so if you want the best NPCI experience, I strongly suggest you go with PR!

 

Tutorials

Spoiler

The new NPCI.ini file comes with several options for keybind customization's. You can customize your voice input (now with a modifier option & controller support), a new RP type mouth movement that you can use to talk to PEDS when not asking them questions from the XML file, and many more. ** A neat trick you can implement -- if you have a way of stacking keybinds on your mouse, you can use both my new roleplay (RP) manual mouth movement keybind option, along with Grammar Police, to make your mouth move when you talk to dispatch! The stack order does matter, so my RP keybind would have to come before GP, otherwise, GP's keybind cancels the mouth movement ** Don't forget to add a custom walkstyle name in the INI file to load when LSPDFR starts up! All of the keybind options come with a modifier option as well. 

 

To generate the onscreen text response, simply hold down the keybind you customized in the INI file and speak your desired question from either of the Responses xml files, or any questions of your own that you created, and then let off the keybind for the text response to be displayed onscreen. Be sure you are holding down the keybind prior to speaking the phrase and not letting off until the entire phrase has been spoken, so that the proper response is triggered. Don't be afraid to experiment with with the phrases. If you have trouble getting the phrases to be recognized, change them up. Find the ones giving you trouble and customize them with a different phrase. It will require some trial and error, but once you get it sorted, you interactions will be much more consistent. If you're having speech recognition issues, adjust the new confidence threshold option in the INI. If that's still not working for you, make sure you try both engine options (WSR & MSP). If it's still not working, then it's an issue on your end, not with NPCI. NPCI does not control speech recognition, Windows does. NPCI only enables your audio to pass through, use your local speech recognition to match your spoken phrase, and then display the onscreen text it matches with from the XML's. 

 

Remember, many of these questions/phrases you already RP in-game each time you interact with a PED. Just modify the ones I provided to match the way you like to speak those commonly used phrases! It will help to cut down on memorization. 

 

Don't overlook the option to customize the unrecognized text responses that show onscreen for unrecognized input. Also, the unrecognized responses now have PED animations as well, to make the unrecognized responses feel more like a part of the interaction and less like an error. If you customize these just right, these unrecognized responses can fit a lot of scenarios and feel more like deliberate responses, making it easier for you to continue with your PED interactions! Come up with phrases/responses to ask back to the PED when getting an unrecognized response. This will help play out those instances and make the responses feel like they're part of the interaction. 

 

Suggestions & Bug Reporting:

All bug reports and suggestions will be done through Discord. Join my Discord server here: https://discord.gg/9RMrrvm5qH

 

Future releases

• Add audio voices for the responses (with optional onscreen text)

 

• Add in more PED and Player action animations

 

• Future enhancements using AI interaction for more natural, conversational, and unscripted exchanges. 

 

© 2025 NPCI by doublehook. All rights reserved. Do NOT reverse engineer, modify, or share the contents of my plugin without my express written consent

 

 

 

Edited by doublehook

What's New in Version 2.1.0.0

Released

* DUAL speech recognition support. Set the engine to use WSR (legacy Windows speech recognition) or MSP (the new Microsoft Speech Platform) in the NPCI.INI file

* New speech recognition confidence threshold customization - modify the confidence threshold (WSR or MSP) to better match your speech recognition needs

* New blacklist option for all emergency personnel (default is enabled)

* New PED actions by voice (PED wait by patrol vehicle & PED go to crosshair location & more)

* New Player actions by voice

* New PED automark feature for both PR & STP - marks the PED automatically for you when giving the frisk action command (in case you forget prior to giving the command)

* XML update that brings nested phrases into a single command - to help better organize your XML files and alleviate duplicate responses for each unique phrase

* Controller support for NPCI voice input and for the new PedGoToCrosshair action (customizable in the NPCI.INI file)

 

 

 


Short Description

A brand new way to talk to PEDS in LSPDFR - using just your voice!

