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Riskier Traffic Stops 3.3.3

(31 reviews)

1 Screenshot

What does RTS Do?

Riskier Traffic Stops (RTS) Is designed to bring more variety to your basic and mundane traffic stops.

 

Current Outcomes

The current included outcomes are as follows:

  • Get Out and Shoot - The suspect(s) get out and open fire on you and other officers

  • Flee - The suspect(s) flee from the traffic stop either in their vehicle or on foot

  • Yell - The suspect gets out of their vehicle and yells at you (3 Possible Sub-Outcomes)

  • Ramming - The suspect reverses into your vehicle before fleeing from the traffic stop

  • Shoot and Flee - The suspect(s) open fire on you from their vehicle and then flee from the traffic stop

  • Spit - The suspect spits at you from their vehicle

  • Get Out RO (Random Outcome) - The suspect exits the vehicle, and reaches. They might pull a:

    • Gun

    • Knife

    • Phone

    • Each has 2-3 sub-variations

 

Configurable in-game via the F4 menu -> RtsOpenConfigMenu.

 

Requirements

Fully compatible with ImmersiveAmbientEvents and RansomAmbience!

 

Need Help? Feedback? Join the discord


Source Code

Could contain: text, graphic design, graphics, screenshot, font, logo, circle, design, cartoon

(just jokes lol)

Edited by AstroBurgers
Update description

What's New in Version 3.3.3

Released

Update 3.3.3

  • Added more safety nets for CDF
  • Fixed issues reported since last update (hopefully)

If you experience any issues with the new chancing systems, please let me know, as this is still mildly experimental, but should be entirely stable.

 

Update 3.3.2

  • Added Dependency checks for CDF
  • Made it so RTS will wait for CDF to load before finishing loading
  • Added more null checks to hopefully resolve crashing issues

If you experience any issues with the new chancing systems, please let me know, as this is still mildly experimental, but should be entirely stable.

 

Update 3.3.1

  • Removed RandomChance Setting
  • Added new Suspect Based chancing (Now the default chancing method)
    • Ignores your set chance value and does chancing based on suspect and vehicle data (example, if the suspect is wanted there's a much higher likely hood they'll shoot at you, but if it's something like expired insurance it's more likely to be a tame outcome, such as YellInCar)
    • For more information on how Suspect data based chancing works, see the Chancing Documentation
  • Added CommonDataFramework (CDF) dependency (included in download)
  • Updated INI to have the new Risk Chancing values.

If you experience any issues with the new chancing systems, please let me know, as this is still mildly experimental, but should be entirely stable.

FOR THIS UPDATE YOU MUST UPDATE YOUR INI FILE WITH THE NEW CHANCING SECTION, FAILURE TO DO SO WILL CAUSE ISSUES.


Short Description

Designed to add more variety to everyday mundane traffic stops

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description
  • Mod and Mod Content (Minor)

Bug fixing assisted by AI. Some refactoring AI assisted.

User Feedback

Recommended Comments

peakul

Members

would you know why whenever they flee, the pursuit doesnt register as an actual pursuit? it wont let me report it or call in backup

SGT SANTIGO

Members

I too haven't seen really anything work like the suspect shooting my partner during a traffic stop

Tahmidur

Members

Will it override STP or cause any prob?

 

OJL Designs

Members

2 hours ago, Tahmidur said:

Will it override STP or cause any prob?

 

 

I use it with STP, no issues it works fine.

phumbels

Members

It still says that I'm outdated even after replacing the update files!!   

AstroBurgers

Members Author

1 hour ago, phumbels said:

It still says that I'm outdated even after replacing the update files!!   

Check the file version

 

Right Click RiskierTrafficStops.dll > Properties > Details

Should be 2.1.0

phumbels

Members

Thank you very much!!! I love your mod btw, it's a must have imo.

21Sumter

Members

where did the pdb file go in version 2.5?

Rick Johnson

Members

I needed this so long, thank you.

Maybe you can also make an update where also the on foot pursuits have multiple outcomes.

❤️

AstroBurgers

Members Author

1 hour ago, 21Sumter said:

where did the pdb file go in version 2.5?

I found out the pdb isn't needed with how I made the plugin

37 minutes ago, Rick Johnson said:

I needed this so long, thank you.

Maybe you can also make an update where also the on foot pursuits have multiple outcomes.

❤️

Like on the flee outcome? Or foot pursuits in general?

Rick Johnson

Members

17 minutes ago, AstroBurgers said:

I found out the pdb isn't needed with how I made the plugin

Like on the flee outcome? Or foot pursuits in general?