User Feedback

Recommended Comments

Jerbear1111

Members

15 minutes ago, doublehook said:

Hi there. It uses your in-game mic, so if I understand your setup correctly, you should be able to use the same cb mic that you use for dispatch. You're just pressing down a different keybind to initiate the interaction with NPCI. It's kind of funny actually - when I first created the plugin, it took time for me to adjust to using 2 separate keybinds, and I often found myself speaking my NPCI string to dispatch and vice versa. Give it a try and let us know if it works for you. I hope this helps.  

Thanks for your post! It is only in English at this time, but new multi-language versions, including Spanish, will be available. More news to follow!

I just posted an announcement on my page, but in case you missed it, here's a little snippet (see full message at the top).

Thanks to everyone for your support and positive feedback! Great times ahead!

for grammerpolice it has to be system mic. if the NPCI using in game mic then i should be able to set in game to my other mic and it should work. i tried talking to a npc deputy and it just said yes sir

manu450

Members

(edited)

Nice mod 10/10. It would be nice to have a way to customize your questions like Grammar Police—that way, it would make things easier. There are so many lines, I can't pinpoint everything. 

Edited by manu450

THE ALCO

Members

Seria posible añadir al plugin,un archivo xml con la preguntas y respuestas? me gustaria poder traducir este complemento al español , un saludo

doublehook

Members Author

(edited)

14 hours ago, Jerbear1111 said:

for grammerpolice it has to be system mic. if the NPCI using in game mic then i should be able to set in game to my other mic and it should work. i tried talking to a npc deputy and it just said yes sir

Yeah, that's the default message for unrecognized audio. It displays when you press the keybind, whether you speak or not. At least I can tell it's enabled for you. It sounds like it's not accepting the audio in your current setup. Hopefully your solution works. Let me know if you were successful!

14 hours ago, manu450 said:

Nice mod 10/10. It would be nice to have a way to customize your questions like Grammar Police—that way, it would make things easier. There are so many lines, I can't pinpoint everything. 

Thank you so much! I really appreciate that! I hear you on the customize aspect. I'm re-coding the plugin now to work off of XML files and will be uploading a new version this weekend!

Edited by doublehook

doublehook

Members Author

34 minutes ago, GtaSkies said:

Seria posible añadir al plugin,un archivo xml con la preguntas y respuestas? me gustaria poder traducir este complemento al español , un saludo

Hola. ¡Gracias por tu publicación! Como esto está escrito en C++, no es posible modificar un archivo XML como se haría en Stop the Ped. Dicho esto, la semana que viene publicaré el código en GitHub, lo que permitirá que cualquiera pueda modificar y personalizar las preguntas y respuestas, lo que también incluye la traducción del plugin al español. De hecho, también podrás personalizar tus propias preguntas y respuestas. De cualquier forma, me aseguraré de que haya una versión en español disponible para ti y el resto de la comunidad española de LSPDFR!

doublehook

Members Author

11 hours ago, Wolfx101 said:

Thanks for responding. I was thinking having users actually create their own questions/answers that your system will use, if that’s possible. Potentially enabling, if format/synax is similar, authors like myself to effectively port my work over. I don’t know how you’re doing things. If you manage to pull that off you’ll have yourself an essential plugin (think GrammarPolice) and a platform for creators. You should definitely consider opening things up— again, if possible.

I listened to you and gave it a lot of consideration overnight, and you're right. I have decided to open source the code on GitHub. You can read the full details at the top of my page under the announcements section.  🙂

THE ALCO

Members

esto suena increible,estare pendiente a lo que me comentas y gracias por tu tiempo y el aporte a la comunidad , un saludo

Jerbear1111

Members

2 hours ago, doublehook said:

Yeah, that's the default message for unrecognized audio. It displays when you press the keybind, whether you speak or not. At least I can tell it's enabled for you. It sounds like it's not accepting the audio in your current setup. Hopefully your solution works. Let me know if you were successful!

 

Didnt work. sadly just says Yes sir

ThatGuySens

Members

I need help. When I hold the button for my keybind and it just says "Yes Sir"

 

doublehook

Members Author

2 hours ago, ThatGuySens said:

I need help. When I hold the button for my keybind and it just says "Yes Sir"

 

Hi there. "Yes sir" is the default response that triggers when you press the keybind (whether you speak or not), so that at least tells me the plugin is enabled and active. If it's not recognizing your audio, the only thing I can think of is that your in-game audio for GTA is not registering your mic. I would double check your mic settings in GTA. It uses the same in-game mic settings as dispatch, so if dispatch is working for you, then NPCI should work too. I'll be watching for your response. Let me know!

doublehook

Members Author

5 hours ago, Jerbear1111 said:

Didnt work. sadly just says Yes sir

Thanks for reporting back. I'm sorry it's still not working for you. Since it uses the same in-game audio path as dispatch, and you mentioned previously that your cb mic works for dispatch, I'm not sure what's preventing it from working in your setup. The audio input for GP and NPCI should work interchangeably. They both use Windows speech recognition. The only thing I can think of is to check your mic settings in both Windows and in-game GTA. I'm not sure the rage hook log will be much help either. I think it will just show that NPCI is not receiving audio from you mic. I'm happy to look at it if you post a snippet of that section.

ThatGuySens

Members

52 minutes ago, doublehook said:

Hi there. "Yes sir" is the default response that triggers when you press the keybind (whether you speak or not), so that at least tells me the plugin is enabled and active. If it's not recognizing your audio, the only thing I can think of is that your in-game audio for GTA is not registering your mic. I would double check your mic settings in GTA. It uses the same in-game mic settings as dispatch, so if dispatch is working for you, then NPCI should work too. I'll be watching for your response. Let me know!

U mean grammar police for "dispatch"

doublehook

Members Author

(edited)

15 minutes ago, ThatGuySens said:

U mean grammar police for "dispatch"

Yes, grammar police! They both use the same Windows speech recognition protocol.

Edited by doublehook

BlorgusCake

Members

On 4/3/2025 at 10:22 PM, doublehook said:

Thanks. I've had so much fun using and testing it over the past 5 months. I can say that it registers my voice strings about 98% of the time. It uses Windows speech recognition. Hopefully my YT videos show how well it has worked for me, and it's my hopes that you have the same experience too!

Have you investigated how you will continue this mod once Windows SR is fully retired? I know currently Grammar Police is currently looking into alternatives.

doublehook

Members Author

24 minutes ago, BlorgusCake said:

Have you investigated how you will continue this mod once Windows SR is fully retired? I know currently Grammar Police is currently looking into alternatives.

Hey there. Yes, I did do some research on the MSP (Microsoft Speech Platform). I had already fully coded NPCI using WSR when I first learned MS was discontinuing it. I did try a few re-code tests with MSP, but was unsuccessful in getting it to work. I didn't spend a lot of time on it though. I'll be revisiting it again. Since I decided to release the code as open source on GitHub, I'm confident it will make the transition with the community's help. There are some AMAZING coders in the LSPDFR community!

Charlie Chen

Members

22 hours ago, deejaymaxx2k said:

i get this error from the plug-in

 

NPCI: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[4/4/2025 10:59:18 AM.532] NPCI: ------------------------------
[4/4/2025 10:59:18 AM.532] NPCI: Origin: Game fiber "Plugin "NPCI" main fiber".
[4/4/2025 10:59:18 AM.532] NPCI: ------------------------------
[4/4/2025 10:59:18 AM.532] NPCI: Exception type: System.InvalidOperationException
[4/4/2025 10:59:18 AM.532] NPCI: Exception message: The language for the grammar does not match the language of the speech recognizer.
[4/4/2025 10:59:18 AM.532] NPCI: ------------------------------
[4/4/2025 10:59:18 AM.532] NPCI: Inner exceptions:
[4/4/2025 10:59:18 AM.532] NPCI: ------------------------------
[4/4/2025 10:59:18 AM.532] NPCI: Stack trace:
[4/4/2025 10:59:18 AM.532] NPCI: at System.Speech.Recognition.RecognizerBase.ThrowIfSapiErrorCode(SAPIErrorCodes errorCode)
[4/4/2025 10:59:18 AM.532] at System.Speech.Recognition.RecognizerBase.LoadSapiGrammarFromCfg(SapiGrammar sapiGrammar, Grammar grammar, Uri baseUri, Boolean enabled, Single weight, Int32 priority)
[4/4/2025 10:59:18 AM.532] at System.Speech.Recognition.RecognizerBase.LoadSapiGrammar(Grammar grammar, SapiGrammar sapiGrammar, Boolean enabled, Single weight, Int32 priority)
[4/4/2025 10:59:18 AM.532] at System.Speech.Recognition.RecognizerBase.LoadGrammar(Grammar grammar)
[4/4/2025 10:59:18 AM.532] at VoiceRecognitionPlugin.Main() in C:\Users\JABLES\Downloads\GTA\SCRIPTING\MyPlugin\COMMUNITY\QTP-VAT-PRE-BLACK-BAR - wrapped text test\20250118_QTP_VoiceActivatedText - ForCommunity\QTP_VoiceActivatedText\Class1.cs:line 7976
[4/4/2025 10:59:18 AM.532] at Rage.GameFiber.Main()