Both actually. I would like to have more aggressive people in the city.

You know, the US is a pretty toxic state so I want this im my GTA too.

More random events with shootouts, knife attacks and all that stuff.

 

But yeah, mainly in all types of pursuit.

AstroBurgers

Members Author

18 minutes ago, Rick Johnson said:

Both actually. I would like to have more aggressive people in the city.

You know, the US is a pretty toxic state so I want this im my GTA too.

More random events with shootouts, knife attacks and all that stuff.

 

But yeah, mainly in all types of pursuit.

Hmmm I see, I had a plugin concept a while back for a plugin where your actions affect how the community treats you, never really started working on it. Though it might be my next plugin after I finish updating my current ones, maybe I could incorporate that into it for if your a well, shit cop.

 

Thanks for the suggestion!

Rick Johnson

Members

On 6/26/2023 at 4:50 PM, AstroBurgers said:

Hmmm I see, I had a plugin concept a while back for a plugin where your actions affect how the community treats you, never really started working on it. Though it might be my next plugin after I finish updating my current ones, maybe I could incorporate that into it for if your a well, shit cop.

 

Thanks for the suggestion!

 

That would be awesome. If zou need any help in getting ideas or situations, hit me up.

eazbox

Members

Hi, why does this mod complain when im Offline?

AstroBurgers

Members Author

13 hours ago, eazbox said:

Hi, why does this mod complain when im Offline?

Its just trying to run the version checker, which requires an internet connection. Shouldn't crash or break though.

eazbox

Members

On 7/15/2023 at 12:09 AM, AstroBurgers said:

Its just trying to run the version checker, which requires an internet connection. Shouldn't crash or break though.

Okey, that is good to know and Many thanks for reply.

Michael21107

Members

what should i set in stop the ped (and maybe in callouts if they would offer that option) to reduce the issues? (like not making him run in stp etc.)

JankModding

Members

Hey Astro! I really love using this plugin in my game and was thinking about some ideas nobody has really tried from what I've seen, I was wondering if it would even be possible to make since I've never dived into scripting on any platform. 

 

Riskier Patrolling

 

Random events such as -

 

Random drive-by/Shots fired towards your patrol vehicle.

Random Subject throwing a Molotov at your vehicle. 

Random collisions on your patrol vehicle during a traffic stop.

 

Just to make the game more life-like with all the hate towards law enforcement nowadays.

 

And any more ideas you come up with! I'm not really asking you to make it just thought if I would share this idea with anyone, you would be the one for it.

AstroBurgers

Members Author

20 hours ago, OfficerJankson said:

Hey Astro! I really love using this plugin in my game and was thinking about some ideas nobody has really tried from what I've seen, I was wondering if it would even be possible to make since I've never dived into scripting on any platform. 

 

Riskier Patrolling

 

Random events such as -

 

Random drive-by/Shots fired towards your patrol vehicle.

Random Subject throwing a Molotov at your vehicle. 

Random collisions on your patrol vehicle during a traffic stop.

 

Just to make the game more life-like with all the hate towards law enforcement nowadays.

 

And any more ideas you come up with! I'm not really asking you to make it just thought if I would share this idea with anyone, you would be the one for it.

Ok with these ideas, might be a RTS addition; I'll thonk on it

Michael21107

Members

18 minutes ago, AstroBurgers said:

Ok with these ideas, might be a RTS addition; I'll thonk on it

ideally some event pack

SirDJCat

Members

On 7/28/2023 at 10:59 PM, OfficerJankson said:

Hey Astro! I really love using this plugin in my game and was thinking about some ideas nobody has really tried from what I've seen, I was wondering if it would even be possible to make since I've never dived into scripting on any platform. 

 

Riskier Patrolling

 

Random events such as -

 

Random drive-by/Shots fired towards your patrol vehicle.

Random Subject throwing a Molotov at your vehicle. 

Random collisions on your patrol vehicle during a traffic stop.

 

Just to make the game more life-like with all the hate towards law enforcement nowadays.

 

And any more ideas you come up with! I'm not really asking you to make it just thought if I would share this idea with anyone, you would be the one for it.

That would be really cool

Nick4142

Members

REALLY LOVE THIS PLUGIN! REALLY FUN! BUT MAKES MY GAME CRASH!!

 

javier0911

Members

can you add the suspect punch you and carjack your police car 

DangerousRobot

Members

I'm having problems where in all the different outcomes you cannot initiate a pursuit when they run from you.

Michael21107

Members

(edited)

DELETED

 

Edited by Michael21107

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