 

can i change the language somewhere i think that's why the error occurs when loading NCPI

 

my language recognition is set to english US (Windows) and also works perfectly with grammar police

 

 

Hey man i got the same problem when i load the plugin, how do you solve that? I just need to change my PC language to english US and then restart my PC?

doublehook

Members Author

(edited)

13 hours ago, doublehook said:

I listened to you and gave it a lot of consideration overnight, and you're right. I have decided to open source the code on GitHub. You can read the full details at the top of my page under the announcements section.  🙂

 

Edited by doublehook

Nemesisx101

Members

(edited)

16 hours ago, doublehook said:

I listened to you and gave it a lot of consideration overnight, and you're right. I have decided to open source the code on GitHub. You can read the full details at the top of my page under the announcements section.  🙂

I’m always right, but nah good on you m8— you did the right thing; a great service for the community. Thank you for reflecting on what I said. Hopefully yourself or another community dev (I’ll certainly be interested in studying your code) will look into/assist with implementing a parser for user XML setups, perhaps an api framework for other plugins/upcoming projects like ‘Policing Redefined’ to utilize, moving away from hardcoded backend stuff so we can fully realize the potential of your work. 

Edited by Wolfx101

Officer Kulp

Members

This sounds so freaking cool and I installed it in my plugins folder and enabled it in rage but I'm only getting the yes sir responses to everything I say. Idk what the issue could be

Legend22417

Members

bro this is top work i tried it and it just works thanks hope it goes up and more people will look at your masterpiece

 

BlorgusCake

Members

11 hours ago, doublehook said:

Hey there. Yes, I did do some research on the MSP (Microsoft Speech Platform). I had already fully coded NPCI using WSR when I first learned MS was discontinuing it. I did try a few re-code tests with MSP, but was unsuccessful in getting it to work. I didn't spend a lot of time on it though. I'll be revisiting it again. Since I decided to release the code as open source on GitHub, I'm confident it will make the transition with the community's help. There are some AMAZING coders in the LSPDFR community!

Yes I figured you likely would have known! This mod is exciting/great and as you said, support for it will not be an issue. I myself need to get into programming within LSPDFR, I do so much of it for work that I might as well start making my stuff here.

doublehook

Members Author

3 hours ago, Officer Kulp said:

This sounds so freaking cool and I installed it in my plugins folder and enabled it in rage but I'm only getting the yes sir responses to everything I say. Idk what the issue could be

Getting the default "yes sir" response tells me it's enabled properly, so that's a good thing. Another community member reported something similar and they ended up going into their speech recognition properties and changing it to US. Once he restarted his PC, it ended up working. I don't know if this helps, but it's worth a look. Also, check your in-game mic settings and make sure they're correct, and if so, maybe disable and re-enable your mic in GTA and try again. Report back and let me know if you had any success.

Slupoo

Members

I think instead of, "Yes sir" being the default response, it could maybe be, "Sorry?" or "Pardon?" as if the ped didn't understand or didn't hear what we said.

Cyanotic

Members

I was literally just testing this out and thought "damn this would be perfect with xml support" hah.  Awesome work man!

Create an account or sign in to comment

Latest Mods

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.